I didn't want my comments about Hideo Kojima to derail the Silent Hill thread, so I thought that I'd bring my thoughts into a new thread in a more concise explanation.
So. Hideo Kojima.
Love his games.
Or rather, I used to, but I no longer really can.
I admit to having once had a soft spot for the Metal Gear Solid series. They are extremely overwritten and batshit insane, and I will happily say without fear of contradiction that Metal Gear Solid 4 was the cream of that crop, and in an age of dull, inoffensive, design-by-committee and paint-by-numbers sludge, Hideo Kojima is one of our last remaining visionaries. And any game developer still taking personal ownership of their work is something to be celebrated, even if we must accept the occasional bit of insanity that is the privilege of the individual.
But Peace Walker finally was the game to put me off. Which at first was odd, seeing as it's probably the game most grounded in real concepts (no supermen to fight, for instance, just a crazed CIA operative with some big robots. This being a game from Japan, I will forgive and gladly accept the giant robots).
But then you should look a little closer. The game really does a good job of showing that Kojima thinks of women strictly as objects to be used and admired.
Let's rewind for a bit.
In Metal Gear Solid 1 and 2 women only really existed to die some mawkishly tragic death at some point, with the closest things to romance in the series taking place largely between men, but this is no worse than, say, most action movies. And it's considerably more progressive than a lot of stuff that comes out of Japan, the country where sex crime occasionally seems to be the foundation of their entertainment industry.
It worsened somewhat with Metal Gear Solid 2, when Otacon explains his falling out with Emma, his step-sister in a (very Otacon-ish) long and sobbing Codec lecture that explains that when he was little, he was seduced by Emma's mom and proceeded to bleep her brains out when he was supposed to be looking after Emma. I frankly don't remember what he was supposed to be looking after her for, because HOLY CRAP THAT 13 YEAR OLD HAL WAS SCREWING HIS STEPMOM.
And so Emma's hated him ever since.
I don't know WHERE to start criticizing this one. First off, a woman causes all of Hal's problems. Furthermore, she does it by being sexually aggressive, and also this drives a rift between her daughter and the boy who's supposed to be her new big brother, and thus a positive role-model. That, and the whole story is just plain creepy due to Hal's age when it took place.
The worst part is that this story is a hugely unnecessary detail, and this being a Kojima game, one that centers around sex. Hal couldn't have been estranged from Emma by, say, burning too many of her dolls, or being a total asshole to her because he never saw her as his sister rather than the daughter of the woman who married his father. No. It's because he FUCKED HER MOM.
Smooth, Kojima. Real smooth.
Things tone down a little bit in MGS3, but there's still plenty of objective content to be had. I'm thinking of Eva, who constantly wore a jumpsuit unzipped to the navel so that her bra-encased titties swung free, which strikes me as the equivalent of a male character who spends the entire game with his trousers around his ankles. And the tragic story of the Boss, who apparently had to storm the beaches of Normandy while not just nine months pregnant, but freaking READY TO POP, and whose baby was cut from her womb (on the beaches of Normandy) by the evil conspiracy. A baby which, judging by the scar she was left with, the evil conspiracy had considerable difficulty finding.
But this, too, wasn't particularly unusual in its attitudes. Things only got really weird again in Metal Gear Solid 4, and the themed series of boss fights termed "Beauty and the Beasts." In these encounters Solid Snake has to fight animal-themed cybernetic robot suits being piloted by extremely attractive young women. All of whom have incredibly traumatic backstories - usually involving deaths of entire families, rape, torture, cannibalism, all those larks - that has left them severely emotionally crippled and which the game recounts in intimate detail with what can only be described as "perverse relish" (and Khary Payton's subliminally pervy VA during these storytime sessions only highlights this further). Then, after beating them, they slither out of the robot suits apparently wearing skin-tight plastic bin liners, and then they writhe around on the ground posing, sticking their chests and buttocks out for the camera, and rambling in incoherent madness. And then you shoot them. With your big gun.
Completely fucked up as this was, I allowed myself to forget about it, because it's hard to stay concerned about the emotional state of imaginary women from magic land. But then came a very specific moment early on in Peace Walker.
Let me set the scene. A man comes to Snake with a 16-year-old girl in tow, a quiet girl in a red cagoule with a thousand-yard stare. He explains that she stumbled upon something she shouldn't have, and was imprisoned and tortured by the enemy. While they're talking about her in the cutscene, the camera focuses on her and some button prompts appear. I press them, the camera zooms in, and the girl's cagoule mysteriously disappears, revealing the suit she was wearing underneath. Then I noticed that I hadn't zoomed in all the way.
"Oh, Christ," I thought to myself. "Seriously, Hideo? Are we doing this now?"
I zoom slowly in and sure enough she gets stripped down to her underpants like a paper dress-up dolly. "Yep, we're doing this," I sighed, resignedly.
Later on, another cutscene occurs involving another attractive young woman, this one having recently broken her leg. Once again, those mysterious prompts appeared, and once again, zooming in made her clothing vanish - this time, just her trousers, mercifully. But then I could zoom in even further and her bones appeared, revealing the fracture. "Oh I see!" I exclaimed. "It's a medical examination! Well, that's all right then! Although somehow I doubt we will ever be called upon to diagnose an overweight middle-aged man!"
Later on, the Date with Paz mission just opens the door to all sorts of creepy. You either get to seduce the 16 year old in a bikini as a bearded and scarred 30-something man, or you get to chase her down and force her to submit; although the seduction MUST be done in order to clear the stage, which means that if you indulge in your sicker impulses, you chase, beat, and then break Paz with honeyed words at the end of it all.
I will point out that this mission, and it's content, is entirely optional. You never HAVE to do it, and in fact I advise you not to. But the mere presence of the mission is worrying to me. Why couldn't you date Cecil or Amanda instead? The Date with Kaz mission was hilarious, and another mission involving a female character more in Snake's league in terms of age would have been decidedly less creepy, and even a good opportunity to get some side story in (and we all know Kojima LOVES that stuff).
Therefore, I question why Kojima not only felt like the inclusion of that mission was a good idea, but why people with values actually PLAY IT.
It's another window into how Kojima views women. I doubt he HATES them, but I do think he drives the development of his games with his dick a little too much, and needs to be reined in.
He's like a MAGNIFICENT chef who keeps serving amazing stews where one TINY ingredient is always a little off. You forgive it the first time, because he's somewhat new on the block to you and you're willing to cut him a little slack. The second time, it goes wrong again, but the rest of the meal is WAY AWESOME and you forgive him again. But that just doesn't hold up forever. Eventually, you break and want to confront this chef who keeps getting the SAME THING wrong over and over on all his dishes and wonder why he hasn't bothered learning how to get it right after all these years.
I still like that there are individual developers that have creative control. It makes a game experience more personal. It's just that this is only fine while the person in question isn't completely mad. This is what happens when such people slip the leash of editors. In other words, Hideo Kojima seems to be becoming the game industry's very own George Lucas. But even George Lucas wasn't this sexually fucked. At least George Lucas never stripped Princess Leia down to her panties and depicted her being forced into sex slaver-- oh wait.