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The Castlevania Dungeon Forums => Fan Stuff => Topic started by: mig3 on June 25, 2015, 11:56:05 AM

Title: CASTLEVANIA THE LECARDE CHRONICLES II April 2017
Post by: mig3 on June 25, 2015, 11:56:05 AM
Hi  :) everybody here is a preview of Castlevania The Lecarde Chronicles 2.
The game will contain original songs by JEFFREY MONTOYA.

It's now an exploration game with a map and a subscreen system.
The game starts in the remains of ancient Rome after the meeting with the pope in 1781.The main action takes place in France in the late XVIII century.
The opening level is quite linear but after that there will be a lot of exploration.
There are toons of features i cwon't explain now as a the AURA BLAST system. It's a system where Efrain charges  HOLY or Von Viltheim energy to unleash a special attack or support.Etc.. etc..
The truth is i need TRANSLATORS
-ITALIAN
-SPANISH
-GERMAN

MP me please if you are interested ;)

youtube video



some screenshots

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fthe-mig-page.wifeo.com%2Fimages%2Fl%2Flc2%2Flc2village.jpg&hash=6a422b765267d3ad508c2bb909a2221d) (https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fthe-mig-page.wifeo.com%2Fimages%2Fl%2Flc2%2Flc2fonce.jpg&hash=9ebcecaccaaed99ebb26051c8c1e0bf2) (https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fthe-mig-page.wifeo.com%2Fimages%2Fl%2Flc2%2Flc2grotte.jpg&hash=9c72868548270a35adcfc9982e18b868)  (https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fthe-mig-page.wifeo.com%2Fimages%2Fl%2Flc2%2Flc2map.jpg&hash=1efcd8aebf8a6ef68c8b9de5c13827f7) (https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fthe-mig-page.wifeo.com%2Fimages%2Fl%2Flc2%2Flc2monster.jpg&hash=95d11a4a3532d8e46f26595992fb445e) (https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fthe-mig-page.wifeo.com%2Fimages%2Fl%2Flc2%2Flc2mort.jpg&hash=629ae8a69e32999eec5efbbb82d8e595) (https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fthe-mig-page.wifeo.com%2Fimages%2Fl%2Flc2%2Flc2rome.jpg&hash=c182f3911ae6cebbff88b275eaa2afb3)  (https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fthe-mig-page.wifeo.com%2Fimages%2Fl%2Flc2%2Flc2statue.jpg&hash=730d0e4b59a7c9cd9591a87fd5674549)  (https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fthe-mig-page.wifeo.com%2Fimages%2Fl%2Flc2%2Flc2subscreen.jpg&hash=079b72fee3f7e0a152986085867d48b2)  (https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fthe-mig-page.wifeo.com%2Fimages%2Fl%2Flc2%2Flc2tourne.jpg&hash=746d76cc8917bd3c1661515c6c07c23c)


Title: Re: CASTLEVANIA THE LECARDE CHRONICLES 2 Early 2017
Post by: Jop on June 25, 2015, 11:58:04 AM
Oh my fucking God!!!
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES 2 Early 2017
Post by: BLOOD MONKEY on June 25, 2015, 12:29:39 PM
HOLY SHIT MIG IS BACK

Can you make a mode that supports 1600x900 and 1366x768? I always felt like my screen was a tad crunched in the first one.
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES 2 Early 2017
Post by: theplottwist on June 25, 2015, 12:49:47 PM
Wow, what a time to be alive  :D

This is looking awesome. I chuckled with Death's laughter lol
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES 2 Early 2017
Post by: BLOOD MONKEY on June 25, 2015, 01:12:07 PM
Wow, what a time to be alive, Bob.

#corrected
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES 2 Early 2017
Post by: uzo on June 25, 2015, 01:44:17 PM
Would pay for it day one, if it was a commercial game.
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES 2 Early 2017
Post by: ProjectDread on June 25, 2015, 04:42:46 PM
Liking what I'm seeing so far.. Since it looks like all of the graphics are custom made you could probably change a few things, make this an entirely new IP, and monetize it. Food for thought! Looking forward to seeing more in the future though!

Some feedback after watching the video:

Lastly, I'm curious which tool you're using to program this game.
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES 2 Early 2017
Post by: X on June 25, 2015, 05:22:30 PM
Reminds me of the arcade game Cadash! I'm gonna enjoy this when it comes out  8)
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES 2 Early 2017
Post by: BLOOD MONKEY on June 25, 2015, 05:49:23 PM
Lastly, I'm curious which tool you're using to program this game.

I'm pretty sure he's using one of the C languages, not sure which IDE though.
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES 2 Early 2017
Post by: darkmanx_429 on June 25, 2015, 06:18:49 PM
I am more impressed by how quickly Mig get's his fan-games made with such great quality.

I thought he was basically a one man army?

He has numerous titles and then he makes new ones hella quick!

How is this possible?
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES 2 Early 2017
Post by: X on June 25, 2015, 11:12:03 PM
Quote
How is this possible?

It must be a passion of his. If you really love working on something then you keep at it and don't really care about anything else. And the next thing you know, you're done and you've moved onto the next project. Who knows? It could be a gift he has.
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES 2 Early 2017
Post by: uzo on June 25, 2015, 11:52:33 PM
I'm pretty sure he's using one of the C languages, not sure which IDE though.

 Nope. Not last that I talked to him anyway.
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES 2 Early 2017
Post by: mig3 on June 26, 2015, 11:08:00 AM
Hi! Thanks for the support.
The game is made with Fusion 2.5 from Clickteam. It's far from completion, the current purpose is to find translators.
I do not need to monetize it it's only for pleasure but i'm also on a project with Jeff Montoya wich will be saleable.
I do make the main work but the songs are a genuine work of JEFFREY MONTOYA.

 I'm helped sometimes by my brother Francisco ( he made the main character's new design and the portrait in the subscreen). He is more known on the web as "Wonderboy bobi", he is also a great game maker. He is a great designer and he makes his own musics.

For exemple he has started to make this remake of Shadow of the beast

      

Well, As i said the main purpose is to find translators a Japanese one will be very welcomed  :) :) :) :) :) :) :)
I won't release a lot of videos maybe 1 or 2 trailers. the Second one will has the exact release date.
I don't want the players to play a game that he already knows because the whole game was shown in common work in progress videos.
I can  say that there will be a lot of exploration and puzzles.the main engine is ended at 95% i only need to make the game now  ;) 

 I hope you will understand that i cannot be often glued in the posts otherwise i won't progress ;).

I'm going to see what i can do with the resolution Jop but there is a simple solution to put the game in Windowed and then strech the window.

Bye!

Title: Re: CASTLEVANIA THE LECARDE CHRONICLES 2 Early 2017
Post by: darkmanx_429 on June 26, 2015, 12:18:13 PM
Hi! Thanks for the support.
The game is made with Fusion 2.5 from Clickteam. It's far from completion, the current purpose is to find translators.
I do not need to monetize it it's only for pleasure but i'm also on a project with Jeff Montoya wich will be saleable.
I do make the main work but the songs are a genuine work of JEFFREY MONTOYA.

 I'm helped sometimes by my brother Francisco ( he made the main character's new design and the portrait in the subscreen). He is more known on the web as "Wonderboy bobi", he is also a great game maker. He is a great designer and he makes his own musics.

For exemple he has started to make this remake of Shadow of the beast

      

Well, As i said the main purpose is to find translators a Japanese one will be very welcomed  :) :) :) :) :) :) :)
I won't release a lot of videos maybe 1 or 2 trailers. the Second one will has the exact release date.
I don't want the players to play a game that he already knows because the whole game was shown in common work in progress videos.
I can  say that there will be a lot of exploration and puzzles.the main engine is ended at 95% i only need to make the game now  ;) 

 I hope you will understand that i cannot be often glued in the posts otherwise i won't progress ;).

I'm going to see what i can do with the resolution Jop but there is a simple solution to put the game in Windowed and then strech the window.

Bye!

Wow! And it's being made with Fusion 2.5!

Are you going to release the source code after release?

Also Mig do you know anything about 3-D game design? (Just curious)
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES 2 Early 2017
Post by: Belmontoya on June 27, 2015, 07:50:52 AM
I've been working with Mig for a long time now and let me just say that I've never met such an incredibly talented, dedicated, hard working and humble guy.

He's an absolute gift to the CV community and especially for fans like me who love the more challenging classic feel of CV.

It's an honor to be working with Mig and creating the OST for this game. I'm putting my heart and soul into it.

Konami might not be the folks to look to anymore for this type of Castlevania game.

Migami is where it's at. :-)
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES 2 Early 2017
Post by: Castle34hk on June 28, 2015, 01:57:59 AM
WOOOOW! CASTLEVANIA THE LECARDE CHRONICLES 2 looks awesome good work very good work I have never imagied a sequel. A metroidvania wooooooow one of the best fan games ever. Good luck and THANK YOU SOM MUCH!
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES 2 Early 2017
Post by: mig3 on June 30, 2015, 11:29:07 AM
Thanks Everybody.
I'm Affraid that the source code is a real mess  :-X  ; I would like to put 3D elements in the games as SOTN but i haven't tried yet!

As i said i can post some pictures to reveal the game mechanics. The game will be built with a Day-time/ Night-time system as Simon's quest.
DAWN(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fthe-mig-page.wifeo.com%2Fimages%2Fl%2Flc2%2Flc2fdawn.jpg&hash=d59178cc90248f8fc76e5d6fbede3186)

DAY (https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fthe-mig-page.wifeo.com%2Fimages%2Fl%2Flc2%2Flc2fdaytime.jpg&hash=8e3f8c272ce83275b876d5e1c49e866a)

SUNSET(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fthe-mig-page.wifeo.com%2Fimages%2Fl%2Flc2%2Flc2fsunset.jpg&hash=0292e36c1d90d3ef07ad430b4cb6f945)

NIGHT(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fthe-mig-page.wifeo.com%2Fimages%2Fl%2Flc2%2Flc2fnight.jpg&hash=223ead264ba43e2dfe3d97df10598432)

Some events will be related to the time.Time won't pass as in SQ but as in the WAY OF THE SAMURAI series. In other words, time will change when you change of area regardless the time you spent in the area. It wont change everytime
3areas for daytime 3 area for night 1 area sunset 1 area dawn.
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES 2 Early 2017
Post by: eryson on July 01, 2015, 03:01:14 PM
Great improvements! Ive just loved the varied enviroments in the stages of the first game, as well the good number of stages. Hey Mig, you plan make this game longer than the first game?
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES 2 Early 2017
Post by: Aceearly1993 on July 03, 2015, 07:40:04 AM
Really good. Hope that I could play it for first time.

The main stage music in the preview video is very nice, I love it
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES 2 Early 2017
Post by: mig3 on July 06, 2015, 01:12:38 PM
The game will be much more longer than the 1. This time is a metroidvania and not an action game by separate stages.
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fthe-mig-page.wifeo.com%2Fimages%2Fl%2Flc2%2Flc2pres.jpg&hash=11f04bd78febc0ceab5461d8e08b0e13)
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES 2 Early 2017
Post by: Castle34hk on July 11, 2015, 07:12:28 AM
The game will be much more longer than the 1. This time is a metroidvania and not an action game by separate stages.
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fthe-mig-page.wifeo.com%2Fimages%2Fl%2Flc2%2Flc2pres.jpg&hash=11f04bd78febc0ceab5461d8e08b0e13)
 

Very nice to hear and very nice title screen too. Keep it up Castlevania-master-fan-game maker ;D

I will love this fan game form you again I am so happy for metrodvania and day and night time from you game and much longer all is lovely for my ears.

Really good luck from me man. Stay fresh.
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES 2 Early 2017
Post by: Aceearly1993 on September 06, 2015, 08:15:46 PM
Forgot a thing, is it possible to free edit keyboard control (map keys to any position on the keyboard where player desire)? It's really a pain in the first game, and I chose to buy controllers, then d-pad keep sucking for the game... I changed about 5-6 controllers and finally got it right, but d-pad issues often cause control jamming between air-dash and air-float. Hope "key mapping free edit" function to be in place
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES 2 Early 2017
Post by: Castle34hk on September 07, 2015, 03:29:34 AM
Yeha good point to be honest I have never have problem with controls on this game but if this game support rumble function will be awesome.

 I really cant wait for this game the hype is real ;D
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES 2 Early 2017
Post by: mig3 on September 13, 2015, 02:44:11 PM
the player can save his game at the statues.
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fthe-mig-page.wifeo.com%2Fimages%2Fl%2Flec%2Flecarde-2-cimetierre.jpg&hash=d445404dff1059e99709eb4896238fc6)

I'm trying to make a system to directly map the joypad's buttons. The game needs 6 buttons.
I know there were issues with Lecarde 1's controls. Most of the players forced the keyboard play and mapped their
buttons with JOY2KEY wich is a free and excellent keyboard emulator for joypads.
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES 2 Early 2017
Post by: BLOOD MONKEY on September 13, 2015, 04:27:42 PM
the player can save his game at the statues.
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fthe-mig-page.wifeo.com%2Fimages%2Fl%2Flec%2Flecarde-2-cimetierre.jpg&hash=d445404dff1059e99709eb4896238fc6)

I'm trying to make a system to directly map the joypad's buttons. The game needs 6 buttons.
I know there were issues with Lecarde 1's controls. Most of the players forced the keyboard play and mapped their
buttons with JOY2KEY wich is a free and excellent keyboard emulator for joypads.

Could you add customizable joystick and keyboard controls? I would also like if you could customize the movement controls on the joystick, something many games forget to add.
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES 2 Early 2017
Post by: theANdROId on September 13, 2015, 06:44:37 PM
These look fantastic!!  ...and there are others?  Where can I get them good sirs and ladies?!?!?!
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES 2 Early 2017
Post by: uzo on September 13, 2015, 07:06:22 PM
Mig, I don't know if this is applicable to MMF2 or higher, but in MMF1.5 I used the, I believe it was called, Direct Input object.

I cannot say 100% whether what I am about to describe is exactly how I did this but I think it works or should at least give you the idea you need to do this.

I must mention for clarify that each object in MMF1.5 had "Alterable Variables" labeled A - Z.

Make sense? Let us begin.

In order to get keyboard AND controller, we need to use a 3 object system. The plugin object "Direct Keyboard", "Direct Controller", and a custom object which I would call "Button States".

Setup for Direct Keyboard and Direct Controller:
I use the Alterable Variables for these objects to hold my custom control configuration. I name my Alterable Variables based on the action they represent like; Up, Down, Left, Right, Jump, Attack, Sub Weapon, etc. I do this for both of them, and it is the same order of names. Inside Direct Keyboard I store the NUMBER of the keyboard key inside the Alterable Variable that is suppose to be for that action, used to check if it has been pressed or not. Inside Direct Control I store the NUMBER of the controller button inside the Alterable Variable that is suppose to be for that action. Changing these Alterable Variables can change the assigned key or button.

NOTE: I believe that D-Pad and Analog Stick controls may be different, but they do NOT need ot change so their influence can be programmed without needing it to change. You still will need to allow Keyboard users to re-map their movement keys however.

What is "Button States"? This is not actually 'the buttons on a controller' but rather a register to calculate button presses form the keyboard and the controller. I name my Alterable Variables based on the action they represent like; Up, Down, left, Right, Jump, Attack, Sub Weapon, etc. Let us use the "Jump" Alterable Variable. When it is 0 the button is not pressed. When it is 1, it has just been pressed in that frame. When it is higher than 1, it has been held down.

So here is how this would work. Here I will describe the events necessary for this to function. I will use the JUMP action to illustrate. Hopefully this is understandable. (I realize this is not proper MMF syntax but I forgot the format. Hopefully you get the idea.)


Code: [Select]
Events:
If [DirectKeyboard] Key is Down "DirectKeyboard.Jump"
OR
If [DirectControl] Key is Down "DirectControl.Jump"

Actions:
Add 1 to "ButtonStates.Jump"

and

Events:
If [DirectKeyboard] Key is NOT Down "DirectKeyboard.Jump"
AND
If [DirectControl] Key is NOT Down "DirectControl.Jump"

Actions:
Set "ButtonStates.Jump" to 0

Do this for EVERY action you need represented by a button. So in this example do it for: Up, Down, left, Right, Jump, Attack, and Sub Weapon

The code above is designed to check both Keyboard and Controller buttons in the same event, and only add 1 ONCE to the button state. This prevents 2 being added to the button state if both are pressed at the same time.

The code above is designed to not set the button state to 0 unless both keyboard and controller assignments are BOTH released.


Now how do you read these buttons?

When ButtonStates.Jump is 0, it is not being pressed. When ButtonStates.Jump is 1, it has just been pressed. When ButtonStates.Jump is greater than OR equal to 1, it is being held down.

You would only start a jump action on the player if the button state for Jump was 1. Not if it is greater than 1. This prevents the player from jumping endlessly when you hold down the button.

Because it continues to add to the number, you can read how many frames the button has been held down too.

When you let go of the button it will return to 0, so you know it is not being pressed.

Code: [Select]
Event:
If ButtonStates.Jump equal to 1
Actions:
Belmont jumps.


Code: [Select]
Event:
If ButtonStates.Attack is greater than or equal to 1
Belmont whip attack is finished.
Actions:
Belmont starts whip brandish.

Hopefully you understand the concept I am trying to explain. It is not as complicated as I likely make it seem here. MMF2 may also have a better way to do this, or this may not work in MMF2 as it is. Im sure you can figure out a way to make it work. You are very talented Mig.
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES 2 Early 2017
Post by: piscesdreams on September 14, 2015, 03:01:11 PM
It's fairly easy to do this in MMF2/F2.5. Just use Global Values for each key/button (separately), use Control X for keyboard remapping and Joypad 2 for gamepad remapping.

The problem you're going to run into is when a player connects a gamepad mid-game. The Joypad 2 object is terrible about recognizing devices connected at runtime, even if you command Fusion to poll for newly connected devices. The Xbox 360 Gamepad object is fantastic about recognizing newly attached devices, but sadly lacks the configuration ability.

If you are using a sub-app for your pause/inventory screen, the Joypad 2 object creates even more problems if you haven't had a gamepad attached since the start of the game.

Disclaimer, I've only had Xbox 360 gamepads to test with so the Joystick 2 object may work great with PS3 or other generic gamepads.
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES 2 Early 2017
Post by: ProjectDread on September 14, 2015, 03:33:12 PM
@Uzo: I use Clickteam Fusion 2.5 and I can confirm that this is a solid idea. Although my method is a bit different, I'm using a similar concept for saving custom control configurations on my own game and it works far better than using the generic "Fire 1-4 / Player is moving X Direction" commands. However, depending on how much work you already have accomplished in your game implementing a system like this would require you to rewrite every control-related event in your game on every single frame. Not always easy, and perhaps one of the things I dislike most about how Clickteam Fusion is set up =p
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES 2 Early 2017
Post by: piscesdreams on September 14, 2015, 03:49:11 PM
However, depending on how much work you already have accomplished in your game implementing a system like this would require you to rewrite every control-related event in your game on every single frame. Not always easy, and perhaps one of the things I dislike most about how Clickteam Fusion is set up =p

Agreed, that is in my opinion, one of Fusion's biggest flaws. That's why it's best to use an array level loading system if possible, then you only need 1 frame for the game but it becomes incredibly complex.
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES 2 Early 2017
Post by: uzo on September 14, 2015, 04:40:03 PM
The problem you're going to run into is when a player connects a gamepad mid-game. The Joypad 2 object is terrible about recognizing devices connected at runtime, even if you command Fusion to poll for newly connected devices.

From what I understand the Windows default controller system is to blame here. I don't think there is anything you can do about it normally.

And yes, XInput does allow you to connect a controller on the fly. On the back end it actually sets up all 4 players by default whether or not they are presently active on the system.

This is not the case with normal controllers, probably because controller counts, button counts, and axis differ, there is no standard structure.
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES 2 Early 2017
Post by: ProjectDread on September 15, 2015, 06:39:47 AM
I don't really consider the "controller connected mid-game" thing a major issue. Most people will know that sometimes if they connect a joypad in the middle of a game, they'll have to restart it in order for it to  be recognized. A little inconvenient perhaps, but not exactly unusual.

From watching your gameplay trailer, I imagine that many of the "rooms" the player explores are actually contained within a single CF2.5 frame and the camera is simply bound to a rail system which gives us the illusion that each "room" is actually a separate entity. This is what I implemented on my own game and it works wonderfully. Also, since a system like this allows much more in-game content to be packed into a single frame, it helps mitigate the CF2.5 issue mentioned earlier where you have to keep copy-pasting code between several frames when new features are added or changed.
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES 2 Early 2017
Post by: piscesdreams on September 15, 2015, 07:12:55 AM
I personally don't consider it an issue, but take as many steps as possible to avoid inconveniencing a player if possible.

Working with HD assets calls for larger optimization than low res sprites, so I have opted to load each "room" individually. This way, there are no unnecessary assets loaded, and there really is hardly any difference in loading times.
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES 2 Early 2017
Post by: mig3 on September 16, 2015, 02:46:22 PM
Hi!

I'm sorry for the late answers. It's because i'm very involved in the game's creation.
Thanks for the proposals about the key mapping.

Hi Uzo i have checked your method of mapping and it's exactly the same i use. I did experiment it by myself.
So ours minds work the same way :)

I have not yet used the directkeyboard object. But i think i will. Unfortunatly "direct controller" does not exist
for CF2.5.

The truth is that i use the JOYPAD OBJECT 1 wich is a relic of ancient times. I dont know if he can support
ps3 controllers set with Xinput. I have a ps3 but it's a real mess to connect a ps3 controller on a PC. A mere generic USB joypad with 6 action buttons is enough for this game. ( 1 or 2$ in the yard sales :)  ).

The "joystick 2 object" mid-game's pad connection is not a real trouble because a player does not really need to do that.

The true problem of the joystick 2 object is that it adds a delay ABOUT 2 SECONDS to launch a frame. In addition of the normal loading time!!!!!

if there is a way to change that issue it would be great :(

As it's said by Projectdread i put a lot of stuff in the same frame, for exemple i can put 4 or 5 full dungeons/areas in the same frame. Even like that the loading during frame change is very short ( about 1 second ).

 Piscesdreams, you maybe have long loading times because you use stuff as many pictures with hundred thousands of colors in the frame etc..Even in HD with large maps i have a very short loading time because i use very simple stuff ( 12 colors sprites or backgrounds etc..).

I will soon release a Control system of the game in order to get feedbacks about issues.
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES 2 Early 2017
Post by: piscesdreams on September 17, 2015, 05:09:28 AM
I've not used Joypad 1 so I can't say for sure. I don't have any loading differences with or without Joypad 2. That's odd. I've tested builds before and after Joypad 2 was implemented and can't recreate a huge delay. What does your CPU usage look like on loading normally versus when using Joypad 2?

I've noticed odd things like this happening randomly in newer builds of Fusion and reverted to an older build, maybe that's why I don't see it. That is, if you're using a recent Fusion build.

I have very short loading times, typically no more than 1 second and even that is pushing it. The reason I refrain from loading multiple areas at once is to keep the RAM usage as low as possible, that way it performs better on more machines. Since my loading times are at 1 second or less, this is acceptable to be able to perform on lower end machines.

I'm curious, what resolution is this game running at MIG? And also, are you using the PMO object or a custom platform engine?
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES 2 Early 2017
Post by: mig3 on September 22, 2015, 01:00:41 PM
Hi!

In Lecarde 2 the texts will have much more importance than Lecarde 1. You can get clues and indications by talking to people, checking the sign boards, the texts carved on walls, the texts wrote on books etc..
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fthe-mig-page.wifeo.com%2Fimages%2Fl%2Flc2%2Flc2dafo.jpg&hash=1b0640584069d2a26fc94d4ffa2b1192)
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fthe-mig-page.wifeo.com%2Fimages%2Fl%2Flc2%2Flc2val.jpg&hash=b264a9f788c410caef0ab4d582cdf44f)

By the way i checked the JOYSTICK 2 object and the delay trouble doesn't seem to be there!!!
So i will be able to offer a good buttons mapping system to players.

The game's resolution is 640X480    and yes i do use the POM. It's really a great extension :)
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES 2 Early 2017
Post by: eryson on September 22, 2015, 02:09:49 PM
I just love the environment of your games!
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES 2 Early 2017
Post by: X on September 22, 2015, 10:15:04 PM
Seconded! It's shaping up to be a beautiful game.  :)
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES 2 Early 2017
Post by: thernz on September 23, 2015, 11:20:37 PM
damn,,, i'm hyped....
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES 2 Early 2017
Post by: Gunlord on September 24, 2015, 02:02:14 PM
Me too thernz, me too :D
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES 2 Early 2017
Post by: AISTODIAOLO on September 24, 2015, 05:00:07 PM
I could try to do a greek translation if you are interested. for free of course.
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES 2 Early 2017
Post by: RichterBelmont12 on October 12, 2015, 12:50:25 PM
Hello Mig, I've been doing a Let's Play of the first game and I really do enjoy the game It just feels somewhat original rather then having Dracula as a Final Boss (I know some games does that as well but Its not Death or Chaos) I'm up to the last 3 levels and I'm going to need some Practice lol. I love the art work you have made and it almost felt like something Konami would have made (R.I.P Konami :\)

Anyways I'm looking forward to Let's Playing this game as well because its the type of gameplay I'm very good at I love Metroidvania style gameplay (I do like the classic gameplay but I'm not very good at them sadly. :()

Anyways Keep up the great work and looking forward to this!
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES 2 Early 2017
Post by: mig3 on October 30, 2015, 01:54:14 PM
Hi! Game's completion is arround 25%.

The game has some tribute to CV 2 Simon's Quest.
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fthe-mig-page.wifeo.com%2Fimages%2Fl%2Flc2%2Flc-2-ferry.jpg&hash=d1b3a24eca6c9b68e06cc5efad3671be)
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fthe-mig-page.wifeo.com%2Fimages%2Fm%2Fman%2Fmansion-lc2.jpg&hash=1c6aa1c706a9081f2238e242c2ab52ab)

A greek translation why not? , thanks very much for the proposal. Nevertheless the "Languages slots" are limited. I may do that if i cannot
find all the translators i need.  ;)

I can handle myself the Spanish and french one.
I do need a confirmation for the italian translation.
Someone for a japanese one will be very welcomed.

Thanks to J Montoya there will be voice acting in the game. It will be much more full of life  :)

I will put some pictures of the game here and there to make your mouth water but i keep the "main thing" hidden in order to not spoil the game.

I'm really sorry for the spaced posts but the game's creation needs a lot of time.




Title: Re: CASTLEVANIA THE LECARDE CHRONICLES 2 Early 2017
Post by: theplottwist on October 30, 2015, 02:18:30 PM
A greek translation why not? , thanks very much for the proposal. Nevertheless the "Languages slots" are limited. I may do that if i cannot
find all the translators i need.  ;)

I can handle myself the Spanish and french one.
I do need a confirmation for the italian translation.
Someone for a japanese one will be very welcomed.

Thanks to J Montoya there will be voice acting in the game. It will be much more full of life  :)

I will put some pictures of the game here and there to make your mouth water but i keep the "main thing" hidden in order to not spoil the game.

I'm really sorry for the spaced posts but the game's creation needs a lot of time.

If you have a slot for Portuguese, I can do that as I'm brazilian. You have MANY fans around here.
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES 2 Early 2017
Post by: Castle34hk on November 06, 2015, 12:34:04 PM
Amazing you are so talented well done must say it again. Will you please add Norwaegian language? Plese will mean a lot not me...

Voice acting WOW man I have never imaged that thank you keep it up creator;)


Title: Re: CASTLEVANIA THE LECARDE CHRONICLES 2 Early 2017
Post by: darkmanx_429 on November 06, 2015, 04:29:05 PM
Where is the link to the new game or is it on your website?
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES 2 Early 2017
Post by: piscesdreams on November 06, 2015, 04:49:27 PM
I guess by the thread title it won't be available until 2017.
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES 2 Early 2017
Post by: eryson on November 07, 2015, 02:59:34 PM
25% of the total progress, as he said in the last post. Its a really Quick progress, Seeing the Lenght what game is supposed to be :)
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES 2 Early 2017
Post by: mig3 on December 15, 2015, 02:55:50 PM
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fthe-mig-page.wifeo.com%2Fimages%2Fl%2Flc2%2Flc2cold.jpg&hash=3c25a26898ed61bf768af270542791f2) It's cold in this area!!

Hello!
I have great news:
There are dialogues that will be be voiced thanks to the great work of Belmontoya. There is also a great cameo who has offered is voice for a character in the game: Mr Robert Belgrade the voice of Alucard in the one and only "Castlevania Symphony of the night"!!
Of course the character in this game will be Alucard.
Thanks very much Mr Belgrade! I will go beyond  my skills in order to create a game that deserve this generous contribution.

I may think about the languages that were suggested but my prior is to find  Italian and  japanese translators even a spanish one would be great.  :) :) :) :)

Title: Re: CASTLEVANIA THE LECARDE CHRONICLES 2 Early 2017
Post by: Dracula9 on December 15, 2015, 03:09:53 PM
Sounds fantastic!

If you ever need any more, hit me up. Been wanting to do VA for something for a while now.
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES 2 Early 2017
Post by: Belmontoya on December 15, 2015, 03:34:50 PM
I've been meaning to contact you about that Dracula9!

I'm managing the voice acting. We were very lucky to get Robert Belgrade on board for Alucard! Now that we have that done, we want to make sure all of the other characters make their own impact as well!

I remembered how awesome the executioner voice you did was for Wallachia and thought of you right away.

I'll PM you as soon as we have something ready for you!

We're very excited and honored to wake Alucard from his slumber for Lecarde Chronicles 2!



Title: Re: CASTLEVANIA THE LECARDE CHRONICLES 2 Early 2017
Post by: Jop on December 15, 2015, 04:37:14 PM
Awesome work, this looks more and more cool!!!
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES 2 Early 2017
Post by: darkmanx_429 on December 15, 2015, 05:03:13 PM
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fthe-mig-page.wifeo.com%2Fimages%2Fl%2Flc2%2Flc2cold.jpg&hash=3c25a26898ed61bf768af270542791f2) It's cold in this area!!

Hello!
I have great news:
There are dialogues that will be be voiced thanks to the great work of Belmontoya. There is also a great cameo who has offered is voice for a character in the game: Mr Robert Belgrade the voice of Alucard in the one and only "Castlevania Symphony of the night"!!
Of course the character in this game will be Alucard.
Thanks very much Mr Belgrade! I will go beyond  my skills in order to create a game that deserve this generous contribution.

I may think about the languages that were suggested but my prior is to find  Italian and  japanese translators even a spanish one would be great.  :) :) :) :)



I would suggest adding some mouth movement to compliment the dialogue as well as the animation of Death laughing. Other than that superb work.
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES 2 Early 2017
Post by: Dracula9 on December 15, 2015, 05:07:19 PM
Oh, awesome. Just lemme know.

Also, I hate to be that guy, but the pronunciation of Viltheim should have a hard "t" sound, and not the "th" sound used.
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES 2 Early 2017
Post by: Belmontoya on December 15, 2015, 05:44:33 PM
Oh, awesome. Just lemme know.
We're doing most of the work with a group of actors and singers I know personally. Most of the voices will be coming from the same studio set up with the exception of Robert Blegrade of course.

But there is a character Mig has talked about that I think you might be perfect for.

I will definitely let you know when the time comes.

Also, I hate to be that guy, but the pronunciation of Viltheim should have a hard "t" sound, and not the "th" sound used.

No problem. I actually appreciate that.

 



Title: Re: CASTLEVANIA THE LECARDE CHRONICLES 2 Early 2017
Post by: Dracula9 on December 15, 2015, 06:00:13 PM
Sounds good, especially considering I have a mic that doesn't suck balls now. Hooray for Blue™!
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES 2 Early 2017
Post by: BLOOD MONKEY on December 15, 2015, 07:14:59 PM
I'd be up for any kind of narration work if you need me. Also, I think death sounds great, but his voice should be a little more menacing instead of spooky, ya know?
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES 2 Early 2017
Post by: Dracula9 on December 15, 2015, 08:02:07 PM
I agree. Death sounds nice, but I'm not entirely digging the depth in the voice, and the minor pitch-doubling seems too basic an effect.

If you'd be up for it Montoya, I could record a demo of my take on Death for a reference frame.

Worst-case, it's there as a potential resource to draw from and it gets my vocal chords in the zone a bit.
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES 2 Early 2017
Post by: Belmontoya on December 15, 2015, 09:07:42 PM
I'll message you Dracula9 when we have a character for you. I'm not interested in collaborating on Deaths voice. This is it! I hope you can understand.

Other than that I'm keeping closed on the voice acting project because I already have a group assembled, and working with a bunch of people online is not the road I want to go down for this. Thanks for the kind words guys! I'll keep your critiques in mind.

We're working very hard on this game and I hope you all enjoy it when it is finished!
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES 2 Early 2017
Post by: Dracula9 on December 15, 2015, 09:28:55 PM
There was no attempt at collaboration for who actually does Death. The offer was meant as a way for me to most immediately give an example of what I might otherwise have a difficult time putting into words. Not as an attempt to jump in on your role. The demo would have been little more than a postprocessing effects test.

What's currently there is already great, I merely was offering the potential for minor tweaking to possibly make it even better.

Edited upon recognizance of acting like a twat.
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES 2 Early 2017
Post by: Belmontoya on December 15, 2015, 10:32:14 PM
Feedback is always welcome!

Like I said, we have a small group of actors and singers put together for this who will be working in person with me, so we have all the help we need.

Robert Belgrade was a joy to work with and I can't wait for you to hear his new work! Hearing that old voice once again gave me chills!

Thanks for your interest and support!





Title: Re: CASTLEVANIA THE LECARDE CHRONICLES 2 Early 2017
Post by: Dracula9 on December 16, 2015, 06:18:43 AM
Sounds like all the ducks are in a row, then.

Fantastic, and best of luck in completing this beauty.

Edited upon recognizance of acting like a twat.
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES 2 Early 2017
Post by: Gunlord on December 16, 2015, 07:48:43 AM
That's amazing, it's awesome you got Robbie on board! :D
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES 2 Early 2017
Post by: Shiroi Koumori on December 17, 2015, 12:45:23 AM
I can't wait to hear Robbie's voice!
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES 2 Early 2017
Post by: eryson on December 17, 2015, 12:25:45 PM
Sounds like all the ducks are in a row, then.

Fantastic, and best of luck in completing this beauty.

Edited upon recognizance of acting like a twat.

Perhaps this fact should not stop you from participating in the project, Drac.
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES 2 Early 2017
Post by: Belmontoya on December 17, 2015, 01:03:27 PM
Perhaps this fact should not stop you from participating in the project, Drac. Let's him choose what is the best for the Reaper! :3
(Btw, cool Edit.)

Mig and I have been working together on this project as well as another for a very long, long time. He has put me in charge of handling the voice work and the music. I take this very seriously. I'm making the decisions on voice actors very carefully. One of those decisions was Robert Belgrade.

As you can see, Death is already filled.

I'll let Dracula9 know if we have a role for him when the time comes.

Meanwhile please respect my casting decisions. We're both working very hard to make this more than a simple fan game.

Title: Re: CASTLEVANIA THE LECARDE CHRONICLES 2 Early 2017
Post by: eryson on December 17, 2015, 01:26:08 PM

Meanwhile please respect my casting decisions. We're both working very hard to make this more than a simple fan game.

It Seems ambiguous, I Was Disrespectful in some way?  :o
Some sort of misunderstanding happened.
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES 2 Early 2017
Post by: Belmontoya on December 17, 2015, 01:46:14 PM
It Seems ambiguous, I Was Disrespectful in some way?  :o

What I'm saying is that by the time Mig publicly releases a video clip of the progress we've made, the decisions have already been made.

We cannot efficiently and effectively do our jobs if everyone who thinks they can draw a sprite better, or do a vocal better are allowed to get involved. Keeping this project private keeps the quality consistent, and the progress reliable.

We went into this project with a plan. We both work our asses off on a daily basis, and that's why there will be a wonderful new Castlevania adventure for everyone to enjoy for free.

I hope you all like what you are seeing so far!

Title: Re: CASTLEVANIA THE LECARDE CHRONICLES 2 Early 2017
Post by: Dracula9 on December 17, 2015, 01:50:12 PM
Perhaps this fact should not stop you from participating in the project, Drac.

That's his call. I flew off the handle on a bad night and explained my perspectives and apologies via PM. What happens from here on is up to him.
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES 2 Early 2017
Post by: Belmontoya on December 22, 2015, 01:45:01 PM
There is some sega talk going on on another thread and it made me smile.

Sometimes I like to pretend that we've gone back in time and LC2 is the exclusive sega cd CV that never was.

Maybe it's the Lecarde thing, but I just get sega vibes from this project.

????

Title: Re: CASTLEVANIA THE LECARDE CHRONICLES 2 Early 2017
Post by: Dracula9 on December 22, 2015, 02:10:32 PM
With the overall style being upgraded in a sense from what it was in LC1, I can definitely see that sentiment.  :)
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES 2 Early 2017
Post by: XombieMike on December 26, 2015, 08:40:04 AM
The amount of talent and dedication that is apparent in this project is stunning. Congrats on getting Belgrade on board!
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES 2 Early 2017
Post by: Green Stranger on December 29, 2015, 10:11:18 PM
Hey there fellas, here's my work in progress so far. Still needs some polishing. I'll send you the finished version as soon as I'm done. I based his likeness off a young Enrique Bunbury. Fitting cuz they're both Spaniards. Anyhow lemme know what you think.


http://greenstranger.deviantart.com/art/Efrain-Lecarde-581148844 (http://greenstranger.deviantart.com/art/Efrain-Lecarde-581148844)
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES 2 Early 2017
Post by: mig3 on December 30, 2015, 12:54:03 PM
Thanks very much for this green stranger :) :) :) :) :) It's great.
It would be great to have some of these for the Ingame bonuses and artwork on the physical CD version/ user manual.

I will send you a description of important charcters in the game description.
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES 2 Early 2017
Post by: Belmontoya on December 30, 2015, 06:47:44 PM
Love it man! I can't wait to see more!

Green Stranger is the official cover artist for CTLC2!
He joined us a little while ago and we are happy to have him!

Here is one of my favorites!



Title: Re: CASTLEVANIA THE LECARDE CHRONICLES 2 Early 2017
Post by: X on December 30, 2015, 11:38:36 PM
Alucard's art style looks similar to those found in OoE. It must be the eyes.
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES 2 Early 2017
Post by: Aceearly1993 on January 09, 2016, 03:01:22 AM
The art style of this project is awesome!  Everything... charmed me again!

Also how about adding a movie-recording system or similar function like in Harmony of Despair (Or Rosenkreuzstilette/RKS Freudenstachel)? It would be more convenient if someone wants to check others' progress and play style/route plan...
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES 2 Early 2017
Post by: darkmanx_429 on January 09, 2016, 10:25:34 AM
Ooohh, that Alucard pics looks deadly.
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES 2 Early 2017
Post by: Belmontoya on January 09, 2016, 10:53:36 AM
Thanks guys!

We're really excited to have Green Stranger on board.

I really like that his style is somewhere between the classic CV artwork and the anime look. He's a unique artist for sure!
It's gonna be a great feeling to a hold a physical copy of Lecarde Chronicles 2 in my hands when we're all done with this!

Mig told me that we're nearing the 50% completion mark.

I wonder what game will be released first? Bloodstained or Lecarde Chronicles 2?

:-)
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES 2 Early 2017
Post by: X on January 09, 2016, 11:34:21 AM
Quote
It's gonna be a great feeling to a hold a physical copy of Lecarde Chronicles 2 in my hands when we're all done with this!

Will you be allowed to do this? I hope you guys don't end up getting a C&D from Konami because of a physical copy.

But on the other hand it would be awesome to see a physical copy of a more tradition CV title then what Konami's been shoveling to us recently.
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES 2 Early 2017
Post by: Belmontoya on January 09, 2016, 12:22:06 PM
The copies will be on the DL and certainly not for sale. Mig said they will be just for contributors as a keepsake.

If Mig has any translator or beta tester positions open that would be the way to get a copy.

I think it would be cool to put the graphic layouts on the website so fans can print out their own physical copies as well. Maybe he'll consider that.

Title: Re: CASTLEVANIA THE LECARDE CHRONICLES 2 Early 2017
Post by: Dracula9 on January 11, 2016, 02:31:32 AM
How would that work, out of curiosity?

Just burn the EXE and file folders to a CD-R and use a custom case label?
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES 2 Early 2017
Post by: Belmontoya on January 11, 2016, 09:47:01 AM
Yeah basically we would provide all of the templates and images from the copies Mig has printed and post them on the games page.

It would be up to fan to put it together to their desired quality. cd labels work, but printed discs are always better of course.

Obviously we can't sell copies, and we cant afford the time to mail them out personally to everyone, so I think this do it yourself approach might be cool!

It's a good way for fans to get to hold a new CV game in their hands again that they can be excited about.

????
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES 2 Early 2017
Post by: mig3 on January 21, 2016, 02:28:05 PM
Hi!
The player can suffer bad statuses from some enemies.
They are the followings:

CURSE: halves Eftrain's attack power.
POISONED: Efrain will lose life over the course of time.
DISABLED: Efrain cannot use subweapons.
STUNNED/ Efrain cannot use the Aura blast.
WEAK: Lowers drasticly Efrain's defense.

Those statuses can be lifted by:
-The course of time
-Specific potions
-An Aura blast level ( Exept the stunned status because the Aura blast cannot be unleash).

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fthe-mig-page.wifeo.com%2Fimages%2Fl%2Flc2%2Flc2sarelle.jpg&hash=1c3e6bccf7c52ec46edbbf5773fa3fdd)

The physical versions of the game will be professional quality. They will be produced by a pro printer and will be as good as the CD that can be bought in shops ( also with cellophane ) but as Belmontoya said i won't sell them for clear copyright reasons.
Those copies will be for contributors but we now only need a german and an italian translator, the beta-test crew is now gathered.

I can give the CD covers,book and the cd label templates,for those who will ask for them. It's not a problem :)

By the way we will reach the 40% completion the next month.
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES 2 Early 2017
Post by: eryson on January 22, 2016, 10:53:08 AM
40% ???
The thing is getting quicker than i've thought  :o
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES 2 Early 2017
Post by: Castle34hk on January 23, 2016, 05:01:51 AM
AMAZING 40% WOW so fast progress I really cant wait.... anyway I will have a pyhicial release.

I live in Norway and I will have Cd cover etc..
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES 2 Early 2017
Post by: Belmontoya on January 23, 2016, 09:55:40 AM
Awesome Mig!

I didn't know we were getting a cellophane wrap as well. This is gonna look fabulous!

If you're fluent in German or Italian step up so you don't miss out on this!

I want to let you guys know that not only has Mig been working at lighting speed, but he's maintaining a high level of quality and inspiration. The scenarios in this game are intense. This is something I was impressed by in LC1 and Mig has taken that to the next level with LC2.

As the composer for this project there hasn't been one instance that I've struggled to find inspiration.

This game is shaping up to be more than one of the greatest CV fan games. I believe this is going to be one of the greatest CV games period. Official releases included!

We need help spreading the word!






Title: Re: CASTLEVANIA THE LECARDE CHRONICLES 2 Early 2017
Post by: mig3 on January 24, 2016, 02:20:23 PM
A german translator  has joined the crew;D ;D ;D ;D ;D ;D
We only need now an Italian one ;)
A japanese one would be very appreciated

In LC2 the money is very important because you will find lots of shops where you can spend it.
Lots of enemies drop money.
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fthe-mig-page.wifeo.com%2Fimages%2Fl%2Flc2%2Flc2shop.jpg&hash=b082be21a016f5862ab0254d332d363a)



Title: Re: CASTLEVANIA THE LECARDE CHRONICLES 2 Early 2017
Post by: Castle34hk on January 25, 2016, 03:19:37 AM
WOW amazing many shops in this game I love it. Keep it up.
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES 2 Early 2017
Post by: zangetsu468 on January 25, 2016, 03:25:09 AM
I'm buying this for ps4 and 3ds...
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES 2 Early 2017
Post by: Donvermicelli on January 25, 2016, 06:37:32 AM
This is looking awesome so far. I really hope you guys pull through and get an awesome creation out the door :)
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES 2 Early 2017
Post by: Aceearly1993 on January 31, 2016, 07:59:18 PM
And how's the file-loaing system in LC2 like?  A choose-able multiple file slots screen like older metroidvanias? And what's the available amount of data slots?  1? 2? 3? 5? 9? ...?    I'll respect the game creator's final idea anyway
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES 2 Early 2017
Post by: mig3 on February 01, 2016, 02:43:08 PM
Nobody asked me yet for a multi save slot game so i didn't make one. The reason is most of the players have got their own computer.
 Anyway if many people think it would be better i will create such a system.
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES 2 Early 2017
Post by: X on February 01, 2016, 08:02:59 PM
If this game's gonna be a metroidvania, then it's going to need save slots. Three is the usual number most RPGs use for theirs. I'd start with that. Unless you wanted to do something similar to what SotN used.
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES 2 Early 2017
Post by: Belmontoya on February 02, 2016, 10:06:13 AM
I like this idea because I created music for a name entry screen back when we started the project called "The Warrior's Name".

????
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES 2 Early 2017
Post by: Belmontoya on February 18, 2016, 05:08:13 AM
Just thought I would share a little bit of info!

The voice acting is going well for the game and we now have a new voice for Efrain. He is voiced by my brother, Jeremy Montoya. Jeremy is the singer for the band Whither the Tide. He's also a huge CV fan.

Here is some music from his band

https://www.youtube.com/watch?v=cEfC6lqTJ_E (https://www.youtube.com/watch?v=cEfC6lqTJ_E)

https://www.youtube.com/watch?v=EW2ZuvgYyX0 (https://www.youtube.com/watch?v=EW2ZuvgYyX0)

Also, I just received a very complimentary message from the one and only Michiru Yamane regarding The Lecarde Chronicles 2! She said the game looks very well done with the music and mood. I can't tell you all how humbled and proud I am to have her say these nice things about our work!

Our progress is really starting to snowball. There will be more to share soon!

:-)

Title: Re: CASTLEVANIA THE LECARDE CHRONICLES 2 Early 2017
Post by: Lelygax on February 18, 2016, 08:10:30 AM
Wow congrats for that! It happenend on Facebook? :o
You guys are working really fast too.
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES 2 Early 2017
Post by: X on February 18, 2016, 10:42:34 AM
Quote
Also, I just received a very complimentary message from the one and only Michiru Yamane regarding The Lecarde Chronicles 2! She said the game looks very well done with the music and mood. I can't tell you all how humbled and proud I am to have her say these nice things about our work!

Wow! Never thought that would happen! congratulations! Although I have to wonder what Konami is thinking about your project... But if they try to send you C&D simply remind them of what they've chosen to abandon like the fools they are, and continue with your project  ;)
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES 2 Early 2017
Post by: Belmontoya on February 18, 2016, 04:32:41 PM
Wow congrats for that! It happenend on Facebook? :o
You guys are working really fast too.

I'm not on facebook. But I think it would be a good idea to have a facebook page for Lecarde Chronicles 2! I'm not a fan of facebook though and I don't have the time to manage a fb page personally.

Wow! Never thought that would happen! congratulations! Although I have to wonder what Konami is thinking about your project... But if they try to send you C&D simply remind them of what they've chosen to abandon like the fools they are, and continue with your project  ;)

I'm not sure that Konami is aware of LC2. It's very possible, I suppose.
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES 2 Early 2017
Post by: zangetsu468 on February 18, 2016, 04:57:32 PM
I'm not on facebook. But I think it would be a good idea to have a facebook page for Lecarde Chronicles 2!
Wouldn't it be better to have a twitch page for it over fb?

I'm not certain about anyone else, but for me fb is a private thing where family and selected friends only would be added if I had one.

Title: Re: CASTLEVANIA THE LECARDE CHRONICLES 2 Early 2017
Post by: Belmontoya on February 18, 2016, 08:00:24 PM
Wouldn't it be better to have a twitch page for it over fb?

I'm not certain about anyone else, but for me fb is a private thing where family and selected friends only would be added if I had one.

That's a great idea. It would probably be good to have both!

Title: Re: CASTLEVANIA THE LECARDE CHRONICLES 2 Early 2017
Post by: zangetsu468 on February 18, 2016, 09:16:06 PM
That's a great idea. It would probably be good to have both!

Don't forget instagram ;)
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES 2 Early 2017
Post by: Lelygax on February 18, 2016, 10:50:54 PM
Wouldn't it be better to have a twitch page for it over fb?

I'm not certain about anyone else, but for me fb is a private thing where family and selected friends only would be added if I had one.

You meant Twitter right? Twitch is a live streaming website. While Twitter will help a lot, Facebook have a bigger share of people. The optimal way would be to have both, surely it is time consuming to manage if you want to answer each and every users posts. Maybe linking Twitter to Facebook answering messages only in a specific time of the day can help?

If you still don't have a Facebook, where Michiru Yamane sent you compliments? Via e-mail?
To clarify I'm genuinely curious since this doesn't happens everyday! ;D
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES 2 Early 2017
Post by: Aceearly1993 on February 19, 2016, 01:12:12 AM
Wow, glad to hear that! That's really a fortune!

And is there any related plan of a playable demo of LC2? Maybe my question is a little too much, but hey!
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES 2 Early 2017
Post by: Belmontoya on February 19, 2016, 04:39:58 AM
And is there any related plan of a playable demo of LC2? Maybe my question is a little too much, but hey!

Mig would have to answer that. My guess is no since we have a team of beta testers.

You meant Twitter right? Twitch is a live streaming website. While Twitter will help a lot, Facebook have a bigger share of people. The optimal way would be to have both, surely it is time consuming to manage if you want to answer each and every users posts. Maybe linking Twitter to Facebook answering messages only in a specific time of the day can help?

If you still don't have a Facebook, where Michiru Yamane sent you compliments? Via e-mail?
To clarify I'm genuinely curious since this doesn't happens everyday! ;D

I'm also not on Twitter. But I think these are all good ideas!

