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Offline Aceearly1993

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Re: Simon's Curse, metroidvania game based on Simon's Quest
« Reply #210 on: March 18, 2022, 03:06:36 AM »
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Hello Wanhus!! It's glad to know you're still alive!
OK long phrase cut short and let me share some actual thoughts and opinions.
-The damage of enemies in the very first woods I think it could be decreased by one of two.
-The post-hit invincibility I think it could be exntended by 3-5 frames more.
-The load data function is bugged and unfinished? I can't load my save file saved at the very first church, thus lost all my progress for a good chunck of minutes. For this reason the game effectively prevents me from making further adventure progress and checking further locations.

Anyway keep healthy and stay safe! Best luck to you guys!!!
« Last Edit: March 18, 2022, 03:10:09 AM by Aceearly1993 »
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"Did you know when one's most desperation time is? It's when he was beaten up by someone critically...
And he can't find who caused this."

Offline Wanhus

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Re: Simon's Curse, metroidvania game based on Simon's Quest
« Reply #211 on: March 18, 2022, 07:20:15 AM »
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Tested saving on 5 machines with no problem.
I did transfer the game to new engine without testing so its possible.
(The engine change atleast affected in changing screen size mid game that sometimes crashes it)

Did you save correctly?
Saving happens by using the statues like in other castlevania games.
Talking to priest does not save the game.

When it comes to damage and inv. frames I need to think about it.

Also several areas are unfinished and have weird stuff in them.
Im also reworking several areas. Like Dungeon (manor) 2, I hate it its a mess.

Might also add tutorial or a quick quide menu.


"in the land of the blind the one-eyed man is king"

Offline Aceearly1993

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Re: Simon's Curse, metroidvania game based on Simon's Quest
« Reply #212 on: March 18, 2022, 04:17:13 PM »
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Indeed I was saving at the save point rather than talking to the priest. At load menu there's even information about saved location. Yet the saved game cannot be loaded, when it loads the game crashes.
Quote
"Did you know when one's most desperation time is? It's when he was beaten up by someone critically...
And he can't find who caused this."

Offline Wanhus

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Re: Simon's Curse, metroidvania game based on Simon's Quest
« Reply #213 on: March 19, 2022, 02:58:22 AM »
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Thanks for this info.
I will fix it.
"in the land of the blind the one-eyed man is king"

Offline Wanhus

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Re: Simon's Curse, metroidvania game based on Simon's Quest
« Reply #214 on: February 20, 2023, 11:06:01 AM »
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New Major update!
Download from itch.io: https://metzgermade.itch.io/simons-curse

Updated v0.52 D20.M2.Y2023

- New: three zones added

- New: two enemies added

- New: lost castle and its boss revamped/remade and finished

- New: Simon has knock back when hit by enemy

- New hidden secrets added

- New enemy death animations

- New music added

- New: alternative end affecting moments added

- New NPC's

- New decoration objects added

- Aljba improvements

- Added better and new effects to two unmentioned whips

- UI and shop control improvements

- Loading save fade to black effect

- Window centering after screen size change and on launch

- Various graphical improvements

- Yes No owerwrite question when starting new game on save

- Adjusted some enemy stats

- Fixed ingame screen size change crash

- Fixed leafs falling in sync

- Fixed simons corpse moving sometimes when dead

- Fixed music stopped playing in inventory after repeat loop

- Fixed Carmilla mansion correct door

- Fixed Red Une death animation

- Fixed several background sky textures not moving

- Fixed issue with boss musics not playing

"in the land of the blind the one-eyed man is king"

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