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The Castlevania Dungeon Forums => General Castlevania Discussion => Topic started by: richter-zx on July 25, 2008, 09:25:53 AM

Title: Jonathan Morris, Charlotte Aulin
Post by: richter-zx on July 25, 2008, 09:25:53 AM
why does every one hate  Jonathan Morris and Charlotte Aulin jonathans dad and grandpa had there own games
Title: Re: Jonathan Morris, Charlotte Aulin
Post by: Jorge D. Fuentes on July 25, 2008, 09:29:35 AM
In Reply To #1

His grandpa kinda didn't... 'cuz he was busy in the movie/book of that Stoker guy. :P
Title: Re: Jonathan Morris, Charlotte Aulin
Post by: richter-zx on July 25, 2008, 09:30:58 AM
In Reply To #1

His grandpa kinda didn't... 'cuz he was busy in the movie/book of that Stoker guy. :P
he had a game i beat it was called bram strokers dracula
Title: Re: Jonathan Morris, Charlotte Aulin
Post by: Jago on July 25, 2008, 09:32:05 AM
jonathons too much of a pu**y unlike his father
Title: Re: Jonathan Morris, Charlotte Aulin
Post by: richter-zx on July 25, 2008, 09:33:10 AM
jonathons too much of a pu**y unlike his father
i think hes a great character
Title: Re: Jonathan Morris, Charlotte Aulin
Post by: Jorge D. Fuentes on July 25, 2008, 09:35:11 AM
he had a game i beat it was called bram strokers dracula

Not part of Castlevania series though.

By that logic, Dr. Van Helsing's descendant, also Van Helsing, also had his own game. :P
Ha Ha!  Hugh Jackman.
Title: Re: Jonathan Morris, Charlotte Aulin
Post by: Jago on July 25, 2008, 09:35:25 AM
i know im j/k but i didn't like him as much as john for some reason
Title: Re: Jonathan Morris, Charlotte Aulin
Post by: richter-zx on July 25, 2008, 09:41:58 AM
Not part of Castlevania series though.

By that logic, Dr. Van Helsing's descendant, also Van Helsing, also had his own game. :P
Ha Ha!
Title: Re: Jonathan Morris, Charlotte Aulin
Post by: Jorge D. Fuentes on July 25, 2008, 09:50:09 AM
In Reply To #8

Yeaaaaaah we all know that.

However, Konami's "Castlevania" series does not include the "Bram Stoker's Dracula" game.

You said 'his grandpa has a game' but that game is not part of Castlevania canon....

That's why I mentioned the Van Helsing game 'cuz it's the same analogy.
Title: Re: Jonathan Morris, Charlotte Aulin
Post by: richter-zx on July 25, 2008, 09:52:19 AM
In Reply To #8

Yeaaaaaah we all know that.

However, Konami's "Castlevania" series does not include the "Bram Stoker's Dracula" game.

You said 'his grandpa has a game' but that game is not part of Castlevania canon....

That's why I mentioned the Van Helsing game 'cuz it's the same analogy.
i never said he had a castlevania game did i
Title: Re: Jonathan Morris, Charlotte Aulin
Post by: Gimph on July 25, 2008, 09:52:32 AM
In Reply To #5

Jonathan has the typical cocky anime character personality. He's ignorant and can't take anything seriously unless he decides to flip out because Charlotte's being the annoying kid she arrogantly denies being. Seriously, they don't deserve to be Castlevania characters.
Title: Re: Jonathan Morris, Charlotte Aulin
Post by: Jorge D. Fuentes on July 25, 2008, 09:53:25 AM
In Reply To #10
It is implied by your sentence, though.
Title: Re: Jonathan Morris, Charlotte Aulin
Post by: Jago on July 25, 2008, 09:58:23 AM
sooooooo we need a cv game with quincy morris in it
Title: Re: Jonathan Morris, Charlotte Aulin
Post by: richter-zx on July 25, 2008, 10:00:06 AM
wouldnt it pretty much be a remake of bram strokers dracula
Title: Re: Jonathan Morris, Charlotte Aulin
Post by: richter-zx on July 25, 2008, 10:00:48 AM
In Reply To #10
It is implied by your sentence, though.

my words were they had games and they did :P
Title: Re: Jonathan Morris, Charlotte Aulin
Post by: Jago on July 25, 2008, 10:03:05 AM
yea but then u could say quincy was actually in cv
Title: Re: Jonathan Morris, Charlotte Aulin
Post by: Alexc2808 on July 25, 2008, 10:23:14 AM
You played as Jonathen Harker in the Bram Stoker's Dracula game, so no.  His grandfather never ever had a game.
Title: Re: Jonathan Morris, Charlotte Aulin
Post by: cecil-kain on July 25, 2008, 10:33:38 AM
sooooooo we need a cv game with quincy morris in it

Although a fascinating idea, it would be very, very difficult to make the Dracula novel into the type of castlevania game we all come to expect.  The novel doesn't revolve around a central heroic figure, but rather tells the story from multiple points of view in a somewhat wandering journalistic format.  Great liberties would need to be taken just to make the plot fit within the castlevania universe.  --not to mention that the Belmonts' disappearance has yet to be sensibly explained...