Michiru e-mailed me. I had e-mailed first when I was making an new arranged version of one of her CV songs.
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES 2 Early 2017
Post by: Dracula9 on February 19, 2016, 05:38:42 AM
Yamane's not terribly difficult to get ahold of, nor is Amano while I'm thinking about it.

Very lovely people to interact with, too.
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES 2 Early 2017
Post by: zangetsu468 on February 19, 2016, 07:36:49 AM
You meant Twitter right? Twitch is a live streaming website.

I know what I meant and I meant what I said. I said Twitch, I meant Twitch.

I'm not deriding the idea of Twitter I just don't use it.
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES 2 Early 2017
Post by: Lelygax on February 19, 2016, 11:18:17 AM
I'm also not on Twitter. But I think these are all good ideas!

Michiru e-mailed me. I had e-mailed first when I was making an new arranged version of one of her CV songs.

Lucky :P

Yamane's not terribly difficult to get ahold of, nor is Amano while I'm thinking about it.

Very lovely people to interact with, too.

Living and learning :P

I know what I meant and I meant what I said. I said Twitch, I meant Twitch.

I'm not deriding the idea of Twitter I just don't use it.

How he would use Twitch to promote the game then? Playing some Castlevania games live to promote the game? Showing a demo or trailer after that? Now I'm clueless since it would take even more time and he would need a big fanbase to this work, or I'm wrong?
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES 2 Early 2017
Post by: piscesdreams on February 19, 2016, 12:17:23 PM
Quote
How he would use Twitch to promote the game then? Playing some Castlevania games live to promote the game? Showing a demo or trailer after that? Now I'm clueless since it would take even more time and he would need a big fanbase to this work, or I'm wrong?

I assume streaming development sessions as the game is made.
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES 2 Early 2017
Post by: Belmontoya on February 19, 2016, 05:32:20 PM
I assume streaming development sessions as the game is made.

Yeah. That doesn't seem like Mig's style. He's very mysterious. ????
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES 2 Early 2017
Post by: piscesdreams on February 19, 2016, 07:29:35 PM
I don't blame him, I wouldn't really want to stream dev sessions either.
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES 2 Early 2017
Post by: Aceearly1993 on February 19, 2016, 08:14:22 PM
My guess is no since we have a team of beta testers.




......OK I just worried a little too much about the overall quality but I think player's actual play experience and feedback is also very important
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES 2 Early 2017
Post by: Belmontoya on March 20, 2016, 07:46:22 PM
Hey everyone!

Check out some music from the game and new artwork from Gabriel Villalobos!

http://youtu.be/LGF39hdEXww (http://youtu.be/LGF39hdEXww)
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES 2 Early 2017
Post by: Aceearly1993 on March 28, 2016, 11:44:28 PM
The music clips are so awesome that I sunk into them without second thought!  Still worrying about the balance of final game though
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES 2 Early 2017
Post by: mig3 on March 29, 2016, 12:58:37 PM
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fthe-mig-page.wifeo.com%2Fimages%2Fa%2Falb%2Falbaret.jpg&hash=b25d167e9699254faa747304d9ecb220) Better not to fall!



Hi!
Thanks to Jeff Montoya the game will have a wonderfull OST with a great balance of upbeat and atmospheric songs.
Congratulation for the message you've got from Yamane concerning the songs of the youtube video :)


(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fthe-mig-page.wifeo.com%2Fimages%2Fm%2Fmai%2Fmail.png&hash=4ef7616be8d8a39ca03e234f526a0b26)

By the way it would be great if a Spanish Writer translator could join the crew. I said i would handle the thing myself but it would be a great spare of time for me. :)
-Italian translator is still required *w*

I'm thinking about the Aceearly1993's comment. I may share a playable demo of the game ( basically the Prologue Level)
but i need to make some things before that.


Title: Re: CASTLEVANIA THE LECARDE CHRONICLES 2 Early 2017
Post by: Jorge D. Fuentes on March 29, 2016, 03:48:30 PM
I can do translation to Spanish.
Just send me the documents.
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES 2 Early 2017
Post by: Dracula9 on March 29, 2016, 08:26:57 PM
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fthe-mig-page.wifeo.com%2Fimages%2Fa%2Falb%2Falbaret.jpg&hash=b25d167e9699254faa747304d9ecb220)

Something I've noticed in places here and there (but most notably this screenshot) is that there's not a notable distinction between tiles and elements of the levels you can interact with, and the background graphics. In cases like this screenshot, I'd suggest making the floor/solid areas and the swing-ring things (heh, that rhymed) a little brighter, or at the very least alter their coloration slightly to make them stand out a bit more.

That screenshot in particular showcases a nicely-detailed, but really dull-looking environment; the reddish parts of the ground are close to the same color as the leaves/vines covering most of the background, and the swing-rings are also using browns for their coloration (albeit lighter ones).

Granted, I'm red-green colorblind so it's entirely possible the area looks totally fine to "normal" eyes, but to my own I'm having to make myself notice where the solid ground and swing-rings are, and that's not something a good level should ever make people do.

But again, colorblindness may be causing the colors to look so similar to me, so take the above with a grain of salt if I'm the only one who sees the image this way.

In any case, on the chance it's not my eyes messing with me, clear perception of interactive environs should always be a priority, so even if it's just my own eyes playing tricks I wanted to get that word in in case it truly is too-low saturation throughout the environment.
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES 2 Early 2017
Post by: X on March 30, 2016, 12:42:04 AM
I'm not colorblind myself but I can see Dracula9's concern. Perhaps keeping the colors as they are but darkening the background just a tad more should get better results. But I guess it also depends on whether or not this segment of the game is during daylight or evening hours. The game looks great so don't get me wrong here  :)
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES 2 Early 2017
Post by: Shiroi Koumori on March 30, 2016, 01:03:27 AM
I agree with X on darkening the background or adding more highlights to the usable objects. Those with poor eyesight like me can have problems distinguishing which items are in the foreground/background/usable.
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES 2 Early 2017
Post by: theplottwist on March 30, 2016, 08:34:02 AM
Granted, I'm red-green colorblind so it's entirely possible the area looks totally fine to "normal" eyes, but to my own I'm having to make myself notice where the solid ground and swing-rings are, and that's not something a good level should ever make people do.

Nope. I'm not colorblind, and I can see the issue too.

The red/maroom ground is indeed blending too easily with the green in the background, and the spikes are also not very well defined when in contact with the wall in the background due to being too "dirty"-looking.

The bronze rings are better defined, but they lack the "pop out" quality that interactable objects in video games usually have.

Title: Re: CASTLEVANIA THE LECARDE CHRONICLES 2 Early 2017
Post by: mig3 on March 30, 2016, 10:36:19 AM
Thanks Jorge your help for the translations is a great new. I will send the texts once they are ready and corrected :)

is this better? I have darkened the background.
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fthe-mig-page.wifeo.com%2Fimages%2Fa%2Falb%2Falbaretdark.jpg&hash=97ff99ba16cdc49b990b633feb53de2a)
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES 2 Early 2017
Post by: theplottwist on March 30, 2016, 10:55:49 AM
Looks better, but the maroon part of the ground is still not quite there yet (in my opinion, of course).

The spikes, however, look a million times better unobstructed. I liked how you added rust and blood to them, but I think I like them much more like this. As soon as my eye caught the picture, I knew where the player could or couldn't stand.

Title: Re: CASTLEVANIA THE LECARDE CHRONICLES 2 Early 2017
Post by: mig3 on March 30, 2016, 01:03:05 PM
Here, the contrast of the ground is changed.

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fthe-mig-page.wifeo.com%2Fimages%2Fc%2Fcon%2Fcontrast.jpg&hash=bd2441ba55765f992d28a2035f83aafb)
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES 2 Early 2017
Post by: Belmontoya on March 30, 2016, 04:30:07 PM
It's a great feeling to be awestruck by the talent, creativity and ethics of the person you work with.

 



Title: Re: CASTLEVANIA THE LECARDE CHRONICLES 2 Early 2017
Post by: theplottwist on March 30, 2016, 04:32:20 PM
Here, the contrast of the ground is changed.

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fthe-mig-page.wifeo.com%2Fimages%2Fc%2Fcon%2Fcontrast.jpg&hash=bd2441ba55765f992d28a2035f83aafb)

On my book, this is it. Now I can tell much better where one thing ends and another begins  :) .
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES 2 Early 2017
Post by: X on March 30, 2016, 05:20:34 PM
Definitely looks good now that the background and foreground colors are somewhat segregated.   ;)
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES 2 Early 2017
Post by: Dracula9 on March 30, 2016, 07:55:26 PM
Much, much better. Interactive elements are much clearer now, and even the grapple-rings "look" a bit better due to the ground tiles now popping out more.

I also say that that's what it needed.
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES 2 Early 2017
Post by: Shiroi Koumori on March 31, 2016, 02:54:19 AM
This looks way better!
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES 2 Early 2017
Post by: uzo on March 31, 2016, 06:52:57 PM
I agree with the changes. Highlighting is very important to distinguish what you can interact with. This is something that should remain consistent through the entire game.
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES 2 Early 2017
Post by: Dracula9 on March 31, 2016, 08:24:49 PM
Funny that you show up, O Reverend; you were the one who first got me attuned to the concept a ways back.
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES 2 Early 2017
Post by: Belmontoya on May 19, 2016, 01:21:36 PM
Let's say for fun that you could get a Castlevania music box.

What song(s) would you like to hear in music box form?

Don't say Vampire Killer. Think outside the "box" (excuse the pun).

;-)
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES 2 Early 2017
Post by: Dracula9 on May 19, 2016, 01:32:02 PM
Dwelling of Doom, Nothing to Lose, Cross a Fear, Slash, Devil's Revival, Death Fair, Revenge, Stream, Pillared Corridor, Spinning Tale, Forbidden Area, HoD Clock Tower, Aria Clock Tower, The Arena, Wandering Ghosts, Lost Painting, Battle of the Holy, SotN Prologue.


I could think up tons more but I'll leave with these for now.

Also, I'm assuming you mean any songs, rather than do what OoE did and just use CV1/classic tracks.
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES 2 Early 2017
Post by: Belmontoya on May 19, 2016, 01:50:42 PM
Thanks for the suggestions!

Of the songs that don't already make an appearance in other ways, Pillared Corridor is a great idea for what these cute little jingles will be used for.

I should have specified that we're talking light hearted CV music here, or songs that can translate nicely into light hearted situations.

There will be a nice little collection of music box tunes. Pillared Corridor will now be one of them! No surprise I bite on the CV4 tune!

This is the best opportunity for me to take a few requests if there are any other ideas!

Thanks

Title: Re: CASTLEVANIA THE LECARDE CHRONICLES 2 Early 2017
Post by: MooMilk on May 19, 2016, 03:07:22 PM
Too bad this isn't that comic. That's what I thought it was when I clicked the link. This looks alright too tho.
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES 2 Early 2017
Post by: Belmontoya on May 19, 2016, 03:32:15 PM
Too bad this isn't that comic. That's what I thought it was when I clicked the link. This looks alright too tho.

Thats right. This is an actual playable game. Sorry about that!
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES 2 Early 2017
Post by: TheouAegis on May 19, 2016, 03:41:03 PM
The cutesie music from Rondo just seems like a natural choice for a CV music box tune.
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES 2 Early 2017
Post by: Aceearly1993 on May 21, 2016, 05:04:03 AM
I'd love to see  Stairway to the Clouds included in the music box

The Castle Center theme/Main menu theme in Legacy of Darkness (I don't remember Legacy of Darkness had got an official soundtrack release since most tracks are identical to Castlevania 64 except few "lost tracks" and the track which I just mentioned IS, lol) is also an OK choice




BTW how will it work? Will it work as a separate mode through title screen? Or in-game function (Like the CDs in PoR/OoE)?
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES 2 Early 2017
Post by: Belmontoya on May 21, 2016, 11:49:57 AM
I'd love to see  Stairway to the Clouds included in the music box

The Castle Center theme/Main menu theme in Legacy of Darkness (I don't remember Legacy of Darkness had got an official soundtrack release since most tracks are identical to Castlevania 64 except few "lost tracks" and the track which I just mentioned IS, lol) is also an OK choice

BTW how will it work? Will it work as a separate mode through title screen? Or in-game function (Like the CDs in PoR/OoE)?

Thanks for the suggestion! Stairway to the Clouds is a nice piece. But I'm not sure it would fit this type of situation. It seems like it belongs in a church or cemetery type of setting. But I promise you there is already a very cool song in the game from CV64. I'm very happy with how it turned out! ;-)

I suppose it's not giving too much away to let you guys know what these music box pieces are for. There are various shops throughout the game where Efrain can buy items. The idea is to have music box style music for the shops. Not counting these music box pieces the games OST is about 3/4 original new music, and 1/4 CV covers.

I'm taking the approach of writing music that works for each scene of the game specifically. I'm not just going along hacking in CV covers just for the sake of nostalgia. When they do appear, it's for the right reasons. Because every part of the game is so unique, most areas call for their own original music! The CV covers are also made fresh and compliment the rest of the music in a level they share.

But I thought the shops would be a nice, light hearted environment where there would be a good opportunity to add in more classic CV music for the fans to enjoy while they buy items!

The question is, should we give each shop it's own unique music box song, or should each shop have a music box player that plays a random song from a collection, like a juke box. If we went that route, Efrain could potentially interact with the music box and change songs to his liking. Not sure if Mig would want to add something like that. But it's a nice thought!

Let me know if you guys have any other music box requests!



Title: Re: CASTLEVANIA THE LECARDE CHRONICLES 2 Early 2017
Post by: Jorge D. Fuentes on May 22, 2016, 02:41:35 PM
I can probably create a MusicBox version of Stairway to the Clouds.
It's a very easy piece.
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES 2 Early 2017
Post by: Belmontoya on May 22, 2016, 03:47:38 PM
I can probably create a MusicBox version of Stairway to the Clouds.
It's a very easy piece.

Not a problem, I started on it already.

Aceearly, I would love to take another request from you though if there's anything else you might want to hear. I'm making a bunch of these and I'm not sure which ones, if not all of them I will decide to include in the game.

:-)

What about you Jorge? Do you have a request?







Title: Re: CASTLEVANIA THE LECARDE CHRONICLES 2 Early 2017
Post by: Aceearly1993 on May 22, 2016, 10:04:37 PM
Here's a LONG list after a small talk with some of my friends


Iron blue intention

Carrie's ending theme (CV64)

Belmont's Theme (Lords of Shadow)

Red Dawn (Stage 5' in Dracula X Chronicles)

Annette dialogue theme in Dracula X Chronicles

O.p.13 (Rondo Stage 5', in some soundtracks it was misplaced with Slash)

Abandoned Castle (Curse of Darkness)
 
Followers of Darkness -The Second-/-The Third- (Curse of Darkness)

Belmont the Legend (Curse of Darkness)

Dracula's Castle (Curse of Darkness)

Prologue (SotN)

Stillness (SotN, unused track?)

Etude For the Killer (Castlevania Chronicles PS1)

Awake

proof of blood

Repose of Souls

circle of the moon (Circle of The Moon)

Chapel of Dissonance (Harmony of Dissonance)


An Empty tome, Wandering the Crystal Blue, Sorrow's Distortion, Lament to the Master (Order of Ecclessia)

Riddle
I'm not sure it would fit this type of situation. It seems like it belongs in a church or cemetery type of setting.


Stairway to the Clouds was originally used as the theme for the long bridge before the Castle Keep Throne room in CV64. The Combo with Illusion Dance gave the whole Castle Keep music doubled awesomeness.
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES 2 Early 2017
Post by: mgfcortez on May 23, 2016, 01:57:54 AM
i was reading something awhile ago on the dungeon forums about the voice actor for Alucard doing Alucard in this game is that true? seems so unlikely being i seen a interview with him not even remembering how to do the voice when asked to say a line from the game and he really seemed like he didn't care much about the part of course i hope he is doing the voice because no one can do Alucard like that man i love that voice got so mad when DXC came out and had a new actor GRRRRRRRRRRRRRRRRRR LOL   
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES 2 Early 2017
Post by: Belmontoya on May 23, 2016, 05:23:03 AM
i was reading something awhile ago on the dungeon forums about the voice actor for Alucard doing Alucard in this game is that true? seems so unlikely being i seen a interview with him not even remembering how to do the voice when asked to say a line from the game and he really seemed like he didn't care much about the part of course i hope he is doing the voice because no one can do Alucard like that man i love that voice got so mad when DXC came out and had a new actor GRRRRRRRRRRRRRRRRRR LOL

That is absolutely true! Robert Belgrade recorded all new voice work just for our game.

He's not really a gamer but he recognizes that fans love his work as Alucard in SOTN.

Mig and I had been discussing an Alucard cameo in the game. I reached out to Mr. Belgrade, showed him what we were working on and asked him if he would be willing to lend us his voice for Alucard. He was a joy to work with and he recorded all of his vocals himself. He donated his time to our project for the fans!

I was surprised that he did it especially considering that he is in Bloodstained and CV fans will get a chance to hear him again in that game as well. But he understands that his voice as Alucard is special to fans and this game was a great way to bring his brand of the character  back.

Other past CV voice actors  have seen what we're doing and had great advice and nice comments to make. Patrick Seitz came very close to making an appearance as well. But he was a little more concerned about being in an unliscenced CV game.

Even Michiru Yamane has seen our work and given it praise.

We feel very fortunate to have nice feedback from people we respect so much.

Robert Belgrade went the extra mile and stepped up to the plate. I hope the fans appreciate him all the more for that!

Aceearly, thanks for the list! I remembered the part from CV64 with "stairway" even though it was over a decade ago that I last played that game. When I'm creating a cover I'll listen to CV songs and think of situations they could fit in that are sometimes  different from what we've seen them used for before. I was just saying those are a couple other scenarios I could see that song in.

They'll be some music box songs in the game put in there just for you! Thanks for the thoughts and for keeping up with our project!

;-)
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES 2 Early 2017
Post by: Dracula9 on May 23, 2016, 05:26:29 AM
Patrick Seitz came very close to making an appearance as well. But he was a little more concerned about being in an unliscenced CV game.

Shame. Pat's cool as shit.
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES 2 Early 2017
Post by: mgfcortez on May 23, 2016, 05:42:30 AM
cool i hope he record more than just a few lines i know the games not a Alucard game but be fun if you put a hidden story line in there for him probably to late for that now oh well can't wait to hear him again now the hard part i just to wait till you all get done with the game that the hardest thing to wait but you can't rush greatness but for zelda wii u they need to rush damn it pushing it back just for that NX money hungry i tell you LOL
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES 2 Early 2017
Post by: Belmontoya on May 23, 2016, 07:20:37 AM
cool i hope he record more than just a few lines i know the games not a Alucard game but be fun if you put a hidden story line in there for him probably to late for that now oh well can't wait to hear him again now the hard part i just to wait till you all get done with the game that the hardest thing to wait but you can't rush greatness but for zelda wii u they need to rush damn it pushing it back just for that NX money hungry i tell you LOL

I can't give away too much or my boss will kill me...

But I promise you it's more than just a few lines. There's more to it than that.

:-)
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES 2 Early 2017
Post by: mgfcortez on May 23, 2016, 07:36:06 AM
i understand but thank you for what you could say  ;D
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES 2 Early 2017
Post by: Belmontoya on May 28, 2016, 11:45:59 AM
Get those music box requests in guys!

This will be a fun feature in the game (it's no longer for shop music).
This a good chance to get a cv song you'd like to hear in the game.

I'm going to try do at least one song for each person that makes a request.
I'm going to do around 20 to 25 music box songs and once it's filled up, that's it!

I'm making the list now and have about 10 songs on it already. So let me know what you would like in the collection!
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES 2 Early 2017
Post by: Jazz Paladin Productions on May 28, 2016, 12:04:48 PM
One of the reasons I recently recorded Wandering Ghosts is because not too many other renditions are out there...hint hint...

Either that or...How about...Tower of Dolls...?

Title: Re: CASTLEVANIA THE LECARDE CHRONICLES 2 Early 2017
Post by: Belmontoya on May 28, 2016, 01:09:23 PM
You got it Jazz!

I'm leaning towards Tower of Dolls.

You'll find at least one of those two in the game!

Thanks for the request!

I'm very eager to get this list made up. Think of this as Efrains iPod. ;-)

:-)
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES 2 Early 2017
Post by: Jorge D. Fuentes on May 28, 2016, 02:50:17 PM
Obligatory (from me, enjoy):


**Clicky for Music Thingy** (http://castlevaniadungeon.net/forums/image/lolmusicbox.mp3)
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES 2 Early 2017
Post by: Belmontoya on May 28, 2016, 04:29:39 PM
Obligatory (from me, enjoy):


**Clicky for Music Thingy** (http://castlevaniadungeon.net/forums/image/lolmusicbox.mp3)

Very nice Jorge!
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES 2 Early 2017
Post by: Jorge D. Fuentes on May 29, 2016, 11:05:33 AM
And another!

**clicky again** (http://www.mediafire.com/download/y31vdpoqd1d91jf/CV3-_Aquarius_%28MusicBox%29.mp3)
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES 2 Early 2017
Post by: mgfcortez on May 29, 2016, 12:37:25 PM
I'm going to try do at least one song for each person that makes a request.

oh you shouldn't had said that LOL
i want Dracula's castle  ;D
i love that song so much and if i could get a 2nd it be Aria Of Sorrow - Castle Corridor (it's like Dracula's castle part 2 lol really love that song)
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES 2 Early 2017
Post by: Belmontoya on May 29, 2016, 04:11:11 PM
oh you shouldn't had said that LOL
i want Dracula's castle  ;D
i love that song so much and if i could get a 2nd it be Aria Of Sorrow - Castle Corridor (it's like Dracula's castle part 2 lol really love that song)

Thanks for the request!

I've added it to the list.

Just know that you guys will have to work to attain your songs in the game! Mig and I have been talking about how this is gonna work and I think we've got a really nice plan laid out for it.

I'm hoping we can work it out so it will note who requested each song as well.

We'll have to see about that part. But it's a possibility!

I might get to put a second in for you. Depends on how many people make requests.
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES 2 Early 2017
Post by: mgfcortez on May 29, 2016, 04:39:15 PM
Thanks for the request!

I've added it to the list.

Just know that you guys will have to work to attain your songs in the game! Mig and I have been talking about how this is gonna work and I think we've got a really nice plan laid out for it.

I'm hoping we can work it out so it will note who requested each song as well.

We'll have to see about that part. But it's a possibility!

I might get to put a second in for you. Depends on how many people make requests.

sound good you got my two if i get two :P
so we do something to unlock them and we can hear them as well playing or a sotn kinda playlist? just wondering how it'll work
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES 2 Early 2017
Post by: Belmontoya on May 29, 2016, 10:20:58 PM
The plan now is that the music box music will play in your pause screen menu. 

Basically in your pause screen you have your stats and items menu. Before you get the music box, there will be a default song that plays for the pause menu.

To keep that from getting repetitive, you will eventually get the music box. With the music box you will be able to set which song plays when you pause the game or set it to randomly select a song from your library. You will be able to collect songs throughout the game to add to your collection for the music box. Part of the fun will be searching for all of the "easter egg" music box discs.

The music box is only intended to be a fun extra feature, and perhaps a way to add some replay value to the game if you wish to go back and search for all of the music box discs. It will not have anything to do with beating the game or progressing through it.

Anyways, this is how we are hoping to have it work.

This idea is still in the works. But I want to get the song list completed as soon as possible!



Title: Re: CASTLEVANIA THE LECARDE CHRONICLES 2 Early 2017
Post by: Jorge D. Fuentes on May 30, 2016, 05:12:56 AM
No comment on the 2nd tune I put up? :o

I can't wait to hear the ones you guys come up with as well.
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES 2 Early 2017
Post by: Aceearly1993 on May 30, 2016, 08:18:04 AM
Yeah  good, I like the music box style and what the tunes turn out to be
The change pause menu music idea is great! Though I LOVE the default pause menu music that was shown in the preview video to my heart and that tune is a real masterpiece
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES 2 Early 2017
Post by: Belmontoya on May 30, 2016, 10:45:52 AM
Yeah  good, I like the music box style and what the tunes turn out to be
The change pause menu music idea is great! Though I LOVE the default pause menu music that was shown in the preview video to my heart and that tune is a real masterpiece

Thanks!

I have something else that I might change the default pause music to. It's a little more simple but makes sense.

The one in the preview you're referring to is a song called "Choices". I might set that one to be the music in a shop. I really like that piece too! You don't get to hear the whole thing in the preview. I wrote it during a stressful time at work and it helped calm my nerves at the time.

It's fun listening through all the music I've made for the OST and remembering different things I had going on at those times and how that influenced the song writing. Music has the power to illuminate the soul!
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES 2 Early 2017
Post by: eryson on May 30, 2016, 04:48:58 PM
Well, if I can make a suggestion, I want "After Confession - Dark Chapel" from Castlevania: Dawn of Sorrow!! but i was thinking if this could sounds "serious" like this one:

https://www.youtube.com/watch?v=bB336bDiq4o (https://www.youtube.com/watch?v=bB336bDiq4o)

I aways liked this Jorge's remix more, because the original sounds so...mocky..
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES 2 Early 2017
Post by: Belmontoya on May 30, 2016, 08:28:55 PM
Well, if I can make a suggestion, I want "After Confession - Dark Chapel" from Castlevania: Dawn of Sorrow!! but i was thinking if this could sounds "serious" like this one:

https://www.youtube.com/watch?v=bB336bDiq4o (https://www.youtube.com/watch?v=bB336bDiq4o)

I aways liked this Jorge's remix more, because the original sounds so...mocky..

Very nice request Eryson! I've added it to the list.
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES 2 Early 2017
Post by: theANdROId on May 31, 2016, 12:51:37 PM
A few of my most favorite themes (possibly in order...at least today! ;) )are:
-- Tower of Ruin Theme (https://www.youtube.com/watch?v=dCjXCndsk3I&index=4&list=PLK_1tAVTWpKQTiCWYhr3fYvUBajJdxu9Q) (There are a handful of variations of it too, played throughout the castle and on the main menu (https://www.youtube.com/watch?v=9IH3ukVwyo8&index=23&list=PLO-9A7EcMISAUVE9dWRHsvrp4KliVHWXn) screen.)

-- Sinking Old Sanctuary (https://www.youtube.com/watch?v=ZXwD7l7EopU&index=39&list=PLO-9A7EcMISAUVE9dWRHsvrp4KliVHWXn) (LoD version is my favorite I think, but I really like each version of it)

-- Wicked Child (https://www.youtube.com/watch?v=Kez-bm3GzrA&index=12&list=PL8475D168894529C1)

-- Renon's Theme (https://www.youtube.com/watch?v=mX_TWRnujjc&index=30&list=PLO-9A7EcMISAUVE9dWRHsvrp4KliVHWXn)

I'd love to see any or all of these added!

What all have you included on your list...if we're allowed to see?
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES 2 Early 2017
Post by: Belmontoya on May 31, 2016, 01:54:25 PM
A few of my most favorite themes (possibly in order...at least today! ;) )are:
-- Tower of Ruin Theme (https://www.youtube.com/watch?v=dCjXCndsk3I&index=4&list=PLK_1tAVTWpKQTiCWYhr3fYvUBajJdxu9Q) (There are a handful of variations of it too, played throughout the castle and on the main menu (https://www.youtube.com/watch?v=9IH3ukVwyo8&index=23&list=PLO-9A7EcMISAUVE9dWRHsvrp4KliVHWXn) screen.)

-- Sinking Old Sanctuary (https://www.youtube.com/watch?v=ZXwD7l7EopU&index=39&list=PLO-9A7EcMISAUVE9dWRHsvrp4KliVHWXn) (LoD version is my favorite I think, but I really like each version of it)

-- Wicked Child (https://www.youtube.com/watch?v=Kez-bm3GzrA&index=12&list=PL8475D168894529C1)

-- Renon's Theme (https://www.youtube.com/watch?v=mX_TWRnujjc&index=30&list=PLO-9A7EcMISAUVE9dWRHsvrp4KliVHWXn)

I'd love to see any or all of these added!

What all have you included on your list...if we're allowed to see?

Renon's theme has been added to the list!

Thank you Android!

I'll take requests from the next 3 to 5 people. That's all I'm going to take for now. Requests will make up a 3rd to half of the list.

I'll post the list of requests I've taken after I cut off the request time.

If anyone wants to choose a song for the music box to be in the game, now is the time to do it! Don't delay!

;-)
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES 2 Early 2017
Post by: Briraka on May 31, 2016, 02:29:27 PM
How's about a medley of Cursed Clock Towerhttps://www.youtube.com/watch?v=D-5P2clEv-o (https://www.youtube.com/watch?v=D-5P2clEv-o) and Demon Castle Pinnaclehttps://www.youtube.com/watch?v=dnK-1zPSt1U (https://www.youtube.com/watch?v=dnK-1zPSt1U) from Dawn of Sorrow?
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES 2 Early 2017
Post by: Belmontoya on May 31, 2016, 03:02:27 PM
How's about a medley of Cursed Clock Towerhttps://www.youtube.com/watch?v=D-5P2clEv-o (https://www.youtube.com/watch?v=D-5P2clEv-o) and Demon Castle Pinnaclehttps://www.youtube.com/watch?v=dnK-1zPSt1U (https://www.youtube.com/watch?v=dnK-1zPSt1U) from Dawn of Sorrow?

Nice idea!

I should say again that these are shortened versions of these songs with my own twist on them. They are 30 to 45 second loops on average. So it's not the best platform for a medley considering they are shorter loops.

However, I have added Demon Castle Pinnacle to the list!

I promise you will hear new versions of other music from Dawn of Sorrow in the main soundtrack of the game as well.

;-)

Title: Re: CASTLEVANIA THE LECARDE CHRONICLES 2 Early 2017
Post by: Briraka on May 31, 2016, 03:28:05 PM
Awesome. Guess I'll have to try out the medley idea for myself. ;P

While I'm replying, I might as well say that this is one of the most ambitious looking Castlevania fan games I've seen with all the original graphics and new music. Even getting Belgrade to do voice work for this is just... wow. Best of luck to you and Mig! :)
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES 2 Early 2017
Post by: Aceearly1993 on May 31, 2016, 07:37:16 PM
Thanks!

I have something else that I might change the default pause music to. It's a little more simple but makes sense.

The one in the preview you're referring to is a song called "Choices". I might set that one to be the music in a shop. I really like that piece too! You don't get to hear the whole thing in the preview. I wrote it during a stressful time at work and it helped calm my nerves at the time.

It's fun listening through all the music I've made for the OST and remembering different things I had going on at those times and how that influenced the song writing. Music has the power to illuminate the soul!


Yeah very glad to know it!
I'm also looping the main area BGM in the first preview video from when it was shown on the Internet and that tune is also cool and epic (Actually I heard a little piece of similar tune I once heard in Lecarde Chronicles 1, I'm so glad that it comes with a "Reincarnation" relationship that tied to the previous title and build a completely new/unique story line of the "series")

I thought about the project all over again and I have a few more questions to ask:
1)Will the game have have "Round" settings (NG+ mode from Aria of Sorrow onwards where player can set most part of item/equip collected from last " Round" of game to a new "Round")?

And 2)how will the Boss Rush Mode work in its future form?

I'm also worrying about the support of key mapping which applies to all available buttons of joystick/gamepad/keyboard that mentioned in the thread a long time before, but I believe it's possible to overcome the questionable situation in Lecarde Chronicles 1  :P
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES 2 Early 2017
Post by: Belmontoya on June 01, 2016, 12:56:50 PM

Yeah very glad to know it!
I'm also looping the main area BGM in the first preview video from when it was shown on the Internet and that tune is also cool and epic (Actually I heard a little piece of similar tune I once heard in Lecarde Chronicles 1, I'm so glad that it comes with a "Reincarnation" relationship that tied to the previous title and build a completely new/unique story line of the "series")

I thought about the project all over again and I have a few more questions to ask:
1)Will the game have have "Round" settings (NG+ mode from Aria of Sorrow onwards where player can set most part of item/equip collected from last " Round" of game to a new "Round")?

And 2)how will the Boss Rush Mode work in its future form?

I'm also worrying about the support of key mapping which applies to all available buttons of joystick/gamepad/keyboard that mentioned in the thread a long time before, but I believe it's possible to overcome the questionable situation in Lecarde Chronicles 1  :P

Those are good questions for Mig. He will give the best answers.

I do know some exciting things pertaining to the boss rush mode. :-)

The song you're referring to from the preview that you looped is called "Efrain's Return". You're absolutely right about the melody being from LC1. It is from the first song of mine that appears in the game called "Efrain's Theme". In LC1 it appears in the first cinema when the title appears. In LC2 it is a theme you will hear peppered throughout the game in many different forms.

I can't wait to share more music with you guys. The OST is massive!

I'll take just a couple more music box song requests! Get em in guys!




Title: Re: CASTLEVANIA THE LECARDE CHRONICLES 2 Early 2017
Post by: eryson on June 01, 2016, 04:22:53 PM
Very nice request Eryson! I've added it to the list.

Im Glad that You've liked my suggestion!! this music sounded so Strong and well added in the first Lecarde Chronicles, i hopes that it will be the same in your game!!
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES 2 Early 2017
Post by: Belmontoya on June 09, 2016, 05:17:22 PM
Just checking in to give you all an update on the voice acting facet of the games development!

Douglas Rye has joined our cast as the games main villain! You will know Douglas from his work as Dracula in Castlevania Curse of Darkness, Castlevania Portrait of Ruin, Dynasty Warriors, Ghost in the Shell, and much more!

Douglas did an amazing job and I can't wait for you all to face him! I'll leave you to speculate on just who his character is. Telling you now would spoil the story.

Robert Belgrade continues to kick major ass as Alucard and has contributed more work yet again to the project!

Development on the game is going amazing. It's bigger and bolder than I could have imagined!
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES 2 Early 2017
Post by: theplottwist on June 09, 2016, 06:42:17 PM
Just checking in to give you all an update on the voice acting facet of the games development!

Douglas Rye has joined our cast as the games main villain! You will know Douglas from his work as Dracula in Castlevania Curse of Darkness, Castlevania Portrait of Ruin, Dynasty Warriors, Ghost in the Shell, and much more!

Douglas did an amazing job and I can't wait for you all to face him! I'll leave you to speculate on just who his character is. Telling you now would spoil the story.

Robert Belgrade continues to kick major ass as Alucard and has contributed more work yet again to the project!

Development on the game is going amazing. It's bigger and bolder than I could have imagined!

Pretty fuckin' awesome!

Rye was my favorite Dracula of the entire series.
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES 2 Early 2017
Post by: Dracula9 on June 09, 2016, 11:17:44 PM
Pretty fuckin' awesome!

Rye was my favorite Dracula of the entire series.

Gratuitously seconded. After Crispin and Oldman, Rye's been the third pea in the pod for all my inspiration and understanding of the character from an acting perspective.
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES 2 Early 2017
Post by: Aceearly1993 on June 10, 2016, 06:48:08 AM
Glad to hear it.   ;)
I'm looking forward to any development progress you guys made as always

Also any plan for further improving Lecarde Chronicles 1?
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES 2 Early 2017
Post by: Belmontoya on June 10, 2016, 02:01:20 PM
Glad to hear it.   ;)
I'm looking forward to any development progress you guys made as always

Also any plan for further improving Lecarde Chronicles 1?

Thanks!

We have plans for original games following LC2 that will keep us busy for years. But I think it's safe to say that LC1 has been laid to rest. After all, LC2 is a vast improvement itself.  ;-)
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES 2 Early 2017
Post by: mgfcortez on June 10, 2016, 03:44:44 PM
Just checking in to give you all an update on the voice acting facet of the games development!

Douglas Rye has joined our cast as the games main villain! You will know Douglas from his work as Dracula in Castlevania Curse of Darkness, Castlevania Portrait of Ruin, Dynasty Warriors, Ghost in the Shell, and much more!

Douglas did an amazing job and I can't wait for you all to face him! I'll leave you to speculate on just who his character is. Telling you now would spoil the story.

Robert Belgrade continues to kick major ass as Alucard and has contributed more work yet again to the project!

Development on the game is going amazing. It's bigger and bolder than I could have imagined!

so cool to hear he did even more voice acting for Alucard damn i can't wait to play this game now i just wish i could play as Alucard oh well can't get everything lol can't wait!
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES 2 Early 2017
Post by: Aceearly1993 on June 11, 2016, 03:58:34 AM
Thanks!

We have plans for original games following LC2 that will keep us busy for years. But I think it's safe to say that LC1 has been laid to rest. After all, LC2 is a vast improvement itself.  ;-)


Now this is amazing. I'll probably have a check if there's any information

Actually I like the "character-to-screen size/ratio" in Lecarde Chronicles 1 and what was shown in 2 that is a thing which is "outstanding-ly" difficult to control in 2d side-scrolling's genre and you game creators did an amazingly great balance in it

Hard to say Lecarde Chronicles 1 is accepted by many since all my friends seems have opinions about difficulty. I was also punished by difficulty (mainly hard mode) back to the year 2014-2015 and now I still feel hard mode need to be less "punishment" element (the damage amount of some specific traps was a pain, especially in last few stages; reduce the damage amount to be on par with normal mode is better) But from an another dimension of my mind I don't think it's really a good thing that a game is gonna to be accepted by many, for some reason

Yeah I'm just a little bit curious about Lecarde Chronicles 1 because I can't describe properly how amazing it was when I know the existence of the game. (So this is the reason why I really want it to be more "perfect" like what I described before) Since there are more of my favorite things (hard to find in most games!!) Than dislike/dissatisfied I feel I really enjoy your work  :)
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES 2 Early 2017
Post by: Belmontoya on June 12, 2016, 12:05:27 PM
Another casting announcement!

The amazingly talented Donna Rawlins has joined our cast! She is a longtime friend of Douglas Rye, and he referred her to our project.

Donna has done a vast amount of narration, commercial, and audio book work. She is also the voice of BT in the anime Hack//Sign and was the voices of Emma and Natasha in the anime series Geneshaft.

All I will say for now is that Donna looks forward to catching you in her web...

We continue to add more voices and sounds to the game in our studio set up! You will hear new original choral arrangements, as well as some choral CV classics in the OST as well!

Here's a behind the scenes look at our messy studio set up!
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES 2 Early 2017
Post by: Jazz Paladin Productions on June 12, 2016, 12:35:39 PM

Here's a behind the scenes look at our messy studio set up!

I'd do anything for even THAT type of workspace now. Moving to the BC area of Canada sucks big time...no space at all without spending like a million bucks...

Yet another reason I miss the States...sigh
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES 2 Early 2017
Post by: mig3 on June 19, 2016, 03:29:21 PM
Hi!
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fthe-mig-page.wifeo.com%2Fimages%2Fs%2Fslo%2Fslogra.jpg&hash=466beda2f682ba476ca70b9a6909b81b)

I hope you have enjoyed the Belmontoya's good news about the voices and musics.
Because of the lack of an italian Translator, ten Italian slot may be turned to a russian one ( a russian applicant has offered his services ).
The game is more than 60% completion, i think that i will make the trailer video in the final days of July.
I hope that the game will be available in April 2017.

Here i have some Artwork by ELRIC. thanks for your nice work :)
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fthe-mig-page.wifeo.com%2Fimages%2Fc%2Fclc%2Fclcii-artwork.jpg&hash=66a3e017561f5058005152f98deda6fd)
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fthe-mig-page.wifeo.com%2Fimages%2Fe%2Fefr%2Fefrain-clcii.jpg&hash=07e4bf11a4664e9b33e6c4abc30dbb5f)(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fthe-mig-page.wifeo.com%2Fimages%2Fe%2Fefr%2Fefrain-clci.jpg&hash=75a8bf832498d3e2b7cb81c6c8dc7fed)



Title: Re: CASTLEVANIA THE LECARDE CHRONICLES 2 Early 2017
Post by: mgfcortez on June 20, 2016, 07:36:00 AM
Here's a behind the scenes look at our messy studio set up!

that's a lot of room just to record voices lol cool i been dubbing a movie myself monkey king 2014 doing all the voices myself the best i can being a fan dub all i use is my blue yeti pro on my desk here pic

(https://i.imgsafe.org/7fd498067f.jpg)

was wondering what kinda set up you all using to do the voices?
I'm still learning that's why i'm asking anyway if you want feel free to check out this 50 minute clip if your into the Chinese story here's url

http://www.4shared.com/video/CERcM06Kba/The_Monkey_King_2014_50_minute.html (http://www.4shared.com/video/CERcM06Kba/The_Monkey_King_2014_50_minute.html)
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES 2 Early 2017
Post by: Belmontoya on June 20, 2016, 08:06:26 AM
Hey Cortez. Cool project you have. Dubbing vocals and lip matching is a difficult task.

That looks like a cool show. I'll check it out more when I have some down time.

We record much more than just vocals there. We have 4 guitar rig set ups down there, a full house PA system, digital piano and midi controller, a Roland electric drum kit, and Yamaha custom drum kit. It's a full live band and recording set up.

We record vocals with an AKG C414 and sometimes a Blue Bluebird.

Our voice actors who worked remotely, like Robert Belgrade and Douglas Rye recorded with their own separate set ups.



Title: Re: CASTLEVANIA THE LECARDE CHRONICLES 2 Early 2017
Post by: Belmontoya on June 20, 2016, 09:29:25 AM
Hi!
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fthe-mig-page.wifeo.com%2Fimages%2Fs%2Fslo%2Fslogra.jpg&hash=466beda2f682ba476ca70b9a6909b81b)

I hope you have enjoyed the Belmontoya's good news about the voices and musics.
Because of the lack of an italian Translator, ten Italian slot may be turned to a russian one ( a russian applicant has offered his services ).
The game is more than 60% completion, i think that i will make the trailer video in the final days of July.
I hope that the game will be available in April 2017.

Here i have some Artwork by ELRIC. thanks for your nice work :)
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fthe-mig-page.wifeo.com%2Fimages%2Fc%2Fclc%2Fclcii-artwork.jpg&hash=66a3e017561f5058005152f98deda6fd)
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fthe-mig-page.wifeo.com%2Fimages%2Fe%2Fefr%2Fefrain-clcii.jpg&hash=07e4bf11a4664e9b33e6c4abc30dbb5f)(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fthe-mig-page.wifeo.com%2Fimages%2Fe%2Fefr%2Fefrain-clci.jpg&hash=75a8bf832498d3e2b7cb81c6c8dc7fed)

Slogra!

I dig the bottom left Efrain!
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES 2 Early 2017
Post by: mgfcortez on June 20, 2016, 10:19:48 AM
Hey Cortez. Cool project you have. Dubbing vocals and lip matching is a difficult task.

That looks like a cool show. I'll check it out more when I have some down time.

We record much more than just vocals there. We have 4 guitar rig set ups down there, a full house PA system, digital piano and midi controller, a Roland electric drum kit, and Yamaha custom drum kit. It's a full live band and recording set up.

We record vocals with an AKG C414 and sometimes a Blue Bluebird.

Our voice actors who worked remotely, like Robert Belgrade and Douglas Rye recorded with their own separate set ups.

oh you record everything there that's cool well i still can't wait till it comes out. and yeah it can be, the part with the fairy girls in the peach garden was a nightmare so much to say and not enough time to say it in lol
Chinese ppl being able to say a lot more in less time.lol
well if you want you can just wait and watch the full movie I'll be done soon if all go's well by next week I've recorded 748 lines so far out of 970 lines the subs are a big help i match everything up with them times anyway thanks for telling me about your setup
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES 2 Early 2017
Post by: Castle34hk on June 20, 2016, 01:05:21 PM
AMAZING news so good work this is WILL be my best FAN Castlevania game EVER. Thnxs keep it up WOW more than 60% WOW you work fast.
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES 2 Early 2017
Post by: Aceearly1993 on June 21, 2016, 01:49:18 AM
So how many Languages have the support confirmed by now? If a Chinese script is needed I can probably find a group to realize it
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES 2 Early 2017
Post by: mgfcortez on June 24, 2016, 01:01:34 AM
Hey Cortez. Cool project you have. Dubbing vocals and lip matching is a difficult task.

That looks like a cool show. I'll check it out more when I have some down time.

We record much more than just vocals there. We have 4 guitar rig set ups down there, a full house PA system, digital piano and midi controller, a Roland electric drum kit, and Yamaha custom drum kit. It's a full live band and recording set up.

We record vocals with an AKG C414 and sometimes a Blue Bluebird.

Our voice actors who worked remotely, like Robert Belgrade and Douglas Rye recorded with their own separate set ups.

well wanted to let you know the movies done here's the monkey king english dub i did all the voices :P
EDIT*
last file had lag in places so uploaded a better one here

http://www.4shared.com/file/GYJkcJJkba/The_Monkey_King_2014.html (http://www.4shared.com/file/GYJkcJJkba/The_Monkey_King_2014.html)
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES II April 2017
Post by: Belmontoya on July 09, 2016, 07:38:20 PM
Casting update!

I'm happy to announce that Kira Buckland (aka Rina-Chan) has joined the cast of Lecarde Chronicles 2!

You will know Kira Buckland from her work as Honoka in Dead or Alive 5 Last Round on the PS4, Skull Girls, Castle Crashers, and more as well as a vast array of animation work like My Little Pony, Sailor Moon S, Pokemon XY... The amount of work she's done is daunting!

She has a brief role in LC2, but it's an important one!

I'm happy to report that our main cast is nearly complete and most of the main voice work is done for the game. We've put together a cast that is on the same level that Konami would put in a Castlevania game, and I couldn't be more thrilled about that!

We can't wait to give you guys a closer look at the game in the upcoming trailer!



Title: Re: CASTLEVANIA THE LECARDE CHRONICLES II April 2017
Post by: Aceearly1993 on July 15, 2016, 05:43:47 AM
Looking forward to see it  :P 
Also some of my friends are worrying about the current situation of available system language of LC2 and they want to hear very first-handed information from you
The reason: I have no problem, but one of my friends (fond of Chinese and Japanese) don't even want to look at a single piece of English text in LC1; Even his attitude toward the LC2 project is OK I see considerable problems when I want to introduce LC2 project to him
I used to have similar worrying back to the days before 2014, but finally I tried to be fond of another language instead  :rollseyes:
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES II April 2017
Post by: Belmontoya on July 15, 2016, 07:44:35 AM
Looking forward to see it  :P 
Also some of my friends are worrying about the current situation of available system language of LC2 and they want to hear very first-handed information from you
The reason: I have no problem, but one of my friends (fond of Chinese and Japanese) don't even want to look at a single piece of English text in LC1; Even his attitude toward the LC2 project is OK I see considerable problems when I want to introduce LC2 project to him
I used to have similar worrying back to the days before 2014, but finally I tried to be fond of another language instead  :rollseyes:

LC2 will have Japanese text as an option in addition to other languages. Chinese is not planned as far as I know. The voice acting is English only with subtitles.
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES II April 2017
Post by: Aceearly1993 on July 15, 2016, 08:50:49 AM
LC2 will have Japanese text as an option in addition to other languages. Chinese is not planned as far as I know. The voice acting is English only with subtitles.

Got it.
I'll go and find any future info if possible; I can (clearly) feel that the result will be more interesting
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES II April 2017
Post by: Belmontoya on July 22, 2016, 07:04:44 AM
Hi guys!

I thought I would share a clip of some of our new cast members previous work.

Here is a clip of Kira Buckland as Honoka in Dead or Alive 5 Last Round.

https://youtu.be/IOJlo3a_J7Q

Get ready to see a lot more game play in the upcoming trailer in the coming days! You will also hear more music and perhaps the voice of an old friend ;-)

There will be more big news coming soon!
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES II April 2017
Post by: mig3 on July 27, 2016, 02:36:41 PM
Hi,
Here you have the trailer of the game edited by Dan Crowe.

 
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES II April 2017
Post by: X on July 27, 2016, 06:09:43 PM
Awesome trailer! Now I really want to play the game  :D  Although I noticed that Alucard's voice doesn't quite sound the same even though the original voice actor is doing it. But I guess that's what happens with age.
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES II April 2017
Post by: Claimh Solais on July 27, 2016, 10:01:43 PM
I have to say that this is probably hands-down the most promising Castlevania fan-game I've ever seen. I can't even remember the last time I was excited for one.
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES II April 2017
Post by: Castle34hk on July 28, 2016, 12:28:37 AM
WOW what a good trailer this CV game will be one of the best games ever for me thnxs and keep up the good work.
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES II April 2017
Post by: Shiroi Koumori on July 28, 2016, 02:39:12 AM
Oooh~♪ Cool trailer.
Items galore!

Hmmm... Belgrade really does sound a little different but it's fine with me.
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES II April 2017
Post by: Belmontoya on July 28, 2016, 03:10:08 PM
Oooh~♪ Cool trailer.
Items galore!

Hmmm... Belgrade really does sound a little different but it's fine with me.

Glad you guys like the trailer!

If Roberts voice sounds a little different to you, there are 3 factors to keep in mind.

1. He's aged 20 years since he last played Alucard.

2. He's been recorded with a different microphone than was used in SOTN.

3. Different recording technology, EQing and effects have been used for LC2 than were used in SOTN.

With all of that considered I was expecting it to have changed much more than it did. I've noticed just a slight touch of rasp is present at times now which I actually really like. When I listen back on the SOTN takes I much prefer our new ones.

He recorded a lot of content for the game and I can't wait for you guys to hear more! He sounds absolutely badass! My favorite is his final scene in the game...

There are more surprises in store!

????

Title: Re: CASTLEVANIA THE LECARDE CHRONICLES II April 2017
Post by: eryson on July 28, 2016, 03:47:39 PM
The voice acting is really superb!!!
Efrain's voice fitted very well with him!!
Also, Robert's voice too, Alucard sounded so manly  ;D
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES II April 2017
Post by: Dracula9 on July 28, 2016, 04:36:44 PM
It's probably for the best that Belgrade's acting sounds a bit different--this way, there's a bit fewer ties to his SotN performance, and less risk of the two being compared as directly, so that people can focus more directly on this newer (and presumably different) role for Alucard.

