Yes, they were. They decided they liked the OH GAWSH BIG BAD WESKER AND HIS BAD BAD COMPANY route and beat the dead horse as much as they could, until they were just churning out Underworld-levels of barely-plot-lots-of-action B-movies that barely had anything to do with the franchise name anymore.
Like shit guys give us Leon in Spain or Ada adventures, something OTHER than Milia shooting shit for an hour and a half.
I thought the first one was pretty good for what it was, and Apocalypse was okay. After that, Extinction was bad, Afterlife was terrible, and Retribution was just downright abysmal. It's gotten to the point where the Resident Evil movies just seem like a really bad fan fiction, like the ending to Retribution being
a team-up of Alice, Wesker, Leon, Ada, and Jill against a giant horde of zombies.
I mean, come on. Really? How hard is it to adapt RESIDENT EVIL of all things?
It's a big reason why I'm worried about the likes of Assassin's Creed and Metal Gear, what with their extremely complex plots.
Also, I think a good game-to-film adaptation was Prince of Persia. I really liked that one.
Yeah, I liked the Prince of Persia movie as well. The don't recall if there were any plots from the game brought into the movie though. I've only played Sands of Time, and that was awhile before I saw the movie, but it seemed to have its own story which I think made it better.
The movie was pretty much the game, but more in-depth, surprisingly.
The whole Vizier tricking the Persians to attacking the Indian city to obtain the Dagger of Time and the Hourglass, the Prince meeting a woman who he has a rocky relationship with at first, who has knowledge about the Dagger. The two fall in love by the end of the film. The Vizier winds up winning, woman dies. Prince enacts the Grand Rewind, stops the attack on the city, defeats the Vizier before he can trick anyone, returns the Dagger.