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Offline BLOOD MONKEY

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Re: Spritework Request & Showcase Thread
« Reply #1815 on: June 16, 2017, 08:46:16 AM »
0


Come to think of it, it does. Improvement? Be as highly critical as possible, haven't done this in a while so very rusty, hiatuses are a real bitch.

The one on the left definitely looks better, but it now it looks plastic. I really don't know how to explain texture, except to make the clothing look how you think it'd feel. Everything on that looks like it feels smooth and hard, like plastic.
UPON THE COMPLETION OF ITS STATEMENT, THE BLOOD MONKEY LEAPS TOWARDS YOU, BARING TEETH. IT IS TOO LATE FOR YOU.

Offline KaZudra

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Re: Spritework Request & Showcase Thread
« Reply #1816 on: June 16, 2017, 10:25:54 AM »
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Okay,
For the Jacket, I smoothed out the shading a bit more to attempt at making it look more cloth
For the Armor, I made the gradient a little harder
Pants, Trying to emulate the leather look.
Hair, reverted a bit, attempt to reflect the "light source" (also studying the pre-DS sprites)

"I ain't gonna let it get to me I'm just gonna let it get to me" -Knuckles

Offline BLOOD MONKEY

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Re: Spritework Request & Showcase Thread
« Reply #1817 on: June 16, 2017, 11:14:23 AM »
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Okay,
For the Jacket, I smoothed out the shading a bit more to attempt at making it look more cloth
For the Armor, I made the gradient a little harder
Pants, Trying to emulate the leather look.
Hair, reverted a bit, attempt to reflect the "light source" (also studying the pre-DS sprites)

Ooh, much better. The boots and the shoulder armor still look pillowshaded though, and plastic. For the hair I'd suggest adding a little dark outline towards the front of the top. Looking good.
UPON THE COMPLETION OF ITS STATEMENT, THE BLOOD MONKEY LEAPS TOWARDS YOU, BARING TEETH. IT IS TOO LATE FOR YOU.

Offline KaZudra

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Re: Spritework Request & Showcase Thread
« Reply #1818 on: June 16, 2017, 12:24:26 PM »
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Darkening of the boots, hair tweaks, and from the help of a good ol' Axe Armor I think the Armor looks like armor

"I ain't gonna let it get to me I'm just gonna let it get to me" -Knuckles

Offline BLOOD MONKEY

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Re: Spritework Request & Showcase Thread
« Reply #1819 on: June 16, 2017, 12:52:16 PM »
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Darkening of the boots, hair tweaks, and from the help of a good ol' Axe Armor I think the Armor looks like armor

That looks much better. Yay!
UPON THE COMPLETION OF ITS STATEMENT, THE BLOOD MONKEY LEAPS TOWARDS YOU, BARING TEETH. IT IS TOO LATE FOR YOU.

Offline BLOOD MONKEY

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Re: Spritework Request & Showcase Thread
« Reply #1820 on: June 18, 2017, 10:39:50 PM »
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Dark Souls Knight, 100% accurate to NES limitations (though not very practical.)
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Offline theplottwist

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Re: Spritework Request & Showcase Thread
« Reply #1821 on: June 21, 2017, 09:15:38 PM »
+3
Netflix Trevor Belmont



An an animated, 8-bit version of it:

« Last Edit: June 22, 2017, 03:30:10 AM by theplottwist »
The mastermind behind the "Umbra of Sorrow" project. But not the only one.

Offline BLOOD MONKEY

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Re: Spritework Request & Showcase Thread
« Reply #1822 on: June 25, 2017, 01:21:40 AM »
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Updates to my Delta Armour, which will come with the free dlc, "updated x"
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Offline Dracula9

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Re: Spritework Request & Showcase Thread
« Reply #1823 on: June 25, 2017, 07:18:33 AM »
+2


Trøllabundin eri eg, inn í hjartarót.

Offline BLOOD MONKEY

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Re: Spritework Request & Showcase Thread
« Reply #1824 on: June 25, 2017, 01:14:44 PM »
0


Oh wow



Zero Sprite is done.

comparison of old style vs. new style
« Last Edit: June 27, 2017, 02:56:56 AM by Bloo »
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Offline Shiroi Koumori

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Re: Spritework Request & Showcase Thread
« Reply #1825 on: June 27, 2017, 10:21:22 PM »
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New Sprite Contest is up!
Click me

Offline Dracula9

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Re: Spritework Request & Showcase Thread
« Reply #1826 on: July 01, 2017, 10:41:58 PM »
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and today on "reasons i should not be allowed access to art tools"



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Offline BLOOD MONKEY

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Re: Spritework Request & Showcase Thread
« Reply #1827 on: July 02, 2017, 11:47:16 PM »
+1


WIP of what i'm working on, plot has been a great help in making it
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Offline Dracula9

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Re: Spritework Request & Showcase Thread
« Reply #1828 on: July 03, 2017, 09:15:53 PM »
+2
"Reasons it is unwise to challenge peeps to redesign your guy and have the only rule be to use the base palette only":



Gave me an excuse to brush up on excessively-detailed anatomy, though.


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Offline Lelygax

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Re: Spritework Request & Showcase Thread
« Reply #1829 on: July 04, 2017, 01:22:29 AM »
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So much coolness in these last posts
(click to show/hide)
Hau auu~     

 

anything