It's also always a treat to hear Doug go at it, too. Like audible velvet.
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES II April 2017
Post by: darkmanx_429 on July 28, 2016, 06:22:26 PM
That trailer was pretty boss! It seemed more like a preview though, it would seem the game is fairly huge in scope!
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES II April 2017
Post by: Claimh Solais on July 28, 2016, 07:53:38 PM
Robert's voice is actually closer to how his voice naturally sounds in this, and how his voice sounds in pretty much every other game other than SotN. Tekken 5's narrations come to mind.

I'd guess, aside from being significantly older than he was in SotN, the recording quality in SotN might have been lower since that game had some pretty low quality voice audio anyway.
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES II April 2017
Post by: mgfcortez on July 28, 2016, 11:14:28 PM
haven't heard the trailer yet just was reading and wanted to post i understand how his voice could change after 20 years my hard drive went out and its been a month or longer after i did 14 minutes of monkey king 2 now i come back and i had a hard time getting my monkey king voice right i had to redo it a few times so i can understand it must be hard to do the voice after all this time anyway i'm off to see that video :P

Edit

well i seen it very bad ass i must say and yes he don't sound just like the Alucard from 20 years ago but you can still tell its him i can't wait to play this and please let us have a mode we can play as Alucard and maybe his own side story :P
anyway i'm hoping this is going to be bad ass
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES II April 2017
Post by: Belmontoya on July 29, 2016, 02:29:15 PM
I'm glad someone finally mentioned Douglas Rye! He did a killer job and is the most intense character in the game.

I'm glad to hear someone mention Efrains voice too. He is voiced by my brother who is a bad ass singer and an extremely skilled CV player. He was born for this role!

Thanks everyone for all the kind words!

Please help us get the word out to more Castlevania fans by sharing a link to the video on your social networks!

We really appreciate it.

We're less than a year away from the release and the best news is yet to come!
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES II April 2017
Post by: Claimh Solais on July 29, 2016, 04:41:32 PM
I'm glad to hear someone mention Efrains voice too. He is voiced by my brother who is a bad ass singer and an extremely skilled CV player. He was born for this role!

Well let him know I think he's great! I've heard some professional actors who can't even do battle cries half as well as the trailer showed off.
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES II April 2017
Post by: eryson on July 29, 2016, 07:31:03 PM
I've showed this trailer to some friends what are castlevania fans, Good to see that everybody was impressed with the quality of the Graphics design and the voice acting!! Not only Robert, but every voiceactor sounded so much professional!!
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES II April 2017
Post by: Belmontoya on July 30, 2016, 05:47:56 AM
I've showed this trailer to some friends what are castlevania fans, Good to see that everybody was impressed with the quality of the Graphics design and the voice acting!! Not only Robert, but every voiceactor sounded so much professional!!


Thank you! We really, really appreciate that! ????
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES II April 2017
Post by: Belmontoya on August 12, 2016, 10:15:36 AM
I think my laptop just about died of exhaustion working on Praying Hands last night.

Luckily I have a new Samsung ready to take over.

But put your hands together and pray for my little Toshi. The little guy gave me two albums and nearly 70 songs for LC2...

He's had a damn good run. ????

Title: Re: CASTLEVANIA THE LECARDE CHRONICLES II April 2017
Post by: Aceearly1993 on August 14, 2016, 09:20:35 PM
Oh God.  Wish the situation will be better.

The newest trailer is impressive! It's pretty hard to proper describe how excited after I first saw so much awesomeness one after another; I decided to not say too much and keep focusing on your project update!
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES II April 2017
Post by: Belmontoya on August 16, 2016, 06:01:51 AM
Oh God.  Wish the situation will be better.

The newest trailer is impressive! It's pretty hard to proper describe how excited after I first saw so much awesomeness one after another; I decided to not say too much and keep focusing on your project update!

Thanks man!

I'm all set up on my new laptop and everything is back to normal. It was a stressful weekend. But I'm back to work and doing well!

I'm glad you liked the trailer! Please share it with people!

Title: Re: CASTLEVANIA THE LECARDE CHRONICLES II April 2017
Post by: Aceearly1993 on August 23, 2016, 07:35:31 PM
I'm glad you liked the trailer! Please share it with people!

Some of my Chinese friends gave this project very high rank when they saw the new update, but it seems it's very hard to further expand and let more people know this project
Anyway I'm glad there're lots of Asian people getting interested in the project
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES II April 2017
Post by: X on August 23, 2016, 11:07:56 PM
You know, I forgot to ask before but will this game have a button config menu for both controller and keyboard? I felt that a lack of this was a weak point for LC1 (one of the reasons I was not able to finish the game. And Joytokey or any other such program never worked for me). Having a button config menu I feel will also help this game reach a more wider demograph then without one.
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES II April 2017
Post by: Claimh Solais on August 23, 2016, 11:15:41 PM
You know, I forgot to ask before but will this game have a button config menu for both controller and keyboard? I felt that a lack of this was a weak point for LC1 (one of the reasons I was not able to finish the game. And Joytokey or any other such program never worked for me). Having a button config menu I feel will also help this game reach a more wider demograph then without one.

Yes, I would definitely love a button config. LC1 was definitely a quality fan-game, but I found a lot wrong with it, and the default control options were definitely near the top of the list.

I hate that, in the first game, the default button config for an Xbox 360 controller forced you to move with the analog stick with no option to change to the D-Pad, and all of the keyboard setups were downright weird button placements. I'm aware programs like Joytokey exist, as well, but I myself consider it a huge hassle. Like X implied, it'd be far more accessible (and as a result hit a wider audience) with the ability to customize the controls.
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES II April 2017
Post by: Wanhus on August 24, 2016, 04:30:55 AM
Hey this looks great, well done.
I will give it a try once finished. =)
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES 2 Early 2017
Post by: Belmontoya on August 24, 2016, 06:19:28 AM
the player can save his game at the statues.
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fthe-mig-page.wifeo.com%2Fimages%2Fl%2Flec%2Flecarde-2-cimetierre.jpg&hash=d445404dff1059e99709eb4896238fc6)

I'm trying to make a system to directly map the joypad's buttons. The game needs 6 buttons.
I know there were issues with Lecarde 1's controls. Most of the players forced the keyboard play and mapped their
buttons with JOY2KEY wich is a free and excellent keyboard emulator for joypads.

Hey guys! Mig is a aware of that issue. I'm not sure if it's been fully resolved or not, but he's on it.
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES II April 2017
Post by: Belmontoya on September 02, 2016, 08:24:38 AM
Just wanted to take a moment to introduce you all to the work of our new artist, Nell Fallcard!

Nell is a professional artist. She is doing us the great honor of creating the cover and artwork for the game.

We're very thrilled to have her. Ayami Kojima even gave us her approval of Nell!

Here is one of her many portraits of Alucard. See more on her website Nell-f.com

Title: Re: CASTLEVANIA THE LECARDE CHRONICLES II April 2017
Post by: X on September 02, 2016, 09:33:15 AM
The image definitely emulates Ayami Kojima's style. I can see why it was approved by her.
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES II April 2017
Post by: eryson on September 02, 2016, 12:30:11 PM
The thing is getting more and more astonishing  :o
And in-game art, will have any? (as portraits during dialogues, cutscenes, etc?)
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES II April 2017
Post by: Shiroi Koumori on September 02, 2016, 11:34:30 PM
Just wanted to take a moment to introduce you all to the work of our new artist, Nell Fallcard!
Nell is a professional artist. She is doing us the great honor of creating the cover and artwork for the game.
We're very thrilled to have her. Ayami Kojima even gave us her approval of Nell!
Here is one of her many portraits of Alucard. See more on her website Nell-f.com

Ahhh! I approve of her too! v(♥___♥)v
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES II April 2017
Post by: Belmontoya on September 03, 2016, 08:29:55 AM
Glad you guys like her work!

Nell is awesome!

She's nearly finished the cover for LC2 already!

If only they were a special occasion coming up to unveil it... ????
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES II April 2017
Post by: Dracula9 on September 03, 2016, 10:00:13 AM
I just popped a really annoying blister on my foot that's been unpoppable for like two days, does that count as a special occasion?

JK, I'm actually really excited to see what she comes up with.
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES II April 2017
Post by: BLOOD MONKEY on September 03, 2016, 01:43:57 PM
This game is progressing amazingly! I honestly can't wait for it! Just one question:
will it run on xp because i'm gonna cry if it doesn't
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES II April 2017
Post by: The Puritan on September 07, 2016, 02:51:33 AM
I thought CV fangames couldn't get any better than Serio's Castlevania Fighter and the first LC. Boy does it look like I'm gonna be wrong. I'm very impressed at how much effort's going into this, even signing on established voice talents (especially Robert Beglrade; 2017's gonna be the year he sticks his head out of his coffin and says, "Hey, fans. I'm still alive."). Can't wait for next year!

Oh yeah, is there some kind of story-related reason as to why Efrain's not using his whip?
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES II April 2017
Post by: DarkPrinceAlucard on September 07, 2016, 11:44:42 AM
Just wanted to take a moment to introduce you all to the work of our new artist, Nell Fallcard!

Nell is a professional artist. She is doing us the great honor of creating the cover and artwork for the game.

We're very thrilled to have her. Ayami Kojima even gave us her approval of Nell!

Here is one of her many portraits of Alucard. See more on her website Nell-f.com

It is pretty nice artwork, I have been using that Alucard pic myself for my avatar over on the Bloodstained forums for the past 6 months or so.
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES II April 2017
Post by: Shiroi Koumori on September 08, 2016, 01:30:25 AM
She's nearly finished the cover for LC2 already!
If only they were a special occasion coming up to unveil it... ????

September 26 for the 30th anniversary of Castlevania.
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES II April 2017
Post by: Belmontoya on September 08, 2016, 07:16:06 AM
That's the plan Shiroi!

Our artist Nell met Iga and Michiru in person yesterday and gave them both special printed posters of the cover of Lecarde Chronicles 2! She said Iga loved it!

Title: Re: CASTLEVANIA THE LECARDE CHRONICLES II April 2017
Post by: Shiroi Koumori on September 09, 2016, 01:45:06 AM
That's amazing!  ;D
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES II April 2017
Post by: Belmontoya on September 11, 2016, 05:07:08 PM
I just got word from Nell!

She got to talk to Iga again the next day and she showed him the LC2 trailer! He loved it!

It's pretty awesome to know he's excited about the game! :-)
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES II April 2017
Post by: Aceearly1993 on September 12, 2016, 01:33:52 AM
It's amazing, glad to hear it.
Just waiting for cool news makes my blood boiled, it's really an interesting project from the start to now   :)
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES II April 2017
Post by: Belmontoya on September 26, 2016, 04:28:41 AM
Happy 30th birthday Castlevania!

To kick off the party we would like to unwrap the first present!

Alucard will be playable in the boss rush mode of Castlevania The Lecarde Chronicles 2!

That's right! Robert Belgrade recorded all new battle sounds just for LC2!

Stay tuned today for more presents!
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES II April 2017
Post by: Claimh Solais on September 26, 2016, 11:20:35 AM
Happy 30th birthday Castlevania!

To kick off the party we would like to unwrap the first present!

Alucard will be playable in the boss rush mode of Castlevania The Lecarde Chronicles 2!

That's right! Robert Belgrade recorded all new battle sounds just for LC2!

Stay tuned today for more presents!

Do we get to hear him shout "Dark Metamorphosis" again? :D
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES II April 2017
Post by: Belmontoya on September 26, 2016, 12:48:13 PM
Here is the cover for Castlevania the Lecarde Chronicles 2!

The cover was created by Nell Fallcard. The logo was created by Mario Santos (ThePlotTwist)!

Happy 30th CV Anniversary!

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi1339.photobucket.com%2Falbums%2Fo712%2FBelmontoya%2FCastlevania%2520The%2520Lecarde%2520Chronicles%25202%2520cover_zpshfxnxvkk.png%3Ft%3D1474832878&hash=9ee0b05467637708007baa39ff81b2c9)
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES II April 2017
Post by: eryson on September 26, 2016, 02:05:12 PM
Happy 30th birthday Castlevania!

To kick off the party we would like to unwrap the first present!

Alucard will be playable in the boss rush mode of Castlevania The Lecarde Chronicles 2!

That's right! Robert Belgrade recorded all new battle sounds just for LC2!

Stay tuned today for more presents!

perhaps could be great if Alucard can be used in a "storyless" canpaing in this game, in the same fashion or Richter in SOTN, Julius in Sorrow series, Richter and the Sisters in PoR, etc, without dialogues, just a simple ending :)
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES II April 2017
Post by: DarkPrinceAlucard on September 26, 2016, 04:00:03 PM
perhaps could be great if Alucard can be used in a "storyless" canpaing in this game, in the same fashion or Richter in SOTN, Julius in Sorrow series, Richter and the Sisters in PoR, etc, without dialogues, just a simple ending :)

I agree with this^^^

This game sounds amazing but one thing I would love is to have Alucard as a full unlockable character for the maingame(minus story) like the main series has done with characters like Richter in SOTN, Julius in AOS, or Maxim in HOD, I think it would be great to not have him restricted only to Boss Rush mode, it would be great to experience the main game as him as well although without a story of course.

But if thats not possible then its cool, still going to enjoy the heck out of this game. ;D
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES II April 2017
Post by: ProjectDread on September 26, 2016, 05:08:47 PM
Very nice cover art, guys. This project really is inspiring to me, I can't wait to try it out!
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES II April 2017
Post by: darkmanx_429 on September 26, 2016, 05:11:54 PM
Is "Castlebania your way of avoiding copyright even though Konami given you somewhat an ok.
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES II April 2017
Post by: Belmontoya on September 26, 2016, 05:52:03 PM
Yeah. Konami said if we keep it Castlebania they won't sue our asses.
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES II April 2017
Post by: theplottwist on September 26, 2016, 06:10:53 PM
Is "Castlebania your way of avoiding copyright even though Konami given you somewhat an ok.

That's funny but that's how the font goes, you see.

When creating the logo, I was told about the "Castlebania" issue. I tried fixing that but the change made the "v" look like an "u" and thus incurring on a new "CastleUania" issue. So I decided to reinvent the letter itself but, whenever I tried recreating the V, it felt too different from the rest of the font, giving it a slightly "sore thumb sticking out" feel. So I returned to how the V is supposed to look like betting on the fact that people are used to how blackletter strokes look like.

Though it has already been published, I'll be trying a new method with the V so the definitive logo in the game avoids the "Bania" trip-up :P
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES II April 2017
Post by: X on September 26, 2016, 06:17:45 PM
Interesting cover art. However Alucard looks like a child then a man.
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES II April 2017
Post by: Dracula9 on September 26, 2016, 08:06:14 PM
That's funny but that's how the font goes, you see.

When creating the logo, I was told about the "Castlebania" issue. I tried fixing that but the change made the "v" look like an "u" and thus incurring on a new "CastleUania" issue. So I decided to reinvent the letter itself but, whenever I tried recreating the V, it felt too different from the rest of the font, giving it a slightly "sore thumb sticking out" feel. So I returned to how the V is supposed to look like betting on the fact that people are used to how blackletter strokes look like.

Though it has already been published, I'll be trying a new method with the V so the definitive logo in the game avoids the "Bania" trip-up :P

Hey, at least you're not using "ſ" in place of the "s."  :P
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES II April 2017
Post by: Belmontoya on September 26, 2016, 09:31:12 PM
Last present for night!

Here is a sample of some more music from LC2!

https://youtu.be/Hb--m3I0-OM

Happy birthday Castlevania!

30 years! It's hard to believe. But I still remember the first time I laid eyes on your box as it rested just at my 5 year old eye level in that old video store. I was drawn in by that portrait of Dracula fixed in the sky above the castle.

Here I am 32 spending every day thinking about Castlevania still!

CV has been a part of my life for most of those 30 years.

Whether it's by konami or not. There are still new Castlevania adventures and experiences for us in store!

Cheers to 30 years!
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES II April 2017
Post by: X on September 26, 2016, 10:33:14 PM
Quote
But I still remember the first time I laid eyes on your box as it rested just at my 5 year old eye level in that old video store. I was drawn in by that portrait of Dracula fixed in the sky above the castle.

Gold.
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES II April 2017
Post by: Aceearly1993 on September 27, 2016, 01:24:36 AM
Awesome soundtracks! The artwork looks so professional which is a good thing  ;) I even try to believe staff members of past official castlevania titles does came here to help
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES II April 2017
Post by: Shiroi Koumori on September 27, 2016, 02:54:19 AM
Yeah. Konami said if we keep it Castlebania they won't sue our asses.

Whew~
I love the cover art.  ;D
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES II April 2017
Post by: Dracula9 on September 27, 2016, 03:49:03 AM
Interesting cover art. However Alucard looks like a child then a man.

Perhaps, but that "eternal youth" aspect can be represented multiple ways. I will, though, have to disagree with you on that note--he looks less like a child and more like something out of the Uncanny Valley. Which, given what he is, works rather well IMO. Just human enough to get by, and just inhuman enough to be just subtly unnerving.

Also, I don't want to necropost the old thread just for this, but I feel compelled to share this information:

Finally getting close to beating the first one on hardmode and oh my god I have never known such rage  :P
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES II April 2017
Post by: Belmontoya on September 27, 2016, 06:22:01 AM
I agree with Dracula9.

Thanks for the kind words!

:-)
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES II April 2017
Post by: eryson on September 27, 2016, 07:41:20 AM
Well, a "V" that appears like a "b" to konami, is a good thing :)

Anyway, MAN!! that Torture chamber's remix is... Monstruous... :o i've never listened a remix so strong like this.

Title: Re: CASTLEVANIA THE LECARDE CHRONICLES II April 2017
Post by: Belmontoya on September 27, 2016, 12:36:55 PM
Well, a "V" that appears like a "b" to konami, is a good thing :)

Anyway, MAN!! that Torture chamber's remix is... Monstruous... :o i've never listened a remix so strong like this.

Thank you!

These were some of the first tracks I made for the game. It feels good to finally share them!
Torture Chamber has always been a favorite of mine!

I wish I could share more with you guys!

You'll have to wait now until the final trailer for the game.

About Alucard. Mig and I have discussed this already and Alucard in the main game will remain as we intended him to be, as a non playable character.

Understand that Efrain has a unique path that he follows in the game. His journey is not the same as Alucards. Simply swapping Efrain out with Alucard just for the sake of fan service would diminish the quality of the journey Mig has laid out specifically for Efrain. Alucard has a special place in that journey, but their roles cannot simply be swapped.

Still, we wanted to give players a chance to play with him again in a context that can make sense. Boss rush mode is the perfect medium for this.

I hope you all understand and can be excited about playing as Alucard in boss rush mode!
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES II April 2017
Post by: darkmanx_429 on September 27, 2016, 01:52:26 PM
So I am assuming that there may be a sequel with Alucard as the protagonist or some type of DLC content in the future?

Also, excellent work all around on this. I would love to know the backstory on how you are able to contact all these professionals and maybe some behind the scenes regarding the production of things after the game is released.

Why are you so secretive Mig? lol

How is your brother's game project coming along?
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES II April 2017
Post by: zangetsu468 on October 01, 2016, 07:44:51 AM
This looks better than anything Konami has put out since Adventure Rebirth.
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES II April 2017
Post by: Belmontoya on October 03, 2016, 05:21:02 AM
Casting update!

We have cast a voice actress for the role of Medusa!

Her name is Cassandra Wladyslava!

You can hear Cassandra as Kela De Thaym in Warframe on the PS4! Cassandra has done a lot of work in other games and projects and we're happy to have her in LC2! She is also a Castlevania fan!

Here is Cassandra as Kela.

https://youtu.be/h4ENol_0BI8

More casting announcements to come as LC2 continues to grow!
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES II April 2017
Post by: Aceearly1993 on October 20, 2016, 09:56:03 PM
Some problems I can see through currently available information & assets:
1. Jump height is not able to adjust (I, personally still like the VERY short hops+swing like what GBA/DS CVs can do)
2. Sword swings seems to have very limited range when crouching; It will be pain to deal with ground enemies (Flea men,etc) in first few area
Add a move to be able to diagonal swing sword, or widen sword's range when crouching will be OK
3. For shops I'm afraid the price of some specific items would start way too high, and it's a problem to just farm through same minor enemies over and over again without a convenient point to collect money in a short time
4. I'm afraid that "Aura Blast" system needs further modification; The charge system will cause several moves harder to pull of (charge time is a bit longer than it should be, I think)
Some of my Chinese friends said that it's not quite good (Mainly to the whole charge system itself)
5. Is it possible to modify key mapping when keyboard-only? The current situation is still a little bit unclear which is not a very good thing
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES II April 2017
Post by: Belmontoya on October 21, 2016, 05:14:40 PM
I didn't realize it but we got a write up on kotaku!

http://www.kotaku.co.uk/2016/08/03/the-sequel-to-a-fan-made-castlevania-spinoff-looks-like-a-lost-game-from-the-series (http://www.kotaku.co.uk/2016/08/03/the-sequel-to-a-fan-made-castlevania-spinoff-looks-like-a-lost-game-from-the-series)

I would also like to announce the addition of RaeLynn Jay to the cast, and Sam Cope (Dracula9)!

@Aceearly1993 fear not my friend. I've been playing the game a lot. There are no such issues. Everything is balanced and most importantly, very fun and addictive. The amount of time spent collecting gold is just right. And the nature of the game makes revisiting areas to acquire more gold fresh and less repetitive than a metriodvania has ever been.

Remember that Efrain gains abilities and weapons. You've seen only a small piece of content from the trailers. The pacing and balance of the game is something that Mig takes extremely serious.

Mig has asked me to apologize to you all for his absence on this forum. He has a laser focus and has little time for questions.

Title: Re: CASTLEVANIA THE LECARDE CHRONICLES II April 2017
Post by: Aceearly1993 on October 21, 2016, 10:16:12 PM
@Aceearly1993 fear not my friend. I've been playing the game a lot. There are no such issues. Everything is balanced and most importantly, very fun and addictive. The amount of time spent collecting gold is just right. And the nature of the game makes revisiting areas to acquire more gold fresh and less repetitive than a metriodvania has ever been.

Remember that Efrain gains abilities and weapons. You've seen only a small piece of content from the trailers. The pacing and balance of the game is something is something Mig takes extremely serious.

OK but I'm just a bit too curious about it. I'm more sensitive than most people (at least on the forum) on the balance part. And my friends had sharp topics with me about the questions in the forum last night.
Anyway, still looking forward to any interesting information from yours.
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES II April 2017
Post by: Belmontoya on November 01, 2016, 07:47:39 AM
OK but I'm just a bit too curious about it. I'm more sensitive than most people (at least on the forum) on the balance part. And my friends had sharp topics with me about the questions in the forum last night.
Anyway, still looking forward to any interesting information from yours.

It's all good!

Just try to keep in mind that the games mechanics are balanced within the context of the game. The charge system of the aura blast is a simple and very funny mechanic. It's extremely satisfying and more dynamic than item crashes.

Your friends have nothing to base their concern on because they would have to play the game to experience how Efrains abilities are balanced with the enemies and obstacles he faces. The trailer doesn't show you enough to give you a sense of that.  Mig has been making games for 20 years and his experience in balancing mechanics is on a high level. The balance and pacing of difficulty in the game are a huge strength and it comes from Migs amazing amount of experience and careful planning.

LC2 oozes CV feeling and sentiment, but at that same time it has a unique feel and it's own identity and play style.

I'm excited that we will be able to share it with you all soon!

The amount of hours and work we've put into this has been insane!





Title: Re: CASTLEVANIA THE LECARDE CHRONICLES II April 2017
Post by: Guy Belmont on November 05, 2016, 07:15:59 PM
Just wanted to say, that I loved the first one, it was by far the best CV game I have ever played  from both Konami and fan works, it was original, I loved how you could power up the whip & sub weapons.
 The  bosses  are great, very well thought out. graphics amazing. it was all great, and some levels are very creepy.
So I can't wait for this new one. If I were Konami I would hire you.

again great work really great work man.
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES II April 2017
Post by: Jorge D. Fuentes on November 07, 2016, 04:57:53 PM
I still can't get past that Mountain Aqueduct.  I cannot tell what is a platform and what is just background.
And, in addition, lots of enemies knock you off into the lower stories, usually right into other enemies.

Still a great game, but that stage needs some help in that section, design-wise.
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES II April 2017
Post by: Aceearly1993 on November 12, 2016, 12:42:23 AM
I beat Lecarde Chronicles 1 without death in 2015



I was not satisfied, then I did hard mode run, it took a lot of time away from me but it was enough to prove my pride. And it was my limit of what I can do... The mirror creature boss RNG element was WAY beyond human's possibility...





The second thing, I played Lecarde Chronicles 2 demo few days ago, my experience was very satisfied since there're several bugs in the WIP build and now I'm charging my power meter for the full episode
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES II April 2017
Post by: Belmontoya on November 12, 2016, 06:03:26 PM
Whoa..

Hold up a minute Aceearly1993.

I'm very happy that you enjoyed the demo. However, The Lecarde Chronicles 2 demo is extremely private and we've only shared with a few very select people. I need to know how you got it.

Did Mig share it with you?

How did you get it?
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES II April 2017
Post by: Aceearly1993 on November 13, 2016, 05:15:04 AM
I got the demo at the same page that contains Lecarde Chronicles 1 OST (the page was stored at my browser bookmark of my PC and one day I found it by accident)
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES II April 2017
Post by: Belmontoya on November 13, 2016, 07:10:47 AM
Yikes ok.

That's not good. I've notified Mig.

Please do not share that demo. That wasn't supposed to happen.

Title: Re: CASTLEVANIA THE LECARDE CHRONICLES II April 2017
Post by: Belmontoya on November 13, 2016, 08:51:11 PM
Mig took care of it.

Thanks for mentioning that you had the demo Aceearly1993.
We understand that there was no way for you to know that we were not sharing that.
While we hope that you didn't share it, there's no way that would of known not to.

If you did happen to share it with anyone, please message them asap and ask them not to post any videos of the game or to share it with anyone else.

I hope you had fun with it! I've played through it a few times already now.

Thanks again!

:-)
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES II April 2017
Post by: Aceearly1993 on November 13, 2016, 11:57:44 PM
Well yeah. I was dealing with current situation yesterday and now the related files were no longer exist.
Honestly, I do enjoy the music and setting of the demo. It was like an art structure with professional performance level for me, I scarred "This would be the main deal in my future." in my mind.

I was sorry about the current situation and it was my fault that I didn't check these old links in the abandoned land of my PC  :)
Anyway, I'll keep looking forward to any properly settled information from you.
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES II April 2017
Post by: Belmontoya on November 17, 2016, 07:43:49 PM
We got a siliconera article! Check it out!

http://www.siliconera.com/2016/11/17/original-alucard-voice-actor-reprise-role-castlevania-fan-game/ (http://www.siliconera.com/2016/11/17/original-alucard-voice-actor-reprise-role-castlevania-fan-game/)

Joel got one thing wrong though. He said Douglas Rye is reprising his role as Dracula. Douglas Rye is playing the main villain, but we have not said who the character is.
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES II April 2017
Post by: Claimh Solais on November 18, 2016, 03:14:58 AM
Douglas Rye is playing the main villain, but we have not said who the character is.

Pointed this out for you in the comments. Hopefully the author catches it and makes an edit.

One of the guy also said most of the graphics are ripped from the games themselves. By my understanding, doesn't Mig create all the graphics from scratch?
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES II April 2017
Post by: eryson on November 18, 2016, 05:07:54 AM
We got a siliconera article! Check it out!

http://www.siliconera.com/2016/11/17/original-alucard-voice-actor-reprise-role-castlevania-fan-game/ (http://www.siliconera.com/2016/11/17/original-alucard-voice-actor-reprise-role-castlevania-fan-game/)

Joel got one thing wrong though. He said Douglas Rye is reprising his role as Dracula. Douglas Rye is playing the main villain, but we have not said who the character is.

I really dislike these kind of articles.
When a fangame calls too much attention, and appears in these sites, good part of times the companies faces the fangames as a threat to your IPs, and take it down.
I dont know about it, but I sincerely hopes that Konami is fully OK with the production of this game, as a example, SEGA took down Streets of rage Remake, even if that game being free  :-\
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES II April 2017
Post by: Belmontoya on November 18, 2016, 06:51:49 AM
None of the graphics are ripped. Mig works his ass off to make new graphics from scratch.

Some characters are heavily inspired and re-drawn. Obviously Alucard and a few enemies resemble their sprites from past games. But they are all re-drawn and made anew. It's just like when I rebuild a classic CV song from the ground up. It follows the structure and is the same song, but is made anew through my methods and tools. People don't hear battle of the Holy and then accuse me of ripping the whole ost. It's the same thing. Some people see these sprites and don't realize that and assume it's all ripped. This is extremely frustrating because I know how much work Mig has done and continues to do to make this games graphics.

I encourage anyone who knows the truth about how hard Mig works and what an amazingly talented and devoted artist and developer he is to set these kind of comments straight. He's offered up his hard work for free for 20 years and he deserves to be backed up.

We are not out to make money on this game. We are also taking great care to honor CV and make a game that celebrates its legacy and doesn't tarnish it. We are operating with care and the desire to make as many CV fans aware of this game as possible because it is for all of the fans. Kojima gave us word from Konami that we can proceed as long as we stay non profit. We must forge ahead with that info.

There is always a risk in the realm of fan games.
But Konami has been aware of us for over 6 months.

Our intentions are good and we are transparent with info and incredibly passionate and hard working. We will continue with those ethics and hope for the best!

Title: Re: CASTLEVANIA THE LECARDE CHRONICLES II April 2017
Post by: Claimh Solais on November 18, 2016, 08:21:18 AM
Some characters are heavily inspired and re-drawn. Obviously Alucard and a few enemies resemble their sprites from past games. But they are all re-drawn and made anew. It's just like when I rebuild a classic CV song from the ground up. It follows the structure and is the same song, but is made anew through my methods and tools. People don't hear battle of the Holy and then accuse me of ripping the whole ost. It's the same thing. Some people see these sprites and don't realize that and assume it's all ripped. This is extremely frustrating because I know how much work Mig has done and continues to do to make this games graphics.

See, that's what I thought, since browsing his site, beneath every game is a disclaimer that none of the sprites are ripped and made from scratch. I figured it would be the same for this one.

I pointed it out to the person I saw say it was ripped.
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES II April 2017
Post by: X on November 18, 2016, 09:37:24 AM
Quote
None of the graphics are ripped. Mig works his ass off to make new graphics from scratch.

Some characters are heavily inspired and re-drawn. Obviously Alucard and a few enemies resemble their sprites from past games. But they are all re-drawn and made anew. It's just like when I rebuild a classic CV song from the ground up. It follows the structure and is the same song, but is made anew through my methods and tools. People don't hear battle of the Holy and then accuse me of ripping the whole ost. It's the same thing. Some people see these sprites and don't realize that and assume it's all ripped. This is extremely frustrating because I know how much work Mig has done and continues to do to make this games graphics.

I encourage anyone who knows the truth about how hard Mig works and what an amazingly talented and devoted artist and developer he is to set these kind of comments straight. He's offered up his hard work for free for 20 years and he deserves to be backed up.

We are not out to make money on this game. We are also taking great care to honor CV and make a game that celebrates its legacy and doesn't tarnish it. We are operating with care and the desire to make as many CV fans aware of this game as possible because it is for all of the fans. Kojima gave us word from Konami that we can proceed as long as we stay non profit. We must forge ahead with that info.

There is always a risk in the realm of fan games.
But Konami has been aware of us for over 6 months.

Our intentions are good and we are transparent with info and incredibly passionate and hard working. We will continue with those ethics and hope for the best!

Well said  :)
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES II April 2017
Post by: Belmontoya on November 18, 2016, 09:42:42 AM
See, that's what I thought, since browsing his site, beneath every game is a disclaimer that none of the sprites are ripped and made from scratch. I figured it would be the same for this one.

I pointed it out to the person I saw say it was ripped.

Thank you!

We really appreciate that.
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES II April 2017
Post by: eryson on November 18, 2016, 10:26:30 AM
Kojima gave us word from Konami that we can proceed as long as we stay non profit. We must forge ahead with that info.


Such relief!! :D
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES II April 2017
Post by: Belmontoya on November 19, 2016, 08:33:21 PM
I have 2 announcements to make

1. We have a casting update! Marissa Lenti has joined the cast! She has appeared in anime films such as Fairy Tail and Attack on Titan in addition to many games.

3. Mig has decided to make the demo (that you may or may not have heard of) public.
There are some disclaimers to keep in mind with the demo that will not reflect the final version of the game. We will list some of these things and ask people not to drill us on obvious things that we are aware of. It is about 3 levels long.

Keeping that in mind, we hope that you all enjoy the demo!

Keep posted here to know when it's available!

Title: Re: CASTLEVANIA THE LECARDE CHRONICLES II April 2017
Post by: eryson on November 20, 2016, 05:38:30 AM
Very excited to see the demo!
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES II April 2017
Post by: mig3 on November 22, 2016, 03:47:53 PM
Hi!
I'm sorry but i'm far beyond the overwork. With my regular job and LC2 development i have days that end at 1 or 2 am.
My girlfriend is pestering me to get some holidays.
Thanks to Belmontoya you've got the game's developement news.
I will soon release a demo. It's ready but I need a little time for some things.
Thanks to all new contributors as "theplottwist" who has made a great text correction :) and super logos :)
I have a great new for Jorge and the other players who doesn't like the " fatal gaps". there is none in LC2 :)

Game's completion 90%

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fthe-mig-page.wifeo.com%2Fimages%2Fl%2Flc2%2Flc2-prison.jpg&hash=ed7930e0cf60ee3d8e2575794f7fdb03)
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES II April 2017
Post by: Jorge D. Fuentes on November 22, 2016, 04:57:32 PM
I don't mind the Fatal Gaps.

What I mind is, when I cannot tell what is background and what is a platform I can stand on, combined with projectiles that knock you off into the area below, which ALSO has projectiles.  Any chance you can go back to LC1 and just brighten up the platforms in that aqueduct and darken the ones that are 'wall'? :P

Just clarifying.
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES II April 2017
Post by: Claimh Solais on November 22, 2016, 07:26:36 PM
I don't mind the Fatal Gaps.

What I mind is, when I cannot tell what is background and what is a platform I can stand on, combined with projectiles that knock you off into the area below, which ALSO has projectiles.  Any chance you can go back to LC1 and just brighten up the platforms in that aqueduct and darken the ones that are 'wall'? :P

Just clarifying.

Major complaint I had with the first game, too. Some of the game's hazards also blend in way too much with the backgrounds.

Lecarde Chronicles 2 is looking great, though, and I'm pretty excited for the demo.
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES 2 Early 2017
Post by: Belmontoya on November 22, 2016, 08:36:56 PM
Here, the contrast of the ground is changed.

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fthe-mig-page.wifeo.com%2Fimages%2Fc%2Fcon%2Fcontrast.jpg&hash=bd2441ba55765f992d28a2035f83aafb)

Mig's been aware of this critique for a while guys!

Dracula9 pointed this out to him many months ago.

;-)
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES II April 2017
Post by: X on November 22, 2016, 08:51:35 PM
Quote
Hi!
I'm sorry but i'm far beyond the overwork. With my regular job and LC2 development i have days that end at 1 or 2 am.
My girlfriend is pestering me to get some holidays.
Thanks to Belmontoya you've got the game's developement news.
I will soon release a demo. It's ready but I need a little time for some things.

Take some time off, you owe it to yourself. The game's not going anywhere and it is almost done, so we can wait a little longer. However like everyone else you need time off to unwind or you'll crack. I should know as it happened to me back in 2011 and it's now late 2016, and I'm still reeling from that  :P :P :P  So take your girlfriend's advice and let lose!  ;)
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES II April 2017
Post by: Shiroi Koumori on November 22, 2016, 09:35:21 PM
I agree with X.
It's not nice to overwork yourself.
You can always move the release date. :)
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES II April 2017
Post by: eryson on November 23, 2016, 03:24:11 AM
Yeah, yesterday I was afraid of say it, but now Its very clearly that everybody thinks the same thing. Dont push yourself too hard, 90% of progress is a marvelous thing, but is not worth if it will cost your health. btw, with this huge progress I have no doubt that the game can be released before the expected date (april 2017), but im sure that everybody here can wait until then. use the time to rest, refine the game or add more content that you want  ;)
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES II April 2017
Post by: Castle34hk on November 23, 2016, 07:27:33 AM
WOW Game's completion 90% so impressive fast-good work sir maybe you will release the game sooner than april 2017?
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES II April 2017
Post by: Belmontoya on November 23, 2016, 10:53:25 PM
We made a Twitter! please follow us!

https://twitter.com/migami_games


Title: Re: CASTLEVANIA THE LECARDE CHRONICLES II April 2017
Post by: Belmontoya on November 24, 2016, 05:16:30 PM
2. Sword swings seems to have very limited range when crouching; It will be pain to deal with ground enemies (Flea men,etc) in first few area
Add a move to be able to diagonal swing sword, or widen sword's range when crouching will be OK

Hi Aceearly1993!

Just thought I would let you know that the diagonal swing from a crouched position has been added! After getting the same request from a few other people close to our project Mig decided he should add it after all.

When we release the demo publicly make sure you play it again Aceearly1993! We think you will be happy with the changes.
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES II April 2017
Post by: DraculaCronqvist on December 02, 2016, 11:12:04 PM
Very happy to see such dedication from Castlevania fans who keep the series alive after the dark days of LoS and Konami's loss of interest in making proper video games. Please keep up the good work.

P.S.: Still enjoying the first game. Very nice.
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES II April 2017
Post by: Aceearly1993 on December 07, 2016, 03:53:58 AM
 ;) Suddenly I thought I'd like to see a place in the game where I can just blow several dozens of enemies away, not too much, two or three will be OK, but I think it can cure players' desire of breaking stuff if such place exists

 ;D I'll be waiting for your information when you make the refined demo public
And two important and serious questions: Was freedom keyboard key mapping and adjust-able jumping height done?
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES II April 2017
Post by: Belmontoya on December 07, 2016, 02:04:33 PM
;) Suddenly I thought I'd like to see a place in the game where I can just blow several dozens of enemies away, not too much, two or three will be OK, but I think it can cure players' desire of breaking stuff if such place exists

 ;D I'll be waiting for your information when you make the refined demo public
And two important and serious questions: Was freedom keyboard key mapping and adjust-able jumping height done?

Sounds like someone might have upgraded to the mace in the demo huh? Oh man... You're in for some fun. There are crowded corridors of undead in the full game waiting for your fury.

The final demo has some big changes from the version you played, and as I said Mig added the diagonal downward attack. I even added a little more music! Some bugs were addressed as well. However, any additional changes to gameplay Mig makes I imagine will be dependent on player feedback, and what can work within the balance he has created for the game. The addition of the diagonal downward attack had a ripple effect on the balance and some enemies had to be changed. Any possible further changes will have to be carefully addressed to not throw off of the game and delay our progress.

I want to remind people that LC2 is not meant to play exactly like SOTN. It is paced more like Rondo of Blood, has entirely new mechanics, and is in the sum of its parts, more of its own beast.

When it is released keep in mind that it is only 3 levels, and that Efrain gains many abilities throughout the game.

Keep a close eye here and on our twitter my friends. We'll be releasing the demo any day now!

Title: Re: CASTLEVANIA THE LECARDE CHRONICLES II April 2017
Post by: eryson on December 07, 2016, 05:41:06 PM
I know that the game is planned to be longer than the first (what is indeed a long game), but I really expect LC2 to be a very long adventure, with more places and different atmospheres because, eh, I love these games that seems to be some sort of 2d action travel :)
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES II April 2017
Post by: Aceearly1993 on December 09, 2016, 03:07:13 AM
Well...Belmontoya you mean the jump control cheme in Lecarde Chronicles 2 is not meant to play like SotN/DS titles at the first place right? Got it.

I'm still worrying if the freedom keyboard key mapping was ready. I myself have no trouble but there're voice of pain from keyboard-only players since Lecarde Chronicles 1 was out.
One would say Extended key tools are good, but in fact they can't be a forever-deal with anything

Well, now is the moment I can expect the awesomeness and keep my interest fresh
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES II April 2017
Post by: Belmontoya on December 11, 2016, 09:15:20 PM
Well...Belmontoya you mean the jump control cheme in Lecarde Chronicles 2 is not meant to play like SotN/DS titles at the first place right? Got it.

I'm still worrying if the freedom keyboard key mapping was ready. I myself have no trouble but there're voice of pain from keyboard-only players since Lecarde Chronicles 1 was out.
One would say Extended key tools are good, but in fact they can't be a forever-deal with anything

Well, now is the moment I can expect the awesomeness and keep my interest fresh

Castlevania with a keyboard!?

That's like playing a guitar like a piano with it resting on a table. Sure you can play that way, but it's awkward as hell and you just can't rock out like that!

I think the best way to go is the Logitech F310 USB controller. It works great for LC2. Just plug it in before you open the game and it's good to go with the perfect button layout. It's $20 and available everywhere.

I'll be using that controller and plugging into my living room tv and playing that way. Pretending I'm playing a rare long lost Castlevania game on an obscure console. ;-)
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES II April 2017
Post by: X on December 11, 2016, 09:29:25 PM
Quote
I think the best way to go is the Logitech F310 USB controller.

I used to get these. But for some reason all the controllers suffered from sticky keys amongst other issues. So I'll just use my 8-BitDo Pro SNES controller. That's if LC2 will acknowledge it though.
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES II April 2017
Post by: Aceearly1993 on December 12, 2016, 12:13:14 AM
Castlevania with a keyboard!?

That's like playing a guitar like a piano with it resting on a table. Sure you can play that way, but it's awkward as hell and you just can't rock out like that!

My original question is "Was freedom keyboard key mapping  ready?" and I want to hear the direct answer.




Maybe a too-much-worrying thought, but keyboard-only Castlevania players did exist, and several are really loving this project, LC2.
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES II April 2017
Post by: Dracula9 on December 12, 2016, 12:36:06 AM
I beat LC1 on keyboard just fine until I got my current controller.

Might not be as preferable as the controller IMO but it's certainly doable.
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES II April 2017
Post by: Aceearly1993 on December 12, 2016, 12:56:56 AM
I used to get these. But for some reason all the controllers suffered from sticky keys amongst other issues. So I'll just use my 8-BitDo Pro SNES controller. That's if LC2 will acknowledge it though.
You mean when you press left and the d-pad sometimes reads upper left, right? It did cause several problem, especially in Lecarde Chronicles 1. (air floating→air dash :'( :'(  ) I read controllers with this kind of problem as faulty ones. I finally decided to plug a different PS2 controller with USB port

Or another kind of sticky buttons that buttons would stuck at one place for times when press down? I read this kind of controllers as faulty either

I'm not a keyboard only player myself but the choice may heavily depend on specific games. I have no trouble beating more than 99 rounds in Castlevania Chronicles with keyboard but finally decided to pick controller for LC1
This time I prepared several SNES style USB controllers and 3rd party PC controllers just for LC2. (I'm curious about the quality of d-pad and is a controller killer myself)
Not able to find Logitech F310 USB controller in local shops at my region, but it'll be soon to order one online
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES II April 2017
Post by: Castle34hk on December 12, 2016, 01:48:32 AM
From twitter: The LC2 demo will be out soon

https://twitter.com/migami_games

Cant wait to try it
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES II April 2017
Post by: Belmontoya on December 12, 2016, 05:30:05 AM
My original question is "Was freedom keyboard key mapping  ready?" and I want to hear the direct answer.

Maybe a too-much-worrying thought, but keyboard-only Castlevania players did exist, and several are really loving this project, LC2.

The direct answer is that I don't know at this point. I correspond with Mig 1 to 2 times a week and our recent messages have been flooded with questions and content between the two of us. I can't overwhelm him with too much at a time. If he doesn't come on here and answer the question himself, I will ask him about it in the next round of e-mails.

I have 2 Logitech F310 controllers and have never had an issue with button sticking or any issue at all for that matter. The SNES controllers are nice too though!
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES II April 2017
Post by: X on December 12, 2016, 09:59:42 AM
Quote
You mean when you press left and the d-pad sometimes reads upper left, right?

Quote
Or another kind of sticky buttons that buttons would stuck at one place for times when press down?

Yes and yes. I had to take apart my controllers just to fix the issues, but they continued to persist after a time so I gave up on em.
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES II April 2017
Post by: Belmontoya on December 14, 2016, 11:33:48 AM
 The demo is now available! We hope you all enjoy it!

 Visit our website to download it.

http://the-mig-page.wifeo.com/ (http://the-mig-page.wifeo.com/)
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES II April 2017
Post by: Claimh Solais on December 14, 2016, 12:21:42 PM
Yooooo! Definitely gonna give it a playthrough and do a write-up on it to give you guys some feedback. Pretty excited!

EDIT:
Couple things from the few minutes I played of it. Note: I only made it as far as Medusa before I accidentally shut the game off.

(click to show/hide)

(click to show/hide)

(click to show/hide)

And lastly, just a quick question. Are the button layouts for controller designed with a specific controller in mind? I do like there's actually an option to remap the buttons yourself this time (IIRC, this option wasn't in the original? Or am I remembering wrong), but I don't like that I can't map movement in the game to my controller's D-Pad, which forces me to move with the analog stick (I use a wired X360 controller). Is there anyway to add in a function for that?

I'll be giving it a full playthrough later, when I'm not so busy.
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES II April 2017
Post by: Belmontoya on December 14, 2016, 03:13:31 PM
Thanks for the feedback claimh!

Thanks for the kind words on the ost. It means a lot to me!

"Fuck" is all I can say about the spelling error. It was a last minute decision to add that screen at the beginning and it didn't get checked. It got by a lot of people though! Lol. We will correct it. That's so embarrassing...

While I can't address all of your critiques directly I can assure you that we read, and take into account everything you guys say. There will be pros and cons, and we appreciate it all. Thank you!

This game has only been played on a few different computer set ups before today, so we are expecting that some people will have problems. Just remember this is not the final product and Mig will address what he is able to! He cares very deeply about giving the fans a worthy CV game.

Heads up. ThePlotTwist reported issues with Xbox controllers. If you have another brand controller to use, use that.

My Logitech works perfect and puts movement on the d-pad without any adjustment.

Mig will look into the issues. But we hope that issues aside, you guys have fun and get the warm fuzzy cv vibes from the demo that we do. We all know it's been too long since we've felt those.

We hope sharing this demo is a positive thing that helps make the final release more enjoyable!

Title: Re: CASTLEVANIA THE LECARDE CHRONICLES II April 2017
Post by: Dracula9 on December 14, 2016, 05:12:52 PM
Note: Still playing, post will be updated as I go along.


BUGS:

*Kneeling near the moneybag in the town well causes you to get immovably stuck and forces a restart. Seems to be that you crouch just close enough to the slide-required hole for the game to register that you're actually within that space, and since you don't have the slide yet you can't get back out of it. Haven't tested this on other similar spots, mostly because I don't want to be in the middle of a good run and force a reboot.

*"Continue" option seems to randomly decide that you chose "title screen."

*Can't access the submenu. At all. Assigned buttons don't do a thing, so all the potions I've stocked up on are completely useless, which makes the below issue of damage balancing even more of a problem. Not sure if this is a bug or not, but it's pretty frustrating that I'm stuck with one-going the entire thing every time I load a save.

*Fallen ceiling debris still hurt me even when it was fading away.

*My neato coolguy sword spinning around (like a record, baby) when Death steals it. That thing better have Boomerang powers when I get it back from him. #boomerangsword2017 #discosword2017 #deadoralivesword1985

GRIEVANCES/ANNOYANCES: (disclaimer that these are personal thoughts and should be taken as such)

*The tracking on those little rock-thrower bastards is a bit too much, I think. There doesn't seem to be a clear window to successfully dodge them without the rock readjusting its trajectory to hit you midjump. I don't think I can just chalk it up to me sucking at dodge timing (Souls has forever made me git gud at that), as I've tried jumping at multiple different points in his animations, and I only successfully dodged like two of the rocks. The rest readjusted my position as I jumped and left it impossible to evade them in time. Ducking seems to work better for dodging them when you're close enough to them, but evasion by jumping is where the problem lies.

*Those cursespitting blob things on either side of the rope in the inn basement make it rather outlandishly difficult to get back up the rope if you don't have an Axe, Hearts to knife the rightmost one from the ledge, or are unable to use subweapons thanks to them cursing you. If any or all of those conditions are met, then it doesn't seem possible to be able to jump onto the platform, get up the rope, and sword them before they attack. While it's presumably expected that the player will kill them as soon as they do down the rope, I didn't even see them at first thanks to them being awfully similar to the desaturated grey backdrops. But I am colorblind, so that could be to blame.

*The damage balancing is more than a bit ridiculous. I get that you're supposed to be weak and lacking your better armorstuffs, but I'm having serious trouble just progressing because of it. The worst offender is the barbs in the Dark Forest hitting you for 12 damage, especially the part where you have to jump from ring-platform-ring and hope you're fast enough to avoid the Skeleton to the right knocking you into the pit. If you do fall into that pit, you're basically fucked if you're not immediately within jumping range of the safe platforms, since otherwise a single jump isn't enough to get you anywhere safe and you'll run out of I-frames midjump and just get hit again. I've died about nine times this way and it's actually slightly hampering my desire to keep playing. It's not like it's within the realm of reason to expect myself to survive the caves and leaf-men to follow if I'm running on 4 HP.

*Echoing the problem of "analog-only" controller shenanigans.

THINGS I ENJOYED:

*Music is fucking on point. That compliment of Yamane's was well-deserved indeed. Feel like a kid again walking around a cleared room/area just to listen to it.

*Other than a few minor things like aforementioned ring-jumping having less power than a standard jump, "Sweet spot" timing on grabbables, etc., controls feel pretty solid overall.

*Ambience and general atmosphere is excellent. Much nicer to see a heavier usage of darker tones than in the first game.
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES II April 2017
Post by: piscesdreams on December 14, 2016, 05:29:07 PM
So I finished the demo.  I'll try to organize my thoughts as best as possible but they may be a bit scrambled.

