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General Castlevania Discussion / Dracula's Curse 2022 ReMake; Just gave it a shot.
« Last post by X on January 29, 2023, 10:38:52 AM »https://idpixel.ru/news/2461-vyshla-igra-draculas-curse-2020-fanatskij-remejk-castlevania3/en/
Dunno if anyone else here has tried this yet. I tested this fan game last night and it was interesting to say the least. But man, did I get frustrated with how the graphics were placed. I believe this was the same fangame that I commented on a while back after having seen the video. About how the foreground graphics were not all that separate from the background graphics which would cause problems for the players. And low and behold, they had, lol. The clocktower stage was one of the areas that gave me trouble. I must have died at the exact same spot five times because of the way the background and foreground sprites were blending a little too well together. The way the gears functioned as platforms was also another matter... The next stage to do the same was the haunted ship stage. After fighting Medusa there is the segment of the ship where the floor is obscured by the ship itself, so the player could not see where the pits are or the crumbling blocks for that matter. Again I died at the exact spot about five or six times before getting lucky and making it across. The following part consisted of the jumping off the ship's masts. Now this is where I had to stop and really try to see if there was a way I could cross. It felt like I was doing Indiana Jones and the Last Crusade! Unbelievable... I personally don't know about anyone else however this fan game needs a re-dress. Any game designer knows that foreground objects must be separate from the background objects, just to avoid the aforementioned above from happening

Dunno if anyone else here has tried this yet. I tested this fan game last night and it was interesting to say the least. But man, did I get frustrated with how the graphics were placed. I believe this was the same fangame that I commented on a while back after having seen the video. About how the foreground graphics were not all that separate from the background graphics which would cause problems for the players. And low and behold, they had, lol. The clocktower stage was one of the areas that gave me trouble. I must have died at the exact same spot five times because of the way the background and foreground sprites were blending a little too well together. The way the gears functioned as platforms was also another matter... The next stage to do the same was the haunted ship stage. After fighting Medusa there is the segment of the ship where the floor is obscured by the ship itself, so the player could not see where the pits are or the crumbling blocks for that matter. Again I died at the exact spot about five or six times before getting lucky and making it across. The following part consisted of the jumping off the ship's masts. Now this is where I had to stop and really try to see if there was a way I could cross. It felt like I was doing Indiana Jones and the Last Crusade! Unbelievable... I personally don't know about anyone else however this fan game needs a re-dress. Any game designer knows that foreground objects must be separate from the background objects, just to avoid the aforementioned above from happening