Criticisms - I'll just get these out of the way.
(click to show/hide)

Nitpicks - These are just mostly me and take them with a grain of salt.
(click to show/hide)

Bugs (And potential bugs)
(click to show/hide)

Pros
(click to show/hide)

One final overall thought - perhaps try to distance yourself from the stock Fusion representations such as the string object, included SFX and default fonts for counters that I've seen and make your fonts consistent across the board or at least personalized.  This will add a bit of extra professionalism.

Overall, very good job!  This is by far one of the best CV fangames that I've had the pleasure to play.  I look forward to playing more.  I probably played this around 70-80ish minutes.
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES II April 2017
Post by: Belmontoya on December 14, 2016, 06:18:49 PM
Thanks Pisces!

All useful stuff!

This game is much bigger than you guys may realize.

And keep in mind guys this a different kind of open world CV. It's big like a metriodvania but has has the platofrming and challenges of a classicvania. It's a migavania. Lol

I'd say it's an 8 to 10 hour effort without uncovering all the secrets. Couple that with boss rush and Alucard boss rush mode and you've got a lot of play time and replay value.

Mig is wrapping up the main game now and he should have a good few months to polish it.
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES II April 2017
Post by: Aceearly1993 on December 15, 2016, 12:35:16 AM
Finished the demo for public.

The questionable spots I can tell by playing the demo for public - Not too much but there are something to talk about
(click to show/hide)

The things I enjoyed, enjoying and will enjoy
(click to show/hide)

My personal attitude towards this game which is still in work-in-progress status
(click to show/hide)

At last, I have faith that this game will be A Great, Satisfying and pleasant Adventure in the New Generation when the full game is out!
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES II April 2017
Post by: Jop on December 15, 2016, 03:23:10 AM
Well i enjoyed a lot, at 1st i need to know the rules so have problems but later I understand all.
Thanks to god the game accept my controller and didnt have problem (except one that i find the solution)

Dracula9 I have the same problem with the submenu, i use the start button and didnt work so i put in the R2 and works so try that, stil i think you finish it.

I dont know if this is the way to obtain this relic but if you use it in the beggining of the game you have more advantage (its more easy):
Its a video
(click to show/hide)

 Have problems with the submenu but after that i didnt have any problems and enjoyed all, Im not the type of person that can give advice like all the others make so sorry if what i say sounds like all its fine XD.

 By the way Mig
Dont read it, its spoiler!!!
(click to show/hide)
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES II April 2017
Post by: Castle34hk on December 15, 2016, 04:04:28 AM
Great demo I have not played the whole demo but really good demo thnxs:)
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES II April 2017
Post by: The Puritan on December 15, 2016, 05:23:10 PM
After Death takes your sword and you move onto the right, you might find Death just floating there near the rope. This happened to me only once and I was pressing the attack button to skip through his dialogue. Didn't happen on my second time through.

Two minor gripes:

1. I don't know if it's intentional or just my timing, but the hitbox for candles seems a little too precise.

2. Might want to add downward swings in midair.

Otherwise it was a blast! Can't wait for the whole thing.
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES II April 2017
Post by: Aceearly1993 on December 15, 2016, 10:55:23 PM
I dont know if this is the way to obtain this relic but if you use it in the beggining of the game you have more advantage (its more easy):
Its a video
(click to show/hide)
Probably... I got the relic, but I don't think it's as useful as it should be... in LC1 it was used more frequently than here

By the way Mig
Dont read it, its spoiler!!!
(click to show/hide)
It's so cool...
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES II April 2017
Post by: BloodStorm83 on December 16, 2016, 03:04:33 AM
Sorry to say this but for me it's unplayable. When I enter main menu the cursor moves itself up or down and when I suddenly start new game the control's don't work at all. (apart from esc button) I've also tried it using snes usb gamepad and the result is sadly the same.

Lecarde chronicles I work's perfectly for me.

Title: Re: CASTLEVANIA THE LECARDE CHRONICLES II April 2017
Post by: Belmontoya on December 16, 2016, 03:47:34 AM
Probably... I got the relic, but I don't think it's as useful as it should be... in LC1 it was used more frequently than here

This is like 5% of the game you've played in the demo here and it's a relic that you've all managed to obtain early. Please keep in mind the context that this is a small demo. I've watched the entire game up to its current place of development be played and that relic was used constantly.

This game is huge compared to LC1. A lot of these critiques you guys are making make sense, but some are being made way too hastily and without the proper context in mind.

This is a demo!
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES II April 2017
Post by: Belmontoya on December 16, 2016, 04:06:01 AM
Sorry to say this but for me it's unplayable. When I enter main menu the cursor moves itself up or down and when I suddenly start new game the control's don't work at all. (apart from esc button) I've also tried it using snes usb gamepad and the result is sadly the same.

Lecarde chronicles I work's perfectly for me.

Sorry to hear that man...

We expected there to be some issues as only a few people had played up until now. Mig may do a demo update to try to address some of these problems. But I assure you that the final game will address this. I hope you get a chance to play the demo!
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES II April 2017
Post by: eryson on December 16, 2016, 11:37:15 AM
I've played the thing until the end, so I'll do my impressions.

First, the atmosphere of the game is awesome, the musics fit very well, and i've loved that the music changes during each phase of the day, its a really noice touch. But making the phase of the day change EACH TIME that you go to another session of the map gives a feeling that the day is very short and passes very quicky. maybe can be good to, instead to EVERY time, add a "more time" to the period change, for the example, its morning, pass 2 screens (can return to the same screen), afternoon, pass 2 screens, evening, 2 screens, night, etc. it could make the day naturally long. Please consider that Its just a suggestion, Mig can think different.

About the gameplay, I think that Mig is using the same idea that was applied in his older game Haunted Castle 3; each new area of the game is hard and the monsters are tough at first, but in the shop have a weapon that can help you to kill them normally, so all weapon in the game is really valuable in its own time. so, with patience and a bit of trial-error, the difficulty can be  fair and balanced.

After finishing the demo, the map is showing 37%, maybe is it that is giving the players a WRONG feeling that the game is short. but its a demo :)

For last, i'd like to suggest a couple of things, add the diagonal-down slash during the jump too, it can help to kill some annoying enemies without obligatory need of holy water.
And... Will (or can) be added that Awesome "Torture chamber" remix in that Skeletons-filled dungeon of the screenshots? i'd love to play a "death-filled" stage like that with that music!!






Title: Re: CASTLEVANIA THE LECARDE CHRONICLES II April 2017
Post by: Ralph on December 16, 2016, 01:48:00 PM
I really enjoyed the demo and I am stoked for the ultimate final release. There's a few problems I had but overall it was a very good experience.


What I Loved:

+ Atmosphere is spot on, when a game gives me a feeling of dread, I am sold. The final area of the demo did this superbly.
+ The music is top notch. Absolutely experienced frisson when playing this demo because of it.
+ The spritework and art is also satisfying. This was to be expected though, I've played Mig's games since HC3 and I've always admired his original work.
+ Areas constantly evolving with the day/night cycle was cool, hearing music cycle in the same areas was a really nice touch.
+ The difficulty seems fair for early game. Everything is a threat, but nothing is too overly hard.


Criticisms:

- The jump ring had some very unforgiving hitboxes.
- I felt like candles were a chore to hit, the hitboxes are also not very forgiving.
- The ropes feel like they are hard to grab onto when reaching for them from below. This is most apparent in the spiked area with the two monsters on the ceiling.
- The loading time when going in and out of the menu was very disorienting. Personal nitpick of mine, but I'm haunted by the PSX Chrono Trigger port's menu.
- As a person who loves using the Xbox 360 controller for PC gaming, I felt disappointed I was only able to use the control stick.


Suggestions/Questions:

Is there any way for you guys to let us change what the menu buttons are for "accept" and "cancel"? Perhaps a toggle to let us alternate the two between attack=cancel and, jump=accept and attack=accept and jump=cancel, or map it whatever keys/buttons of our choice, etc?
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES II April 2017
Post by: mig3 on December 16, 2016, 01:48:44 PM
Hi everybody.

Thanks for trying the demo and for the feed back. I'm working on some add but for now i have release the demo1.9
-The nasty bug that stucks the players in gaps ( as in the pit bottom ) while crouching is fixed.
-The words "independently" is now good.
-I'm sorry but the wind relic wasn't supposed to be available at this part of the game so it cannot be taken now.

  I will try to input xbox controlling but for now i suggestI to use JOY2KEY and only set up the d-pad on the keyboard arrows.

By the way the completed percentage is something about 35% but it's only 35% of the current map, there are many maps.

I will give more explanations laters.
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES II April 2017
Post by: Belmontoya on December 16, 2016, 09:23:13 PM
We all had a chance to talk about the game a little with Joel.

http://dlvr.it/MvPRhn (http://dlvr.it/MvPRhn)

And just be clear. At one point he asked us why we're going to such lengths to make a free game. I gave one reason that we could easily do an original and we have some planned but we really wanted to make a new 2D CV game. I said there at a lot of Castlevania-like games out there, but when it's not CV it's not the same.

Let me clarify that I in no way meant that as a jab at bloodstained! I'm excited as hell for bloodstained and it's place as a spiritual successor to cv. Bloodstained wasn't even in my mind when I wrote that. I was thinking of another Castlevania-like game we are working on called Wallachia that originally started as a cv clone and then morphed into more of its own thing.

Just want to clarify because I can see that someone took it that way!

It's horrifying to me for anyone to think I would take a jab at bloodstained. The game looks amazing and they are great people.

Title: Re: CASTLEVANIA THE LECARDE CHRONICLES II April 2017
Post by: ProjectDread on December 16, 2016, 11:13:33 PM
I just completed the demo, and enjoyed it! Here are some of my thoughts:

Criticisms and Bugs:
- The game is programmed to be " Full Screen / Change Resolution Mode" which is probably one of the most frustrating types of resolution settings there is. The game looks like the resolution is approximately 640x480, so I'd highly suggest disabling the "Change Resolution Mode" in CF2.5 and just upscale the game to whatever resolution the player is using. Please add a setting to adjust screen resolution settings.
- Holding Left + Right at the same time makes Lecarde run in place.
- Holding Up + Down on a rope makes Lecarde climb in place.
- When crouch attacking, it looks like Lecarde twitches 1 pixel during his animation. Not a big deal, but looks like a Hotspot issue to me. Should be easy to resolve.
- No sound effect plays when the player jumps and lands on the ground.
- There's a bit of a delay or loading time when you enter the map and start screens. Depending on how the game is programmed I'm not sure if it's something that can be changed.
- I think there should be more of a margin of error when it comes to grabbing onto the floating rings. They seem to require super precise jumps which are difficult to land.
- Suggestion: Make it so Lecarde can switch to and from standing /crouching while attacking.


Things I liked:
+ Really loving the music! Fits the game nicely!
+ Atmosphere is surprisingly good for what's here. Some parts totally gave me a bit of a Momodora feel, which is awesome.
+ The controls are responsive and easy to handle.
+ The gameplay is solid.
+ Boss battles are engaging and some of the fights feel pretty original.
+ The art fits the theme of the game well and is a huge upgrade from Lecarde Chronicles 1.
+ Day and Night cycle is a nice addition and isn't frustrating like Simon's Quest.
+ Different music based on time is a welcome addition as well.

Overall I had a great time playing and looking forward to getting my hands on the final release!
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES II April 2017
Post by: eryson on December 17, 2016, 03:56:03 AM
We all had a chance to talk about the game a little with Joel.

http://dlvr.it/MvPRhn (http://dlvr.it/MvPRhn)

And just be clear. At one point he asked us why we're going to such lengths to make a free game. I gave one reason that we could easily do an original and we have some planned but we really wanted to make a new 2D CV game. I said there at a lot of Castlevania-like games out there, but when it's not CV it's not the same.

Let me clarify that I in no way meant that as a jab at bloodstained! I'm excited as hell for bloodstained and it's place as a spiritual successor to cv. Bloodstained wasn't even in my mind when I wrote that. I was thinking of another Castlevania-like game we are working on called Wallachia that originally started as a cv clone and then morphed into more of its own thing.

Just want to clarify because I can see that someone took it that way!

It's horrifying to me for anyone to think I would take a jab at bloodstained. The game looks amazing and they are great people.

I've saw the thing that you're refering about.
Some guys dont understand the intention of making a fan game like this.
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES II April 2017
Post by: X on December 17, 2016, 12:01:03 PM
Almost everybody nowadays is quick to jump to conclusions. They don't think about what they've read before typing in their responses in order to get their comments out first before the next guy. It is truly a sad state of human affairs and behaviour, and it show a lack of responsibility, wisdom, and intellectualism.
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES II April 2017
Post by: Claimh Solais on December 18, 2016, 09:26:17 AM
To be fair, if I hadn't already known Belmontoya from all the time spent on this forum, I would've come to the same conclusion, too. Sure, I wouldn't have been all "durr durr you hate bloodstained", but if I didn't already know him, I would've thought he were referring to Bloodstained as well.

You gotta remember that not everybody who comments on places like Siliconera hangs out on message boards like this one. We all knew what Belmontoya meant by his comment, but randoms on the internet don't know him as well as people on this forum do.

Comments like "I bet Komani has given his blessing only to divert some of the attention from fans who await the Bloodstained..." are the ones that bother me particularly because they just don't make any sense. lol
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES II April 2017
Post by: Belmontoya on December 18, 2016, 10:58:31 AM
Yeah you're right Claimh.

When I read back on it I could see how people could draw that conclusion too. That's why I wanted to clarify with the post I made here. I communicate with a couple people involved with Bloodstained and consider them friends. We would be honored to sweep the floors of the offices Iga and his team work.

Just goes to show that I have to be extremely careful with the way I phrase things in interviews to make sure they are not misconstrued.

Title: Re: CASTLEVANIA THE LECARDE CHRONICLES II April 2017
Post by: Aceearly1993 on December 20, 2016, 03:25:19 AM
Quote
(click to show/hide)

I just got an unusual way to counter it (sort of): Run the game in windowed mode and press Ctrl+Y to adjust the keyboard mapping of direction buttons. (It may be the universal adjust trigger for all games built up on the engine. It also works on LC1 but here it can't adjust the function buttons, only directtion buttons work. (Maybe they're not upgraded to their current LC2 format)
Still, I feel the keyboard setting is not very "user friendly" and it means a lot: Potential players would refuse this game if the situation keeps the present state
If fully functional keyboard mapping is in place in the current development state then all of my worry will gone

This is like 5% of the game you've played in the demo here and it's a relic that you've all managed to obtain early. Please keep in mind the context that this is a small demo. I've watched the entire game up to its current place of development be played and that relic was used constantly.
OK, since it labeled LV.1 I think maybe the wind relic will get several chance to upgrade...Will it be a constant change to the relic?
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES II April 2017
Post by: BLOOD MONKEY on December 22, 2016, 05:54:42 PM
I'd love to try it, but I'm running Linux. ;-;
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES II April 2017
Post by: mgfcortez on December 28, 2016, 04:02:23 AM
hay Mig i was thinking your games looked like the old HAUNTED CASTLE 2 and 3 games i played back in the day tried to look them back up and seen you did make them games too very cool so i was wondering if you ever made HAUNTED CASTLE 3 Trevor's quest to work on newer pcs?

i never did get to beat it and it was a very fun game i'd like to play it again even if you didn't get it to run on newer pcs can i have the game i might buy a cheap pc just so i can play that game thanks man and can't wait till your new game is out  ;D
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES II April 2017
Post by: BLOOD MONKEY on December 29, 2016, 07:54:05 AM
Well the demo kinda worked in WINE, and I honestly think it's too difficult for it's own good. Like, TMNT 1 for the NES too difficult.
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES II April 2017
Post by: Belmontoya on December 29, 2016, 10:40:50 AM
Well the demo kinda worked in WINE, and I honestly think it's too difficult for it's own good. Like, TMNT 1 for the NES too difficult.

Too difficult for its own good? Really?

Have you ever played any pre SOTN CV game?

The difficulty of LC2 will be balanced between classic cv games and metriodvanias. It will not be a cakewalk that you can just grind through. There are actual playforming challenges here. But it will also be more forgiving than classic cv through save points and upgrades.

The bottom line is that we have some people saying it's too hard, and we have other people breezing through it and posting videos.

There is no perfect difficulty level that will work for everyone. There can only be the difficulty level we think is appropriate and reasonable.

Apologies if that doesn't line up with what you want. But we have to make a game that challenges and interests us. I think mig has the right balance.

Title: Re: CASTLEVANIA THE LECARDE CHRONICLES II April 2017
Post by: Dracula9 on December 29, 2016, 11:02:16 AM
git gud casul
(https://media4.giphy.com/media/10SGQxhDvfIifC/200w.gif#0)
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES II April 2017
Post by: eryson on December 29, 2016, 03:45:54 PM
 I't seems that the guys want a game that you can finish entirely in the first gameplay.  :-\
 
 In my first experience with the demo, i've thought that the game was hard, but i bought the equips in shop, learned how the boss behaves, and now it's a easy adventure.

 This "learn to win" pace of the game seems very enjoyable to me.  :D
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES II April 2017
Post by: KaZudra on December 29, 2016, 03:53:33 PM
For Xbox Controllers, D-Pads are read as POV hatches/Switches if that helps.
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES II April 2017
Post by: Ralph on December 29, 2016, 04:26:14 PM
Too difficult for its own good? Really?

Have you ever played any pre SOTN CV game?

The difficulty of LC2 will be balanced between classic cv games and metriodvanias. It will not be a cakewalk that you can just grind through. There are actual playforming challenges here. But it will also be more forgiving than classic cv through save points and upgrades.

The bottom line is that we have some people saying it's too hard, and we have other people breezing through it and posting videos.

There is no perfect difficulty level that will work for everyone. There can only be the difficulty level we think is appropriate and reasonable.

Apologies if that doesn't line up with what you want. But we have to make a game that challenges and interests us. I think mig has the right balance.

I think the difficulty is great. There are too many games these days where you just walk through the whole game and rarely ever die.
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES II April 2017
Post by: piscesdreams on December 29, 2016, 04:46:43 PM
I thought the game was difficult, but it wasn't unfairly difficult once I learned the mechanics.  I see no issue with the difficulty.  Just balance a few things with the controls and some other areas that's already been mentioned and all will be fine.  Seriously, I've played Dark Souls, Bloodborne and Ghosts 'n Goblins...the difficulty is fine.
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES II April 2017
Post by: BLOOD MONKEY on December 30, 2016, 06:43:48 AM
It's not a a balance between Metroidvania and Classic. That's honestly much harder than anything I've seen. IMO, CastleVania 3 is the perfect difficulty, and this is quite a bit harder. Not because of enemy placement, but a lot of it has to do with the physics and the way the platforms move among other small things (like the purple enemies that shoot the three orbs in a row.
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES II April 2017
Post by: Belmontoya on December 30, 2016, 07:56:28 AM
It's not a a balance between Metroidvania and Classic. That's honestly much harder than anything I've seen. IMO, CastleVania 3 is the perfect difficulty, and this is quite a bit harder. Not because of enemy placement, but a lot of it has to do with the physics and the way the platforms move among other small things (like the purple enemies that shoot the three orbs in a row.

Sorry, but maybe this game is just not for you.
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES II April 2017
Post by: Jop on December 30, 2016, 01:07:20 PM
After playing a lot and yes it was a lot I must say it have good balance at least for me and I have 2 complains that one perhaps its stupid:

1st the guide in some parts its say weird things like if you press down + jump you can crouch

(click to show/hide)

2nd the Aura, since in the demo I only can have the 2nd level of the holy aura i cant say much about this but in the trailers its show that you will have 6 or 7 holy auras, thats hard to learn and to remember what level do something i think, I can see that gives you good time to know the skill but i dont know how it will work with 7 skills and fight with something (still i like this idea instead to go to menu and select a new skill), this is not a complain since like i say i didnt have level 3 or 4 to see if this give problems but just something to think.

 Again thanks to show this demo I really enjoyed a lot!
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES II April 2017
Post by: BLOOD MONKEY on December 30, 2016, 01:20:23 PM
Sorry, but maybe this game is just not for you.

Allow me to elaborate further, and in a matter that explains this better.

The misalignment of frames makes it difficult to judge where the hitbox is during things like jumping or grappling. The platforms don't slow down when they get to their edge and it feels like they jerk you out of the air when you land on them. It's hard to judge when the correct time to jump on them is. When jumping to hooks you have to be ridiculously precise. And you're thrown into spikes the first time you fail. The game doesn't give you a chance to mess up. This is why I compared it to TMNT for the NES. You're thrown in expecting to know how to do everything and knowing what order to do things in, but if you can't, you're punished for it. The game is difficult for the wrong reason. It's hard because of faulty game mechanics, and poor introduction. The player isn't eased into the game one mechanic or function at a time.  The player is expected to be a master at what you want them to do.
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES II April 2017
Post by: Belmontoya on December 30, 2016, 01:51:35 PM
Allow me to elaborate further, and in a matter that explains this better.

The misalignment of frames makes it difficult to judge where the hitbox is during things like jumping or grappling. The platforms don't slow down when they get to their edge and it feels like they jerk you out of the air when you land on them. It's hard to judge when the correct time to jump on them is. When jumping to hooks you have to be ridiculously precise. And you're thrown into spikes the first time you fail. The game doesn't give you a chance to mess up. This is why I compared it to TMNT for the NES. You're thrown in expecting to know how to do everything and knowing what order to do things in, but if you can't, you're punished for it. The game is difficult for the wrong reason. It's hard because of faulty game mechanics, and poor introduction. The player isn't eased into the game one mechanic or function at a time.  The player is expected to be a master at what you want them to do.

I'm glad the game kicked your ass.
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES II April 2017
Post by: Belmontoya on December 30, 2016, 02:54:10 PM
Thanks Jop!

We'll make sure the text gets cleaned up more.

From watching Mig play in all the videos I have received, the aura system works nicely. It looks to me that it will be a skill of timing for players to hone. That's all I can say!

Hopefully Mig has selected you to help test the full game before it's released. You always have useful critiques for us and you present them in a constructive and respectful way.

We've been pouring our hearts and souls into this game for a long time and we appreciate those of you who understand and give us your feedback in a thoughtful manner.
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES II April 2017
Post by: eryson on December 30, 2016, 04:43:23 PM
Hey Belmontoya, you knows if Mig wants to do something about the Rings? It's my only complaint about the game.
the rest is really fine. Using the Aura to solve puzzles and progress in the game is one of the best parts of the demo.
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES II April 2017
Post by: eryson on December 30, 2016, 04:44:28 PM
Hey Belmontoya, you knows if Mig wants to do something about the Rings? It's my only complaint about the game.
the rest is really fine. Using the Aura to solve puzzles and progress is one of the best parts of the demo.
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES II April 2017
Post by: BLOOD MONKEY on December 30, 2016, 04:45:43 PM
I'm glad the game kicked your ass.

Being a total asshole is a nice way to promote the game and make people want to play it. Way to represent the team you're working with.
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES II April 2017
Post by: Aceearly1993 on December 30, 2016, 05:05:11 PM
hay Mig i was thinking your games looked like the old HAUNTED CASTLE 2 and 3 games i played back in the day tried to look them back up and seen you did make them games too very cool so i was wondering if you ever made HAUNTED CASTLE 3 Trevor's quest to work on newer pcs?

i never did get to beat it and it was a very fun game i'd like to play it again even if you didn't get it to run on newer pcs can i have the game i might buy a cheap pc just so i can play that game thanks man and can't wait till your new game is out  ;D

How far did you go at Haunted Castle 3? I suffered from program system error a lot and I was forced to quit the current progress when my character was at the middle of the Castle.
 :'(
Besides, there's entirely no strategy guides online so I want to make one but the program REALLY bugs me. :'(  Actually I want to buy an old PC in order to ease my regret.
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES II April 2017
Post by: Jop on December 30, 2016, 05:11:35 PM
Thanks Jop!

We'll make sure the text gets cleaned up more.

From watching Mig play in all the videos I have received, the aura system works nicely. It looks to me that it will be a skill of timing for players to hone. That's all I can say!

Hopefully Mig has selected you to help test the full game before it's released. You always have useful critiques for us and you present them in a constructive and respectful way.

 Oh okay, its good to hear that, if he dosnt choose me its okey, im happy with all i help.
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES II April 2017
Post by: Belmontoya on December 30, 2016, 05:50:16 PM
Being a total asshole is a nice way to promote the game and make people want to play it. Way to represent the team you're working with.

I think sticking up for Mig's work to a teenage troll who has nothing positive to say about a game we've devoted a significant portion of our lives to is a great way to represent the team.

And by the way, a great many people like the difficulty level of the game and it's mechanics. Many praised the difficulty of LC1 as well. Maybe this is because Mig has been making games since the mid 90's and he knows a thing or two about how to make a fun game.

I'm genuinly happy that the game was difficult for you. I've seen many people make it through smoothly with few problems. If it were easy for everyone, something would be wrong.

You made very few critiques that I agree with and you presented them in a condescending "the game is doomed because of this" manner. You spoke not a word of anything positive about the game, and persisted when I tried to politely move on.

We're not under contracts or working for anyone. We're two guys busting our asses. I have no qualms about calling bullshit when I see it.
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES II April 2017
Post by: mgfcortez on December 30, 2016, 06:49:21 PM
How far did you go at Haunted Castle 3? I suffered from program system error a lot and I was forced to quit the current progress when my character was at the middle of the Castle.
 :'(
Besides, there's entirely no strategy guides online so I want to make one but the program REALLY bugs me. :'(  Actually I want to buy an old PC in order to ease my regret.

sorry i didn't get far as you did they may have been a few bugs i don't remember i kinda think most fan games will have a few bugs they don't bug me  :P
unless it brakes the game as you said it did but i never had that problem i think i was running windows 98 back then now i found the game but it only loads to the start screen and i can move the pointer from start to continue but can't get it to start the game  :'(
also installed a virtual xp but still won't start guess xp is too new so been trying a virtual 98 so i can play the game
i tried to watch it on youtube but only guy playing it was a German guy who kept restarting over :'( 

if anybody knows a good win98 virtual emu thats not to hard to setup please help i really want to play Haunted Castle 3!
wish Mig would had made that updated version but understand why he got side tracked with a older game he already made and was done with
but it is a bad ass game just like Castlevania 2 SQ or SOTN both them games are so alike to me and Castlevania 3 are my top fav 3 Castlevania games

Quote
Quote from: Belmontoya

I think sticking up for Mig's work to a teenage troll who has nothing positive to say about a game we've devoted a significant portion of our lives to is a great way to represent the team.

And by the way, a great many people like the difficulty level of the game and it's mechanics. Many praised the difficulty of LC1 as well. Maybe this is because Mig has been making games since the mid 90's and he knows a thing or two about how to make a fun game.

I'm genuinly happy that the game was difficult for you. I've seen many people make it through smoothly with few problems. If it were easy for everyone, something would be wrong.

You made very few critiques that I agree with and you presented them in a condescending "the game is doomed because of this" manner. You spoke not a word of anything positive about the game, and persisted when I tried to politely move on.

We're not under contracts or working for anyone. We're two guys busting our asses. I have no qualms about calling bullshit when I see it.

games not too hard man you all are doing a great job i got nothing but love for you all people never know how much go's into making a game i tried back in the day when i made my little Castlevania SOTN Deleted Scenes it was just a run around of the Saturn stages but put a little work into getting stuff right so i had a little taste can't even dream of the work that you all had to slave away to make something this bad ass also know how a bad comment can bring you down and make you not want to work on it just know you got a lot more fans than haters keep up the great work!!

Title: Re: CASTLEVANIA THE LECARDE CHRONICLES II April 2017
Post by: eryson on December 30, 2016, 07:14:18 PM
How far did you go at Haunted Castle 3? I suffered from program system error a lot and I was forced to quit the current progress when my character was at the middle of the Castle.
 :'(
Besides, there's entirely no strategy guides online so I want to make one but the program REALLY bugs me. :'(  Actually I want to buy an old PC in order to ease my regret.

Hey, i have a walkthough of this game. The game is a veeery long adventure.
It's in french, but all important places to go as well the key itens to progress in the game are in BOLD, so its very simple.

Edit: Ehhh...Why i've quoted my own post??  :o
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES II April 2017
Post by: Aceearly1993 on December 30, 2016, 08:20:34 PM
Hey, i have a walkthough of this game. The game is a veeery long adventure.
It's in french, but all important places to go as well the key itens to progress in the game are in BOLD, so its very simple.

Edit: Ehhh...Why i've quoted my own post??  :o

I checked my progress and it was at the step 24 with 31 steps in total. Unfortunately save data was lost  :'(
Actually I can tell some similarities in between this game and LC2 as each item can bring up to 3 and it gave me a impression that spam items was not work/ limited to minimum. One will definitely need brave and intelligence to make progress. I can see a familiar Ice Cave in LC2 trailer... There're tons of good ideas throughout the structures what I knew. This is the way how awesome 2D games work at their golden times and eventually shine as parts of good memories. It's also the reason I loved the games presented by mig, and even till now.
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES II April 2017
Post by: eryson on December 30, 2016, 08:41:53 PM
A similarity that i've noted was that every equip in the shop have your own importance, such hard is the area, such strong will be the equips.
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES II April 2017
Post by: Briraka on December 31, 2016, 08:43:33 AM
I think sticking up for Mig's work to a teenage troll who has nothing positive to say about a game we've devoted a significant portion of our lives to is a great way to represent the team.

And by the way, a great many people like the difficulty level of the game and it's mechanics. Many praised the difficulty of LC1 as well. Maybe this is because Mig has been making games since the mid 90's and he knows a thing or two about how to make a fun game.

I'm genuinly happy that the game was difficult for you. I've seen many people make it through smoothly with few problems. If it were easy for everyone, something would be wrong.
Man, I didn't know someone criticizing your masterpiece without saying anything positive like everyone else made them a troll. :v

Quote
You made very few critiques that I agree with and you presented them in a condescending "the game is doomed because of this" manner. You spoke not a word of anything positive about the game, and persisted when I tried to politely move on.
I don't recall Bloo saying anything about how the game was doomed. Or is this one of those things where someone interprets something bad because they didn't like what the other person said without giving a pat on the ass first?

Also, between "Sorry, but maybe this game is just not for you." and "I'm glad the game kicked your ass." (even when he gave you the kind of criticism you'd be looking for) I'm having a hard time figuring out who's the one being condescending here.
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES II April 2017
Post by: Belmontoya on December 31, 2016, 09:27:18 AM
Man, I didn't know someone criticizing your masterpiece without saying anything positive like everyone else made them a troll. :v
I don't recall Bloo saying anything about how the game was doomed. Or is this one of those things where someone interprets something bad because they didn't like what the other person said without giving a pat on the ass first?

Also, between "Sorry, but maybe this game is just not for you." and "I'm glad the game kicked your ass." (even when he gave you the kind of criticism you'd be looking for) I'm having a hard time figuring out who's the one being condescending here.

Let's be clear. This is Mig's hard work I'm defending. And despite your sarcasm, I do believe his work to be a masterpiece. I believe in him as a creator. And that's why I devote my time to working with him.

This kid came on here salty because the game wasn't easy for him and continued to rip it apart and called it too difficult for its own good. I know through my own experience, player feedback and observing people play that he is incorrect.

If someone wants to rip the game apart on points of opinion be my guest. But if you do it here on the CV dungeon forum (one of the only forums I belong to) don't expect me to sit idle.

That's all I have to say about it. I have work to do and I'm not wasting another thought on this.
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES II April 2017
Post by: DarkPrinceAlucard on December 31, 2016, 11:05:25 AM
Let's be clear. This is Mig's hard work I'm defending. And despite your sarcasm, I do believe his work to be a masterpiece. I believe in him as a creator. And that's why I devote my time to working with him.

This kid came on here salty because the game wasn't easy for him and continued to rip it apart and called it too difficult for its own good. I know through my own experience, player feedback and observing people play that he is incorrect.

If someone wants to rip the game apart on points of opinion be my guest. But if you do it here on the CV dungeon forum (one of the only forums I belong to) don't expect me to sit idle.

That's all I have to say about it. I have work to do and I'm not wasting another thought on this.

Fact is this is all subjective man, I like game and feel its not to hard as well but that may not be true for others since quite frankly a lot of gamers have vastly different preferences as far as how the difficulty suits their playstyle, I don't think him pointing out how he finds the game very hard and unforgiving (for him) that it means he is automatically trolling or bashing the game, I get that it takes a lot of hard work on this and it is never really pleasant to see someone say something negative towards your work after so many weeks upon weeks you put into it, but the thing is this is the internet as well as life man, if your going to put your work out there your going to have to develop some thicker skin when it comes to critique and learn to differentiate between "trolling/bashing" or the person simply not finding the game up to their taste and giving their opinion on what they may like or dislike about the game, so long as they are not outright bashing it by calling it crap or stupid or retarded or something like then it may be best to not come at someone so hard over a simple opinion.

I know this first hand as someone who puts hacks out for CV on the web myself and while my work definitely is not up to yours and mig's level I still have to deal with negative things towards a hack I spend weeks upon weeks  making and working hard on, I just learned to try to engage them in a constructive and polite way and if that fails I just ignore them entirely.

Lets not spoil this demo topic with arguments, you guys did a fantastic job on this game but I just had to give my two cents, you can't bash or belittle someone's opinion just because its negative and does not match your own man, lets all try to be mature here.
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES II April 2017
Post by: Jop on December 31, 2016, 11:35:25 AM
I think this is the most anoying part:

The game is difficult for the wrong reason. It's hard because of faulty game mechanics, and poor introduction. The player isn't eased into the game one mechanic or function at a time.  The player is expected to be a master at what you want them to do.

really i must say the 1st time i have problems playing the game, but that was because i need to learn how the rules of the game are and there is something that can help you and its the guide, i know most of the people dont read that because fuck that shit i dont need that but if you have problems read that, i read the part of the rope and rings and really that gives me ideas of how to grab that.

and this:
Way to represent the team you're working with.

When Belmontoya talks about I'm glad the game kicked your ass I think he was happy to know that the game its challenging most of the time i dont give my opinion if the game its hard or easy because (and i prefer to avoid to say this) im very good playing video games so all that i see easy for a lot of person it will be hard, so the best i can do its to read others opinions and when i say it have a good difficulty try to remember that at least its for me.
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES II April 2017
Post by: BLOOD MONKEY on December 31, 2016, 02:49:45 PM
When Belmontoya talks about I'm glad the game kicked your ass I think he was happy to know that the game its challenging most of the time i dont give my opinion if the game its hard or easy because (and i prefer to avoid to say this) im very good playing video games so all that i see easy for a lot of person it will be hard, so the best i can do its to read others opinions and when i say it have a good difficulty try to remember that at least its for me.

That's exactly what he meant, but in the context of the situation it definitely looks like he means it in a negative way.
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES II April 2017
Post by: Claimh Solais on December 31, 2016, 08:13:33 PM
Belmontoya, the way you responded to Bloo was extremely uncalled for. Yes, you have respect for Mig. A hell of a lot of us do. But Bloo's criticism of the demo was presented in a constructive way. He told you what he found wrong about it and explained why, he didn't just say "The demo sucks because hard". It's input that literally any creative person would be happy to hear, so to outright respond with "This game isn't for you" and "I'm glad this game kicked your ass" and basically be a jerk about it is a horrible way to do so.

He was hardly being a troll, and was definitely not being condescending. And you responded in a pretty damn dickish way. And it's responses like this that make a lot of people really hesitant to ever offer any negative feedback. Yes, Mig put countless hours into working on this. A lot of blood, sweat, and tears went into it. But I know that if it were me, I'd want people to tell me if I was doing something wrong. Even if it's not something I agree with.

If anything, it's less of Bloo being a troll and more of you not being able to handle negative feedback.
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES II April 2017
Post by: ProjectDread on December 31, 2016, 09:33:53 PM
I think sticking up for Mig's work to a teenage troll who has nothing positive to say about a game we've devoted a significant portion of our lives to is a great way to represent the team.

And by the way, a great many people like the difficulty level of the game and it's mechanics. Many praised the difficulty of LC1 as well. Maybe this is because Mig has been making games since the mid 90's and he knows a thing or two about how to make a fun game.

I'm genuinly happy that the game was difficult for you. I've seen many people make it through smoothly with few problems. If it were easy for everyone, something would be wrong.

You made very few critiques that I agree with and you presented them in a condescending "the game is doomed because of this" manner. You spoke not a word of anything positive about the game, and persisted when I tried to politely move on.

We're not under contracts or working for anyone. We're two guys busting our asses. I have no qualms about calling bullshit when I see it.

Whoa, slow down there. Bloo was giving honest and constructive feedback, and quite frankly I agree with a lot of it. As the PR person, resorting to ad hominem attacks simply because you don't agree with what somebody has to say about your game really reflects poorly on the project as a whole. I think you owe this man an apology.
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES II April 2017
Post by: Belmontoya on December 31, 2016, 10:38:08 PM
I think it would be best if I not interact with you guys on here.

Hope you all enjoy the game when it comes out!

I've got work to do so I'm afraid this will be my last post for a long time.

Happy 2017 everyone!
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES II April 2017
Post by: ProjectDread on December 31, 2016, 11:06:04 PM
I think it would be best if I not interact with you guys on here.

Hope you all enjoy the game when it comes out!

I've got work to do so I'm afraid this will be my last post for a long time.

Happy 2017 everyone!

I think you've been doing a great job interacting with the community and showing us what's going on with the development of the game. It would be a shame if this is the last we hear from you for a while due to this misunderstanding. I hope you change your mind about this but I respect whatever decision you decide to make. Happy new years, and continue with the good work you've put into this project so far!
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES II April 2017
Post by: Ralph on January 01, 2017, 12:43:45 AM
I would implore everyone to calm down and try to keep the thread on track. There is absolutely no need for anybody to get worked over a few comments, and I suggest we move forward and try our best to keep this thread neutral.
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES II April 2017
Post by: X on January 01, 2017, 01:31:06 AM
Hmm... I was going to offer my own bit of critique after trying out the game demo this morning, and believe me I feel it was very good! But now that this has all happened I guess I'll just have to wait   :-\
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES II April 2017
Post by: mgfcortez on January 01, 2017, 10:31:29 AM
hay well been trying to get a windows 98 thing running to play Haunted castle 3 but tried again on windows 8 even tho Mig said it wouldn't run i turned on my number pad and was able to start been playing it had a lot of fun so far got to the ferry man and kinda lost lol so i got the faqs Eryson has in french anyway went to google translate and pasted all the english in a txt file here it is if you want it in English haven't read it all so might have some messed up words who knows it being translated to English know Aceearly1993 wanted this so wanted to post it

 http://m.uploadedit.com/ba3s/1483294617627.txt (http://m.uploadedit.com/ba3s/1483294617627.txt)

anyway i haven't had any problem but for the fact when i got to the town with the chain whip i found out easy it is to cheat to get exp and gold couldn't help it and went to town on that bone piller lol but other than that everything works good just hope it don't brake later in the game i know Mig said it was out dated on his website and don't work on new systems hope someone was just having a problem and i won't :-\
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES II April 2017
Post by: ProjectDread on January 01, 2017, 10:59:31 AM
I just completed the demo, and enjoyed it! Here are some of my thoughts:

Criticisms and Bugs:
- The game is programmed to be " Full Screen / Change Resolution Mode" which is probably one of the most frustrating types of resolution settings there is. The game looks like the resolution is approximately 640x480, so I'd highly suggest disabling the "Change Resolution Mode" in CF2.5 and just upscale the game to whatever resolution the player is using. Please add a setting to adjust screen resolution settings.
- Holding Left + Right at the same time makes Lecarde run in place.
- Holding Up + Down on a rope makes Lecarde climb in place.
- When crouch attacking, it looks like Lecarde twitches 1 pixel during his animation. Not a big deal, but looks like a Hotspot issue to me. Should be easy to resolve.
- No sound effect plays when the player jumps and lands on the ground.
- There's a bit of a delay or loading time when you enter the map and start screens. Depending on how the game is programmed I'm not sure if it's something that can be changed.
- I think there should be more of a margin of error when it comes to grabbing onto the floating rings. They seem to require super precise jumps which are difficult to land.
- Suggestion: Make it so Lecarde can switch to and from standing /crouching while attacking.


Things I liked:
+ Really loving the music! Fits the game nicely!
+ Atmosphere is surprisingly good for what's here. Some parts totally gave me a bit of a Momodora feel, which is awesome.
+ The controls are responsive and easy to handle.
+ The gameplay is solid.
+ Boss battles are engaging and some of the fights feel pretty original.
+ The art fits the theme of the game well and is a huge upgrade from Lecarde Chronicles 1.
+ Day and Night cycle is a nice addition and isn't frustrating like Simon's Quest.
+ Different music based on time is a welcome addition as well.

Just re-posting in the event that the devs were looking for more feedback. I think it got lost in one of the older pages.
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES II April 2017
Post by: mig3 on January 01, 2017, 05:00:29 PM
Hi everybody! I want to wish you a Happy new year 2017 :)

I don't know what is the reason for the current interest about Haunted Castle 3; i have received lots of messages about this game :)

Someone said that it works on Windows 8. I'm right now involved in the LC2 development and i really cannot take care of HC 3's update for now. I'm sorry but maybe i will set up that later :(

Concerning the LC2 development, it's going to be difficult for me to make a list of the proposals.
It would be very great if someone could send me a PM gathering all of the proposals/ criticisms. I will examinate them and make then an answer.
 I won't make another demo, i really have not time for that , the changes will appear directly in the final game.

What i can say for now is:
-"Moonwalk" on ground or ropes is corrected. I always use a controller; only the keyboard users can push simultaneously the direction keys ;) I did not noticed the bug ;)
-Candles collision's area extended
-The little jerk during a crouching attack is removed
-In the demo the X position of ring's catching was at maximum without messing the scrolling. I can try to extend the Y position catching. In other words: you will catch the ring even if you are too high or too low when you are in front of it.
-Someone said that the underwater speed was too high. In the demo/game your underwater speed is 85% of the normal speed. I did that in order to create the feeling you are underwater but without annoying too much the player. If i slow down the move even more it may become really annoying for most of the players.
-Jumping diagonals attacks: i can try something but i cannot engage myself it will be done.
-I have reduced a little bit the loading time when you exit the subscreen/map. It was a programming trouble. In most of the computers the loading time in the whole game is about 1 sec. I think it's not that bad :)   If the loading are much more long i cannot change that because that depend of your computer :(
-I forgot to say but in the demo if you push the 3"# key of the keyboard you will change the video mode, it's also works while windowed. There are many video mode. If the thing works greatly i will make a nice setting in the menu.
-I can also avoid that the video mode changes while in windowed when there is a loading.

Thanks very much Mr theplottwist for your efficient work on text corrections :)

By the way the texts are not finished yet but most of them are set up ( about 95% )
I' m going to send them to the translators in very few days.
If you are a translator please tell me if you are still ok or no. I know that a lot of time has passed since you offered your services and perhaps you cannot do that now .

By the way i see in the videos that most of the players are in hurry when they attack the Tree's face
(click to show/hide)

Thanks everybody :)
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES II April 2017
Post by: mgfcortez on January 01, 2017, 06:35:59 PM
Hi everybody! I want to wish you a Happy new year 2017 :)

I don't know what is the reason for the current interest about Haunted Castle 3; i have received lots of messages about this game :)

Someone said that it works on Windows 8. I'm right now involved in the LC2 development and i really cannot take care of HC 3's update for now. I'm sorry but maybe i will set up that later :(

Concerning the LC2 development, it's going to be difficult for me to make a list of the proposals.
It would be very great if someone could send me a PM gathering all of the proposals/ criticisms. I will examinate them and make then an answer.
 I won't make another demo, i really have not time for that , the changes will appear directly in the final game.

What i can say for now is:
-"Moonwalk" on ground or ropes is corrected. I always use a controller; only the keyboard users can push simultaneously the direction keys ;) I did not noticed the bug ;)
-Candles collision's area extended
-The little jerk during a crouching attack is removed
-In the demo the X position of ring's catching was at maximum without messing the scrolling. I can try to extend the Y position catching. In other words: you will catch the ring even if you are too high or too low when you are in front of it.
-Someone said that the underwater speed was too high. In the demo/game your underwater speed is 85% of the normal speed. I did that in order to create the feeling you are underwater but without annoying too much the player. If i slow down the move even more it may become really annoying for most of the players.
-Jumping diagonals attacks: i can try something but i cannot engage myself it will be done.
-I have reduced a little bit the loading time when you exit the subscreen/map. It was a programming trouble. In most of the computers the loading time in the whole game is about 1 sec. I think it's not that bad :)   If the loading are much more long i cannot change that because that depend of your computer :(
-I forgot to say but in the demo if you push the 3"# key of the keyboard you will change the video mode, it's also works while windowed. There are many video mode. If the thing works greatly i will make a nice setting in the menu.
-I can also avoid that the video mode changes while in windowed when there is a loading.

Thanks very much Mr theplottwist for your efficient work on text corrections :)

By the way the texts are not finished yet but most of them are set up ( about 95% )
I' m going to send them to the translators in very few days.
If you are a translator please tell me if you are still ok or no. I know that a lot of time has passed since you offered your services and perhaps you cannot do that now .

By the way i see in the videos that most of the players are in hurry when they attack the Tree's face
(click to show/hide)

Thanks everybody :)

hay Mig yeah I'm really enjoying your game Haunted Castle 3 and it does work on windows 8  ;D
cause that's what i am running i played it long ago in the 90's but never got past the 1st town back then but really like it and seen your new games and the art reminded me of that game then went to your website and seen you made both games but was sad it said it didn't work and was no download on your page looked around found it then loaded it and couldn't get it to start so that's what i was thinking you was talking about but after a lot of pain putting xp and 98 VM on my pc i just happen to load it back on my windows 8 and turned on number pad then i could start it

i just got the stone breaker and haven't had no problems but one where the game slows down and every sound and music keeps looping but easy fix just made it to the save and got out the game and started back also got stuck in the stage because took so long for the platforms to appear that was a cool thing you did to trick players because i left the 1st two times anyway when i beat it i'll let you know if i had anymore bugs so you know if its fully playable on windows 8 know you putting all your time in the new LC2 and i loved the demo i love all your game they are bad ass

i can't wait till the full games out :o
can't wait to hear and hopefully after i beat the game play as Alucard ;D
keep up the great work i'm sure you got lots of people  to beta test it all ready but if you need another one i'm free i'm stuck at the house with nothing to do with this hole in my foot until it gets better so i could probably beta it fast lol just saying :P
anyway keep up the great work Mig i look forward to LC2 and any other games you make after this!
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES II April 2017
Post by: X on January 01, 2017, 11:03:33 PM
Quote
Someone said that it works on Windows 8.

Works fine with windows XP as well since that's what I had at the time I first played Haunted Castle 3.
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES II April 2017
Post by: Belmontoya on January 02, 2017, 08:43:22 PM
I'd like to apologize in general for losing my cool on here and being erratic.

I hope some of you can understand that when you work very, very hard for a long time on something, you can become sensitive about it.

I'm human after, and I'm not perfect.

What I really mean by "not interacting" is that I don't think it's productive for me to respond on gameplay related issues or really anything that doesn't have to do with music and voice.

I would like to be able to continue to post updates, without responding to follow up questions.

We want you (the players) to be able to speak your mind without the fear of upsetting anyone involved with the game. I've tried to remain neutral but it seems that I do have a point where I crack. Maybe it's just stress, I don't know. But I think having an ongoing role in the open discussion is something I don't need to take part in.

Aside from Mig engaging you all when he can, I will act as an updater communicating one way.
I do have some fun updates in my departments that I'd like to share with you all.

If anyone has questions for me or anything else, you can always PM me.

I really do appreciate you guys (even Bloo).

I want to stress again to anyone interested to follow us on twitter!

twitter.com/migami_games



 

Title: Re: CASTLEVANIA THE LECARDE CHRONICLES II April 2017
Post by: X on January 02, 2017, 11:15:05 PM
Welcome back  :)

I gave the demo a play-through and while some parts were difficult, they were not unreasonable. I had more trouble with LC1. I must have burned through the demo game in about...say...20 minutes? That's a rough estimate on my part. But I guess I was really hungry for some oldschool CV. The only thing I would like to relay to Mig is the control options. I had the freedom to input my own buttons (YES!! But I'm still looking at you LC1, lol.) however I could not use the D-Pad. It was fixed-set to the analogue stick. That's about my only real concern. The game is great and I look forward to you guys finishing it.
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES II April 2017
Post by: Belmontoya on January 03, 2017, 10:10:41 AM
Have a look at the portrait of Alucard from the booklet of The Lecarde Chronicles 2 by Nell Fallcard.

Title: Re: CASTLEVANIA THE LECARDE CHRONICLES II April 2017
Post by: DarkPrinceAlucard on January 03, 2017, 12:25:57 PM
Yes can we PLEASE get the D Pad thing resolved?

Both this and LC1 where great games but I hate playing my CV games with a analog stick lol, just flat out does not feel right at all, would love to be able to use the d pad instead.
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES II April 2017
Post by: X on January 03, 2017, 10:53:29 PM
Quote
Have a look at the portrait of Alucard from the booklet of The Lecarde Chronicles 2 by Nell Fallcard.

That's really good! Alucard more/less resembles his SotN official art. He's not over-the-top pretty boy-ish as I've seen other artists do, nor is he too youthful/child-like looking as is his image on your profile. Al's right where he needs to be in terms of looks.
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES II April 2017
Post by: RichterBelmont12 on January 04, 2017, 02:38:00 PM
I have Played the Demo and I am loving what i've seen soo far I do have some things I didn't like and stuff but I've addressed them in a Let's Play I've done.

Mig and everyone who is working on this Keep up the great work this will be a full Let's Play when the game comes out.
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES II April 2017
Post by: XombieMike on January 04, 2017, 08:53:41 PM
Shared (http://bloodstainedfanforums.com/post/39856/thread) over on the Bloodstained forums. I wish I would have known sooner tonight, as now I must wait to play this until tomorrow after work.

I love that Alucard art!
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES II April 2017
Post by: Foffy on January 07, 2017, 04:37:20 AM
Decided to give this a try, though I have two small issues (and they apply to the first game, too).

- Is there a way to force the ingame resolution to go above 480p? I'm not looking for bleeding HD quality, but I'm getting awful overscan on my screen; we're talking I can't even see the full HP numbers in full, and for the first game, I can't even see the bar at all...

- Is there any way to customize controls in-game? Playing a sidescroller with an analog stick is almost a non-starter for me, especially considering that subweapons are usually used by holding up.
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES II April 2017
Post by: Aceearly1993 on January 07, 2017, 05:07:07 AM
Decided to give this a try, though I have two small issues (and they apply to the first game, too).

- Is there a way to force the ingame resolution to go above 480p? I'm not looking for bleeding HD quality, but I'm getting awful overscan on my screen; we're talking I can't even see the full HP numbers in full, and for the first game, I can't even see the bar at all...

- Is there any way to customize controls in-game? Playing a sidescroller with an analog stick is almost a non-starter for me, especially considering that subweapons are usually used by holding up.

1 - Press 3# on the keyboard to change the resolution of game program
2 - The demo can customize control in game if you're using PC usb controller in the game control setting (some controllers may not support) If you are keyboard user the situation would be more complex: In windowed mode (press Alt+enter to switch to) , press ctrl+Y to change controls of keyboard
3 - It's only a WIP build demo so maybe it will be more user-friendly in full version...I guess
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES II April 2017
Post by: Aceearly1993 on January 11, 2017, 02:21:19 AM
Thanks everybody, I finally get my eyes to Haunted Castle 3's final stages. I'll post another thread if anyone still has interest in  Haunted Castle 3.
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES II April 2017
Post by: mgfcortez on January 11, 2017, 04:41:13 AM
Thanks everybody, I finally get my eyes to Haunted Castle 3's final stages. I'll post another thread if anyone still has interest in  Haunted Castle 3.

sure we can talk about the game i myself just killed Shaft in the underground water way now getting a quick lvl from that zombie that hit you and takes 200 hps but he gives a good 300 exp so kill him get my 18 lvl and move deeper in to the catacombs very fun game love it took a week off from playing it but just started back playing right before i made this post
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES II April 2017
Post by: Belmontoya on January 12, 2017, 02:25:04 PM
I'm checking in today to let you guys know that progress on the game is going wonderfully and the main game is just about finished. Mig will be spending a lot of time refining the game and addressing certain issues that have been brought up by the players. The game will be better because of your feedback, so thank you very much to you all!

We will be grinding big time over the next months but we are on schedule to the release the game in April. There is a small chance that Alucard mode might be released shortly after as DLC. This could also be a nice way to have more time to expand on that feature. But we are sticking to April for the main games release as this is an important date to Mig for personal reasons.

We will also start talking more about our next game, Wallachia. Mig has his eyes set on a 2018 release date for that game. And there will be many exciting things about it to discuss. It will focus on the real history of Vlad the Impaler, it will feature glorified weaponry and realistic enemies as opposed to fictitious monsters. We also plan for the game to be similar to SCV4 in gameplay, but with many unique twists.

One of my daughters favorite things to do is draw and color. She likes to have me sit with her and draw a picture and then we trade them when they are finished. She's also been practicing her skills with the LC2 demo! I doodled this portrait of Efrain the other day with colored pencils. I'm afraid I'm no Nell Fallcard, but I do enjoy to sketch! I got a pretty awesome portrait of Sara and Duck from my 5 year old in return! :-)

If anyone else would like to do some artwork of Lecarde Chronicles characters for fun, please share them here! We would love to see it!
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES II April 2017
Post by: X on January 12, 2017, 05:31:30 PM
That's a nice pic  :)
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES II April 2017
Post by: Belmontoya on January 29, 2017, 06:23:17 PM
Update!

Nell has completed the artwork for the game!

We would like to share the portrait of Constance d'Albaret. Footage of her can be seen at the end of the trailer for the game.

https://www.youtube.com/watch?v=ht-IL7eccrE&t=10s (https://www.youtube.com/watch?v=ht-IL7eccrE&t=10s)

There will be many more portraits shared with the release of the game in April. We might share a little more music from the game sometime in March.

Alucard mode could end up being shared as DLC shortly following the release of the game. Please follow us on twitter for more updates!

https://twitter.com/migami_games (https://twitter.com/migami_games)

If you have yet to check it out, please download the demo of the game!

the-mig-page.wifeo.com

Please help spread the word to more Castlevania fans that April soon approaches and that a new Castlevania challenge awaits them!

We really appreciate those of you who have been posting your "let's play" videos of the game. It's helpful to see the experiences players have in action.

Thank you all!
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES II April 2017
Post by: RichterBelmont12 on January 29, 2017, 08:17:50 PM
We really appreciate those of you who have been posting your "let's play" videos of the game. It's helpful to see the experiences players have in action.

Anytime I had fun doing the Let's Play of the Demo and I love what I'm seeing I hope mig or someone heard about some of my complaints that I said in my Video but I will be doing the full Let's Play when the game comes out for sure! :D
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES II April 2017
Post by: Aceearly1993 on January 29, 2017, 11:18:06 PM
Glad. Everything you referred in the updates made me hyped.

Mig have you received my PM yet?
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES II April 2017
Post by: FeRcHuLeS on January 30, 2017, 10:43:52 AM
I posting here for the first time after watching the new trailer a pretty good game btw!!! and my question is: is the game  going to use back dash??

PD: I sent a PM to mig3 too, no reply.
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES II April 2017
Post by: Jop on January 30, 2017, 11:52:33 AM
I posting here for the first time after watching the new trailer a pretty good game btw!!! and my question is: is the game  going to use back dash??

PD: I sent a PM to mig3 too, no reply.

I think Mig isnt here most of the time, send a pm to Belmontoya, he is here a lot of time.

Im glad to see that the 1st video I make for the demo reach 2000 views (I only have 140 watchers so its good to know that people want this XD)

In case some want to see what I show, I make another plays, one long and one like a speedrun, it was so fun:
https://www.youtube.com/watch?v=xeGMSSj1hvo&t (https://www.youtube.com/watch?v=xeGMSSj1hvo&t)
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES II April 2017
Post by: FeRcHuLeS on January 30, 2017, 12:08:58 PM
I think Mig isnt here most of the time, send a pm to Belmontoya, he is here a lot of time.

He just replied yesterday and I didn't noticed before, the topic wasn't related to this, just wanted to know where the Haunted Castle 3 savegame file is.

EDIT: The savegame is here: C:\WINDOWS\DRACULA, I just found it :)
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES II April 2017
Post by: Aceearly1993 on February 22, 2017, 04:47:46 PM
Hey, what's the current situation of game development now?  ;) ;D
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES II April 2017
Post by: Shiroi Koumori on February 22, 2017, 06:42:49 PM
I can assure you that the script is done since I'm working on translating it to Japanese.
Loads of pages.....
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES II April 2017
Post by: zangetsu468 on February 23, 2017, 04:51:02 AM
I can assure you that the script is done since I'm working on translating it to Japanese.
Loads of pages.....

What a trooper  :)
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES II April 2017
Post by: Belmontoya on February 23, 2017, 10:21:38 AM
I received the final videos last week. So the main game has been finished.

It's safe to assume that Mig is now setting up languages and making adjustments and corrections and polishing the game.

I am wrapping up my last dozen or so songs for the game, adding some last minute voices and making preparations for promotion and future announcements. The soundtrack has climbed to over 100 tracks and I can't wait to share them all!

I'm looking forward to our summer break and next project!

Thank you so much for doing the Japanese translation Shiroi!
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES II April 2017
Post by: Jop on February 23, 2017, 10:43:05 AM
Yes! Yes! YESSSS!!!!
 My body is READY!!!
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES II April 2017
Post by: Aceearly1993 on February 23, 2017, 03:49:37 PM
I'm ready for any challenge. It really made my blood boil.
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES II April 2017
Post by: Jorge D. Fuentes on February 23, 2017, 05:59:44 PM
I'm helping to translate to Spanish! :D
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES II April 2017
Post by: Shiroi Koumori on February 24, 2017, 12:23:52 AM
I'm helping to translate to Spanish! :D


I think you might be able to finish faster than me. Haha.
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES II April 2017
Post by: Foffy on February 24, 2017, 05:06:46 AM
1 - Press 3# on the keyboard to change the resolution of game program
2 - The demo can customize control in game if you're using PC usb controller in the game control setting (some controllers may not support) If you are keyboard user the situation would be more complex: In windowed mode (press Alt+enter to switch to) , press ctrl+Y to change controls of keyboard
3 - It's only a WIP build demo so maybe it will be more user-friendly in full version...I guess

Sorry to bump this, but changing it with #3 on the keyboard only makes it worse; I only get a more zoomed in shot, and the furthest it goes out is where I am having that dreadful overscan issue...I can't even see my health clearly in either game (the health bar is unseen almost in full on the first game, and I cannot see all of the numbers in the second...). I'm on Windows 7, for reference.

EDIT: I fixed it, it seems. Your suggestion on altering the size is best used when in windowed mode. Now I can see everything!

And gosh, this is hard. :P
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES II April 2017
Post by: Aceearly1993 on February 24, 2017, 04:14:22 PM
Sorry to bump this, but changing it with #3 on the keyboard only makes it worse; I only get a more zoomed in shot, and the furthest it goes out is where I am having that dreadful overscan issue...I can't even see my health clearly in either game (the health bar is unseen almost in full on the first game, and I cannot see all of the numbers in the second...). I'm on Windows 7, for reference.

EDIT: I fixed it, it seems. Your suggestion on altering the size is best used when in windowed mode. Now I can see everything!

And gosh, this is hard. :P

I'm also on Windows 7.
Actually you can press the #3 button several times to change to more variety of resolution degrees.

I think the alternate control adjust method (Ctrl+Y) was not upgraded properly to fully apply the current Lecarde Chronicles 2 style. (You can only change the direction buttons, action buttons seem to be not intact and there are only 4 buttons adjust-able in the alternate control adjust window.) Hope it will be fully intact in the full game. And I hope a more user-friendly and polished control adjust menu in-game would be intact

And yes, the difficulty of this public demo is pretty challenging. If you have cleared Lecarde Chronicles 1 or at least have experience and total view of it, you can fit the game play style better and quicker. It's one of the game play styles I pick it without hesitation, the other being the game style of Rosenkreuzstilette series.
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES II April 2017
Post by: Foffy on February 25, 2017, 03:46:35 AM
I'm also on Windows 7.
Actually you can press the #3 button several times to change to more variety of resolution degrees.

I think the alternate control adjust method (Ctrl+Y) was not upgraded properly to fully apply the current Lecarde Chronicles 2 style. (You can only change the direction buttons, action buttons seem to be not intact and there are only 4 buttons adjust-able in the alternate control adjust window.) Hope it will be fully intact in the full game. And I hope a more user-friendly and polished control adjust menu in-game would be intact

And yes, the difficulty of this public demo is pretty challenging. If you have cleared Lecarde Chronicles 1 or at least have experience and total view of it, you can fit the game play style better and quicker. It's one of the game play styles I pick it without hesitation, the other being the game style of Rosenkreuzstilette series.

Thanks for the information!

I do not know if this is the proper topic to ask here, but is there any resolution toggling with the first game? It seems I have a choice between a stretched, overcrop fullscreen mode, or a small window that I can't even fullscreen at 4:3. I wish I could...
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES II April 2017
Post by: Aceearly1993 on February 25, 2017, 04:31:38 AM
Thanks for the information!

I do not know if this is the proper topic to ask here, but is there any resolution toggling with the first game? It seems I have a choice between a stretched, overcrop fullscreen mode, or a small window that I can't even fullscreen at 4:3. I wish I could...

I also can't see any of the resolution switch/option in LC1, but the initial set works perfectly on my laptop. The game did have a graphic test launcher before start (you can choose ctlc data d.exe in order to skip it).
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES II April 2017
Post by: Foffy on February 25, 2017, 08:25:37 PM
I also can't see any of the resolution switch/option in LC1, but the initial set works perfectly on my laptop. The game did have a graphic test launcher before start (you can choose ctlc data d.exe in order to skip it).

So, I'd only have a choice between overscan and tiny resolution? Phooey...
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES II April 2017
Post by: Castle34hk on March 05, 2017, 01:57:09 PM
ohhhh

April is fast approaching and #Castlevania The Lecarde Chronicles 2 will be out soon! We have a surprise or two left in store for you all!

https://twitter.com/migami_games

Cant wait to see it... and april come fast.....
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES II April 2017
Post by: X on March 05, 2017, 10:04:54 PM
I have to ask about weather or not there's an April Fools joke in there somewhere  :-\
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES II April 2017
Post by: Belmontoya on March 07, 2017, 10:16:44 AM
I have to ask about weather or not there's an April Fools joke in there somewhere  :-\

No jokes here!

It's looking like the release will be sometime in the last half of April. We'll be safe and clear of April Fool's day for sure. We'll likely announce a specific date very soon.

Mig also told me that playable Alucard mode will be available as DLC and he expects to have that out sometime in July.

We definitely will need to take a little break after this! ????
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES II April 2017
Post by: X on March 07, 2017, 08:15:03 PM
Yeah, you definitely don't want to burn yourselves out before you get back to completing your other game  :)
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES II April 2017
Post by: RichterBelmont12 on March 07, 2017, 09:57:30 PM
Its getting soo close to April, I was thinking of making Efrain Lecarde in my Castlevania Warriors as a thanks for making this awesome game. I think I may do the video tomorrow. :)
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES II April 2017
Post by: Zuljaras on March 08, 2017, 01:16:02 AM
Can't wait to play it! Currently when I have little free time I play Lecarde Chronicles 1. I am not a big classic-vania fan and I really like it, and that is a lot :D

PS: Who put less than 5 stars?!?
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES II April 2017
Post by: RichterBelmont12 on March 08, 2017, 12:01:32 PM
Mig, Belmontoya and anyone who is working on this awesome and wonderful fan made game I have a gift for you. As I promised I've gave Efrain Lacarde the Castlevania Warrior treatment he turned up really nice if I say so myself.

Here is the video also there is credits in the video description:



Enjoy :D Please post a Comment if you can

Also i was thinking of adding more from Castlevania The Lecarde Chronicles the villains, whould you see that?
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES II April 2017
Post by: Belmontoya on March 08, 2017, 05:58:34 PM
Mig, Belmontoya and anyone who is working on this awesome and wonderful fan made game I have a gift for you. As I promised I've gave Efrain Lacarde the Castlevania Warrior treatment he turned up really nice if I say so myself.

Here is the video also there is credits in the video description:



Enjoy :D Please post a Comment if you can

Also i was thinking of adding more from Castlevania The Lecarde Chronicles the villains, whould you see that?

I love it!

Thanks for making this!

Which Dynasty Warriors is this? looks like fun!
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES II April 2017
Post by: RichterBelmont12 on March 08, 2017, 07:26:40 PM
I love it!

Thanks for making this!

Which Dynasty Warriors is this? looks like fun!

Its Dynasty Warriors 8 Empires on PC its also on PS3/4 and I think Xbox 360/One I don't Remember.

I've made lots of Castlevania characters in Dynasty Warriors and will still make them (Dynasty Warriors 9 is next in time)

I've tweeted this out to Mig I hope he likes it. and I'm glad you liked it Belmontoya :D
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES II April 2017
Post by: Migami Games on March 18, 2017, 08:58:40 AM
Castlevania The Lecarde Chronicles 2 will be out next month!

Spread the word!

Updates will be posted for LC2 and all things Migami related from this new account.

We have LC2 surprises in store and we will give you all a glimpse of the protagonist from our next game, Wallachia Reign of Dracula. We will open a discussion thread for Wallachia soon. There we will tell you who is involved in the project, and what we aim to do with the game. ;-)

Thank you to all of our supporters and contributors who have helped to make LC2 possible.

Stay tuned!
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES II April 2017
Post by: Zuljaras on March 18, 2017, 09:50:28 AM
Castlevania The Lecarde Chronicles 2 will be out next month!

Spread the word!

Updates will be posted for LC2 and all things Migami related from this new account.

We have LC2 surprises in store and we will give you all a glimpse of the protagonist from our next game, Wallachia Reign of Dracula. We will open a discussion thread for Wallachia soon. There we will tell you who is involved in the project, and what we aim to do with the game. ;-)

Thank you to all of our supporters and contributors who have helped to make LC2 possible.

Stay tuned!

NICE!!! Can't wait!!!
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES II April 2017
Post by: Aceearly1993 on March 18, 2017, 05:52:05 PM
Castlevania The Lecarde Chronicles 2 will be out next month!

Spread the word!

Updates will be posted for LC2 and all things Migami related from this new account.

We have LC2 surprises in store and we will give you all a glimpse of the protagonist from our next game, Wallachia Reign of Dracula. We will open a discussion thread for Wallachia soon. There we will tell you who is involved in the project, and what we aim to do with the game. ;-)

Thank you to all of our supporters and contributors who have helped to make LC2 possible.

Stay tuned!
Glad to hear it.
I'm fully restored from a former injury and ready for any challenge!
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES II April 2017
Post by: eryson on March 19, 2017, 06:38:33 AM
Mig also told me that playable Alucard mode will be available as DLC and he expects to have that out sometime in July.

How Alucard will be playable in this DLC? as a Boss rush character only or a full-game player?
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES II April 2017
Post by: Migami Games on March 19, 2017, 07:16:42 AM
How Alucard will be playable in this DLC? as a Boss rush character only or a full-game player?

Alucard will be playable as a boss rush mode character.

His role in the full game is as a non-playable character.
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES II April 2017
Post by: mig3 on March 19, 2017, 02:50:46 PM
Hi everybody,

I'm working hard to finish the game. Basically the game is over but i need some polish more. i think it will be under beta test the next week or the other one. I do not exepect too much bugs; most of them have been detected and corrected after the demo's release.
The game will be available in late April ( sooner for the contributors ).
-There are some changes:
-Added a jumping diagonal attack
-Candles hit boxe increased
- "Moonwalk" with two opposite keys pressed corrected
-The game sometimes sent to the main screen after a continue! Corrected
-I'm going to still work on the video modes selection.
-I'm going to try something to detect the pad of the xbox controllers but it may clash with other controllers tools. So if it is, please understand that is very easy to set up joy2key to get the x box pad fully working.

I have spent 3 weeks setting up the  5 translations.
thnks so much to:

-Jorge Fuentes   SPANISH
-Shiroi Koumori JAPANESE
-Joern Wunderlich  GERMAN
-Davide Mascolo ITALIAN

It was a big work.
(i made the french one myself ;) =
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fthe-mig-page.wifeo.com%2Fimages%2Fl%2Flc2%2Flc2diagsaut.jpg&hash=c2849a3e55c11c12d439196b3c2359fa)
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fthe-mig-page.wifeo.com%2Fimages%2Fl%2Flc2%2Flc2jap.jpg&hash=72bce30456abd82d8f6be573b945bfdc)
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fthe-mig-page.wifeo.com%2Fimages%2Fl%2Flc2%2Flc2lang.jpg&hash=111b04d8c5ae9d4f24ac9ffdce9dcadf)
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES II April 2017
Post by: Aceearly1993 on March 20, 2017, 01:06:45 AM
Hi everybody,

I'm working hard to finish the game. Basically the game is over but i need some polish more. i think it will be under beta test the next week or the other one. I do not exepect too much bugs; most of them have been detected and corrected after the demo's release.
The game will be available in late April ( sooner for the contributors ).
-There are some changes:
-Added a jumping diagonal attack
-Candles hit boxe increased
- "Moonwalk" with two opposite keys pressed corrected
-The game sometimes sent to the main screen after a continue! Corrected
-I'm going to still work on the video modes selection.
-I'm going to try something to detect the pad of the xbox controllers but it may clash with other controllers tools. So if it is, please understand that is very easy to set up joy2key to get the x box pad fully working.

I have spent 3 weeks setting up the  5 translations.
thnks so much to:

-Jorge Fuentes   SPANISH
-Shiroi Koumori JAPANESE
-Joern Wunderlich  GERMAN
-Davide Mascolo ITALIAN

It was a big work.
(i made the french one myself ;) =
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fthe-mig-page.wifeo.com%2Fimages%2Fl%2Flc2%2Flc2diagsaut.jpg&hash=c2849a3e55c11c12d439196b3c2359fa)
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fthe-mig-page.wifeo.com%2Fimages%2Fl%2Flc2%2Flc2jap.jpg&hash=72bce30456abd82d8f6be573b945bfdc)
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fthe-mig-page.wifeo.com%2Fimages%2Fl%2Flc2%2Flc2lang.jpg&hash=111b04d8c5ae9d4f24ac9ffdce9dcadf)


Glad news one after another.
Also What's the current situation with control adjust screen? Will it be polished enough to make it more user-friendly? It's the most important core of my worrying from my older replies till now and there's no clear answer we can got as the info what I kept in track till today.
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES II April 2017
Post by: Zuljaras on March 20, 2017, 02:05:18 AM
I have notice something about the large slime. As I know you draw everything in your game but that large slime is exactly like the one in Castlevania SotN. Did you redraw it?

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Frpga8.free.fr%2Fespecial%2Fsotn%2Finimigos%2Flarge_slime.jpg&hash=f86df14a9ea948db9a838b6805ce5ef0)

Maybe it is a placeholder?
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES II April 2017
Post by: Foffy on March 21, 2017, 07:00:29 AM
I have notice something about the large slime. As I know you draw everything in your game but that large slime is exactly like the one in Castlevania SotN. Did you redraw it?

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Frpga8.free.fr%2Fespecial%2Fsotn%2Finimigos%2Flarge_slime.jpg&hash=f86df14a9ea948db9a838b6805ce5ef0)

Maybe it is a placeholder?

I believe his sprites are all unique, though obviously deeply inspired by the actual sprites in the series.

The spiders in the demo looked like they were ripped from an official game, but those are unique and new.
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES II April 2017
Post by: eryson on March 21, 2017, 08:16:50 AM
I see no problem with this slime, and the universe of this game is somewat linked with that of SOTN, so, why not?
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES II April 2017
Post by: Dracula9 on March 21, 2017, 09:25:21 AM
I always liked the giant Slime's design, so I welcome its return.
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES II April 2017
Post by: Zuljaras on March 21, 2017, 09:36:04 AM
I always liked the giant Slime's design, so I welcome its return.

I have never quite understood its design. Does it have teeth? Are those spikes?
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES II April 2017
Post by: X on March 21, 2017, 09:40:28 AM
To me it looks like someone's splayed-open belly with the teeth resembling what's left of the rib cage. I thought the giant slime in HoD wasn't bad either.
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES II April 2017
Post by: Castle34hk on March 22, 2017, 09:52:22 AM
Great progress so far looks amazing for sure yehaa will be the biggest fan game CV ever I think yehaa april here we come. ;)
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES II April 2017
Post by: Foffy on March 27, 2017, 07:10:02 AM
I'm not sure if it's been asked, but has there been a specific release date for the game in April?
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES II April 2017
Post by: Castle34hk on March 27, 2017, 01:49:41 PM
No this game will be out end of april and check here WOOOOW:

Wallachia Reign of Dracula will be here in 2018! Spread the word that there will be more to look forward to from Migami after LC2!

https://twitter.com/migami_games
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES II April 2017
Post by: Dracula9 on March 27, 2017, 06:49:38 PM
>mfw seeing reactions now that Wallachia's finally been brought out of its secret box in the attic

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fgfx.dagbladet.no%2Flabrador%2F242%2F242330%2F24233094%2Fjpg%2Factive%2F646x_13197743.jpg&hash=99f196fb2c880469cc66b2e1b6b9cc14)
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES II April 2017
Post by: Migami Games on April 02, 2017, 08:01:39 PM
Greetings vampire killers!

Quick update!

The game is being beta tested and it is going very well!

Good news to Xbox controller users as the issues experienced with those specific controllers in the demo have been resolved. There should be no problems with using the D pad.

We will be announcing the specific release date soon. It will be towards the end of the month.

This month you can expect a vast world to explore, moody dark atmospheres, a variety of puzzles, loads of music, and hours and hours of challenges. The wait is almost over Castlevania fans. Be prepared!

Thank you for your encouragement and support!

We will create a separate thread for discussing our next game, Wallachia Reign of Dracula. We actually worked on that game for a year before we started LC2. But we will be changing a lot about it and it will be useful to have a thread for you all to share your thoughts as we build our own original universe for that game. You can see an image of the protagonists created by Nell Fallcard on our twitter. She will be designing the main characters and creating the illustrations for the game as she did for LC2. It will star Kira Buckland and Robert Belgrade. That is all we are sharing for now!

Thank you all for your patience. The wait is almost over...
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES II April 2017
Post by: DarkPrinceAlucard on April 02, 2017, 08:52:06 PM


Good news to Xbox controller users as the issues experienced with those specific controllers in the demo have been resolved. There should be no problems with using the D pad.



This part alone is a HUGE relief off of my mind. :-*

As much as I liked Lecard Chronicles 1 the only thing I hated was playing it with my analog stick, using the D pad is always the ways to go with 2.D CV games period.
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES II April 2017
Post by: Zuljaras on April 03, 2017, 02:30:10 AM
Just want to tell you that because of your dedication I will get that feeling again. The feeling of playing a New original Metroidvania!!!
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES II April 2017
Post by: X on April 03, 2017, 09:35:50 AM
Quote
As much as I liked Lecard Chronicles 1 the only thing I hated was playing it with my analog stick, using the D pad is always the ways to go with 2.D CV games period.

Second that  :)

It would be nice to revisit LC1 if for nothing else except to fix the control scheme.
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES II April 2017
Post by: Zuljaras on April 03, 2017, 10:56:30 AM
Btw I have this cheap controller Speedlink Strike 2 for 11$ and it is with the same layout as PS2,3 controllers. I can play LC1 with both the dpad and the analog stick. I guess the issue is only with Xbox and PS controllers?
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES II April 2017
Post by: BLOOD MONKEY on April 03, 2017, 01:17:08 PM
I use a PS3 controller and LC1 plays with only the D-Pad.
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES II April 2017
Post by: mgfcortez on April 03, 2017, 06:52:50 PM
Alucard will be playable as a boss rush mode character.

His role in the full game is as a non-playable character.

this statement broke my heart  :'(
a boss rush mode is ok i guess but would had been great to play the full game with Alucard even if you didn't give him a story or voice acting sorry i can't help but be very disappointed maybe because i'm such a big Alucard fan but i was looking more forward to him having his own part you could play in the game more that the main game lol
oh well never get to relive them glory days of SOTN just let that dream die but still cool to have a Castlevania game to look forward to and aa few lines from the Voice of Alucard
thanks for the hard work   
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES II April 2017
Post by: VladCT on April 03, 2017, 08:10:46 PM
To be honest, I understand why Alucard was made a boss rush-only character. Efrain already plays more like Alucard here, so having Alucard as well in the main game would feel redundant and amount to not much more than a spriteswap with some voice changes. Alternate characters in other Castlevania games have at least offered something different gameplay-wise, so Alucard wouldn't be sufficient as-is.

EDIT: Just realized Alucard would probably have some exclusive abilities, but that's about the extent of that, no radical diferrences.
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES II April 2017
Post by: Shiroi Koumori on April 04, 2017, 02:22:50 AM
Since I translated the script, I know why Alucard can't be a playable character.
If Alucard were to be made playable, mig will have to redo the script and some parts of the game.
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES II April 2017
Post by: theplottwist on April 04, 2017, 03:38:52 AM
Since I translated the script, I know why Alucard can't be a playable character.
If Alucard were to be made playable, mig will have to redo the script and some parts of the game.

Shhhhhhh we ain't supposed to say that :o !

Just kidding, but yeah, had Alucard been added to the main plot, some considerable (and possibly game-breaking) changes would have to be made.
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES II April 2017
Post by: Jop on April 04, 2017, 06:25:46 AM
Since I translated the script, I know why Alucard can't be a playable character.
If Alucard were to be made playable, mig will have to redo the script and some parts of the game.

Well always the alter character dosnt need story or sense

https://youtu.be/Ov20XaGpAQ4?t=7m48s
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES II April 2017
Post by: DarkPrinceAlucard on April 04, 2017, 11:21:36 AM
Well always the alter character dosnt need story or sense

https://youtu.be/Ov20XaGpAQ4?t=7m48s

Yea, Alucard could have had a non canon appearance as a playable character in the maingame, previous CV games have done this as well, it does not have to coincide with the actual story or events whatsoever.
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES II April 2017
Post by: eryson on April 04, 2017, 02:27:37 PM
Im OK with that. the game seems to be good as it was planned to be.
And....what Shiroi said Makes me think that the story is very good, and I'm very curious to discover it, so, altering any thing right now could be bad.  ;)
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES II April 2017
Post by: mgfcortez on April 04, 2017, 09:08:17 PM
Shhhhhhh we ain't supposed to say that :o !

Just kidding, but yeah, had Alucard been added to the main plot, some considerable (and possibly game-breaking) changes would have to be made.

well could easily be fixed with a line of text saying in a other timeline this happen :P
but oh well like i said just let my dream go down in flames and die :( lol
what can you do still looking forward to the game but really don't understand why the boss rush mode will come out later not to bad mouth but that's not a big deal is it? you just fight the bosses or just holding it back for something to have later? anyway don't take my comment as making light of you all's hard work i have no skill in programing and just don't really understand how this is a real big deal but still thankful for everything even the boss rush made even if i myself don't really care about it
the main game will be what i want and playing as Alucard just fighting the bosses isn't worth much to me but sure others feel it's very cool anyway thanks for your hard work and looking forward to playing the main game even without Alcard but i do say this now if the story kills Alucard i'll hate you forever LOL not you care but i will hate you :P
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES II April 2017
Post by: Foffy on April 04, 2017, 09:52:10 PM
well could easily be fixed with a line of text saying in a other timeline this happen :P
but oh well like i said just let my dream go down in flames and die :( lol
what can you do still looking forward to the game but really don't understand why the boss rush mode will come out later not to bad mouth but that's not a big deal is it? you just fight the bosses or just holding it back for something to have later? anyway don't take my comment as making light of you all's hard work i have no skill in programing and just don't really understand how this is a real big deal but still thankful for everything even the boss rush made even if i myself don't really care about it
the main game will be what i want and playing as Alucard just fighting the bosses isn't worth much to me but sure others feel it's very cool anyway thanks for your hard work and looking forward to playing the main game even without Alcard but i do say this now if the story kills Alucard i'll hate you forever LOL not you care but i will hate you :P

I can only imagine that because this is a Metroidvania now, the game has to be coded around the fact your player progress has to be considered for the boss rush mode. That's probably a bit of a task if those involved never tried that before.

That's my guess, but I would imagine I am dead wrong.
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES II April 2017
Post by: Belmontoya on April 05, 2017, 01:41:28 PM
Allow me to address you guys directly on the Alucard main game issue.

Mig and I discussed this at length well over a year ago. I agree with you guys and I would like to see Alucard playable as a bonus in the main game as well.

As some of you may have noticed, Mig is able to create games alone very efficiently and quickly. This is because he is very disciplined. He makes goals, sets time frames, and sticks to them. It's one of the main reasons I love working with him.

His vision for the main game of LC2 is very specific to Efrain. Swapping him out for Alucard presents numerous problems and complications.

For example:

*The game text would have to be changed

*The levels may have to be redesigned because we weren't sure how we feel about Alucard using ropes and rings to lug around when he can turn into a bat. But giving him that power would break the game.

*Valuable time would have to be spent balancing the 2 characters.

It became impossible to promise a main game run for Alucard and stick to our schedule and plan. We originally only planned him as a NPC. We decided to add boss rush because we knew fans would want to play as him and it could be more easily balanced.

We wanted to add Alucard to expand on his relationship with Lecardes. It was originally meant to be a small cameo, and then we started getting voice actors. We wanted to add more content for him after we started working with the wonderful Mr. Belgrade.

We are well poised to do more with him because he created all new Alucard battle sounds for the boss rush mode.

So I am wanting to see the main game happen or something like it just as much as you guys but we will have to see if it's something Mig is willing to reconsider.

He's done an incredible amount of work and he deserves a break. But he might consider something like this down the road as DLC. It's up to him and we're also both eager to work on our next project.

But we hope you guys enjoy the game as we originally have intended for it to be released! While Alucard is a part of it, this is Efrains journey.

We hear you guys. But we hope you will enjoy the game as it is when it's released!

We'll see what Mig decides in the future.

Thanks everyone!

Title: Re: CASTLEVANIA THE LECARDE CHRONICLES II April 2017
Post by: mgfcortez on April 05, 2017, 03:40:23 PM
Allow me to address you guys directly on the Alucard main game issue.

Mig and I discussed this at length well over a year ago. I agree with you guys and I would like to see Alucard playable as a bonus in the main game as well.

As some of you may have noticed, Mig is able to create games alone very efficiently and quickly. This is because he is very disciplined. He makes goals, sets time frames, and sticks to them. It's one of the main reasons I love working with him.

His vision for the main game of LC2 is very specific to Efrain. Swapping him out for Alucard presents numerous problems and complications.

For example:

*The game text would have to be changed

*The levels may have to be redesigned because we weren't sure how we feel about Alucard using ropes and rings to lug around when he can turn into a bat. But giving him that power would break the game.

*Valuable time would have to be spent balancing the 2 characters.

It became impossible to promise a main game run for Alucard and stick to our schedule and plan. We originally only planned him as a NPC. We decided to add boss rush because we knew fans would want to play as him and it could be more easily balanced.

We wanted to add Alucard to expand on his relationship with Lecardes. It was originally meant to be a small cameo, and then we started getting voice actors. We wanted to add more content for him after we started working with the wonderful Mr. Belgrade.

We are well poised to do more with him because he created all new Alucard battle sounds for the boss rush mode.

So I am wanting to see the main game happen or something like it just as much as you guys but we will have to see if it's something Mig is willing to reconsider.

He's done an incredible amount of work and he deserves a break. But he might consider something like this down the road as DLC. It's up to him and we're also both eager to work on our next project.

But we hope you guys enjoy the game as we originally have intended for it to be released! While Alucard is a part of it, this is Efrains journey.

We hear you guys. But we hope you will enjoy the game as it is when it's released!

We'll see what Mig decides in the future.

Thanks everyone!

thanks and i will enjoy the main game i know like i said as for the boss rush just not my thing i'm big on story even if Alucard didn't have no text in the main game i'd still kinda see it as a story in my own head lol i hope that makes scents to you but far as a boss rush made never played them in any Castlevania game or any game but for zelda cause they made me too to get the best shield :P also was part of the story kinda.

but i do hope down the road he might want to make a Alucard mode as DLC would be bad ass idc if he's over powered kinda like if you beat the game anyway you should be able to go back and play again and do what you want or if you made him under powered like he lost his vamperic powers and have to swing on ropes and chains like any other man ether way but understand if he don't just wish he would like you:P

Title: Re: CASTLEVANIA THE LECARDE CHRONICLES II April 2017
Post by: piscesdreams on April 05, 2017, 04:41:03 PM
Personally, I'm glad to see the game take more of a direction all its own, rather than being a 100% straight up fan-game.  I think fan-games are great and all, but I really do appreciate when people try to make a creation stand on its own legs as much as possible.

As a fellow game designer, I can 100% agree with all points made on Alucard not being a playable character in the main story.  I'm sure had you had Robert Belgrade on board from the start, it may have been a different scenario.  But I do commend you for the boss rush cameo.
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES II April 2017
Post by: Aceearly1993 on April 05, 2017, 05:25:13 PM
For the argue about Alucard, I'll respect developer's final idea anyway. I do trust Mig can handle existing problem/ important decision better if our voice can be gathered by him properly, and I do have confidence there would be awesomeness one after another in the full game.

But

What's the current situation with control adjust screen? Will it be polished enough to make it more user-friendly? It's the most important core of my worrying from my older replies till now and there's no clear answer we can got as the info what I kept in track till today.

I still can't hear a proper reply from you, my dearest friends. After all these days.
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES II April 2017
Post by: Foffy on April 05, 2017, 06:35:32 PM
For the argue about Alucard, I'll respect developer's final idea anyway. I do trust Mig can handle existing problem/ important decision better if our voice can be gathered by him properly, and I do have confidence there would be awesomeness one after another in the full game.

But

I still can't hear a proper reply from you, my dearest friends. After all these days.

I thought the following post addressed it...

Hi everybody,

I'm working hard to finish the game. Basically the game is over but i need some polish more. i think it will be under beta test the next week or the other one. I do not exepect too much bugs; most of them have been detected and corrected after the demo's release.
The game will be available in late April ( sooner for the contributors ).
-There are some changes:
-Added a jumping diagonal attack
-Candles hit boxe increased
- "Moonwalk" with two opposite keys pressed corrected
-The game sometimes sent to the main screen after a continue! Corrected
-I'm going to still work on the video modes selection.
-I'm going to try something to detect the pad of the xbox controllers but it may clash with other controllers tools. So if it is, please understand that is very easy to set up joy2key to get the x box pad fully working.

I have spent 3 weeks setting up the  5 translations.
thnks so much to:

-Jorge Fuentes   SPANISH
-Shiroi Koumori JAPANESE
-Joern Wunderlich  GERMAN
-Davide Mascolo ITALIAN

It was a big work.
(i made the french one myself ;) =

Title: Re: CASTLEVANIA THE LECARDE CHRONICLES II April 2017
Post by: Aceearly1993 on April 06, 2017, 12:39:11 AM
Well what I'm still worrying is how the control adjust screen look like now, and its current function. Honestly I have prepared for the worst and receive all possible situation; but hangs this most important detail/spec permanently even at several weeks before release will increase people's distrust towards the game quality.
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES II April 2017
Post by: Dracula9 on April 06, 2017, 12:54:02 AM
I really don't see the problem here.

Even if he sticks with the mapping options from LC1 I don't see the problem. I found the mapping layout explanations to be fine then.

Of course, everyone's got their own thoughts and opinions, but even then Mig would just be tearing his hair out if he tried to make a setup that made everybody happy. That's not gonna happen. Somebody's gonna have a problem with it regardless of what he does.

And all the same, I don't necessarily think it's the doom of the game (like you're treating it) if he doesn't have it that way. Unless the playerbase suddenly suffers massive IQ drops and becomes too stupid to figure out the controls by pressing buttons and seeing which does what, I don't think it's that big an issue if the controls mapping setup isn't detailed down to the tiniest aspect.

Certainly a really stupid thing to "distrust" the project over, though. I'm sure Mig and crew really appreciate the notion that every other aspect of hard work they've done clearly doesn't matter at all since the control options setup seems to determine how good or bad the game is. How silly they must feel having done all that work, only for people to inherently doubt and mistrust their game's quality all because the setup for controls isn't "right."

If the sarcasm's not sinking in (entirely possible, tone and text and all that), I'm basically saying it's a valid thing to be concerned about, but playing it off like everyone's gonna just doubt and dislike and not trust the value of the entire project because of it is stupid. It'd have to be on-par with Jekyll and Hyde NES or E.T. Atari in terms of shittiness for it to hold the amount of weight you're acting like it does.
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES II April 2017
Post by: Aceearly1993 on April 06, 2017, 02:00:49 AM
Well...probably I held more-than-regular extra concern back to when receiving demo review and stuff from my friends. I myself didn't have problem since I'm able to counter control issues by using different pads, but the negative attitude from my friends were never changed... (they though adjusting would be too much complex - probably because they were keyboard-only users and can't know a detailed current situation about control adjust screen) Sorry
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES II April 2017
Post by: Castle34hk on April 06, 2017, 12:37:38 PM
YAY: #castlevania The Lecarde Chronicles 2 will be available April 26th! Help spread the word! #gamedev #indiedev

https://twitter.com/migami_games
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES II April 2017
Post by: DarkDiablo1995 on April 06, 2017, 02:52:40 PM
YAY: #castlevania The Lecarde Chronicles 2 will be available April 26th! Help spread the word! #gamedev #indiedev

https://twitter.com/migami_games

That makes this a belated birthday present for me. Woot! *raises a glass of wine* Here's to smashing monsters as a Lecarde again :D
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES II April 2017
Post by: mgfcortez on April 06, 2017, 06:00:28 PM
YAY: #castlevania The Lecarde Chronicles 2 will be available April 26th! Help spread the word! #gamedev #indiedev

https://twitter.com/migami_games (https://twitter.com/migami_games)

that gives me some time to finish the new Zelda anyway still got 21 shrines left done 99 and not going to do the 900 seeds lol
then i'll go kill Ganon and be done but also just started playing the BS Zelda with the MSU voice dub over on them two games on my wii u
so like to fininsh at least BS Zelda and Zelda AST before i start a new game maybe doable by the 26 :P
also been working on my own Link the past MSU pack i did make a video if anybody wants to see it I'll post it:P
if you don't know MSU is a way to replace a games music with real cd audio very cool i'm not a hacker i'm just piggy backing off someone elses MSU pack they is a way to edit music so any song will load up in a pack
love to find a MSU hack for SNES Dracula X or Super Castlevania 4 would be bad ass to add in some bad ass music to them games anyway can't wait to play LC2 :)

https://www.youtube.com/watch?v=OkmFoxd7fW0&t=2s (https://www.youtube.com/watch?v=OkmFoxd7fW0&t=2s)
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES II April 2017
Post by: Aceearly1993 on April 06, 2017, 11:45:48 PM
YAY: #castlevania The Lecarde Chronicles 2 will be available April 26th! Help spread the word! #gamedev #indiedev

https://twitter.com/migami_games

Whoa the following months would be my Super Hype time with so many stuff to be settled XD

I start to wonder if the actual game length fit a possibly marathon run  :P I'm always ready

Greetings vampire killers!

Quick update!

The game is being beta tested and it is going very well!

Good news to Xbox controller users as the issues experienced with those specific controllers in the demo have been resolved. There should be no problems with using the D pad.

We will be announcing the specific release date soon. It will be towards the end of the month.

This month you can expect a vast world to explore, moody dark atmospheres, a variety of puzzles, loads of music, and hours and hours of challenges. The wait is almost over Castlevania fans. Be prepared!

Thank you for your encouragement and support!

We will create a separate thread for discussing our next game, Wallachia Reign of Dracula. We actually worked on that game for a year before we started LC2. But we will be changing a lot about it and it will be useful to have a thread for you all to share your thoughts as we build our own original universe for that game. You can see an image of the protagonists created by Nell Fallcard on our twitter. She will be designing the main characters and creating the illustrations for the game as she did for LC2. It will star Kira Buckland and Robert Belgrade. That is all we are sharing for now!

Thank you all for your patience. The wait is almost over...

Glad to hear beta test went very well! Though my worrying can only be eased when I see the current control adjust screen...
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES II April 2017
Post by: Migami Games on April 07, 2017, 12:02:43 PM
That's right folks!

Castlevania The Lecarde Chronicles 2 will be available April 26th 2017 at 3pm GMT.

Feel free to help us spread the word by posting the news anywhere and everywhere. It's greatly appreciated.

Thank you for all of your support!
We are thrilled to finally get to share our work with you all!

Have a nice weekend!
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES II April 2017
Post by: DraculaCronqvist on April 08, 2017, 08:40:00 AM
This is shaping up to be a very interesting year for Castlevania fans after all~
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES II April 2017
Post by: The Puritan on April 08, 2017, 06:44:29 PM
I don't know what game I'll be playing come April 26... but I do know I'll drop it in favor of this, no questions asked.  8)
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES II April 2017
Post by: Belmontoya on April 21, 2017, 03:52:39 PM
In five days we raise a glass, and you guys get a new Castlevania game!

Thank you to all of our contributors!

I would like to give a special thanks to Uzo, ThePlotTwist, Dracula9, Shiroi, and Jorge.
You guys all went above and beyond for us and we greatly appreciate it.

Thanks to those of you who have followed us and given us encouragement throughout the project. Your kind words have been great motivation!

We are done! ????




Title: Re: CASTLEVANIA THE LECARDE CHRONICLES II April 2017
Post by: Dracula9 on April 21, 2017, 05:20:10 PM
[blushes in Treewanese]
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES II April 2017
Post by: thernz on April 21, 2017, 05:43:28 PM
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FGexiLP3.png&hash=9362955b6b9907d3c8141488e704d7f2)
UOOH

Release date is the day after my birthday.......
This is the perfect birthday gift....

Thanks,,,
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES II April 2017
Post by: Belmontoya on April 23, 2017, 07:22:21 PM
Please enjoy some music from the game while we wait these least few days to the release of Castlevania The Lecarde Chronicles 2 this Wednesday on the 26th.

You may recognize the second song from Belmont's Revenge!

Thanks!

https://youtu.be/ZKjevgoK9-4
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES II April 2017
Post by: X on April 23, 2017, 11:33:51 PM
Praying hands sounded pretty good  :)
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES II April 2017
Post by: Zuljaras on April 24, 2017, 01:54:46 AM
.
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES II April 2017
Post by: Dracula9 on April 24, 2017, 02:59:15 AM
Pretty sure he's teased and hinted enough.

We're all adults here. Two days is not some unbearable burden.
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES II April 2017
Post by: Shiroi Koumori on April 24, 2017, 03:18:10 AM
Pretty sure he's teased and hinted enough.

We're all adults here. Two days is not some unbearable burden.

True. I've waited 10 years for FFXV and am still waiting for KH3. What's 2 days? LOL
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES II April 2017
Post by: uzo on April 24, 2017, 03:32:34 PM
I didn't really do much. Thanks for the shout-out though!
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES II April 2017
Post by: Belmontoya on April 25, 2017, 01:05:50 PM
One more day to go my friends!

Here's a look at one of Nell's concepts for the cover.

Obviously we went with the other one, but we really liked this too, so I used it for the OST demo 3.

Title: Re: CASTLEVANIA THE LECARDE CHRONICLES II April 2017
Post by: Castle34hk on April 26, 2017, 07:29:13 AM
Soon now;)

https://twitter.com/Migami_Games/status/857236533035892736

 ;D ;D Gonna be AMAZING WOW this is WILL be my best CV fan game ever thnxs for all the hard work really great job I mean it.
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES II April 2017
Post by: theplottwist on April 26, 2017, 11:12:20 AM
As a messenger of the Migami duo, I come to bring you this:

http://the-mig-page.wifeo.com/castlevania-the-lecarde-chronicles-2013.php (http://the-mig-page.wifeo.com/castlevania-the-lecarde-chronicles-2013.php)

Yes, it's out. What are you waiting for?

Follow the developers: https://twitter.com/Migami_Games (https://twitter.com/Migami_Games)

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FEhXj6Os.png&hash=658561ac6927303b84ff14ee592bd02f)
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES II April 2017
Post by: DarkDiablo1995 on April 26, 2017, 12:44:10 PM
As a messenger of the Migami duo, I come to bring you this:

http://the-mig-page.wifeo.com/castlevania-the-lecarde-chronicles-2013.php (http://the-mig-page.wifeo.com/castlevania-the-lecarde-chronicles-2013.php)

Yes, it's out. What are you waiting for?

Follow the developers: https://twitter.com/Migami_Games (https://twitter.com/Migami_Games)

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FEhXj6Os.png&hash=658561ac6927303b84ff14ee592bd02f)

Woot! Back to classic Castlevania monster extermination. Monster-infested-France, here we go!
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES II April 2017
Post by: Dracula9 on April 26, 2017, 12:48:51 PM
Let it be confirmed that I have no life.
(click to show/hide)
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES II April 2017
Post by: DarkPrinceAlucard on April 26, 2017, 01:35:13 PM
I'm 2 hours in and more than anything I'm getting HEAVY Castlevania 2 Simon's Quest vibes, there is definitely some metroidvania elements such as weapons and menu layouts but everything else screams CV2 for me (although without the annoyance and countless backtracks).
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES II April 2017
Post by: BLOOD MONKEY on April 26, 2017, 02:09:03 PM
wootwootwootwootwootwoot
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES II April 2017
Post by: Castle34hk on April 26, 2017, 02:11:17 PM
I have now played for over 2 hours and have to say that I am REALLY, impressed, the game was better than I thought WOW got goose skin for the good team and everything is built up is real Castlevania comeback and feel.

Should wish KONAMI had learned from this and done something again.

But whatever a million, thank you never enough and say it's really a masterpiece. ;D ;D ;D ;D

Everthing is perfect the controls,atmosphere,music,levels, etc....
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES II April 2017
Post by: piscesdreams on April 26, 2017, 07:02:09 PM
Congrats on release!  I can tell quite a lot of work went into this game.
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES II April 2017
Post by: The Puritan on April 26, 2017, 08:00:04 PM
This was so worth the wait. Major props to you guys.
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES II April 2017
Post by: Lecardus28 on April 26, 2017, 08:08:07 PM
I've been enjoying this game far too much :)

Aside from the massive spacing and 1-2 difficulty spikes I faced up till the second half of the game, I really don't have any issues with the game. It looks, feels, and pretty much is a fantastic Castlevania game.

Once again Mig and company, thank you for a fantastic game. I can't wait to get to the end!
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES II April 2017
Post by: Zuljaras on April 27, 2017, 12:15:50 AM
I have played a little and it is truly amazing game!

I just saved before the Count in the Mansion.

I will continue tonight!

It is a little hard game but that is fine. We don't want things to get "I just have obtained Claimh Solais" right?

Also I had such a SotN flashback when I heard the Abandoned Mines track ... perfect.

The voice acting is also amazing.

I really hope you can make money with making games! I know you are doing it for passion but this deserves to be on the shelves as well!!!
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES II April 2017
Post by: BloodStorm83 on April 27, 2017, 01:36:21 AM
Thank you for creating such a masterpiece. You should somehow obtain the rights from Konami to be able to sell Lecarde Chronicles I & II Collectors Edition (DVD). - Kickstarter campaign? I'm sure lots of people would love to pay for these great games. They're worth much more money than every title Konami released in the past 10 years.
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES II April 2017
Post by: Zuljaras on April 27, 2017, 02:02:53 AM
Thank you for creating such a masterpiece. You should somehow obtain the rights from Konami to be able to sell Lecarde Chronicles I & II Collectors Edition (DVD). - Kickstarter campaign? I'm sure lots of people would love to pay for these great games. They're worth much more money than every title Konami released in the past 10 years.

Or ported to handheld :D the NEW 3ds is compatible with the Unity engine and the PS Vita. Hell even the Game Maker Studio can export for PS Vita. I have no idea for Fusion :( I do not know to what system it can export :|

But this is just too good to become real :)
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES II April 2017
Post by: Aceearly1993 on April 27, 2017, 03:54:29 AM
My current progress! I'm very tried...I must take a rest. (https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi1380.photobucket.com%2Falbums%2Fah181%2FAceearly1993%2F20170427183859_zpsh3perrng.png&hash=4c4639bf803e3a8a3079e4aa69d3fcb0) (http://s1380.photobucket.com/user/Aceearly1993/media/20170427183859_zpsh3perrng.png.html)

Also there're two locations that I noticed (slightly) broken background...
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi1380.photobucket.com%2Falbums%2Fah181%2FAceearly1993%2F20170427183932_zpszdhxex50.png&hash=1d7c8de559b3249dcd12da6eb344d037) (http://s1380.photobucket.com/user/Aceearly1993/media/20170427183932_zpszdhxex50.png.html)

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi1380.photobucket.com%2Falbums%2Fah181%2FAceearly1993%2F20170427182333_zpsucc744kc.png&hash=f5715090660c2b70c4207e1c53c757c1) (http://s1380.photobucket.com/user/Aceearly1993/media/20170427182333_zpsucc744kc.png.html)


The upward point

The game caught the Castlevania atmosphere very well, just as the previous game
Great scenario, pretty designed bosses&enemies, almost perfect control scheme, cool voice acting... Everything just interested me.

Almost no repeated scene, cool day-night change added much more variation to enemy species, the time-related opened sky scenario in several places are so beautiful...

Game difficulty is a little bit harder than what I expected but I can take it.

The downward point

Actually I have several doubts about The Aura Blast system, mainly due to its limitation about player character's mobility (being hurt by enemies makes magic charging stops...Not a big loss at charging level 1/2 but if want to launch Holy Cross in boss battle it would be serious problem) Though we still have several counter measures it didn't change the fact that Magic power usage was limited sometimes.

Is there any possible way to further increase player character's mobility at the late half of the game (other than the short air dash succeed from previous game)? I'm wondering...

I also received report of several people (keyboard only user) troubled with keyboard control adjust since I'm used to gamepad I have no idea
Actually I still can't say the control adjust interface is user-friendly. Is there un-counter-able technical problem exist in game program? I did have some doubt.



Despite that, if we Countered the flaw/issues a great all-new Castlevania game awaits all of us kindly!
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES II April 2017
Post by: Castle34hk on April 27, 2017, 10:03:13 AM
Check out these physical copies of #Castlevania LC2 Mig had made as gifts for contributors featuring beautiful artwork by @nellfallcard!

https://twitter.com/migami_games

WOW can I get a copy or what?

Title: Re: CASTLEVANIA THE LECARDE CHRONICLES II April 2017
Post by: DraculaCronqvist on April 27, 2017, 11:29:08 AM
This is definitely a labour of love and it shows. It's even better than the predecessor and that is saying quite something. Aside from some small graphical glitches and a not-quite-working windowed mode, the first impression I have of this game is phenomenal. Definitely worthy of the name Castlevania so far.
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES II April 2017
Post by: Jop on April 27, 2017, 01:23:46 PM
Finally!
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FIXpbLbT.png&hash=e3504d6d67104adee9d7c9ba1844c80d)


I was so stupid I skip one important boss maeking my own shorcut, that affect my travel and didnt know where to go or what to do exactly XD, Thanks to Dracula9 for help me, shortcut never again!
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES II April 2017
Post by: BloodStorm83 on April 27, 2017, 05:10:19 PM
After playing this masterpiece I'd love to see Castlevania Lecarde Chronicles 3 :) But this time main character should be Eric Lecarde. Action should take place before the events in CV Bloodlines and the graphics should be closer to CV Bloodlines.

Thank you again for creating this masterpiece.
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES II April 2017
Post by: Dracula9 on April 27, 2017, 05:39:42 PM
So it was asked of me, so it has become.

Title: Re: CASTLEVANIA THE LECARDE CHRONICLES II April 2017
Post by: Belmontoya on April 27, 2017, 06:58:19 PM
So it was asked of me, so it has become.



????????????????

Those some damn good chips!
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES II April 2017
Post by: DoctaMario on April 27, 2017, 10:10:31 PM
I just wanted to pop in and give props and thanks to Mig, Belmontoya and all the contributors for knocking this one out of the park! I'm only a couple hours in, but I can tell how much of a labor of love this game has been for you guys and I imagine I can speak for everyone in saying that we all really appreciate the time, effort, and love it took to make such a fantastic game.

Y'all really nailed the atmosphere, the music is phenomenal, and this is definitely deserving of the name "Castievania." The boss battles are really impressive. This far there have been some really cool boss ideas and they've been well executed. I also have to say that I love that this game pays so much homage to Simon's Quest, which is the game that got me into Castlevania in the first place, and I feel gets somewhat unfairly shafted when people talk about CV.

Anyway, congratulations on the release, you guys really did an incredible job (I really want to hear the story of how you guys got Robert Belgrade to do the voice acting btw!) and really went above and beyond for this. Proud of you guys.
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES II April 2017
Post by: Chernabogue on April 27, 2017, 11:48:18 PM
I'm slow at this lol I'm only at the mines, getting my ass kicked by the reverse blob.

I like it a lot so far. The atmosphere is more fantasy than CV for me so far, but I'm still not very far into it.

Belmontoya, your music is great. Please release a few MIDIs of your pieces, I'd love to remix some of them. :)
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES II April 2017
Post by: Dracula9 on April 28, 2017, 12:07:49 AM
I like it a lot so far. The atmosphere is more fantasy than CV for me so far, but I'm still not very far into it.

I can agree with this sentiment...until you get to the castle. If you're not quite feeling the vibe yet, you will once there. Especially with the Entrance Hall's music.
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES II April 2017
Post by: aensland on April 28, 2017, 10:29:21 AM
This game feels like a marriage between Simon's Quest and Order of Ecclesia, the difficulty isn't unforgiving but it isn't a walk in the park.

I really like the simple yet flashy acrobatics you can do in this game, makes me feel like I'm good at playing videogames.

And the level design...
(click to show/hide)
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES II April 2017
Post by: mig3 on April 28, 2017, 12:11:00 PM
Hi everybody!  :)

I'm glad that you like the game it has been a big ordeal for me. i've got lot's of messages of congratulation coming from everywhere in the world in my email and i cannot answer everyone of them but know i'm very touched.
I want to thanks everybody who participed in the game creation and promotion. the success belongs also to them.
Thanks so much to Belmontoya who has worked very hard for the game's success in many ways.

By the way many players have asked me for a physical copy even by purchasing it. i'm sorry but they were for contributors. There are only 37 of them, most of them have been dispatched. I keep some of them "just in case". I cannot sell the game whatever it's form is. It was the condition to agree Konami and it's fair.

Nevertheless if you want, i can show pictures of them.

I also have received messages of stucked players ;) I know that many players have already completed the game at 100% so please ask for those hints in the forum because i cannot answer every one :(

I'm now very tired, the backlash after the game creation's end is very hard for me. Creating the game kept me busy for most of my free time. I'm a Youth center manager as a civil servant, i lead a team of 10 people. My regular job is already hard, full of pressure and time consumming.

I have been asked to make a sequel by many players and other projects based on their ideas. I'm sorry but i will need many "lifetimes" to do that :(

I need now many monthes of peaceful rest in the game creation domain :)

thanks again to everybody :) i hope the new players will enjoy the game.

Title: Re: CASTLEVANIA THE LECARDE CHRONICLES II April 2017
Post by: eryson on April 28, 2017, 12:44:10 PM
When I see the richness of details this game have in pratically EVERY SCREEN I can perceive how much you've sacrified youself to make this game so excellent.
Thanks very much Mig!
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES II April 2017
Post by: Jop on April 28, 2017, 01:04:41 PM
I think all the slots share the same % since i start again this happen:

my second slot its the second time i play and i dont think i have 100% yet
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FPj3hjCN.png&hash=eb9fd6de757a46bbf89d40a59779aa6a)

and since the three share the % they share the warp so when you find the 1st wrap in sergony (dont remember well the name) you can go straight to the castle, i dont know how will be to crazy to go with that equipment (i think im going to try XD)

 still not something that kills the experience, you have to be a lot of good to go and try that.
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES II April 2017
Post by: DragonSlayr81 on April 28, 2017, 06:53:42 PM
Only gripe, more like a nitpick, is that the names of the bosses are uninspired (this does not include important character bosses, who are, as with important NPCs, are fine). Though, that's just a nitpick. Everything else about this game, in all honesty, is a CV dream! This is the kinda game I've always wanted Konami to put out, but never got around to it. The sheer size (this and the first game) makes my fanboy heart dance. Excellent job!!!
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES II April 2017
Post by: Belmontoya on April 28, 2017, 07:34:27 PM
Go to our twitter to win a physical copy of the game!
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES II April 2017
Post by: Belmontoya on April 28, 2017, 08:52:04 PM
Congrats to the winner, Aensland!

Like Mig said, the physical copies are VERY limited. So it's unlikely we'll have another to spare. But if we do, I'll post here again to let you all know!


Title: Re: CASTLEVANIA THE LECARDE CHRONICLES II April 2017
Post by: aensland on April 28, 2017, 09:02:06 PM
Congrats to the winner, Aensland!
\\\\٩( 'ω' )و ////

I hope it comes signed at least by one of you both
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES II April 2017
Post by: DoctaMario on April 28, 2017, 09:03:41 PM
Bleh I'm stuck. How do you get past the endless lotus fields to the east of Servigny mansion?
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES II April 2017
Post by: Belmontoya on April 28, 2017, 09:28:02 PM
Bleh I'm stuck. How do you get past the endless lotus fields to the east of Servigny mansion?

You're disoriented. Search the opposite direction.
\\\\٩( 'ω' )و ////

I hope it comes signed at least by one of you both

You've got a "mig" in there!

He was very thoughtful with these.
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES II April 2017
Post by: DarkDiablo1995 on April 28, 2017, 09:30:31 PM
Bleh I'm stuck. How do you get past the endless lotus fields to the east of Servigny mansion?

Will go ahead and give you this hint:

(click to show/hide)

Would say more, but I just noticed Belmontoya adding his own suggestion in, and my hint is already dangerously similar in line with his.
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES II April 2017
Post by: Foffy on April 28, 2017, 10:24:52 PM
I am enjoying my time with the game, but I have a question regarding control issues that I didn't have with the demo.

Is there a way to force the game to "override" detections with a controller? For example, when I use my PS4 controller -- which is mapped to 360 controls -- the options button is used as the games' pause button, but when I select the character menu to that button, the button no longer does anything.

I was trying to get a control scheme to more accurately follow the Metroidvania games, so this tiny hiccup is my only problem with the game. I do like the scope so far.
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES II April 2017
Post by: Chernabogue on April 29, 2017, 12:42:49 AM
I made quite some progress, but I'm not done yet (currently finished the University stage, got the Crucifix and went back to the previous city -- that backward travel was hard as balls). I'll post a complete review once I'm done with it. So far, it's very nice!
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES II April 2017
Post by: TheFallenAlchemist on April 29, 2017, 01:28:06 AM
I was going to cover it for my page The Grim Tower, but I guess I am the only one in the universe experiencing major bugs that affect gameplay. Running Win 10 on a Toshiba Satellite 2016 model.

The biggest problem I am having with the game is screen transition. Often I will walk from one screen, wait about two minutes or so while I see a bunch of garbled pixels and then it will take me to the next one. But, here lately the game has a mind of it's own. When I walk past the statue in Saint Augustine, there will be a longer pause than normal, as the game plays an effect that sounds like crashing glass and Efrain sort of jumps down from the ceiling, landing near the left edge of town. If I move past that screen, I will again hear the sound of crashing glass and fall down all of the way to the screen on the left side of the statue! The bug literally takes me around in circles and I can't get anywhere.

When I first fired up the game again after finishing the first level, saving and calling it a night, I had a very weird bug happen that I may have recorded in my soon to be uploaded playthrough. This bug happened when I first began my walk towards the Inn. Again, crashing glass right after I walked to the right, just past the statue and then a weird text box showed up telling me that I had obtained the "wind statuette." An empty text box swells just below that, completely empty. Then my character is literally frozen, with the only way to make him move forward being the attack button,  to which he sort of jaggedly moves as if stuck to the ground or weighted down by some heavy object. You could either move to the left and hope that you don't encounter the bug, or you can find a place to die and reload, hoping you don't get the bug. I have tried both exe's to no avail. I won't be able to finish the game unless something is done about these bugs. I just finished the first Count in his mansion.

BTW, slight nitpick. The first time I defeated the count and found almost all of the special items and passages in his castle, I decided to look at the statue. Inescapable battle with a superboss is not cool. I ended up dying, had to defeat the count again and go back and get all the items again. Could you at least kind of warn players about an inescapable battle there?
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES II April 2017
Post by: Dracula9 on April 29, 2017, 01:47:29 AM
Howdy, neighbor. Fancy seeing you here.  ;)

There's a save point in the room right before her. It's hardly unfair, and as much as it might suck clearing the area and then dying to her, it isn't the game's fault you went and fiddled with something unknown without saving first.

She's also not really a superboss--no there are simply no earlygame weapons able to do enough damage. Once you have better gear, she's a pushover.

I do, however, agree that there should be some kind of indication further interaction leads to a boss battle--but not because of it being difficult or inescapable, for the above reason.

There are many other interactable statues (all of which have their own unique appearances, so it's not as if hers being facing away from you is enough indication) in the game that exist to give information, and you encounter several prior to the Count's mansion. This establishes a precedent that interactable statues give information that either describe the world lore or provide a piece to a later puzzle. Considering there is one such puzzle just a few floors above her statue, this precedent is doubly implied.

So for her statue to, by all appearances, suggest to the player it's the same as the others, and then lead to a fight no earlygame file is going to beat, then I think some other indicator needs to be there. Normally I'd say something like "make her statue glow all evil-like," but the same problem of established precedents exist, as by that point in the game linearity there isn't anything else enough to establish that "this glow means bad stuff, be careful."

Perhaps a prompt something to the effect of "An uneasy aura flows around this statue. Touch it? Y/N" or whatever.

To reiterate--I think there should be some secondary confirmation or indication of her statue being a boss (which at that point in the game nobody's got a chance of killing) due to the violation of the established gameplay precedents involving interactives and statue busts, not due to the outlandish difficulty spike of her fight at that point in the game.

EDIT:

Having thought more on it, I think I can understand why it exists in its current state: to scare the player, evoke fear, that sort of thing. But I don't think it does this as effectively as it could.

Of course, everyone's different and processes things differently, but ignoring for a moment the gameplay precedent issue mentioned above:

For me, stuff I can't hope to kill yet popping out of nowhere is not what ever made Castlevania scary for me growing up playing it. It was the building of tension in brutal stages that I knew all too well would culminate in some crazy awesome new boss I didn't know anything about yet. It was about killing one tough enemy with only a sliver of health left and praying there wasn't a second one the next screen over. It was evading one Medusa Heard over a pit and not knowing if the next one was coming high or low.

Now, the statue woman doesn't build anything like this. There's no substance to the fear factor. It's not unlike cheap jumpscares in B-grade horror films, actually. Now, she doesn't need a whole level building up to her, since she shows up at its start and that's obviously not practical. But there are other ways to build tension and suspense--the Book of Caged Souls later on is a prime example of this.

First time I found it, I read its description, felt uneasy about what would happen if I said yes and opened it but also anxious to see what it contained. THAT is the kind of thing that made Castlevania scary for me. Not knowing what could happen next and having all the freedom of choice to make that leap or run away.

The statue ghost being early-game unbeatable is a great way to encourage a precedent for backtracking with new equipment later on, and a good reminder that it's always handy to pick up that stronger new weapon at the shop as soon as you can. But her current state does not build the fear and shock value I believe she's intended to have. She just comes out of nowhere like a bad jumpscare, and instead of fear or anxiety when encountering her the first time, I had a moment of "wait, what the fuck? Why am I in this new room now?" followed by an impatience and annoyance to get killed and the fight over with once I realized I wasn't gonna beat her.

If she was meant to scare, then at least for me she dropped the ball in how she does so. Good horror conveyance is not about a scary untouchable thing showing up out of nowhere--it's hearing it thump around downstairs, or being told of its horrible nature in hushed whispers or scrawled testaments in an old and forgotten page in a dusty book, or catching a glimpse of it lumbering down the far hall as its breathing echos all the way down to where you're standing. The demons and what-ifs conjured up by the uncertain mind are more terrifying than any horrible monster jumping out at you from nowhere. If she had the same prompt as that Book later on, I would have doubtlessly had the same reaction of cautiousness mixed with anxiety, and THAT would have made her pocket dimension and imposing fight convey to me elements of fear.

But she does have potential. I merely think that her execution is somewhat lacking for what I'm fairly certain is her intended purpose.
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES II April 2017
Post by: theplottwist on April 29, 2017, 02:20:03 AM
I do, however, agree that there should be some kind of indication further interaction leads to a boss battle--but not because of it being difficult or inescapable, for the above reason.

I second this. I didn't fall for the statue's trick because I saved EVERYTIME previous to interacting with anything. It's just how I play games like these. But not everyone is like me, and just as D9 said, previous statues to this one do not surprise-teleport you to a boss battle arena.

There is another funny case on this game that makes the statue battle come as a bit of a weird choice:
(click to show/hide)

Given the above example, I believe this should be the statue's case too. Something like: "Here it is written 'You're not worthy of witnessing my beauty'. Do you wish to turn the statue and look at its face?"

Of course I'm not lambasting the current choice. It's not a game breaker and I think that Mig placing it right at the entrance of the level is him guiding you to actually interact with it right after you saved the game (so, nothing of value is lost). But I feel that offering the player the chance to not fall into a trap unprepared would be a bit more insightful, design-wise. It just feels a bit odd that a very early-game instance of this does not offer a chance of escape, but a late-game one does.
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES II April 2017
Post by: Pemburu Vampir on April 29, 2017, 03:27:21 AM
Great game. I'm enjoying it so far. BTW, I have a question: Does anyone know where the saved data is stored? I want to back it up in case my computer give me problems.
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES II April 2017
Post by: Aceearly1993 on April 29, 2017, 04:54:47 AM
Great game. I'm enjoying it so far. BTW, I have a question: Does anyone know where the saved data is stored? I want to back it up in case my computer give me problems.

It's stored at  C://user/(your user name)/AppData(hidden folder)/Roaming/MMFApplications (The same location as LC1)
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES II April 2017
Post by: TheFallenAlchemist on April 29, 2017, 09:21:42 AM
Yeah, I completely agree about the statue. But can anyone give me feedback on the bugs? It really is kind of funny when you can't get to the other earldom because the game is transporting you all of the way over to the opposite side of town.
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES II April 2017
Post by: Pemburu Vampir on April 29, 2017, 10:36:35 AM
It's stored at  C://user/(your user name)/AppData(hidden folder)/Roaming/MMFApplications (The same location as LC1)

Thank You! :)
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES II April 2017
Post by: Foffy on April 29, 2017, 02:41:02 PM
If I can give some feedback on a very annoying bug, I have one with the map and audio.

Sometimes, when I back out of the map screen, it will reload the map screen, double the music volume while on the map screen, and then when returning to gameplay, all music stops and all enemies in the room respawn. The only way to restore the music is to reset the game.

I normally thought this happened by hitting the jump button to back out of the map, but this also happens when using the attack button.

I've been lucky to where this has happened in sections where I wasn't too far from the save room, so I could save and reset, or just straight up reset, but it's an issue nonetheless.

I also have a solution for those of you using PS4 controllers and had the issue I did with pausing and the sub menu; have your PS4 controller detected as "hidden" in DS4 to XInput Mapper.
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES II April 2017
Post by: Castle34hk on April 30, 2017, 06:47:34 AM
I are 100% done with the game now and WOOOOOOW!

Where should I start.... I can say this game is one of the best game in my life for sure 100% and one of my best CV EVER made.

Everthing is perfect the enemies,the bosses,the music,the levels/design .....

This game is a dream come true you should make a atoher sequel but this is fair enough.

 BIG MILLION THNXS MIG and you team I MEAN IT TRULY! ;)

 So he is a cool bonus video maybe I can call it what I rec on my own one of the coolest places in game I think just a quick privat video nothing big but its something

Watch it here: https://www.youtube.com/watch?v=fciXUG3TVF0 (https://www.youtube.com/watch?v=fciXUG3TVF0)

Title: Re: CASTLEVANIA THE LECARDE CHRONICLES II April 2017
Post by: Aceearly1993 on April 30, 2017, 07:12:38 AM
I'm 100% with everything and cleared Boss Rush mode! Though I have several complains about Boss Rush mode...

(click to show/hide)


Title: Re: CASTLEVANIA THE LECARDE CHRONICLES II April 2017
Post by: Castle34hk on April 30, 2017, 08:14:02 AM
I need the full OST on a download link plzz?
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES II April 2017
Post by: Belmontoya on April 30, 2017, 11:21:03 AM
I need the full OST on a download link plzz?

I will be uploading the full ost to YouTube soon.

I'm trying to decide whether to do it song by song, or in groups level by level. It will be a lot of work and many, many videos because of the large size of the ost ???? And because I actually have to program in proper endings since the songs were all made to loop and I don't want to just fade every song out. I apologize for not having this ready with the launch.

Subscribe to my YouTube!
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES II April 2017
Post by: piscesdreams on April 30, 2017, 11:52:51 AM
I will be uploading the full ost to YouTube soon.

I'm trying to decide whether to do it song by song, or in groups level by level. It will be a lot of work and many, many videos because of the large size of the ost ???? And because I actually have to program in proper endings since the songs were all made to loop and I don't want to just fade every song out. I apologize for not having this ready with the launch.

Subscribe to my YouTube!

You could do one entire video with everything timecoded, but crossfade the tracks.  Though that would muddy up some of the intros.
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES II April 2017
Post by: Foffy on April 30, 2017, 02:56:14 PM
You could do one entire video with everything timecoded, but crossfade the tracks.  Though that would muddy up some of the intros.

I second this. This is most convenient unless you make a Bandcamp account and do tracks in order.
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES II April 2017
Post by: Chernabogue on April 30, 2017, 03:56:30 PM
^Instead of doing cross-fades, just do a fade-out on the tracks.
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES II April 2017
Post by: DarkDiablo1995 on April 30, 2017, 04:55:00 PM
Having just finished the game and getting the best ending (much to the surprise of an appalled younger sister at my barely making it through the end fight), I can honestly say that this is probably a CV game that I will return to, for years to come. That's better praise than I can say for the likes of Konami as it stands now.

(click to show/hide)
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES II April 2017
Post by: Aceearly1993 on April 30, 2017, 05:02:21 PM
Having just finished the game and getting the best ending (much to the surprise of an appalled younger sister at my barely making it through the end fight), I can honestly say that this is probably a CV game that I will return to, for years to come. That's better praise than I can say for the likes of Konami as it stands now.

(click to show/hide)

#50 and #111 are Red Skeleton and its stronger counterpart; releasing Holy Cross would destroy them
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES II April 2017
Post by: Foffy on April 30, 2017, 05:13:24 PM
I appear to be stuck. :P

I was looking at some video playthroughs and not wanting to exploit the game -- one player uses taking hits to get to areas that he doesn't have the ability for, and I don't wanna do that -- but I surely need some item, and I don't know where to look.

Would posting my map progress be any hint (http://i.imgur.com/raFY75S.png)? I lack the
(click to show/hide)
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES II April 2017
Post by: XombieMike on April 30, 2017, 06:09:20 PM
I can't seem to use the pause menu and map without crashing. I have moved the exe and rebooted, but still get an error. Anyone come across this with any way of fixing it?
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES II April 2017
Post by: aensland on April 30, 2017, 07:26:20 PM
I appear to be stuck. :P
Judging by your map progression

(click to show/hide)
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES II April 2017
Post by: Foffy on April 30, 2017, 09:40:11 PM
Judging by your map progression

(click to show/hide)

Thanks, that helped.

I also have a question about certain rooms in the game and if they need an item.
(click to show/hide)
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES II April 2017
Post by: Aceearly1993 on April 30, 2017, 09:56:26 PM
Thanks, that helped.

I also have a question about certain rooms in the game and if they need an item.
(click to show/hide)

(click to show/hide)
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES II April 2017
Post by: Jop on April 30, 2017, 10:32:00 PM
You watch my videos isnt? thats where i exploid so much the game to make my own path, i help people in my videos so they will not have that problem, but its funny to see some get angry because i make that XD.

By the way who is the number 104?
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES II April 2017
Post by: Aceearly1993 on May 01, 2017, 02:05:26 AM
You watch my videos isnt? thats where i exploid so much the game to make my own path, i help people in my videos so they will not have that problem, but its funny to see some get angry because i make that XD.

By the way who is the number 104?

#104 is the ice bird in the winter season in Four Seasons Hall. Beat the boss will remove the season change system in Four Seasons Hall thus the winter-exclusive monsters are nowhere to find
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES II April 2017
Post by: Foffy on May 01, 2017, 03:23:44 AM
I appear to be stuck again. :P

I've
(click to show/hide)
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES II April 2017
Post by: Dracula9 on May 01, 2017, 03:26:22 AM
I could just tell you...but I do so fancy a good riddle and it's been awhile since I've come up with any.

(click to show/hide)
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES II April 2017
Post by: Foffy on May 01, 2017, 03:29:52 AM
You and your riddles. :3c

I figured the first one because of what you said, but the second one loses me.
(click to show/hide)
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES II April 2017
Post by: Dracula9 on May 01, 2017, 03:34:18 AM
You need the

(click to show/hide)

I had a brainfart and associated the red mirror with the actual thing you need by mistake.
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES II April 2017
Post by: Foffy on May 01, 2017, 04:26:24 AM
I figured it out. Apparently I needed to
(click to show/hide)
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES II April 2017
Post by: Dracula9 on May 01, 2017, 05:16:30 AM
Quote
(who I can only do one damage to, so I know I'm missing something...)

(click to show/hide)
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES II April 2017
Post by: Chernabogue on May 01, 2017, 05:35:02 AM
A bit stuck at the moment. I backtracked a little for some items to the previosu areas, but not luck for those problems.

(click to show/hide)

I guess I miss a few relics or items. Any help will be appreciated. :)
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES II April 2017
Post by: Foffy on May 01, 2017, 05:48:31 AM
(click to show/hide)

(click to show/hide)


A bit stuck at the moment. I backtracked a little for some items to the previosu areas, but not luck for those problems.

(click to show/hide)

I guess I miss a few relics or items. Any help will be appreciated. :)

I'll try and hit these in order.

(click to show/hide)

Hope those helped. :)
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES II April 2017
Post by: Chernabogue on May 01, 2017, 06:38:10 AM
Thanks for the tips. D9 also helped me and I'm getting close to the ending. Will post a longer message once I'm done to give my opinion on the game.
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES II April 2017
Post by: Jop on May 01, 2017, 08:57:23 AM
#104 is the ice bird in the winter season in Four Seasons Hall. Beat the boss will remove the season change system in Four Seasons Hall thus the winter-exclusive monsters are nowhere to find
I think that was mi mistake, thanks now i know where to find him, back to play again (wiiiii)
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES II April 2017
Post by: XombieMike on May 01, 2017, 10:41:42 AM
So I figured out how to solve my problem with the map and menu not working. The download came with two exe files. The second one works for me. Now I can finally play! Too bad I didn't figure this out over the weekend when I had more time.
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES II April 2017
Post by: Chernabogue on May 01, 2017, 01:59:25 PM
Finally beat the game on the best ending (got B at first and then backtracked to get the A one). Overall, I really liked it, it's a true and great tribute to Castlevania (especially Simon's Quest and Order of Ecclesia). Here's my opinion, I might forget a few things, but eh it's getting late. Spoilers ahead.

Pros

(click to show/hide)

Cons

(click to show/hide)

I hope I'm not too harsh with my cons, and hear me out: the game is exceptional for a fan game, and one of the best CV games out there. A big bravo to the team, especially to Belmontoya and mig (chapeau, l'ami !). Can't wait to see what you'll do with your next game (and is Migami looking for more people XD?)  Just my thoughts after beating the game, might have forgotten a few things, but I hope it'll help. Nice job!!
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES II April 2017
Post by: Belmontoya on May 01, 2017, 06:54:46 PM
Thank you very much for the kind words and thoughtful critiques Chern! I've always enjoyed your music as well!

I'm really happy that you had a good time with the game.

Mig is taking a rest while Nell and I prepare for Wallachia Reign of Dracula. We are all excited to make something different.

Back to LC2. I saw this video today on YouTube. Is this awesome or what!? Hand held LC2!

https://youtu.be/2ZrRcg4q3_U
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES II April 2017
Post by: The Puritan on May 01, 2017, 06:56:18 PM
Why doesn't
(click to show/hide)
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES II April 2017
Post by: Dracula9 on May 01, 2017, 07:03:23 PM
Why doesn't
(click to show/hide)

(click to show/hide)
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES II April 2017
Post by: The Puritan on May 01, 2017, 07:18:50 PM
(click to show/hide)

(click to show/hide)
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES II April 2017
Post by: Dracula9 on May 01, 2017, 07:25:01 PM
(click to show/hide)
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES II April 2017
Post by: The Puritan on May 01, 2017, 08:09:56 PM
(click to show/hide)

EDIT:

(click to show/hide)
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES II April 2017
Post by: Foffy on May 03, 2017, 11:13:21 AM
Having beaten the game and having time to reflect on it, I'd like to offer my feelings on the game.

Pros:
(click to show/hide)
Cons:
(click to show/hide)

I will say I deeply liked the game and can totally see myself playing this again in the future. In fact, it's given me motivation to consider playing the first game, which I've only lightly dabbled in.
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES II April 2017
Post by: Belmontoya on May 04, 2017, 03:24:37 PM
Please enjoy the first music video for the OST release!

I will do a video like this for every area of the game.

https://www.youtube.com/watch?v=-To1_ZC41KU&feature=youtu.be (https://www.youtube.com/watch?v=-To1_ZC41KU&feature=youtu.be)
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES II April 2017
Post by: Jorge D. Fuentes on May 04, 2017, 05:05:50 PM
Am I the only one irked by the momentary freeze-up when exiting out of the map?
Or, is that happening to just me?

Whenever I access the map to check something out, and I want to exit out, it rings the "Confirm" sound (why?) and then I have to wait a bit before returning to the game.  It's only a split second but it's really breaking my immersion.  It also messes with the music with a full-on dead stop to it until I'm in control of Efrain again.

I'm only at 91% of the first area and have to go to the 2nd area with the Icy stuff now.
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES II April 2017
Post by: Jop on May 04, 2017, 05:19:07 PM
Am I the only one irked by the momentary freeze-up when exiting out of the map?
Or, is that happening to just me?

It happen to me so you are not the only.
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES II April 2017
Post by: Aceearly1993 on May 04, 2017, 10:13:09 PM
I encountered The Crash. It seems that the Crash was activated when my hard drive have fewer (free) space than 500 Mb while I'm right at the core of intense battle when OBS is recording video at that point.
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES II April 2017
Post by: Dracula9 on May 04, 2017, 10:33:45 PM
OBS is a memory whore. That's probably why.
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES II April 2017
Post by: Chernabogue on May 05, 2017, 12:20:51 AM
Damn, I didn't remember there was that many music tracks just for the Roman Ruins!
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES II April 2017
Post by: Ralph on May 05, 2017, 11:04:56 AM
I'm 99% sure it is a bug, but both a friend and I randomly had a Life Up drop outside the Four Seasons warp room. It played the Boss Defeat music/sounds and everything.

Will write a review soon! I love this game.
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES II April 2017
Post by: RichterBelmont12 on May 06, 2017, 11:54:40 AM
I just want to say I've finished the Game 100% it and I really really Love this game I've enjoyed everything about it sides some bugs and some Freezing in between the Game and the Map screen or the Item Screen

The Final Part of My Let's Play will be uploaded on May 19th.
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES II April 2017
Post by: Aceearly1993 on May 06, 2017, 04:58:04 PM
Well what's the amount of fully upgraded HP (without glitch) ? Someone says It's 870 but I don't think so.
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES II April 2017
Post by: DarkDiablo1995 on May 06, 2017, 05:31:08 PM
Well what's the amount of fully upgraded HP (without glitch) ? Someone says It's 870 but I don't think so.

Remaining within legitimate boundaries, I think 810 HP is the maximum that can be saved. I'm technically not counting the one you can get from the first of the game's final bosses, as you can't save by that point.
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES II April 2017
Post by: Zydalc on May 06, 2017, 11:29:09 PM
I wonder anyone would upload the rest of the ost? Really like the Gallery area music for one example.
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES II April 2017
Post by: eryson on May 07, 2017, 08:46:27 AM
As i'm really close to finish the game too, maybe I can point some bugs that I've found during my gameplay. (I hopes that I will not find any bug until the end.)
Can we amass all bugs that we can find, make a list and sendo to Mig until the next update?

(click to show/hide)

I really love the architecture of the entire game, so much details, and the OST is wonderful, the original tracks are awesome.
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES II April 2017
Post by: DarkDiablo1995 on May 07, 2017, 02:04:33 PM
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Title: Re: CASTLEVANIA THE LECARDE CHRONICLES II April 2017
Post by: uzo on May 07, 2017, 03:31:22 PM
This game just keeps going and going. The ever giving gift of Castlevania. So impressed with everything it has to offer.

Trying to break through the challenges of the castle. Live streaming more of it now! https://www.twitch.tv/marcdwyz (https://www.twitch.tv/marcdwyz)
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES II April 2017
Post by: eryson on May 07, 2017, 04:47:41 PM
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Ah!! really was about the necklace that I was talking about.  I'll change it in my list.
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES II April 2017
Post by: Aceearly1993 on May 07, 2017, 07:45:52 PM
Oh. Almost forget one point: In the full release Windowed mode is still incomplete. The task bar and window border is still missing. What's wrong with it?
Even using the LC1 one for windowed mode is better than the current status... It gave me some feelings like "It's still a WIP build!" :'(
I can only hope it would be fixed in the (unsure) future...
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES II April 2017
Post by: Belmontoya on May 08, 2017, 03:08:30 AM
I wonder anyone would upload the rest of the ost? Really like the Gallery area music for one example.

I'm still working on uploading the ost to youtube in a level by level fashion with transitions and endings for a better listening experience. It'll take me probably 6 weeks to get it all up though this way. Feel free to subscribe.

https://youtu.be/-To1_ZC41KU

Meanwhile, someone took it upon themselves to post it by just standing in the different areas of the game. Thanks to the guy that did this! Here is my version of Sinking Old Sanctuary!

https://youtu.be/cyjib6vV8xM
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES II April 2017
Post by: Chernabogue on May 08, 2017, 04:55:31 AM
Sub'd to you Mr. Montoya! Any chance for you to release some MIDIs from LC2? :)
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES II April 2017
Post by: Belmontoya on May 08, 2017, 10:32:37 AM
Sub'd to you Mr. Montoya! Any chance for you to release some MIDIs from LC2? :)

Thanks man!

I won't be releasing MIDI files publicly but I will share them privately with some of the other composers on this forum, you included of course!

If there's something you're interested in feel free to PM me.
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES II April 2017
Post by: Chernabogue on May 08, 2017, 11:11:28 AM
If there's something you're interested in feel free to PM me.
If you have anything you'd like to see remixed, send it over. :)

LC2 remix album anyone? :P
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES II April 2017
Post by: Jorge D. Fuentes on May 08, 2017, 05:40:03 PM
Abandoned Pit ReArrange was great stuff.
Just thought I'd share.
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES II April 2017
Post by: Jorge D. Fuentes on May 08, 2017, 05:40:48 PM
If you guys from LC2 wanna grab some MIDI files from me and use them for ReArrangements, let me know.
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES II April 2017
Post by: Aceearly1993 on May 08, 2017, 09:01:41 PM

Also there're two locations that I noticed (slightly) broken background...
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi1380.photobucket.com%2Falbums%2Fah181%2FAceearly1993%2F20170427183932_zpszdhxex50.png&hash=1d7c8de559b3249dcd12da6eb344d037) (http://s1380.photobucket.com/user/Aceearly1993/media/20170427183932_zpszdhxex50.png.html)

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi1380.photobucket.com%2Falbums%2Fah181%2FAceearly1993%2F20170427182333_zpsucc744kc.png&hash=f5715090660c2b70c4207e1c53c757c1) (http://s1380.photobucket.com/user/Aceearly1993/media/20170427182333_zpsucc744kc.png.html)


Missed another one

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi1380.photobucket.com%2Falbums%2Fah181%2FAceearly1993%2F20170509115046_zpsyau36fcq.png&hash=d65a0b5c096476901d52ab779a3c4a10) (http://s1380.photobucket.com/user/Aceearly1993/media/20170509115046_zpsyau36fcq.png.html)


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Title: Re: CASTLEVANIA THE LECARDE CHRONICLES II April 2017
Post by: Chernabogue on May 12, 2017, 03:17:03 AM
Check my remix of "Say a Prayer" here: http://www.youtube.com/watch?v=EF57d9Wd9_0 (http://www.youtube.com/watch?v=EF57d9Wd9_0) ;)
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES II April 2017
Post by: Belmontoya on May 12, 2017, 01:19:35 PM
Check my remix of "Say a Prayer" here: http://www.youtube.com/watch?v=EF57d9Wd9_0 (http://www.youtube.com/watch?v=EF57d9Wd9_0) ;)

Great job man! Nice choice on brining the organ in. Very cool remix!

Title: Re: CASTLEVANIA THE LECARDE CHRONICLES II April 2017
Post by: FeRcHuLeS on May 16, 2017, 08:37:43 PM
What happened here, I can't progress the game beyond this point
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Title: Re: CASTLEVANIA THE LECARDE CHRONICLES II April 2017
Post by: Jop on May 16, 2017, 09:10:10 PM
What happened here, I can't progress the game beyond this point
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Title: Re: CASTLEVANIA THE LECARDE CHRONICLES II April 2017
Post by: Zuljaras on May 17, 2017, 03:52:13 AM
Played most of the game.
I am on the final boss.
So given that I could give my input for the team involved in making this game.

Graphics: Solid 10/10
The levels, the backgrounds. They are just incredible. Sometimes I just stopped to look at the levels and admire the creativity of the designer.
Here and there are some enemy sprites that I did not like but that will not hurt the score for this aspect of the game.

Sound: Solid 10/10

Why is the music of the game so damn good!?! Why?!?! Damn you for making such nice music AND remastering some of the original CV tracks. The CV Circle of the Moon opening in the D'Albaret monastery entrance was such a flashback, just as the Gondre mine music (Abandoned mine from SotN). The voice acting was also perfect and very nice edition!

Characters: 8/10

All characters are nice. Efrain is super cool. The 3 district Main villains were cool. The connection with Von Viltheim dead bride was super cool as well.
I only wish Alucard could play a more vital role to the game. But we only see him he gives us some game progressing item and then leaves.

Gameplay: 6/10

It was good for the most part but there were some very bad moments for me.
Some parts were pretty unfair and I had to replay them 6-7 times. For example  the backtrack from the university -> aurablast -> town. That was a pain!
It is nice to give Efrain different weapons but well they were not so different after all. They have the same attack, same speed just slightly different sprite animation/slash color and power.

No attributes like fire, lightning, darkness, holy etc. There were some special items like the Circlet of Light that is used to illuminate dark rooms, Mask of Zoe that enables you to see invisible enemies, and that was nice.
No different weapon types 2-handed slow swinging, fist weapons or fast small weapons.
No leveling system - but I get that you did not want people to power level and breeze through the game. So that is fair.

The puzzles were cool.

Story: 10/10

I was surprised by how good the story was. Really I liked all the small things and the big picture. The 3 districts the final castle. The theater was such a unique thing. The cemetery's atmosphere was amazing and it really made the impression that this place had a history! Really, bravo!

Also the final, final boss was cool lore wise!!!

Overall this game should be accepted by Konami and sold on the gaming market!!!

My humble final verdict is 44/50.

PS: I liked Lecarde Chronicles 2 more than 1 but Lecarde Chronicles 1 makes the 2nd part richer in lore.
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES II April 2017
Post by: FeRcHuLeS on May 17, 2017, 01:24:00 PM
That actually worked thanks @Jop, it seems I haven't installed the arrow characters, Does anyone know how to install them??
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES II April 2017
Post by: DraculaCronqvist on May 18, 2017, 10:11:06 AM
There, now that I have completed the game (took my sweet time with it), I can honestly say, this was a fantastic game, better than it's predecessor. But let me review it like a proper game, as it deserves.

Gameplay: 9/10
There is not much to say here other than it was great. Aside from a little wonky controls (attacking down while crouching didn't work 100 % of the time) and one abominable room in the Clocktower, with the Medusa Heads and the climable chains, the gameplay was stellar. The difficulty was just right, not too easy, but never feeling as if it was impossible. Some bosses (like the Necromancer once you walk past the beams) were too easy, but the majority of the bosses and all of the enemies were well scaled from a difficulty standpoint. The Aura Blast system, I was not fond of and found little use for it despite some mandatory parts the game forces you to use it. The only other negative critique in gameplay regard would be some of the items, like most rings and pendants, for example, I found to be completely useless. The majority of the weapons obtained were an upgrade and only twice, I found new weapons that were of no use to me whatsoever (not counting the Le Carde sword, but meaning Tyrfing and Nothung). However, this did not affect the enjoyment of the game negatively.

Graphics: 10/10
Aside from two aforementioned slight graphical issues, which I didn't even notice in my own playthrough of the game, the graphics were simply stellar. The sprites all look wonderful, the animation is fluent and the effects of flames, beams, shadows and the like all underscore the atmosphere of the game perfectly. The only, very, very minor complaint I have was that there was no working windowed mode and that the opening and closing of the menu and map took maybe a second too long (limitations of the engine, I imagine). Nothing that took away from the enjoyment or the rating of the game, however.

Sound: 8/10
The vast majority of tracks, both original and arranged/remixed I found to be excellent. Perhaps I would have liked a few more classical tracks, such as Vampire Killer or Beginnig, but the decision to not include too many original CV tracks was probably a deliberate one and understandable. The voice acting was, for a fan game, good indeed, though perhaps not done as professionally as I would have liked, given that everything else was done in such perfect detail. However, none of the voices were worse than "average" and nothing ruined the atmosphere. The only other minor complaint is that sometimes, the music and the sound effects were too loud and overshadowed the voices, making it difficult to hear what they say (for instance, the fight against Anna von Viltheim is pretty noisy, making it difficult to hear what she's saying sometimes). All in all, the music is fantastic, the voice acting satisfactory, especially for a fan project.

Story 6/10
Now the story is the only thing I found to be average. Granted, Castlevania has never had a strong story, but some points in LC2 seemed to not fit quite right, in my mind, at least. I, for one, would have left out Alucard completely (though I understand that, given the opportunity to have Robert Belgrade in your game was probably a chance you just couldn't let go without including Alucard), because at the end, he served little purpose. Indeed, his awakening prior to Nocturne in the Moonlight/Symphony of the Night doesn't really fit, to me - but if Alucard had to be included, I would have liked his involvement to be bigger, with Efrain being handed the Alucard spear (and Efrain using spears as main weapons throughout the game) in the game proper, rather than it being mentioned in the epilogue as a mere mention (unless, of course, a third game LC3 is in the making which would make the adventure in the letter by Alucard the central theme). The corrupted nobles were a good touch and a nice way to have aristocratic villains without having to rely, recycle or change already existing CV-characters. Efrain could have stood a bit more character development, or any dialogue really, but having a silent protagonist was probably also done on purpose. Not having Dracula as the main villain made sense, as this game is intended as a side story, but a few more mentions of him I would have liked a lot. Having Lucifer as the main villain was odd, in my opinion. Although he does address Dracula as "Lord", I would have preferred it to be more explicit that Lucifer is just another servant of Dracula, rather than something like an equal or even superior.
Still, despite these complaints, the story set in a different part of a world, with a corrupted group of nobles who doomed their people to a grisly fate worked well and the atmosphere of having to roam the lands (which was very reminiscent of CV2 and Stolen Seal/Order of Ecclesia) was very enjoyable.

All in all, the game was excellent and whatever complaints I have are very minor. The only reason I voice these complaints at all is because of the high quality standard of the final product and as such, I feel it deserves to be rated and reviewed like the professional game it is. Will definitely play this for a long time to come, again and again. Thanks to the team for giving the fans this revitalizing cup of Castlevania-water in a dry desert left behind by Konami.

Overall rating: 9/10

P.S.: Picture of my save file for those who care/want proof.

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FNzwsYZQ.jpg&hash=73d20ad2cc351629a0f7ffeb08dab8c3)
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES II April 2017
Post by: mgfcortez on May 18, 2017, 02:20:32 PM
There, now that I have completed the game (took my sweet time with it), I can honestly say, this was a fantastic game, better than it's predecessor. But let me review it like a proper game, as it deserves.

Gameplay: 9/10
There is not much to say here other than it was great. Aside from a little wonky controls (attacking down while crouching didn't work 100 % of the time) and one abominable room in the Clocktower, with the Medusa Heads and the climable chains, the gameplay was stellar. The difficulty was just right, not too easy, but never feeling as if it was impossible. Some bosses (like the Necromancer once you walk past the beams) were too easy, but the majority of the bosses and all of the enemies were well scaled from a difficulty standpoint. The Aura Blast system, I was not fond of and found little use for it despite some mandatory parts the game forces you to use it. The only other negative critique in gameplay regard would be some of the items, like most rings and pendants, for example, I found to be completely useless. The majority of the weapons obtained were an upgrade and only twice, I found new weapons that were of no use to me whatsoever (not counting the Le Carde sword, but meaning Tyrfing and Nothung). However, this did not affect the enjoyment of the game negatively.

Graphics: 10/10
Aside from two aforementioned slight graphical issues, which I didn't even notice in my own playthrough of the game, the graphics were simply stellar. The sprites all look wonderful, the animation is fluent and the effects of flames, beams, shadows and the like all underscore the atmosphere of the game perfectly. The only, very, very minor complaint I have was that there was no working windowed mode and that the opening and closing of the menu and map took maybe a second too long (limitations of the engine, I imagine). Nothing that took away from the enjoyment or the rating of the game, however.

Sound: 8/10
The vast majority of tracks, both original and arranged/remixed I found to be excellent. Perhaps I would have liked a few more classical tracks, such as Vampire Killer or Beginnig, but the decision to not include too many original CV tracks was probably a deliberate one and understandable. The voice acting was, for a fan game, good indeed, though perhaps not done as professionally as I would have liked, given that everything else was done in such perfect detail. However, none of the voices were worse than "average" and nothing ruined the atmosphere. The only other minor complaint is that sometimes, the music and the sound effects were too loud and overshadowed the voices, making it difficult to hear what they say (for instance, the fight against Anna von Viltheim is pretty noisy, making it difficult to hear what she's saying sometimes). All in all, the music is fantastic, the voice acting satisfactory, especially for a fan project.

Story 6/10
Now the story is the only thing I found to be average. Granted, Castlevania has never had a strong story, but some points in LC2 seemed to not fit quite right, in my mind, at least. I, for one, would have left out Alucard completely (though I understand that, given the opportunity to have Robert Belgrade in your game was probably a chance you just couldn't let go without including Alucard), because at the end, he served little purpose. Indeed, his awakening prior to Nocturne in the Moonlight/Symphony of the Night doesn't really fit, to me - but if Alucard had to be included, I would have liked his involvement to be bigger, with Efrain being handed the Alucard spear (and Efrain using spears as main weapons throughout the game) in the game proper, rather than it being mentioned in the epilogue as a mere mention (unless, of course, a third game LC3 is in the making which would make the adventure in the letter by Alucard the central theme). The corrupted nobles were a good touch and a nice way to have aristocratic villains without having to rely, recycle or change already existing CV-characters. Efrain could have stood a bit more character development, or any dialogue really, but having a silent protagonist was probably also done on purpose. Not having Dracula as the main villain made sense, as this game is intended as a side story, but a few more mentions of him I would have liked a lot. Having Lucifer as the main villain was odd, in my opinion. Although he does address Dracula as "Lord", I would have preferred it to be more explicit that Lucifer is just another servant of Dracula, rather than something like an equal or even superior.
Still, despite these complaints, the story set in a different part of a world, with a corrupted group of nobles who doomed their people to a grisly fate worked well and the atmosphere of having to roam the lands (which was very reminiscent of CV2 and Stolen Seal/Order of Ecclesia) was very enjoyable.

All in all, the game was excellent and whatever complaints I have are very minor. The only reason I voice these complaints at all is because of the high quality standard of the final product and as such, I feel it deserves to be rated and reviewed like the professional game it is. Will definitely play this for a long time to come, again and again. Thanks to the team for giving the fans this revitalizing cup of Castlevania-water in a dry desert left behind by Konami.

Overall rating: 9/10

P.S.: Picture of my save file for those who care/want proof.

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FNzwsYZQ.jpg&hash=73d20ad2cc351629a0f7ffeb08dab8c3)

i can agree the story was not the strongest point as well as Alucard needed a better part, he was wasted IMO. but far as the devil being under Dracula no i can not agree with such a out look, as that is a LOS2 kinda thing only and not Castlevania base IMO Dracula will always be under the devil so in this Mig had a better end boss than most Castlevania games
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES II April 2017
Post by: DraculaCronqvist on May 18, 2017, 03:07:06 PM
But in the original Castlevania, Dracula is the counterpart to god. The Devil doesn't even exist there. But this game inserted him into it, and since he calls Dracula "Lord" it is clear that Lucifer is subservient to Dracula.
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES II April 2017
Post by: Dracula9 on May 18, 2017, 03:14:41 PM
https://dl.dropboxusercontent.com/s/480zt6ar9zfs5gh/X68_Glory.wav?dl=0

hi
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES II April 2017
Post by: Aceearly1993 on May 18, 2017, 05:32:34 PM
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi1380.photobucket.com%2Falbums%2Fah181%2FAceearly1993%2F20170519071435_zps16qgcxgi.png&hash=9128e93d2b4876e1e77e8e9345ade967) (http://s1380.photobucket.com/user/Aceearly1993/media/20170519071435_zps16qgcxgi.png.html)


I‘ve completed the game for 3 times (900 Max HP is involving glitch/tricks) and want to share some small talk and my very personal way of "review" to you.


Gameplay: 9/10

The control scheme retains 9/10 of ol' great LC1 feelings with several new things.
(click to show/hide)
A little shame: There's nothing quicker than the jump>low-air dash combination to move around which means no better mobility when face tough enemy soup area. (most of enemy soup places CAN be countered though, no luck when starting the first clean playthrough)

Rope & ring action is OK, but the grab succeed detection of ring is still inconvenient; And you can't even attack when grabbing a ring? What's wrong with it?

Playstyle: Whip style and Sword style do have their own advantage and disadvantage, I don't have trouble receiving both one but the weapon attack range in LC1 is more reliable

Some complain about Sub weapon:
Quote
The Holy Water can't find a better usage in the game (especially Boss Rush).
The hit detection of its hitbox is questionable: The hitbox is not exist for the flame part, is it also intentional?


Stages/Graphics: 8/10

VERY well job for some neat puzzle buried in stages. Sacred fire enlightening candles in Demo game; check the moon/star symbols located near the Death battle to unlock a number lock; Diamond can be thrown in small path to open a switch; etc.

Graphic quirk do exist in the game:

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But basically one can't notice them as there're no serious issues with gameplay.

Stage design is the rather plain Haunted Castle 3 style but as I overcame HC3 (it's the Hell itself!) there's no significant trouble to me. (Thanks the Internet!)
Detailed thing like traps...there's the point that something didn't feel right for me. Especially some (The one in university, and rope+spike combination in machine tower) But overcame those traps give me VERY accomplishment feelings which is rather difficult to find in another 2D action based game.

Boss Rush is unbalanced (No "orb from the sky" exist after a boss beaten) and no unlockables after beat it; hence it a less meaningful mode as LC1.

Enemy/Boss design: 8.5/10

Some neat idea about enemy design (skeletons throw two bones at the same time, with two shooting angles!) but the stuff as amazing as Puppet Master/Friedrich Mirror Creature in LC1 is nowhere to be found.

Top 3 Good boss design for Illusionlist, Nightmare Plant and Count Servigny; other two Counts are OK but most bosses are in small one-screen room; the lack of phase-changing boss give less epic feelings

Top 3 Good enemy design for the two-shooting arc skeletons mentioned above, skeleton gunner and plants; Gaibon's pattern when flying has so much similarities to Haunted Castle 3 one which looks strange. (And is there stronger counterpart of Gaibon like HC3 one once exist in the developing/WIP process?)

Enemies & bosses have nice connection to those in LC1! Members of V.V Family in LC1 exist as a part of Death's summon attack. So funny to see the body of LC1 final boss spinning around in wasp queen form!


Sound/Music: 9.9/10
 
"One step near perfect" I almost shout out. Background SFX IS perfect. For voice acting and BGM composing I can feel how much sweat and time were dropped in order to master up these stuff and contact those famous voice actors...

Some tracks (Albaret town morning, Servigny district afternoon) I can imagine the style of some South American plus West Europe folk...just cool!

My favourite is Nightmare Plant boss battle theme. I feel a proper reincarnation of official Castlevania and fan work is this theme...

The music box function! Great nostalgia to all Castlevania fans...

...I must repeat I'm very glad to see one of my request is in the game! (the music box)

Replayability: 7.5/10

It's (clearly to see) too long to be played all over again. Though there're useful glitches/tricks that happened to further extend it.

Story: 9.1/10

I'm very easy to be brought into the atmosphere this time. The journey to travel around the whole France is so "hot"!

But when the game is at the WIP progress I once thought the big bad guy would be the Pope in the Rome Church... It's Him who ordered Efrain to travel around and repel evil, as the repelled evil would return at one day and finally consumed all over his body if he loses control in the Castle...

Dracula didn't exist in the game as villain... I can understand it since it's fan made game, but it doesn't fit the "Akumajo Dracula" in the Japanese title you decided.

The Ending gave me a feeling that there would be sequel possibility! Alucard's journey is not finished...

Overall & other stuff: 9.8/10

One point lose is the questionable windowed mode mentioned before:

Quote
In the full release Windowed mode is still incomplete. The task bar and window border is still missing. What's wrong with it?
Even using the LC1 one for windowed mode is better than the current status... It gave me some feelings like "It's still a WIP build!" :'(
I can only hope it would be fixed in the (unsure) future...

Another point lose is the inconvenient keyboard adjust which gave my friends very bad First Impression.

I miss the Axe LV2 IC in LC1...!  :'(



Total: 61.8/70



And last! My First Impression:

Quote
The upward point

The game caught the Castlevania atmosphere very well, just as the previous game
Great scenario, pretty designed bosses&enemies, almost perfect control scheme, cool voice acting... Everything just interested me.

Almost no repeated scene, cool day-night change added much more variation to enemy species, the time-related opened sky scenario in several places are so beautiful...

Game difficulty is a little bit harder than what I expected but I can take it.

The downward point

Actually I have several doubts about The Aura Blast system, mainly due to its limitation about player character's mobility (being hurt by enemies makes magic charging stops...Not a big loss at charging level 1/2 but if want to launch Holy Cross in boss battle it would be serious problem) Though we still have several counter measures it didn't change the fact that Magic power usage was limited sometimes.

Is there any possible way to further increase player character's mobility at the late half of the game (other than the short air dash succeed from previous game)? I'm wondering...

I also received report of several people (keyboard only user) troubled with keyboard control adjust since I'm used to gamepad I have no idea
Actually I still can't say the control adjust interface is user-friendly. Is there un-counter-able technical problem exist in game program? I did have some doubt.



Despite that, if we Countered the flaw/issues a great all-new Castlevania game awaits all of us kindly!



Title: Re: CASTLEVANIA THE LECARDE CHRONICLES II April 2017
Post by: theplottwist on May 19, 2017, 02:48:49 AM
Dracula didn't exist in the game as villain... I can understand it since it's fan made game, but it doesn't fit the "Akumajo Dracula" in the Japanese title you decided.

Hello! I want to comment on that a bit since it was I who decided what the game was going to be called in Japanese.

Before I choose "Akumajo Dracula", I went back on the series' history a bit to understand the mindset of back-and-forths between the name changes. For a time the series was called "Kyassurubania", and this choice was taken by IGA's team to convey exactly the sense you mentioned: There isn't a Dracula nor his Demon Castle -- therefore it makes no sense to name the game "Akumajo Dracula". So, at first, I considered "Kyassurubania".

However, there's more to this.

When "Kyassurubania" was used, there was a certain level of rejection of the name amongst the Japanese fanbase. By what I researched, there happened sort of a "disconnect", and the Japanese fans felt as if they were being alienated from the series. The "Akumajo Dracula" title carries a certain pack of expectations with it, and the Japanese felt that it was the series' signature for them, not embodying just Dracula or his castle, but a whole gameplay recipe. So, IGA returned the series to "Akumajo Dracula", and therefore you get Dawn of Sorrow being called "Akumajo Dracula" even without "Akumajo" or "Dracula".

So, in respect to this mindset and the fact that Mig WAS activelly trying to reach to Japanese audiences, I decided to use "Akumajo Dracula" instead of "Kyassurubania", because the name does better when it ultimatelly embodies a formula, not the plot setting, which is best relegated to the subtitle.

I hope this explanation is satisfactory :)
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES II April 2017
Post by: Aceearly1993 on May 19, 2017, 03:13:55 AM
Hello! I want to comment on that a bit since it was I who decided what the game was going to be called in Japanese.

Before I choose "Akumajo Dracula", I went back on the series' history a bit to understand the mindset of back-and-forths between the name changes. For a time the series was called "Kyassurubania", and this choice was taken by IGA's team to convey exactly the sense you mentioned: There isn't a Dracula nor his Demon Castle -- therefore it makes no sense to name the game "Akumajo Dracula". So, at first, I considered "Kyassurubania".

However, there's more to this.

When "Kyassurubania" was used, there was a certain level of rejection of the name amongst the Japanese fanbase. By what I researched, there happened sort of a "disconnect", and the Japanese fans felt as if they were being alienated from the series. The "Akumajo Dracula" title carries a certain pack of expectations with it, and the Japanese felt that it was the series' signature for them, not embodying just Dracula or his castle, but a whole gameplay recipe. So, IGA returned the series to "Akumajo Dracula", and therefore you get Dawn of Sorrow being called "Akumajo Dracula" even without "Akumajo" or "Dracula".

So, in respect to this mindset and the fact that Mig WAS activelly trying to reach to Japanese audiences, I decided to use "Akumajo Dracula" instead of "Kyassurubania", because the name does better when it ultimatelly embodies a formula, not the plot setting, which is best relegated to the subtitle.

I hope this explanation is satisfactory :)


To keep the gameplay recipe and formula series... Well, got it.

Still, I think without distinguish words like "Gaiden" it would be some sort of confusion with those official games...Just my (very) personal thought
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES II April 2017
Post by: mgfcortez on May 19, 2017, 06:29:08 AM
But in the original Castlevania, Dracula is the counterpart to god. The Devil doesn't even exist there. But this game inserted him into it, and since he calls Dracula "Lord" it is clear that Lucifer is subservient to Dracula.

this isn't true at all only thing we know is that the devil hasn't shown himself in past Castlevania games. (i don't even care about the whole LOS 1&2 thing being a reboot) you can not say he doesn't even exist, this is only in your own mind, not being an ass but they is no proof of what you said. and Dracula put himself up to be the counterpart of God cause of his hate, but you really think the devil would care? no he be like cool but i'll be the one to end God in the end when i want to let him do him until then. and as for the devil in LC2 calling him lord Dracula that's just a title and a sign of respect probably because they feel the same about God. and not him saying Dracula is his lord. all this is only your point of looking at it not fact now if they had wrote it into the story i'd agree but the lack of the devil only means they never used him only
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES II April 2017
Post by: Belmontoya on May 19, 2017, 07:45:07 AM
Before this turns into a battle over what is and isn't correct in CV lore and LC2 let me say this.

We intentionally tried to use language in the game that could be interpreted different ways. Why did we do this?

Just look at this thread! Everyone has very different head cannon ideas about what's correct and what's not.

We wanted the keep the game as nuteral as possible so people can think of it is as a Rondo prequel if they want, a gaiden, or a fan game that has no connection. It doesn't really matter how you interpret it.

The point was to keep it nuteral and focus on atmosphere and the way the game makes you "feel" when you play it.

If you felt isolated, unsure of what would happen next, curious, and vulnerable but increasingly powerful that's what we wanted.

Alucard was meant to be a small cameo originally, but we tried to expand on that. Again, think of him as SOTN's Alucard, LOS Alucard, or whatever you want. It doesn't matter.

As far as Dracula goes. This is The Lecarde Chronicles. If Dracula were the final boss it would be the burden of a Belmont to face him. We didn't make the Belmont Chronicles.

We did our best to tie everything together and it's a fan game after all! So let's not turn the thread into an argument over how an unofficial fan game fits into an official series. Because either way it does not and cannot fit without Konami making that call.

Btw for collectors. It looks like I may have one more extra physical copy to give away this weekend. So follow us on twitter and keep a close watch!
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES II April 2017
Post by: mgfcortez on May 19, 2017, 08:07:03 AM
Before this turns into a battle over what is and isn't correct in CV lore and LC2 let me say this.

We intentionally tried to use language in the game that could be interpreted different ways. Why did we do this?

Just look at this thread! Everyone has very different head cannon ideas about what's correct and what's not.

We wanted the keep the game as nuteral as possible so people can think of it is as a Rondo prequel if they want, a gaiden, or a fan game that has no connection. It doesn't really matter how you interpret it.

The point was to keep it nuteral and focus on atmosphere and the way the game makes you "feel" when you play it.

If you felt isolated, unsure of what would happen next, curious, and vulnerable but increasingly powerful that's what we wanted.

Alucard was meant to be a small cameo originally, but we tried to expand on that. Again, think of him as SOTN's Alucard, LOS Alucard, or whatever you want. It doesn't matter.

As far as Dracula goes. This is The Lecarde Chronicles. If Dracula were the final boss it would be the burden of a Belmont to face him. We didn't make the Belmont Chronicles.

We did our best to tie everything together and it's a fan game after all! So let's not turn the thread into an argument over how an unofficial fan game fits into an official series. Because either way it does not and cannot fit without Konami making that call.

Btw for collectors. It looks like I may have one more extra physical copy to give away this weekend. So follow us on twitter and keep a close watch!

not really got anything to do with LC2 IMO other than that one word the devil using lord as a title. my point is we don't know if the devil is part of canon or not could be just cause he never showed up don't matter really just was pointing that out.

now i got a bone to pick with you >:(
you was asking for songs a few months back to put in the music box and i said Dracula's castle but out of all 10 song no Dracula's castle :'(
lol
Grrrrrr.....
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES II April 2017
Post by: Dracula9 on May 19, 2017, 09:06:45 AM
A dozen other people made suggestions that didn't get in. You don't see them bitching.

Chill the fuck out.

And how is his last post "not really got anything to do with LC2?" He's part of the team that fucking made it.

Here's more or less what we know about Dracula and Satan in the CV canon, and this has all been elaborated on elsewhere in a plottwist thread so you can look for that if you don't believe me or want to keep the argument train going, but take it out of here at least.

-Dracula is Demon Lord
-Demon Lord is a title that anyone can have, but there can only be one Demon Lord
-Demon Lord is not the same as "Devil" or any of the names Satan has had throughout history
-Demon Lord is basically God's antithesis on earth thematically as far as how powerful the person with the title is
-Demon Lord is the supreme, literal incarnation of evil in the series
-If Satan exists or has any role behind the scenes in the continuity (no current indications of this at all outside of LoS), he's still below Dracula on power/threat level
-Doesn't mean Satan "serves" him or kisses his ass. That we never see him (LoS is separate, enemies named "Devil" are not THE Devil and do not count) should say enough on that. It means he's only the second-biggest dog on the street.
-Dracula has the title of Demon Lord, making him a step above Satan since we never see Satan and don't know what the rules about him are
-Satan doesn't show up in classic CV canon because his existence has no major purpose in its confirmation, and it would undermine just how big of a threat Dracula is to the world
-God is also never shown to actually appear or even exist in classic CV lore, either. He gets mentioned a lot, though. Do you know why? Because mentioning but not confirming deities to exist puts more emphasis on the storylines as secular, (mostly) human struggles; those take on a whole different tone and meaning as soon as the story decides "yep, [insert God or other deity here] exists for real and is in the heroes' corner," and that's exactly one of the reasons Konami never outright stated God or Satan or any other major Creator deities to exist or not. They become a literal macguffin and literal deus ex machina the instant they get involved, to one degree or another.

There. That's more or less the gist of it. I'll post the thread I was thinking of if/when I can find it, but there's no need to continue having a canon debate in a thread for something that both is NOT canon and deliberately means to be VAGUE about its hypothetical place IN the canon.
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES II April 2017
Post by: mgfcortez on May 19, 2017, 09:21:38 AM
A dozen other people made suggestions that didn't get in. You don't see them bitching.

Chill the fuck out.

And how is his last post "not really got anything to do with LC2?" He's part of the team that fucking made it.

Here's more or less what we know about Dracula and Satan in the CV canon, and this has all been elaborated on elsewhere in a plottwist thread so you can look for that if you don't believe me or want to keep the argument train going, but take it out of here at least.

-Dracula is Demon Lord
-Demon Lord is a title that anyone can have, but there can only be one Demon Lord
-Demon Lord is not the same as "Devil" or any of the names Satan has had throughout history
-Demon Lord is basically God's antithesis on earth thematically as far as how powerful the person with the title is
-Demon Lord is the supreme, literal incarnation of evil in the series
-If Satan exists or has any role behind the scenes in the continuity (no current indications of this at all outside of LoS), he's still below Dracula on power/threat level
-Doesn't mean Satan "serves" him or kisses his ass. That we never see him (LoS is separate, enemies named "Devil" are not THE Devil and do not count) should say enough on that. It means he's only the second-biggest dog on the street.
-Dracula has the title of Demon Lord, making him a step above Satan since we never see Satan and don't know what the rules about him are
-Satan doesn't show up in classic CV canon because his existence has no major purpose in its confirmation, and it would undermine just how big of a threat Dracula is to the world
-God is also never shown to actually appear or even exist in classic CV lore, either. He gets mentioned a lot, though. Do you know why? Because mentioning but not confirming deities to exist puts more emphasis on the storylines as secular, (mostly) human struggles; those take on a whole different tone and meaning as soon as the story decides "yep, [insert God or other deity here] exists for real and is in the heroes' corner," and that's exactly one of the reasons Konami never outright stated God or Satan or any other major Creator deities to exist or not. They become a literal macguffin and literal deus ex machina the instant they get involved, to one degree or another.

There. That's more or less the gist of it. I'll post the thread I was thinking of if/when I can find it, but there's no need to continue having a canon debate in a thread for something that both is NOT canon and deliberately means to be VAGUE about its hypothetical place IN the canon.

i was joking so you Chill the fuck out. i would had like to seen the song but not a big deal was just messing with him anyway

and your whole Demon Lord thing means nothing.
believe me when they made the game they didn't go by no titles to mean he is the biggest bad of them all.
sure Dracula has that roll but they could had changed that on a drop of a dime. and you made my point for me with both the devil and God they are not in the games we know nothing about them in canon. so they is no way Satan plays 2nd to Dracula until they say he does. it's all up in the air maybe a devil may not don't even mater. but just cause Dracula plays such a big roll don't mean someone bigger can't come along if they wanted. that's my point and other than a dead gaming co. no one can say ether way. and i never was talking about LOS in their at all anyway btw
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES II April 2017
Post by: Dracula9 on May 19, 2017, 09:43:37 AM
That's the beauty of the canon.

It's true whether you believe it or not.
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES II April 2017
Post by: mgfcortez on May 19, 2017, 10:00:00 AM
That's the beauty of the canon.

It's true whether you believe it or not.

whats true? it's all up in the air it's not wrote no where drac is over the devil or not thats my point so any clam is just your way of looking at it not a fact but oh well not worth fighting over we both love Castlevania that all that matters  :P
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES II April 2017
Post by: DraculaCronqvist on May 19, 2017, 10:17:31 AM
A dozen other people made suggestions that didn't get in. You don't see them bitching.

Chill the fuck out.

And how is his last post "not really got anything to do with LC2?" He's part of the team that fucking made it.

Here's more or less what we know about Dracula and Satan in the CV canon, and this has all been elaborated on elsewhere in a plottwist thread so you can look for that if you don't believe me or want to keep the argument train going, but take it out of here at least.

-Dracula is Demon Lord
-Demon Lord is a title that anyone can have, but there can only be one Demon Lord
-Demon Lord is not the same as "Devil" or any of the names Satan has had throughout history
-Demon Lord is basically God's antithesis on earth thematically as far as how powerful the person with the title is
-Demon Lord is the supreme, literal incarnation of evil in the series
-If Satan exists or has any role behind the scenes in the continuity (no current indications of this at all outside of LoS), he's still below Dracula on power/threat level
-Doesn't mean Satan "serves" him or kisses his ass. That we never see him (LoS is separate, enemies named "Devil" are not THE Devil and do not count) should say enough on that. It means he's only the second-biggest dog on the street.
-Dracula has the title of Demon Lord, making him a step above Satan since we never see Satan and don't know what the rules about him are
-Satan doesn't show up in classic CV canon because his existence has no major purpose in its confirmation, and it would undermine just how big of a threat Dracula is to the world
-God is also never shown to actually appear or even exist in classic CV lore, either. He gets mentioned a lot, though. Do you know why? Because mentioning but not confirming deities to exist puts more emphasis on the storylines as secular, (mostly) human struggles; those take on a whole different tone and meaning as soon as the story decides "yep, [insert God or other deity here] exists for real and is in the heroes' corner," and that's exactly one of the reasons Konami never outright stated God or Satan or any other major Creator deities to exist or not. They become a literal macguffin and literal deus ex machina the instant they get involved, to one degree or another.

There. That's more or less the gist of it. I'll post the thread I was thinking of if/when I can find it, but there's no need to continue having a canon debate in a thread for something that both is NOT canon and deliberately means to be VAGUE about its hypothetical place IN the canon.

Very beautifully worded. Glad to see that most people do in fact pay attention to the proper canon.

I also second the notion that this discussion leads to nowhere, though. I simply meant to give a review for the purposes of feedback, that's all~
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES II April 2017
Post by: Dracula9 on May 19, 2017, 11:04:51 AM
whats true? it's all up in the air it's not wrote no where drac is over the devil or not thats my point so any clam is just your way of looking at it not a fact but oh well not worth fighting over we both love Castlevania that all that matters  :P

It's written plenty of places, and implied in many others. I told you I'd repost links once I tracked them down, if you'd been patient.

Just because you haven't seen them doesn't mean they don't exist.

Here you go:
Entire thread dedicated to EXACTLY this topic. You even weighed in on it then! (http://castlevaniadungeon.net/forums/index.php?topic=8975.0)
Mentions and pretty plausible theories as to origins of the Demon Lord/King title and what it means. (http://castlevaniadungeon.net/forums/index.php?topic=9089.msg198833#msg198833)
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES II April 2017
Post by: mgfcortez on May 19, 2017, 11:28:51 AM
It's written plenty of places, and implied in many others. I told you I'd repost links once I tracked them down, if you'd been patient.

Just because you haven't seen them doesn't mean they don't exist.

Here you go:
Entire thread dedicated to EXACTLY this topic. You even weighed in on it then! (http://castlevaniadungeon.net/forums/index.php?topic=8975.0)
Mentions and pretty plausible theories as to origins of the Demon Lord/King title and what it means. (http://castlevaniadungeon.net/forums/index.php?topic=9089.msg198833#msg198833)

 this is all just fans saying what they think a few words thrown together proves nothing even if in writing it would put Dracula over Satan. still don't mater because the makers of Castlevania never put that much thinking into it game Co. never do it's the fans like yourself that try to make scents of it. sorry still proves nothing thanks for trying tho it will always be up in the air that's a fact. not saying your 100% wrong or right i'm just saying we will never know. same shit going on right now with fans fighting over the timeline placement of Zelda BOTW but no one knows but they are going nuts and wanting to kill each other while Nintendo can give two shits lol not worth fighting about little things we can agree to disagree  :P
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES II April 2017
Post by: Jop on May 19, 2017, 11:58:53 AM
 never belive Satan exist in the world of Castlevania but if he exist he will be lika Galamoth, Galamoth its a powerful Demon and can be as powerful as Dracula so that can means that if there is something as powerful as Dracula can be a 3rd other creature in the world or 4th with the same power or less or perhaps more but no body knows them yet.
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES II April 2017
Post by: eryson on May 19, 2017, 12:24:08 PM
Dracula represents in the EARTH what Satan represents in the HELL. Right? two opposite evil forces, each one in this plane.
Lets not compare each other, as well that we must not compare Lecarde Chronicles's with the canons because isnt the purpose of this game.

This game is beautiful and good enought to have HIS OWN storyline and parallel universe. So, lets not muddy this topic with these discussions, ok?
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES II April 2017
Post by: DraculaCronqvist on May 19, 2017, 02:24:22 PM
Just thought I'd chime in again and say that "Satan" is called "Maou" in Japan, which literally means Demon King. Now what title does Dracula have? Exactly. So in the Japanese version, you could argue that he's called Satan Dracula.
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES II April 2017
Post by: Jop on May 19, 2017, 04:46:51 PM
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi1380.photobucket.com%2Falbums%2Fah181%2FAceearly1993%2F20170519071435_zps16qgcxgi.png&hash=9128e93d2b4876e1e77e8e9345ade967) (http://s1380.photobucket.com/user/Aceearly1993/media/20170519071435_zps16qgcxgi.png.html)

You miss one HP Max up
(click to show/hide)
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES II April 2017
Post by: theplottwist on May 19, 2017, 05:09:49 PM
this is all just fans saying what they think a few words thrown together proves nothing even if in writing it would put Dracula over Satan. still don't mater because the makers of Castlevania never put that much thinking into it game Co. never do it's the fans like yourself that try to make scents of it. sorry still proves nothing thanks for trying tho it will always be up in the air that's a fact. not saying your 100% wrong or right i'm just saying we will never know.

From AKUMAJO DRACULA:

(click to show/hide)

From DRACULA DENSETSU:

(click to show/hide)

From AKUMAJO DENSETSU (I cut this one because the plot is enormous, and kept only the important part):

(click to show/hide)

Note on the above: The "demon" that keeps being mentioned to have been made a pact with is specified at the beginning to be the "dark evil god" of unspecified nature. And no, the "dark evil god" is not Satan. More on that at the end.

From RONDO OF BLOOD:

(click to show/hide)

And that without mentioning other specific descriptions for Dracula calling him "incarnation of evil", "root of evil", "evil god", etc. It is constantly driven home the point that Dracula is the greatest evil on the Castlevania universe. Later games in the series go further than simply calling Dracula "Demon King" though, and explicitly say he sits on a throne atop the dark world (SotN), all demons are below him (Judgment), that he holds the power to command the forces of darkness and is the opposite of god (Aria/Dawn) and so on and so forth. It's a crushing amount of evidence.

About "Satan":

The Japanese term used to refer to Dracula most frequently is "Maō". This term is commonly understood in Japan to mean "Satan" because it is the Japanese word for a given entity representing the "ultimate evil". Its literal translation is "Demon King/Demon Lord", but yeah, it means Satan.

So, "Satan" is never mentioned because Dracula IS "Satan". "Satan" is an honorific, and on Castlevania, it belongs to Count Dracula (and later, after Dracula is dead, it is up for grabs). Whatever kinda pact Dracula made, it turned him into the opposite of god. In this sense, you could say Satan is mentioned all the time -- he's the star of the series. To put it into another perspective: Everytime you see the words "Dark Lord", it was the translation for Japanese's "Satan". If you replace every instance of "Dark Lord" with "Satan", it will be the same thing.

I get the confusion as it requires a bit of knowledge about how translations work. I also understand that western Castlevania manuals are in huge part to blame for this. But there's not excuse anymore. I shouldn't even be saying anything because I'm being extremelly redundant -- two people have already explained in detail what Dracula is.

Also, I commend Mig and Belmontoya for not stepping on the toes of the official canon. They managed to do their own lore and remain respectful to all fans of the series. They have their own villains, but whenever Dracula is mentioned, he is never diminished as a servant to no one.

Dracula represents in the EARTH what Satan represents in the HELL. Right?

Nope. (http://castlevania.wikia.com/wiki/Demon_Realm) Still on that note: When a place called "Hell" appeared on the series (Order of Ecclesia), Dracula was also de lord of it, literally sitting at its throne.

Reiterating: Dracula is Satan. He may not be "Lucifer", but he does hold the position Lucifer would (that of "Satan").
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES II April 2017
Post by: Dracula9 on May 19, 2017, 05:33:06 PM
Quote
Reiterating: Dracula is Satan. He may not be "Lucifer", but he does hold the position Lucifer would (that of "Satan").

Given "Satan" derives from "Shayṭtān," and the Shayṭtān was not a singular species/entity, this is an absurdly simple way to explain it.

(Although, the Shayṭtān were subservient to Big Honcho Iblis, making them a powerful but still lesser species, but this is another aspect not entirely relevant to this context)

Quote
Also, I commend Mig and Belmontoya for not stepping on the toes of the official canon. They managed to do their own lore and remain respectful to all fans of the series. They have their own villains, but whenever Dracula is mentioned, he is never diminished as a servant to no one.

SO much this. That shit ain't easy.
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES II April 2017
Post by: DraculaCronqvist on May 19, 2017, 06:05:08 PM
From AKUMAJO DRACULA:

(click to show/hide)

From DRACULA DENSETSU:

(click to show/hide)

From AKUMAJO DENSETSU (I cut this one because the plot is enormous, and kept only the important part):

(click to show/hide)

Note on the above: The "demon" that keeps being mentioned to have been made a pact with is specified at the beginning to be the "dark evil god" of unspecified nature. And no, the "dark evil god" is not Satan. More on that at the end.

From RONDO OF BLOOD:

(click to show/hide)

And that without mentioning other specific descriptions for Dracula calling him "incarnation of evil", "root of evil", "evil god", etc. It is constantly driven home the point that Dracula is the greatest evil on the Castlevania universe. Later games in the series go further than simply calling Dracula "Demon King" though, and explicitly say he sits on a throne atop the dark world (SotN), all demons are below him (Judgment), that he holds the power to command the forces of darkness and is the opposite of god (Aria/Dawn) and so on and so forth. It's a crushing amount of evidence.

About "Satan":

The Japanese term used to refer to Dracula most frequently is "Maō". This term is commonly understood in Japan to mean "Satan" because it is the Japanese word for a given entity representing the "ultimate evil". Its literal translation is "Demon King/Demon Lord", but yeah, it means Satan.

So, "Satan" is never mentioned because Dracula IS "Satan". "Satan" is an honorific, and on Castlevania, it belongs to Count Dracula (and later, after Dracula is dead, it is up for grabs). Whatever kinda pact Dracula made, it turned him into the opposite of god. In this sense, you could say Satan is mentioned all the time -- he's the star of the series. To put it into another perspective: Everytime you see the words "Dark Lord", it was the translation for Japanese's "Satan". If you replace every instance of "Dark Lord" with "Satan", it will be the same thing.

I get the confusion as it requires a bit of knowledge about how translations work. I also understand that western Castlevania manuals are in huge part to blame for this. But there's not excuse anymore. I shouldn't even be saying anything because I'm being extremelly redundant -- two people have already explained in detail what Dracula is.

Also, I commend Mig and Belmontoya for not stepping on the toes of the official canon. They managed to do their own lore and remain respectful to all fans of the series. They have their own villains, but whenever Dracula is mentioned, he is never diminished as a servant to no one.

Nope. (http://castlevania.wikia.com/wiki/Demon_Realm) Still on that note: When a place called "Hell" appeared on the series (Order of Ecclesia), Dracula was also de lord of it, literally sitting at its throne.

Reiterating: Dracula is Satan. He may not be "Lucifer", but he does hold the position Lucifer would (that of "Satan").

Again, very much this. It's very uplifting to see people knowing their lore. The only thing I have to add - I always thought of the Demon Castle has Hell itself, given that Dracula reigns over it and that the last area of the Castle in Stolen Seal/Order of Ecclesia is flat out called "Gates of Hell" and guarded, sometimes by a statue, sometimes by the actual Cerberus, the three-headed dog demon of Hell/Hades. So this only drives the point further home that in Castlevania proper, Satan is the title and Dracula holds it. Dracula is Satan, Satan is Dracula.

But to get back to the topic of LC2 proper, I really liked the game and look forward to playing the hell out of it some more times. That shit was thoroughly good. Now if only the MIDIs would be made public...
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES II April 2017
Post by: Aceearly1993 on May 21, 2017, 03:17:22 AM
You miss one HP Max up
(click to show/hide)


I encountered similar one at the entrance of Path of Untruth; is the max up still accessible after boss beaten? Or it requires certain button combination/extra condition?
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES II April 2017
Post by: eryson on May 21, 2017, 09:21:47 AM
Please, can someone post here the 100% map of the castle? i'm stuck in 99% even after finishing the game.
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES II April 2017
Post by: Jop on May 21, 2017, 02:10:13 PM
I encountered similar one at the entrance of Path of Untruth; is the max up still accessible after boss beaten? Or it requires certain button combination/extra condition?

I think you can obtain after you beat the boss, but im not sure if this is the way to obtain it, when you go to the altar, i think you need to enter from the right path you will hear a weird sound, its sound like a laser, you will know its something weird, im not sure if that part of the area, when you hear that go to the warp of the area and go to the 4 seasons, when you go there lisent the music, if its the music of the drop you will know you make it, just be warning, make that in a place where the item dont get stuck, if you find a way to obtain the max up in the path of untruth and know what to do tell me i will love to try to reach 1000hp XD.


Please, can someone post here the 100% map of the castle? i'm stuck in 99% even after finishing the game.

I make a map that have all the item and some helps of the areas:

http://www.mediafire.com/file/k8b83wdj331083e/Maps+Lecarde+Chronicles+2.zip (http://www.mediafire.com/file/k8b83wdj331083e/Maps+Lecarde+Chronicles+2.zip)
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES II April 2017
Post by: DraculaCronqvist on May 21, 2017, 04:04:36 PM
I think you can obtain after you beat the boss, but im not sure if this is the way to obtain it, when you go to the altar, i think you need to enter from the right path you will hear a weird sound, its sound like a laser, you will know its something weird, im not sure if that part of the area, when you hear that go to the warp of the area and go to the 4 seasons, when you go there lisent the music, if its the music of the drop you will know you make it, just be warning, make that in a place where the item dont get stuck, if you find a way to obtain the max up in the path of untruth and know what to do tell me i will love to try to reach 1000hp XD.


I make a map that have all the item and some helps of the areas:

http://www.mediafire.com/file/k8b83wdj331083e/Maps+Lecarde+Chronicles+2.zip (http://www.mediafire.com/file/k8b83wdj331083e/Maps+Lecarde+Chronicles+2.zip)

That is the map to end all maps. I love how this game came out like, what, a month ago, and already fans, of a fan-game, are so dedicated to build on it. The Castlevania-fandom is awesome.
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES II April 2017
Post by: Aceearly1993 on May 21, 2017, 05:31:08 PM
I think you can obtain after you beat the boss, but im not sure if this is the way to obtain it, when you go to the altar, i think you need to enter from the right path you will hear a weird sound, its sound like a laser, you will know its something weird, im not sure if that part of the area, when you hear that go to the warp of the area and go to the 4 seasons, when you go there lisent the music, if its the music of the drop you will know you make it, just be warning, make that in a place where the item dont get stuck, if you find a way to obtain the max up in the path of untruth and know what to do tell me i will love to try to reach 1000hp XD.



As what I know, the laser sound it sounds just like the noise that you activated the path to final battle area, the path would be automatically opened but Still don't know what kind of specific conditions are; There're also reports that the glitch would erase Anna V.V battle flag if you catch the max up dropped at Path of Untruth entrance and if you didn't beat Anna V.V, then the bestiary of Anna V.V can't be recorded unless you edit save file...

I had lots of fun when finding the glitch/"inner(reads normally inaccessible) settings" in the game and collecting information through reports in the world;

(click to show/hide)
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES II April 2017
Post by: eryson on May 22, 2017, 08:46:32 AM
I think you can obtain after you beat the boss, but im not sure if this is the way to obtain it, when you go to the altar, i think you need to enter from the right path you will hear a weird sound, its sound like a laser, you will know its something weird, im not sure if that part of the area, when you hear that go to the warp of the area and go to the 4 seasons, when you go there lisent the music, if its the music of the drop you will know you make it, just be warning, make that in a place where the item dont get stuck, if you find a way to obtain the max up in the path of untruth and know what to do tell me i will love to try to reach 1000hp XD.


I make a map that have all the item and some helps of the areas:

http://www.mediafire.com/file/k8b83wdj331083e/Maps+Lecarde+Chronicles+2.zip (http://www.mediafire.com/file/k8b83wdj331083e/Maps+Lecarde+Chronicles+2.zip)

This map is awesome. thanks jop.
Is this the map used by beta testers?
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES II April 2017
Post by: Jop on May 22, 2017, 10:24:42 AM
I did it.
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES II April 2017
Post by: Belmontoya on May 24, 2017, 02:23:11 PM
Here is the complete OST for those of you who are interested!

It is in the OGG format Mig used for the game. You will need to play it in a player that can read OGG files and loop tracks.

I will not have time to do my youtube videos as I had hoped to do. I will spend that time working on our next project instead.

If anyone wants to help get this stuff posted on the interwebs feel free. I suggest looping each track a couple times and fading out. Just give credits and plug the game! Thanks!

I've never shared a folder publicly with dropbox so if there are security problems or anything I will have to take this post down quickly. Hopefully it works. Thanks everyone! Enjoy!

https://www.dropbox.com/sh/g3aoor5dobn1yp4/AACwf85u_hUqYZtVK5tfZ9AYa?dl=0 (https://www.dropbox.com/sh/g3aoor5dobn1yp4/AACwf85u_hUqYZtVK5tfZ9AYa?dl=0)


Title: Re: CASTLEVANIA THE LECARDE CHRONICLES II April 2017
Post by: Jop on May 24, 2017, 03:05:30 PM
Download!!!
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES II April 2017
Post by: DraculaCronqvist on May 24, 2017, 03:50:45 PM
Here is the complete OST for those of you who are interested!

It is in the OGG format Mig used for the game. You will need to play it in a player that can read OGG files and loop tracks.

I will not have time to do my youtube videos as I had hoped to do. I will spend that time working on our next project instead.

If anyone wants to help get this stuff posted on the interwebs feel free. I suggest looping each track a couple times and fading out. Just give credits and plug the game! Thanks!

I've never shared a folder publicly with dropbox so if there are security problems or anything I will have to take this post down quickly. Hopefully it works. Thanks everyone! Enjoy!

https://www.dropbox.com/sh/g3aoor5dobn1yp4/AACwf85u_hUqYZtVK5tfZ9AYa?dl=0 (https://www.dropbox.com/sh/g3aoor5dobn1yp4/AACwf85u_hUqYZtVK5tfZ9AYa?dl=0)

Thanks a bunch for that~! Awesome.
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES II April 2017
Post by: DarkDiablo1995 on May 24, 2017, 03:52:27 PM
Here is the complete OST for those of you who are interested!

It is in the OGG format Mig used for the game. You will need to play it in a player that can read OGG files and loop tracks.

I will not have time to do my youtube videos as I had hoped to do. I will spend that time working on our next project instead.

If anyone wants to help get this stuff posted on the interwebs feel free. I suggest looping each track a couple times and fading out. Just give credits and plug the game! Thanks!

I've never shared a folder publicly with dropbox so if there are security problems or anything I will have to take this post down quickly. Hopefully it works. Thanks everyone! Enjoy!

https://www.dropbox.com/sh/g3aoor5dobn1yp4/AACwf85u_hUqYZtVK5tfZ9AYa?dl=0 (https://www.dropbox.com/sh/g3aoor5dobn1yp4/AACwf85u_hUqYZtVK5tfZ9AYa?dl=0)

Sweet! Going to give these pieces a listen sometime. Not all of them have even been uploaded to Youtube yet, and a few of my favorites from here are among the number not uploaded.
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES II April 2017
Post by: Dracula9 on May 24, 2017, 04:28:02 PM
They'll all be on Youtube as soon as I'm finished compiling the videos for him.
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES II April 2017
Post by: Shiroi Koumori on May 24, 2017, 08:52:27 PM
They'll all be on Youtube as soon as I'm finished compiling the videos for him.

YES! Can't wait for this.
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES II April 2017
Post by: Castle34hk on May 25, 2017, 12:44:55 AM
Thank you for the download link for the OST!

Title: Re: CASTLEVANIA THE LECARDE CHRONICLES II April 2017
Post by: aensland on May 26, 2017, 08:47:15 AM
Thanks Mig, Thanks Belmontoya!

The booklet is really pretty

(click to show/hide)
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES II April 2017
Post by: DraculaCronqvist on May 26, 2017, 11:09:43 AM
Damn, I wish I could see Efrain's age on that image... and I wish I had one of those booklets, naturally.
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES II April 2017
Post by: Belmontoya on May 26, 2017, 12:30:29 PM
I'm very happy that it made it to you Aensland!

Keep your eyes on the Twitter today friends  for your chance to get one!

Very few remain but for now I can give one more away.
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES II April 2017
Post by: DraculaCronqvist on May 26, 2017, 01:13:47 PM
I'm very happy that it made it to you Aensland!

Keep your eyes on the Twitter today friends  for your chance to get one!

Very few remain but for now I can give one more away.

Any chance that those without a Twitter account could get it?
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES II April 2017
Post by: Aceearly1993 on May 26, 2017, 02:52:09 PM
Whoa that's beautiful...Any chance we could see a scan of it?
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES II April 2017
Post by: Belmontoya on May 26, 2017, 03:09:18 PM
We have a winner for the contest!

I'll let you guys know if I can do a giveaway for another copy in the future.

We will at some point do some Wallachia swag too.
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES II April 2017
Post by: Belmontoya on May 28, 2017, 08:26:46 AM
Found this old screen shot from back in the day! I made Efrain Lecarde in my old style of art back when Mig and I were working on Wallachia with my art style.

Thankfully Mig will be doing all the graphics for Wallachia now.

But I thought I would share this since it's a cool little shot of Efrain from LC1!
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES II April 2017
Post by: eryson on May 28, 2017, 01:27:40 PM
Mig's style has improved a lot since LC1 !!
I'm almost certaily that Wallachia will have more improvements that the most recent game!!
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES II April 2017
Post by: DraculaCronqvist on May 30, 2017, 09:37:59 AM
http://www.giga.de/spiele/castlevania-lords-of-shadow/news/castlevania-the-lecarde-chronicles-2-aufwendiges-fanspiel-veroeffentlicht/ (http://www.giga.de/spiele/castlevania-lords-of-shadow/news/castlevania-the-lecarde-chronicles-2-aufwendiges-fanspiel-veroeffentlicht/)

This game is getting international recognition. Just thought I'd throw this out here~
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES II April 2017
Post by: X on May 30, 2017, 09:44:42 AM
Maybe through international recognition Konami will get the memo and learn from this?  :-\
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES II April 2017
Post by: Dracula9 on May 30, 2017, 07:11:22 PM
Konami's known about LC2 for a long time. Umbra also, in all likelihood.*

Whether or not anything comes of it remains to be seen.

*Edited for clarity.
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES II April 2017
Post by: Belmontoya on May 30, 2017, 07:45:16 PM
Maybe through international recognition Konami will get the memo and learn from this?  :-\

True that Konami has known of LC2 for a year now.

LC2's reception has exceeded our expectations for sure!

If Konami takes anything away from that at all I hope it will be that Castlevania can always stand on its roots as a 2D platformer adventure. We don't need high budget large scale 3D games to be happy as a fanbase. All we need is a game that respects CV's history and has heart.
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES II April 2017
Post by: Dracula9 on May 30, 2017, 09:03:37 PM
Quite true.

If anything, I think it speaks volumes of their (and yes, I'm fully aware I will likely get shit for saying this) integrity. You've got companies like Ninty killing projects a day after they go up, and here's LC2 making international headlines in its first month.

They might not care enough to release new content of merit, but they seem to care enough to allow the fans to do it in their stead.

Think that says enough, really.
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES II April 2017
Post by: Foffy on May 31, 2017, 08:01:26 PM
Konami's known about LC2 for a very long time. Umbra also.

Whether or not anything comes of it remains to be seen.

Sorry to pivot this topic to Umbra specifically, but how do you know Konami is aware of it? I know you're deeply involved in that project, so I am curious to know how you know this. :P
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES II April 2017
Post by: theplottwist on May 31, 2017, 08:57:45 PM
Sorry to pivot this topic to Umbra specifically, but how do you know Konami is aware of it? I know you're deeply involved in that project, so I am curious to know how you know this. :P

Konami sniffs around, dude.
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES II April 2017
Post by: Dracula9 on May 31, 2017, 09:17:11 PM
Sorry to pivot this topic to Umbra specifically, but how do you know Konami is aware of it? I know you're deeply involved in that project, so I am curious to know how you know this. :P

Not entirely a "know" as much as a "highly probable inference."

-Umbra's the game that never was that they've known the fans have wanted for years.
-They knew of LC2, and Mario and I were part of LC2, and the threads for each are only a few spaces apart in the subforum.
-IGA and crew were well aware of the Dungeon (and Chapel) enough for Bloodstained's marketing campaign, so why wouldn't Konami be also?
-Umbra gets named-dropped in a CV article on a very well-established gaming news/article site (source (https://nowloading.co/p/the-greatest-protagonist-from-the-castlevania-series/4196775)).

Should kind of go without saying they are in all likelihood aware.
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES II April 2017
Post by: Shiroi Koumori on June 01, 2017, 03:57:46 AM
I think this is the most well known global Castlevania forum on the internet, of course, Konami can easily come here.
Need I remind you that this forum got a translator from Konami to join for help in translating that crab thing in OoE... that Dave Cox was a member here...
I can assure everyone that IGA knows this forum. I talked to him. :)
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES II April 2017
Post by: Jop on June 01, 2017, 03:37:58 PM
I must say that the 1st time i saw this it blows my mind:
(click to show/hide)
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES II April 2017
Post by: DraculaCronqvist on June 01, 2017, 06:27:55 PM
Something strange happened after my second playthrough of the game. Very close before finishing the game, I entered the Hall of Seasons via Teleport, then went into the adjacent room with the von Viltheim Helmet. Suddenly, the victory jingle played and a MAX Health Up dropped down. This did not happen in my first playthrough, despite 100 % completion. Was it a glitch not happening the first time, or was the second time the glitch and that's not supposed to happen?
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES II April 2017
Post by: Dracula9 on June 01, 2017, 07:36:58 PM
I'm pretty sure 100% refers strictly to map coverage--I have a 100% file but never got the blue rose relic.

Could be a false event flag. I've had Alucard dialogue trigger in an area he's not even in and then have the item he gives me respawn in the proper room (despite having it already).
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES II April 2017
Post by: Jop on June 01, 2017, 08:01:44 PM
Something strange happened after my second playthrough of the game. Very close before finishing the game, I entered the Hall of Seasons via Teleport, then went into the adjacent room with the von Viltheim Helmet. Suddenly, the victory jingle played and a MAX Health Up dropped down. This did not happen in my first playthrough, despite 100 % completion. Was it a glitch not happening the first time, or was the second time the glitch and that's not supposed to happen?

with Aceearly1993 we talk about that and yes its a glitch

Title: Re: CASTLEVANIA THE LECARDE CHRONICLES II April 2017
Post by: zangetsu468 on June 02, 2017, 01:51:36 AM
This game looks insane... Take my MONEY!!!  :P
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES II April 2017
Post by: DraculaCronqvist on June 02, 2017, 09:58:16 AM
That is good to know, so just a false flag. Thanks for clearing that up. As for the 100 % completion, I know it just means the map, but I meant like having found every enemy, every droppable item and such. Should have been more clear about that, my bad.

I have heard that somehow, the Four Seasons Hall is supposed to stop switching to Winter at some point or something?
Also, is it true that an update is planned in which Alucard will be playable for Boss Rush?
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES II April 2017
Post by: Aceearly1993 on June 02, 2017, 03:08:53 PM
After boss (nightmare plant) beaten, the season change system in Four Seasons Hall would be stopped - permanently locked in a specific season that skeletons will come out.



P.S: Playlist done! It takes quite a long time to deal with tracks...
 
(click to show/hide)

Title: Re: CASTLEVANIA THE LECARDE CHRONICLES II April 2017
Post by: FeRcHuLeS on June 02, 2017, 03:40:28 PM
I liked this a lot pretty good ideas, the side quests, the climate and so on. I hope mig would work for Konami someday as director, producer or whatever you think he fits, I wonder if mig would be willing to do that or he prefers fan made games only.
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES II April 2017
Post by: Castle34hk on June 03, 2017, 12:46:53 PM
Hi guys!

I have taken 9 private rec for this amazing game enjoy them and see, you do not find many such privat rec on YouTube then ;D

https://www.youtube.com/watch?v=xkDTipiKTGQ (https://www.youtube.com/watch?v=xkDTipiKTGQ)
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES II April 2017
Post by: Dracula9 on June 03, 2017, 12:58:00 PM
what on earth is a privat rec
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES II April 2017
Post by: Aridale on June 03, 2017, 01:43:05 PM
Am I missing something? Shouldnt I have been able to DL this somewhere already?
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES II April 2017
Post by: Belmontoya on June 03, 2017, 03:39:56 PM
Hey collectors!

About give away a physical copy of Castlevania LC2 on our twitter!

Follow us to get your chance!

https://mobile.twitter.com/migami_games
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES II April 2017
Post by: eryson on June 03, 2017, 03:44:51 PM
***praying hard***
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES II April 2017
Post by: Chernabogue on June 03, 2017, 03:57:31 PM
F5F5F5F5F5F5F5
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES II April 2017
Post by: eryson on June 03, 2017, 05:01:36 PM
Congratz Cherna!
You've deserved it.
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES II April 2017
Post by: Belmontoya on June 03, 2017, 05:01:45 PM
Congrats to our fellow dungeonite winner, Chernabogue!

Follow us and turn on your notifications so you don't miss your chance to win any future giveaways and news!
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES II April 2017
Post by: Chernabogue on June 03, 2017, 05:05:16 PM
Wow, damn, I'm so happy :D

Totally worth staying up at 2AM!
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES II April 2017
Post by: Shiroi Koumori on June 04, 2017, 01:33:47 AM
Congrats Chern! You can now add it to your collection. :)
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES II April 2017
Post by: Castle34hk on June 04, 2017, 04:26:31 AM
what on earth is a privat rec

It means you take you phone/camera and recording by you own.
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES II April 2017
Post by: Dracula9 on June 04, 2017, 04:31:04 AM
I...think there's quite a lot of that on Youtube, friend.
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES II April 2017
Post by: Castle34hk on June 04, 2017, 04:35:58 AM
I...think there's quite a lot of that on Youtube, friend.

Okey but anyway I like to take a private recording so I enjoy it;) GOOD GAME I want a copy;(
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES II April 2017
Post by: X on June 04, 2017, 10:37:21 AM
Quote
Okey but anyway I like to take a private recording so I enjoy it;)

I did this all the time too back in the day. But it was mainly recording soundtracks from my TV  ;)
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES II April 2017
Post by: nokundhi on June 06, 2017, 09:50:06 PM
Finally beat this. Really good game, felt it was more fantasy than CV at first but it got the atmosphere down perfect later. I feel the game did a good job distinguishing its castle from Dracula's castle by it's more morbid tone. SOTN and everything after had more of a gothic horror feel, while Lucifer's castle felt downright sinister like something out of The Exorcist. SOTN had some spooky elements but overall felt like a relaxing stroll through some really nice architecture (this is basically what I'm expecting out of Bloodstained as well). By the time we got to POR we had environments like the Victorian city which was downright comfy more than anything. Mig has a real knack for the macabre, this game kept me on my toes more than any recent CV in regards to both the gameplay and the overall atmosphere. The gallery was probably my favorite area of the game, it was such a massive change in tone from the clean and pristine marble galleries of the IGAvanias and reminded me more of something like Ib. The first introduction to the castle, with the creepy whispering as it appears in the darkness and the slow trek across the vast entrance to be greeted by a giant statue of Lucifer was when I knew this game was something special.
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES II April 2017
Post by: Belmontoya on June 15, 2017, 02:17:58 PM
Collectors get ready and watch our twitter!

Your chance to win an extremely limited copy of Lecarde Chronicles 2 is near!

https://mobile.twitter.com/migami_games
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES II April 2017
Post by: Aria on June 18, 2017, 06:28:55 PM
Here is the complete OST for those of you who are interested!

It is in the OGG format Mig used for the game. You will need to play it in a player that can read OGG files and loop tracks.

I will not have time to do my youtube videos as I had hoped to do. I will spend that time working on our next project instead.

If anyone wants to help get this stuff posted on the interwebs feel free. I suggest looping each track a couple times and fading out. Just give credits and plug the game! Thanks!

I've never shared a folder publicly with dropbox so if there are security problems or anything I will have to take this post down quickly. Hopefully it works. Thanks everyone! Enjoy!

https://www.dropbox.com/sh/g3aoor5dobn1yp4/AACwf85u_hUqYZtVK5tfZ9AYa?dl=0 (https://www.dropbox.com/sh/g3aoor5dobn1yp4/AACwf85u_hUqYZtVK5tfZ9AYa?dl=0)

AMAZING! Such an amazing OST! Thanks so much for this, so super happy! ;D
The game looks fantastic and the music is awesome!
A quick question, if it's okay to ask, was there an OST for the first Castlevania The Lecarde Chronicles game? I've been looking around, but may have missed it. Thanks in advance for any reply!  :)
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES II April 2017
Post by: Dracula9 on June 18, 2017, 07:05:39 PM
I hung onto it from way back.

https://drive.google.com/open?id=0B_XWYJCETAfZeHc0bjJ5c1lvNzg
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES II April 2017
Post by: Belmontoya on June 19, 2017, 06:12:19 AM
AMAZING! Such an amazing OST! Thanks so much for this, so super happy! ;D
The game looks fantastic and the music is awesome!
A quick question, if it's okay to ask, was there an OST for the first Castlevania The Lecarde Chronicles game? I've been looking around, but may have missed it. Thanks in advance for any reply!  :)

I'm glad you like the soundtrack!

Subcribe to my YouTube to hear new music!

https://youtu.be/ZKjevgoK9-4

I'll be releasing a new surprise song very soon!
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES II April 2017
Post by: DarkDiablo1995 on June 19, 2017, 12:26:22 PM
I hung onto it from way back.

https://drive.google.com/open?id=0B_XWYJCETAfZeHc0bjJ5c1lvNzg

This is the CV:LC1 OST? Cool deals. Granted, most of this stuff, I remember hearing on Jorge Fuentes' YT channel, but the ones I couldn't find there were my favorite pieces in the game. Thanks for the link :D
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES II April 2017
Post by: Aria on June 19, 2017, 06:03:35 PM
I'm glad you like the soundtrack!

Subcribe to my YouTube to hear new music!

https://youtu.be/ZKjevgoK9-4

I'll be releasing a new surprise song very soon!

Annnnd 'Subscribed'! Thanks for letting me know about your YouTube channel!  ;)
Also, congrats to making such awesome music!

I hung onto it from way back.

https://drive.google.com/open?id=0B_XWYJCETAfZeHc0bjJ5c1lvNzg

This is great! Thanks so much for the link!

Title: Re: CASTLEVANIA THE LECARDE CHRONICLES II April 2017
Post by: DraculaCronqvist on June 22, 2017, 01:06:10 PM
Collectors get ready and watch our twitter!

Your chance to win an extremely limited copy of Lecarde Chronicles 2 is near!

https://mobile.twitter.com/migami_games

Has the copy been given away already? Is there any chance to win a copy without having a twitter account?
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES II April 2017
Post by: Belmontoya on June 24, 2017, 07:28:13 AM
Sorry man that copies been won.

We might do a contest here some time, but our twitter is the best way.

There will even be Wallachia Reign of Dracula shirts soon!

The LC2 copies are pretty much gone. One more at the most is all that could be spared and I'm not sure if that's gonna happen. People have offered to pay for one, but we just can't do that.

The Wallachia merch will be salable though.
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES II April 2017
Post by: Jop on June 24, 2017, 08:18:42 AM
The best moments of my life XD

(click to show/hide)
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES II April 2017
Post by: DarkDiablo1995 on June 24, 2017, 01:52:23 PM
The best moments of my life XD

(click to show/hide)

Fake-frain can't seem to catch a break. He's gonna need a visit to the healer after the nonsense he got put through. The Trap Statue, I'd like to think that its little friend had a good idea, not to mention hilariously ironic, but he took a weapon to his tiny face before he could even pull it off :P
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES II April 2017
Post by: DraculaCronqvist on June 25, 2017, 03:47:45 PM
Sorry man that copies been won.

We might do a contest here some time, but our twitter is the best way.

There will even be Wallachia Reign of Dracula shirts soon!

The LC2 copies are pretty much gone. One more at the most is all that could be spared and I'm not sure if that's gonna happen. People have offered to pay for one, but we just can't do that.

The Wallachia merch will be salable though.

No problem, I understand.
What's gone is gone.

Looking forward to WROD, though.
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES II April 2017
Post by: Jop on June 28, 2017, 10:46:52 AM
Lol this was funny

https://www.youtube.com/watch?v=bSuwdF6qnHw&t=717s (https://www.youtube.com/watch?v=bSuwdF6qnHw&t=717s)
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES II April 2017
Post by: Aceearly1993 on June 29, 2017, 01:28:44 AM
 :'( Still got no result in finding the trigger of the HP max up glitch mentioned before, but encountered a random (?) fancy glitch in Sarelle Cemetery save point; Efrain will warp to the entrance of the cemetery and following a glass broken sound if try to leave the save point; Warped to other place when leave the cemetery entrance...Other file slots has different phenomenon when loading different locations in this status (The free hard drive space is quite low when I first encountered the glitch)

  (https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi1380.photobucket.com%2Falbums%2Fah181%2FAceearly1993%2F20170629161634_zpsaytrt2pr.png&hash=0cb92e53e53eaead7246510ed7c6c2eb) (http://s1380.photobucket.com/user/Aceearly1993/media/20170629161634_zpsaytrt2pr.png.html)

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi1380.photobucket.com%2Falbums%2Fah181%2FAceearly1993%2F20170629161627_zpsi5gumgu2.png&hash=29a91ba2449f73e58ca0a88cdbb4971b) (http://s1380.photobucket.com/user/Aceearly1993/media/20170629161627_zpsi5gumgu2.png.html)
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES II April 2017
Post by: Lelygax on July 02, 2017, 01:19:24 PM
You guys are planning to update the game? If so here is what I found:

-Its for a fraction of seconds, very very fast, but every time you enter the pause menu your equipped items can be seen as hearts before showing the correct item. Maybe setting it to load before/while the fade-in can fix it (also almost no one will notice it anyways).

-Also you can remove Ctrl+P (built-in pause, no need for this one since Space Bar already pauses without a ugly pop-up) and Ctrl+Y (this one is useful) if you want by going at "Properties>Menu Bar>Edit" and removing the unwanted shortcuts or functions from the menu.

I've only played the beggining so I didn't found more than that. Great game indeed, like I expected, I can't wait to get some free time and play the two Lecarde Chronicles games in order (didn't beat the first one yet, a sin since its sitting on my HDD since the release)
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES II April 2017
Post by: DraculaCronqvist on July 03, 2017, 10:16:07 AM
There is one additional bug I found, but which I forgot to mention early on. It only happened once, but the very first time I fought the Death Wall, I was pushed to the very corner. Then, instead of dying, Efrain was somehow standing in mid air and I could just walk off through the wall on the right side of the screen, moving on. Upon entering the Death Wall room again, it was as if it had been beaten, but with no MAX HP UP reward, naturally.
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES II April 2017
Post by: DarkDiablo1995 on July 03, 2017, 05:25:46 PM
There is one additional bug I found, but which I forgot to mention early on. It only happened once, but the very first time I fought the Death Wall, I was pushed to the very corner. Then, instead of dying, Efrain was somehow standing in mid air and I could just walk off through the wall on the right side of the screen, moving on. Upon entering the Death Wall room again, it was as if it had been beaten, but with no MAX HP UP reward, naturally.

Death Wall gives a HP Max Extend on defeat? Odd... I have never had that happen on my end. Is it supposed to?
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES II April 2017
Post by: DraculaCronqvist on July 03, 2017, 06:10:16 PM
Death Wall gives a HP Max Extend on defeat? Odd... I have never had that happen on my end. Is it supposed to?

... Now that you mention it, it doesn't. My mistake. But yeah, Death Wall can actually push you to the other screen without killing you.
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES II April 2017
Post by: SabinFigaro on July 07, 2017, 09:20:44 PM
Well I haven't posted on the forum in a long time but after playing this, I had too. I am astounded by this game. Mig this is incredible. This game could be called Sotn 2 without shame. I played the first lecarde chronicles and while I enjoyed it, it didn't leave me such an impression as this game. I am amazed that such a game was created in such short time. Oh and the music is fantastic. Your music composer rocks.  The game has a lot of soul, the part in the small théâtre where u can watch the show till you die had me bursting in laughter ( well thank god i saved just before). Konami should make you the official "repreneur" of the series.  The best fangame I played ever. Even better than AMR2. Good job dude! Really amazing stuff.
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES II April 2017
Post by: RichterBelmont12 on July 13, 2017, 03:13:22 PM
Oooh boy do I have a GEM of a comment on one of my Let's Play of this game on Part 1 I don't know if he is a troll or just being an Ass of himself but I feel the comment is directly attacking Mig or something...It's none of my business but its something to bring up

The Comment says "This game is trash, programmed by an idiot. Very glitchy, and you can't even change the shitty default keyboard settings. Instant delete." and gave himself a Thumbs up on the comment.

you can see the comment on Part 1 of this game.
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES II April 2017
Post by: Lelygax on July 13, 2017, 03:36:25 PM
Oooh boy do I have a GEM of a comment on one of my Let's Play of this game on Part 1 I don't know if he is a troll or just being an Ass of himself but I feel the comment is directly attacking Mig or something...It's none of my business but its something to bring up

The Comment says "This game is trash, programmed by an idiot. Very glitchy, and you can't even change the shitty default keyboard settings. Instant delete." and gave himself a Thumbs up on the comment.

you can see the comment on Part 1 of this game.

Sadly internet have a bunch of scumbags like that. Better thing to do is not feed these trolls. Mig and his game is far from that.
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES II April 2017
Post by: RichterBelmont12 on July 13, 2017, 03:41:45 PM
Sadly internet have a bunch of scumbags like that. Better thing to do is not feed these trolls. Mig and his game is far from that.

I know troll or not its a pretty dick comment regardless I didn't feed that poor guy tho :P but i just want to bring it up without even replying to.....THAT GUY XD
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES II April 2017
Post by: Dracula9 on July 13, 2017, 05:04:45 PM
Oooh boy do I have a GEM of a comment on one of my Let's Play of this game on Part 1 I don't know if he is a troll or just being an Ass of himself but I feel the comment is directly attacking Mig or something...It's none of my business but its something to bring up

The Comment says "This game is trash, programmed by an idiot. Very glitchy, and you can't even change the shitty default keyboard settings. Instant delete." and gave himself a Thumbs up on the comment.

you can see the comment on Part 1 of this game.

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FqyqzRSp.jpg&hash=feb034c3cbe24845fbcbe27083aa73b6)

Reply with this image and say nothing else after that. I've found it's one of the best ways to counter it--since if you say anything, they win, and if you say nothing, someone ELSE will say something and they still win. Slapping this down lets everyone know what's up.
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES II April 2017
Post by: RichterBelmont12 on July 13, 2017, 05:25:12 PM
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FqyqzRSp.jpg&hash=feb034c3cbe24845fbcbe27083aa73b6)

Reply with this image and say nothing else after that. I've found it's one of the best ways to counter it--since if you say anything, they win, and if you say nothing, someone ELSE will say something and they still win. Slapping this down lets everyone know what's up.

lol I don't think you can post images on a YouTube comments section but I may keep that in mind tho for next time.
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES II April 2017
Post by: theANdROId on July 13, 2017, 05:47:32 PM
Where can one get this?
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES II April 2017
Post by: Dracula9 on July 13, 2017, 05:53:50 PM
lol I don't think you can post images on a YouTube comments section but I may keep that in mind tho for next time.

You...do realize hotlinking is a thing that exists, right?
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES II April 2017
Post by: Belmontoya on July 13, 2017, 08:52:10 PM
Oooh boy do I have a GEM of a comment on one of my Let's Play of this game on Part 1 I don't know if he is a troll or just being an Ass of himself but I feel the comment is directly attacking Mig or something...It's none of my business but its something to bring up

The Comment says "This game is trash, programmed by an idiot. Very glitchy, and you can't even change the shitty default keyboard settings. Instant delete." and gave himself a Thumbs up on the comment.

you can see the comment on Part 1 of this game.

Lol. What a dick bag.

Ya know what though, considering all the downloads the game has had by now it's inevitable that they'll be a few jerks like this.

I saw there were also people complaining about your commentary too. Best thing is always to ignore these types of people. I promise you that Mig and I don't care about comments like these.

As tempting as it is to tell them fuck off. Responses are the only things that keep their fires burning.

I hope we get a RichterBelmont12 Alucard boss rush lets play video after the update!

????????????
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES II April 2017
Post by: RichterBelmont12 on July 14, 2017, 01:56:04 PM
I saw there were also people complaining about your commentary too. Best thing is always to ignore these types of people. I promise you that Mig and I don't care about comments like these.

I honestly don't care about troll or rude comments I just shrug it off but this comment was an odd one tho thought i like to share tho

I hope we get a RichterBelmont12 Alucard boss rush lets play video after the update!

????????????

Tempting......STOP TEMPTING ME!!! XD :P ;D
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES II April 2017
Post by: Jop on July 14, 2017, 06:33:33 PM
Something I notice:

(click to show/hide)

thats why i didnt give my opinion of the game, really really i think im jealous of the great work all his team made so perhaps that can make me say stupid things lol, I opted to just say I liked and share all I can.
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES II April 2017
Post by: Belmontoya on July 25, 2017, 12:26:25 PM
Hello everyone!

Just letting you all know that Alucard boss rush mode we be released with the approaching update for LC2!

Robert Belgrade recorded all new Alucard battle sounds just for this mode! We hope you enjoy it!

Follow us on twitter to know the moment it goes live.

https://mobile.twitter.com/migami_games (https://mobile.twitter.com/migami_games)

If you haven't beaten LC2 and unlocked boss rush mode yet, you may want to get on it to enjoy this special feature!
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES II April 2017
Post by: DraculaCronqvist on July 25, 2017, 12:48:00 PM
Hello everyone!

Just letting you all know that Alucard boss rush mode we be released with the approaching update for LC2!

Robert Belgrade recorded all new Alucard battle sounds just for this mode! We hope you enjoy it!

Follow us on twitter to know the moment it goes live.

https://mobile.twitter.com/migami_games

If you haven't beaten LC2 and unlocked boss rush mode yet, you may want to get on it to enjoy this special feature!

Can't wait for the update! Really looking forward to it!
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES II April 2017
Post by: Castle34hk on July 27, 2017, 01:47:13 PM
https://www.youtube.com/watch?v=w1B19wbAsUs (https://www.youtube.com/watch?v=w1B19wbAsUs)

Update for Castlevania The Lecarde Chronicles 2 very soon
Follow on https://twitter.com/migami_games?lang=fr (https://twitter.com/migami_games?lang=fr)
-Alucard Boss Rush
-Portguese brazilian added
-Some bugs and background corrections
-Added num key pad for keyboard play
-New RING OF FURY MODE with a Physical copy of the game to win ( It's the last one and there are only 37 worldwide ).
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES II April 2017
Post by: Belmontoya on July 29, 2017, 07:20:21 PM
The update for Castlevania The Lecarde Chronicles 2 is now available! Spread the word! Enjoy Alucard mode and more!

http://the-mig-page.wifeo.com/ (http://the-mig-page.wifeo.com/)

Title: Re: CASTLEVANIA THE LECARDE CHRONICLES II April 2017
Post by: RichterBelmont12 on July 29, 2017, 07:33:17 PM
The update for Castlevania The Lecarde Chronicles 2 is now available! Spread the word! Enjoy Alucard mode and more!

http://the-mig-page.wifeo.com/ (http://the-mig-page.wifeo.com/)

:O oooh boy its time to put on the big boy boxers on time to play the boss rush... :D
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES II April 2017
Post by: Castle34hk on July 30, 2017, 12:48:54 AM
Thank you so much great update man ;D ;D

So my questions i: will it be more update in the future? and ring of fury mode like hard mode or what?
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES II April 2017
Post by: DarkDiablo1995 on July 30, 2017, 01:23:16 AM
Thank you so much great update man ;D ;D

So my questions i: will it be more update in the future? and ring of fury mode like hard mode or what?

Ring of Fury Mode has Efrain beginning the game with the Ring of Fury equipped, hence the name. Given the ring's attributes, in a way, you could call it the equivalent of Hard Mode from some of the actual Castlevania games out there.
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES II April 2017
Post by: Dark Nemesis on July 30, 2017, 01:21:37 PM
Ok, i've just downloaded the game to try it out, but when i run the file and go to new game, the only option is the ring of fury.......am i missing something here? I can't play the game, because i die in 1 hit.
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES II April 2017
Post by: Belmontoya on July 30, 2017, 01:23:07 PM
We've run into some issues with the update.

We considered waiting until September when Mig gets back from vacation to release it, but we didn't want to make people wait an extra month when we had promised July.

Unfortunately in the rush to get it out before he left, some issues were overlooked.

I would like to apologize for the both of us and thank you all for your patience while we determine how to deal with these issues.
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES II April 2017
Post by: Dark Nemesis on July 30, 2017, 01:27:19 PM
It's ok, i'll wait till you find the solution!!  :)
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES II April 2017
Post by: Jop on July 30, 2017, 04:07:11 PM
Well it was fun

Title: Re: CASTLEVANIA THE LECARDE CHRONICLES II April 2017
Post by: FeRcHuLeS on July 31, 2017, 01:56:13 PM
I've just completed the game 100% with every enemy, item, relics and so on but the mystery of the book of the caged souls and the heart level-up combination any clues....?

Great update btw!! :P
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES II April 2017
Post by: Jop on July 31, 2017, 03:02:33 PM
I've just completed the game 100% with every enemy, item, relics and so on but the mystery of the book of the caged souls and the heart level-up combination any clues....?

Great update btw!! :P

For the book you need to equip something to avoid that

(click to show/hide)

The combination look in the Telescope

(click to show/hide)
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES II April 2017
Post by: FeRcHuLeS on August 01, 2017, 03:19:43 PM
Thanks Jop, I had no idea that item was the one (I totally discard it), and I had the numbers but didn't notice the symbols above de digits. Good luck!
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES II April 2017
Post by: Jop on August 08, 2017, 07:48:06 PM
I see that some new people that want to play this game cant because the ring of fury, is there a problem if I upload an old version and share or someone can share a link?
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES II April 2017
Post by: Belmontoya on August 08, 2017, 08:56:14 PM
I see that some new people that want to play this game cant because the ring of fury, is there a problem if I upload an old version and share or someone can share a link?

Please do that!

I will link to it from our twitter when you get the link up! Thank you!

As you know, we are stuck until Mig gets back so that would really help a lot!

Thanks again!
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES II April 2017
Post by: Jop on August 09, 2017, 09:00:48 AM
Okey so I upload and test it and works fine, hope this help:

http://www.mediafire.com/file/qlpw0x3a662p87u/Lecarde.zip (http://www.mediafire.com/file/qlpw0x3a662p87u/Lecarde.zip)
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES II April 2017
Post by: Scarlet starlet on August 23, 2017, 06:22:49 AM
Hi, first of all I want to say a sincere thank you to all the people who made this game possible. I got 100% today with best ending and I must say it's almost flawless bar some not-so-important bugs such as high speed enemies getting stuck in the walls or forced Ring of fury mode--I'm not an hardcore gamer and finishing this game was one of the most difficult challenges I've got in a while lol.
That said, I'm still exploring the maps in order to discover secrets I may have overlooked...
(click to show/hide)
Wonderful game by the way, it surely entered my top 5 Castlevania games and I naively wish it could become canon in some way.
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES II April 2017
Post by: Aceearly1993 on August 26, 2017, 05:05:06 AM

(click to show/hide)
In My experience Anna V.V would be always there with V.V equipments have no such effect that will make her disappear...Perhaps it's like some kind of bugs mentioned in this thread before?
The forced Ring of Fury mode is a quirk of Version 1.1 build as it was rushed to meet the appointed date I guess. Perhaps someday we'll meet apatch that addressed the forced Ring of Fury quirk...
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES II April 2017
Post by: Belmontoya on August 31, 2017, 07:40:55 AM
Hi, first of all I want to say a sincere thank you to all the people who made this game possible. I got 100% today with best ending and I must say it's almost flawless bar some not-so-important bugs such as high speed enemies getting stuck in the walls or forced Ring of fury mode--I'm not an hardcore gamer and finishing this game was one of the most difficult challenges I've got in a while lol.
That said, I'm still exploring the maps in order to discover secrets I may have overlooked...
(click to show/hide)
Wonderful game by the way, it surely entered my top 5 Castlevania games and I naively wish it could become canon in some way.

Thank you!

Here is a link to the old file that can spare you the Ring of Fury mode.

http://www.mediafire.com/file/qlpw0x3a662p87u/Lecarde.zip (http://www.mediafire.com/file/qlpw0x3a662p87u/Lecarde.zip)

We should have a patch to fix the major issues with the update very soon.

After that please follow us on twitter!

https://twitter.com/migami_games (https://twitter.com/migami_games)

Our next game is an original game called Wallachia Reign of Dracula. We will be sharing more about it in the coming months!
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES II April 2017
Post by: DraculaCronqvist on September 03, 2017, 09:27:02 AM
Thank you!

Here is a link to the old file that can spare you the Ring of Fury mode.

http://www.mediafire.com/file/qlpw0x3a662p87u/Lecarde.zip (http://www.mediafire.com/file/qlpw0x3a662p87u/Lecarde.zip)

We should have a patch to fix the major issues with the update very soon.

After that please follow us on twitter!

https://twitter.com/migami_games (https://twitter.com/migami_games)

Our next game is an original game called Wallachia Reign of Dracula. We will be sharing more about it in the coming months!

I read what is open to the public about your new game and while I realize that this has little to do with LC2, I do want to address something I noticed in your description of Elcine. A character mentioned in the text named "Rosenkruez". This name is obviously supposed to be German, but it's spelled wrong. It would actually be "Rosenkreuz", as "kruez" is not a word in the German language. If you want, I would gladly help with a translation to the game from English to German, if such plans are on the table.

Just thought I'd let you know, no offense intended.
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES II April 2017
Post by: Belmontoya on September 03, 2017, 11:11:32 AM
I read what is open to the public about your new game and while I realize that this has little to do with LC2, I do want to address something I noticed in your description of Elcine. A character mentioned in the text named "Rosenkruez". This name is obviously supposed to be German, but it's spelled wrong. It would actually be "Rosenkreuz", as "kruez" is not a word in the German language. If you want, I would gladly help with a translation to the game from English to German, if such plans are on the table.

Just thought I'd let you know, no offense intended.

Not to worry. That's an error I've made a couple times and I just caught myself writing it that way by accident earlier today. You're right that it's "Rosenkreuz" and that's how it will be in the game. I will correct it on Elcin's card. That's an old version of her profile and it had other misinformation on it as well that has since been updated! We will officially post the character profiles along with the synopsis soon when we make a thread for the game.

We're still working out some things with the storyline!
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES II April 2017
Post by: Castle34hk on September 09, 2017, 03:34:18 AM
The update patch for LC2 addresses major problems with the previous update that featured Ring of Fury mode, Alucard boss rush & more!
The #Castlevania LC2 update patch is coming this weekend! Sorry for the delay! Next we move on from CV to show a different take on #Dracula!

https://twitter.com/migami_games
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES II April 2017
Post by: Belmontoya on September 09, 2017, 01:34:01 PM
The patch for the Castlevania The Lecarde Chronicles 2 update is now available! Thanks for your patience!

http://the-mig-page.wifeo.com/ (http://the-mig-page.wifeo.com/)
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES II April 2017
Post by: Castle34hk on September 09, 2017, 01:43:27 PM
Thank you so much!
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES II April 2017
Post by: Jop on November 02, 2017, 08:15:48 AM
The Best bossrush I make, i think i can lower 30 seconds but all depends of how fast my fingers moves and not forgett the cross for the end XD

(https://i.imgur.com/zaMxVZw.png)
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES II April 2017
Post by: Jop on November 26, 2017, 06:10:46 PM
Aceearly1993 and I wants to see the world in Chaos!!!

(https://i.imgur.com/URoaATI.png)
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES II April 2017
Post by: Belmontoya on December 31, 2017, 11:27:02 PM
Thanks for a great 2017 and all the love and support you guys have shown Mig and I.

It’s very appreciated!

You’ll be hearing from us next in a new thread for Wallachia Reign of Dracula!

That’s a wrap!
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES II April 2017
Post by: RichterBelmont12 on January 01, 2018, 10:12:09 AM
I haven't touched the updated version is a while but I still stand by that this is one of the best Castlevania Fan Games I've played Thanks for making this and Efrian will be honored into the Castlevania family as something special is coming for him in Castlevania: Nocturne of the Tabletop This January or February! :D
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES II April 2017
Post by: Aceearly1993 on January 02, 2018, 07:36:33 PM
Whoa the year 2017 was so unforgettable for me, thanks to this game
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES II April 2017
Post by: Migami Games on January 06, 2018, 01:41:06 PM
Go to our new Facebook page facebook.com/MigamiGames and follow the instructions to enter to win a copy of Castlevania The Lecarde Chronicles 2 or a Wallachia Reign of Dracula t-shirt! Thank you all for helping us grow this new fb page! Good luck!

The winners will be announced tomorrow so time is of the essence!

http://www.facebook.com/MigamiGames (http://www.facebook.com/MigamiGames)
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES II April 2017
Post by: Belmontoya on January 11, 2018, 10:01:05 AM
I haven't touched the updated version is a while but I still stand by that this is one of the best Castlevania Fan Games I've played Thanks for making this and Efrian will be honored into the Castlevania family as something special is coming for him in Castlevania: Nocturne of the Tabletop This January or February! :D

Can’t wait to see Efrain rock the table top!
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES II April 2017
Post by: Migami Games on March 20, 2018, 08:05:26 PM
Happy 50th birthday to Mr. Iga!

(https://i.imgur.com/NgeSfFN.png)
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES II April 2017
Post by: DraculaCronqvist on March 30, 2018, 11:22:59 AM
Sorry for the thread necro, but opening a completely new thread for a bug report on this game seemed like a waste.

Through various circumstances, I was forced to redownload the game. The problem now is, whenever I wish to start a new game, it reads "Ring of Fury Mode". Was this bug not fixed in the newest download, or is there something wrong with my game? Furthermore, after re-downloading the game, my old save file is still somehow there and I can re-load it.
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES II April 2017
Post by: Aceearly1993 on March 30, 2018, 04:37:09 PM
Sorry for the thread necro, but opening a completely new thread for a bug report on this game seemed like a waste.

Through various circumstances, I was forced to redownload the game. The problem now is, whenever I wish to start a new game, it reads "Ring of Fury Mode". Was this bug not fixed in the newest download, or is there something wrong with my game? Furthermore, after re-downloading the game, my old save file is still somehow there and I can re-load it.

Make sure you downloaded the latest version:

http://www.mediafire.com/file/ub3gnp5zuwe43w0/CTLC2upc.rar (http://www.mediafire.com/file/ub3gnp5zuwe43w0/CTLC2upc.rar)

Extract the file and run Castlevania The Lecarde Chronicles 2 upc.exe (Dated 2017‎/9‎/‎9‎) this is the version that got "Force Ring of Fury Mode" bug fixed.
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES II April 2017
Post by: DraculaCronqvist on March 30, 2018, 06:51:40 PM
I checked and downloaded the correct file. But one of the problems, namely the Ring of Fury-bug, was resolved by several re-starts of the computer. God knows why the first few restarts have not worked. The oddity about the old save file still persists, however. Unfortunately, a new bug pertaining to my controller, which has worked so far, has cropped up. I had to switch to my regular PS4 controller now. Ah well, no big. Thanks for the feedback.
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES II April 2017
Post by: Scarlet starlet on May 05, 2022, 03:47:48 PM
Replaying this gem after 5 years, I managed to get 100% once again and the best ending but for some reason I am missing the last level of Aura Blast (Holy Cross). Does anyone remember the white orbs locations?

I really want to make a perfect playthrough because Anna finally showed up this time lol
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES II April 2017
Post by: Aceearly1993 on May 05, 2022, 04:55:58 PM
Replaying this gem after 5 years, I managed to get 100% once again and the best ending but for some reason I am missing the last level of Aura Blast (Holy Cross). Does anyone remember the white orbs locations?

I really want to make a perfect playthrough because Anna finally showed up this time lol
White orb for the Holy Aura Blast 5 is hidden behind a fake wall at Chamber of Illusions. The fake wall can be spotted when equipping Mask of Vision.
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES II April 2017
Post by: X on May 05, 2022, 05:17:58 PM
Mask of vision. That reminds me of the mask in the first Ys game. It did the same thing, helping the player to spot fake walls.
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES II April 2017
Post by: Scarlet starlet on May 06, 2022, 12:25:30 PM
White orb for the Holy Aura Blast 5 is hidden behind a fake wall at Chamber of Illusions. The fake wall can be spotted when equipping Mask of Vision.
The fake loot room? I just checked and I didn't find anything even with the Mask equipped. It must be somewhere else
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES II April 2017
Post by: Aceearly1993 on May 06, 2022, 04:59:35 PM
The fake loot room? I just checked and I didn't find anything even with the Mask equipped. It must be somewhere else

Here're some of the maps with item locations which I still preserved after all these years.

Credits to Jop for sharing it at the moment.
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES II April 2017
Post by: Scarlet starlet on May 15, 2022, 02:16:54 PM
Thank you man. I had a room missing (in spite of the 100% mark! ) due to my bad eyesight
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES II April 2017
Post by: nokundhi on May 15, 2022, 10:14:35 PM
Looks like I wasn't the only one that had a sudden urge to replay this five years later. Really a shame we won't get a LC3 but I'm looking forward to their next project. In a better timeline Konami would have just hired Mig to make 3.

I ran into the Anna glitch that I've heard about. When I used the Cup of Untruth in the Garden of The Dead, but went to the regular path of Truth rather than straight to the boss I heard the victory music play and got a health upgrade. When I went to visit Anna's room she was dead (well, more dead than before) and I could grab the book.

In the off chance anyone cares, this ran perfectly on Linux via Lutris. No crashes or bugs I could find other than the text looking kind of off, but it's still perfectly legible.
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES II April 2017
Post by: Belmontoya on May 17, 2022, 06:06:55 AM
Glad you guys are still enjoying the game all these years later!

While we wish we could have made LC3, I can tell you that cotw basically improves on everything we did with LC2. Imo even the story is a more intriguing thing in cotw. We had cool ideas for LC3 story-wise, but cotw has cooler ties with history.

It's gonna feel a lot like you are getting that sequel imo.

For me the only hard part has been every now and then I get the urge to do a CV cover lol. I fight that a lot!

But otherwise, fret not. Cotw is gonna be what you've been hoping for if you want an experience like lc2 again.  ????
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES II April 2017
Post by: Aceearly1993 on March 08, 2023, 03:37:48 PM
I know it's a relatively long time since the little obscure fan game's reveal, but here we might need this forum's help again.

The thing is, Katriel opened a Lecarde Chronicles 2 refine project ( https://github.com/katriellucas/lecarde-2 (https://github.com/katriellucas/lecarde-2) ) but unfortunately the recovery process ended up corrupting all non-English characters in the game's plain-text. The thing would be easier if there's copies of translated plain-text dialogue script from that time. If there're anyone who still obtain the translated plain-text dialogue script, we welcomed you and please contact us (https://www.romhacking.net/forum/index.php?action=profile;u=73784)  in  (https://www.speedrun.com/user/Aceearly1993)  any  (https://twitter.com/Aceearly1993) form (http://discord.gg/RAxNxSYaSN).
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES II April 2017
Post by: theplottwist on March 08, 2023, 04:39:31 PM
I know it's a relatively long time since the little obscure fan game's reveal, but here we might need this forum's help again.

The thing is, Katriel opened a Lecarde Chronicles 2 refine project ( https://github.com/katriellucas/lecarde-2 (https://github.com/katriellucas/lecarde-2) ) but unfortunately the recovery process ended up corrupting all non-English characters in the game's plain-text. The thing would be easier if there's copies of translated plain-text dialogue script from that time. If there're anyone who still obtain the translated plain-text dialogue script, we welcomed you and please contact us (https://www.romhacking.net/forum/index.php?action=profile;u=73784)  in  (https://www.speedrun.com/user/Aceearly1993)  any  (https://twitter.com/Aceearly1993) form (http://discord.gg/RAxNxSYaSN).

I still have the original files for English, Japanese and Portuguese. They are present here as they were originally made. Thus, no changes. I don't generally share development files but since it seems you have Migami's approval, then there should be no problem.

Good luck.
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES II April 2017
Post by: Aceearly1993 on March 08, 2023, 04:42:24 PM
I still have the original files for English, Japanese and Portuguese. They are present here as they were originally made. Thus, no changes. I don't generally share development files but since it seems you have Migami's approval, then there should be no problem.

Good luck.

Wow, nice, thank you bro. This greatly helps! May God bless this quest.
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES II April 2017
Post by: Aceearly1993 on April 12, 2023, 03:26:50 PM
Update: The basic restoration to corrupted font is completed (excluding Portuguese-BR which Katriel, the refine project's lead, will do a full re-translation sometimes). We will need someone with extremely sharp eyes who can spot minor font error in multi-languages that was not caught initially. (Note that the result of multi-language dialogue scripts is based on recover and might be not 100% accurate to what the script should write).
And guess what? We basically redone the Japanese script!
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES II April 2017
Post by: Aceearly1993 on May 14, 2023, 03:19:00 PM
Update: The game is getting a brand new text language variant - Simplified Chinese. Also keyboard framework is being revamped but it's still WIP and there're keyboard-only bugs need to be fixed.
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES II April 2017
Post by: Aceearly1993 on May 31, 2023, 06:45:51 PM
Update: Brazilian-Portuguese translation is in the midst of reworking. Hope to get rid of the keyboard-only bugs and release the reworked version sometimes in the Q3!
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES II April 2017
Post by: Aceearly1993 on June 04, 2023, 07:50:48 AM
We will have to share some exciting news: Thanks to DragonX24's help, the keyboard bug plagues in Lecarde 2 is finally vanquished. A 1.0 release of the revised version is coming very soon after a series of pressure tests...
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES II April 2017
Post by: Aceearly1993 on June 06, 2023, 05:10:34 PM
A short preview demonstrating the changes from original. The 1.0 shall meet the world very soon...
https://youtu.be/GM7T-Lqm8Eo
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES II April 2017
Post by: Aceearly1993 on June 07, 2023, 10:15:05 PM
1.0.0 of reworked version released! https://github.com/katriellucas/lecarde-2/releases/tag/v1.0.0.0

If anybody happened to be capable to help checking Spanish/German script, be sure to contact us.
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES II April 2017
Post by: Aceearly1993 on June 08, 2023, 07:49:16 AM
The recover progress is much more smoother than my imaginations. I'm very glad that I can bring up very good world-wide collabs for a project like this. https://github.com/katriellucas/lecarde-2/releases/tag/v1.0.1
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES II April 2017
Post by: Belmontoya on June 08, 2023, 05:39:16 PM
It's really awesome that you guys are adding new features and helping to keep this game alive!

Really excited to see what you all do with it!
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES II April 2017
Post by: nokundhi on June 14, 2023, 05:10:34 PM
In the off chance there's one other person playing on linux, I managed to get the dualsense controller working by using the latest version of Lutris Proton GE (I believe 8.7 is the version that fixes dualsense issues).
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES II April 2017
Post by: Aceearly1993 on June 19, 2023, 06:21:07 PM
We had a grateful news: The reception of the newly added Simplified Chinese translation of Lecarde Chronicles 2 is very positive. I'm glad from the bottom of my heart that I did not screw things up.
We wish to also translate CotW when all the texts are done!
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES II April 2017
Post by: Aceearly1993 on June 29, 2023, 07:46:11 AM
New updates with general fixes
https://github.com/katriellucas/lecarde-2/releases/tag/v1.1.0
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES II April 2017
Post by: Aceearly1993 on July 06, 2023, 04:24:10 PM
New updates features misc. mapchip tile fixes and Localization fixes.
https://github.com/katriellucas/lecarde-2/releases/tag/v1.1.1
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES II April 2017
Post by: Aceearly1993 on July 18, 2023, 04:55:54 AM
Status Update on Lecarde 2 Reworked: We need Spanish translator to get the rest of 2/3 of Spanish texts reworked since the previous person for whatever reason, can't continue with the project anymore. https://github.com/katriellucas/lecarde-2/blob/master/LC2-Spanish-Recover.txt

Good News: Jorge Recovered the source material from past emails to Mig. A hotfix with a bug removal and more text recover is also live.
https://github.com/katriellucas/lecarde-2/releases/tag/v1.1.3
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES II April 2017
Post by: Jorge D. Fuentes on July 20, 2023, 04:30:08 AM
Glad to help!
I enjoyed providing the translation a long while ago.  Some new changes to it to modernize it have been greenlight it, too.
Cheers!
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES II April 2017
Post by: Aceearly1993 on July 22, 2023, 01:29:51 AM
more bugfixes https://github.com/katriellucas/lecarde-2/releases/tag/v1.1.4
Hope this would be the last of bugfix tasks before moving to the next phase - more extended enhancement builds...
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES II April 2017
Post by: Aceearly1993 on July 28, 2023, 04:43:27 AM
https://github.com/katriellucas/lecarde-2/releases/tag/v1.1.5
Sorry about the post chain but we're just a few steps from the finalization of "Catoblepas" builds (the builds that retain the formula and structure as close to original as possible without adding too many unnecessary things).
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES II April 2017
Post by: Aceearly1993 on August 02, 2023, 08:44:17 PM
https://github.com/katriellucas/lecarde-2/releases/tag/v1.2.0

A larger update before I take a pause from this task for a week.
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES II April 2017
Post by: Aceearly1993 on August 17, 2023, 06:27:29 AM
https://github.com/katriellucas/lecarde-2/releases/tag/v1.2.1

Another large update before the reworking process comes closer to the end.
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES II April 2017
Post by: Aceearly1993 on August 26, 2023, 05:09:40 PM
Weekly update
https://github.com/katriellucas/lecarde-2/releases/tag/v1.2.2
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES II April 2017
Post by: Aceearly1993 on September 01, 2023, 06:51:25 PM
Small addition before a potential revamp of control config UI.
https://github.com/katriellucas/lecarde-2/releases/tag/v1.2.3
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES II April 2017
Post by: Aceearly1993 on September 19, 2023, 07:41:02 PM
Weekly update

https://github.com/katriellucas/lecarde-2/releases/tag/v1.2.4
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES II April 2017
Post by: Aceearly1993 on September 28, 2023, 11:16:32 PM
Weekly maintenance 1.2.6 - proper function of multi language item pickup textbox intact.

https://github.com/katriellucas/lecarde-2/releases/tag/v1.2.6
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES II April 2017
Post by: Aceearly1993 on October 09, 2023, 11:34:20 PM
https://github.com/katriellucas/lecarde-2/releases/tag/1.2.7

Mega update before a possible port to original source material instead of the reverse engineered basis this project currently uses.
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES II April 2017
Post by: Aceearly1993 on October 15, 2023, 03:38:51 PM
https://github.com/katriellucas/lecarde-2/releases/tag/v1.2.8

weekly maintenance


The reason of the change to "weak" status calculation is because the calculation update in Chronicles of the Wolf. most people hate the original calculation of "weak" status to the bones so I offered a change to make it more in line with CotW. But if the requests are high enough there could always be a separated branch that recovered the merciless "weak" status trait in original.

Also the counter damage when charging the spells. This is the point where I shake my head so hard trying to get a rebalance, but requests to just remove it are strong enough, so I limited the counter damage so that it only happens to the very last lv5 spell and it's limited to x2 damage (x1.5 will have weird unintended sub 1 value not well displayed on UI).

Katriel wants these two changes to be in a separated build (version gorgon) that isolated to the main branch but after taking advice and receptions I decided to just do these two in the main builds (version catoblepas).
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES II April 2017
Post by: Aceearly1993 on October 19, 2023, 06:06:51 AM
Maintenance...
https://github.com/katriellucas/lecarde-2/releases/tag/v1.2.9

Turns out that there's a design oversight in original (not sure if it's viable to sort this into actual bug) which causes you to accidently lost a recover potion by using such recover potion when Efrain's HP is already full. But after some research we're able to fix this oversight goof and thus bring the game's quality to be more or less similar to CotW's quality standard.
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES II April 2017
Post by: Aceearly1993 on October 23, 2023, 09:02:19 PM
https://github.com/katriellucas/lecarde-2/releases/tag/v1.3.1

Some adjusts after receiving opinions towards compatibility and control config screen UI.


So, these are basically everything I could cram the enhancements into LC2 structure. Unless 1) new bug/incompatibles surfaces or 2) sprite artists are willing to do the rest of LC2 Alucard animations, it will mostly stay like that, for "Catoblepas" builds at least. If there're any sprite artist that could deal with LC2 Alucard animations, please contact us.
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES II April 2017
Post by: Aceearly1993 on October 27, 2023, 04:19:12 PM
https://github.com/katriellucas/lecarde-2/releases/tag/v1.3.2

I experienced a slowdown during Alucard boss rush under "No VSync" builds. Dunno how exactly was its trigger condition but currently ran out of any idea. Maybe the alucard walking frames must be discarded into 12 or 14 pictures. 8 frames are too low though, that's why we must have more than 8 frames for walking animation.
Phew, turns out that it was Clickteam's own things. So I don't have to deal with it too seriously...
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES II April 2017
Post by: RichterB on October 28, 2023, 01:04:25 PM
Big fan of LC2, and I think I'll check out this redux down the line. I haven't been following this ambitious project closely, so I have a question: Did the glitch where you can get stuck slashing and can't turn responsively in the original game get fixed? I remember it happening especially when crouched. Also, do the menus and map open quicker?

Also, totally a side question, but is there any chance that Lecarde Chronicles 1 will get a treatment like this? By the end, I actually found it to be on a similar level to LC2 in terms of creative vision, but it had some quality of life issues, too. Those spinning spike balls would sometimes glitch out, especially in the library and second to last level and just phantom hit you no matter where you were on the screen. And also, it only ever had control stick support and no button mapping, when crosspad support and button mapping would have made it much better to play.
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES II April 2017
Post by: Aceearly1993 on October 28, 2023, 04:18:42 PM
Big fan of LC2, and I think I'll check out this redux down the line. I haven't been following this ambitious project closely, so I have a question: Did the glitch where you can get stuck slashing and can't turn responsively in the original game get fixed? I remember it happening especially when crouched. Also, do the menus and map open quicker?

Also, totally a side question, but is there any chance that Lecarde Chronicles 1 will get a treatment like this? By the end, I actually found it to be on a similar level to LC2 in terms of creative vision, but it had some quality of life issues, too. Those spinning spike balls would sometimes glitch out, especially in the library and second to last level and just phantom hit you no matter where you were on the screen. And also, it only ever had control stick support and no button mapping, when crosspad support and button mapping would have made it much better to play.

There's still loading times in map/sub screen boot but in my view it's not a grave issue.

For crouch>slash>turning around I think the original is designed that way on purpose unless if I was wrong.



Regarding LC1 unfortunately the spiked ball bug is way too much and possibly beyond repair, may need somebody mastered Clickteam in order to remake a better candidate of that hazard from zero. Before any person came to help I was forced to use an old build of Clickteam fusion (286.66)  - which is deemed less stable and has less functions than current version - to build the exes.
So I cannot say the result is becoming positive in any way but you can be a tester to check if the bug is still prone to happen in the (rather early) draft of reworked edition:

https://github.com/Aceearly1993/lecarde-1/releases/tag/v0.4.1

Also provided in main lobby are save files just in case if you want to cut the process short and go directly to the places that bugs will happen in original version, the save file may want itself to be placed at: C:/User/(User name) (hidden folder)/Appdata/Roaming/MMFApplications
(extract the save zip first.)
https://github.com/Aceearly1993/lecarde-1


Changes from original version:

GUI of control remap added.

We also discarded the forced fullscreen in LC1 and made its program more like a proper game for a better experience to video game streamers (just like LC2 rework).

Position of several hotkeys were reworked.

We also added one more language (Simplified Chinese) to LC1 just like what we did in LC2 rework because request for that language is so high. Unfortunately the language slots were used up so more language like LC2 and CotW is less likely to happen (both the original GUI and Clickteam fusion itself limited further expansion of language slots), so we choose the language that gets more request than all.

There's an actual grave issue called copyright infringement that smashed the original version of LC1 into abyss in 2018 because of sounds. Several music clips and sound effect clips are needed to be replaced by custom ones in order to get around them. This case needs additional helps from composers/sound effect creators.

Title: Re: CASTLEVANIA THE LECARDE CHRONICLES II April 2017
Post by: Aceearly1993 on November 01, 2023, 06:10:43 PM
https://github.com/katriellucas/lecarde-2/releases/tag/v1.3.4

Maintenance
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES II April 2017
Post by: Aceearly1993 on November 09, 2023, 04:17:50 AM
https://github.com/katriellucas/lecarde-2/releases/tag/v1.3.5

Maintenance updates on points generally thought too subtle
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES II April 2017
Post by: Aceearly1993 on December 10, 2023, 09:38:16 PM
https://github.com/katriellucas/lecarde-2/releases/tag/v1.3.6

Subtle maintenance (mainly about improving loading time between scene transition)
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES II April 2017
Post by: Aceearly1993 on December 20, 2023, 04:03:37 PM
https://github.com/katriellucas/lecarde-2/releases/tag/v1.3.7

Direct X 11 compatibility is up!
We need testers to see if the loading time is all OK or not on more modern systems like windows 11.
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES II April 2017
Post by: Aceearly1993 on December 24, 2023, 05:21:36 PM
https://github.com/katriellucas/lecarde-2/releases/tag/v1.3.8

xmas update


After this point, the direction of the project *should* be heading to forging Gorgon releases, which shall have more extended rebalancing/external features (if everything is OK in Catoblepas releases). Still cannot figure out the valid idea for an Alucard main mode.
If any bug/ oversight had been found in the current releases, any plan of "Gorgon" releases would be in halt until they're fixed up in "Catoblepas" releases.

Another problem is the reworked keyboard event principle did not share keyboard key mapping in the same group as controller key mapping group. But the potential risk is overlap in Global Values and compatibility if it's going to use the same standard as key mapping event in Chronicles of the Wolf.
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES II April 2017
Post by: Aceearly1993 on December 28, 2023, 05:26:05 PM
https://github.com/katriellucas/lecarde-2/releases/tag/v1.3.9

Too bad there's a problem with JPN font format that had to be addressed through a small update. But that's to be expected since some (unfortune) computers just cannot hold Japanese font system together.

In fact it's possible to give more variations to font, but for text length concerns and consistency to source I ditched original idea and make the JPN font pixel perfect.

CHS font also shares the tweaks with JPN font.
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES II April 2017
Post by: Aceearly1993 on January 15, 2024, 05:30:19 AM
https://github.com/katriellucas/lecarde-2/releases/tag/v1.4.0

We've grinded a bit more about the possibility of LC2's structure and we don't know if the changes will impact too far to the original design idea. Regardless, this will be one of the final stretches in Reworking of LC2 for a pretty long time!
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES II April 2017
Post by: Aceearly1993 on February 19, 2024, 02:28:32 AM
https://github.com/katriellucas/lecarde-2/releases/tag/1.4.2

Because the capability of adding enemy descriptions to LC2, the translation of enemy descriptions is in the process.

LC1 & LC2 REWORK (https://discord.gg/yuS7VjPfYM)
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES II April 2017
Post by: Aceearly1993 on March 12, 2024, 02:24:41 AM
https://github.com/katriellucas/lecarde-2/releases/tag/1.4.3

logs:
- Added translated enemy bestiary.
- In-depth maintenances to texts.
- Bugfixes to more minor issues are still working on but will be left for later revisions to ensure the fix is 100% valid. It's tied to too many things in important action parameter events that for some reason the Reworked edition screwed them up.
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES II April 2017
Post by: Aceearly1993 on March 18, 2024, 05:32:25 PM
https://github.com/katriellucas/lecarde-2/releases/tag/v1.4.4

From this point on, the project will go into soft-frozen state. No updates of functions will be proceeded unless bugs/translation issues are caught or reported.  I will turn my sight to another project currently going strong...
Title: Re: CASTLEVANIA THE LECARDE CHRONICLES II April 2017
Post by: Aceearly1993 on March 23, 2024, 03:09:32 PM
https://github.com/katriellucas/lecarde-2/releases/tag/1.4.5

So it's pretty unfortune that issues and requests keep coming out but the only thing I had is patient.