If IGA is planning to create Quincy Morris game based upon the novel, I'm sure Order of Ecclesia will be pointing in that direction --in much the same way that Aria has led us to expect the 1999 game.
Title: Re: Jonathan Morris, Charlotte Aulin
Post by: A n t r a x x on July 25, 2008, 12:01:33 PM
Ecclesia just needs to explain what happened to the whip.
Title: Re: Jonathan Morris, Charlotte Aulin
Post by: king metroid on July 25, 2008, 12:09:39 PM
i think hes a great character
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fimg367.imageshack.us%2Fimg367%2F9607%2F1215630713155op7.jpg&hash=acae4861c396beab3ce26bdca26ff27c) (http://imageshack.us)
Title: Re: Jonathan Morris, Charlotte Aulin
Post by: Mathias Hyperion on July 25, 2008, 12:43:54 PM
By that logic, Dr. Van Helsing's descendant, also Van Helsing, also had his own game. :P
Ha Ha!  Hugh Jackman.

Actually in the movie Van Helsing, the titular character was supposed to be the angel Gabriel, and was implied to be thousands of years old. Apparently, one of the makers of the movie said they considered Gabriel Van Helsing to be Abraham's "kid brother" or something, but that obviously doesn't work with what they revealed of Gabriel's past in the movie itself.

And richter-zx, from what I've read, in the game of Bram Stoker's Dracula, you play as Jonathan Harker and not Quincy Morris anyway.

Also, I may have misunderstood you, but did you mean that Konami got their idea for Castlevania from the movie/game "Bram Stoker's Dracula", or from Bram Stoker's novel, "Dracula"? Because Castlevania predated "Bram Stoker's Dracula" by six years.

Maybe IGA's 8-bit game could be an adaptation of the novel?
Title: Re: Jonathan Morris, Charlotte Aulin
Post by: richter-zx on July 25, 2008, 05:28:03 PM
Actually in the movie Van Helsing, the titular character was supposed to be the angel Gabriel, and was implied to be thousands of years old. Apparently, one of the makers of the movie said they considered Gabriel Van Helsing to be Abraham's "kid brother" or something, but that obviously doesn't work with what they revealed of Gabriel's past in the movie itself.

And richter-zx, from what I've read, in the game of Bram Stoker's Dracula, you play as Jonathan Harker and not Quincy Morris anyway.

Also, I may have misunderstood you, but did you mean that Konami got their idea for Castlevania from the movie/game "Bram Stoker's Dracula", or from Bram Stoker's novel, "Dracula"? Because Castlevania predated "Bram Stoker's Dracula" by six years.

Maybe IGA's 8-bit game could be an adaptation of the novel?
i meant the novel
Title: Re: Jonathan Morris, Charlotte Aulin
Post by: richter-zx on July 25, 2008, 05:29:33 PM
can we get back to why people hate the portrait of ruin charecters
Title: Re: Jonathan Morris, Charlotte Aulin
Post by: Bafeel on July 25, 2008, 06:06:33 PM
can we get back to why people hate the portrait of ruin charecters
They're easily the most immature, silly, and out of place characters in the franchise. Jonathan's pitiful angst and Charlotte's stupid insistence that she's "not a child" make it impossible to take them seriously. Who in their right mind would badmouth Death and Dracula, anyways?
Title: Re: Jonathan Morris, Charlotte Aulin
Post by: Gimph on July 25, 2008, 06:29:51 PM
In Reply To #23

Seriously, what do you think is so great about them?
Title: Re: Jonathan Morris, Charlotte Aulin
Post by: CVfan13 on July 25, 2008, 06:52:49 PM
o_0

richter-zx.... are you feeling alright man? You seem a little... out of sorts....
Title: Re: Jonathan Morris, Charlotte Aulin
Post by: Long John Silver on July 26, 2008, 12:27:10 AM
geez, you guys are falling so easily for such an obvious troll
Title: Re: Jonathan Morris, Charlotte Aulin
Post by: PFG9000 on July 26, 2008, 02:08:57 AM
he had a game i beat it was called bram strokers dracula
castlevania was based on bram strokers dracula thats were konami got castlevania
i never said he had a castlevania game did i
wouldnt it pretty much be a remake of bram strokers dracula
my words were they had games and they did :P
i meant the novel

You played as Jonathen Harker in the Bram Stoker's Dracula game, so no.
Title: Re: Jonathan Morris, Charlotte Aulin
Post by: Gimph on July 26, 2008, 06:17:14 AM
In Reply To #27

Oops!
Title: Re: Jonathan Morris, Charlotte Aulin
Post by: richter-zx on July 28, 2008, 07:39:44 AM
geez, you guys are falling so easily for such an obvious troll
if i wanted to make people mad i would be doing it better im not a troll, im starting to think the people that call every one else trolls are trolls themself because every time you call some one a troll it kinda makes them mad isnt that what trolls do
Title: Re: Jonathan Morris, Charlotte Aulin
Post by: Kale on July 28, 2008, 07:43:53 AM
if i wanted to make people mad i would be doing it better im not a troll, im starting to think the people that call every one else trolls are trolls themself because every time you call some one a troll it kinda makes them mad isnt that what trolls do
no.
Title: Re: Jonathan Morris, Charlotte Aulin
Post by: Long John Silver on July 28, 2008, 09:29:00 AM
wut?

Quote
An Internet troll, or simply troll in Internet slang, is someone who posts controversial and usually irrelevant or off-topic messages in an online community, such as an online discussion forum or chat room, with the intention of baiting other users into an emotional response or to generally disrupt normal on-topic discussion.
many of your questions were like that, that's why you're being called a troll.
Title: Re: Jonathan Morris, Charlotte Aulin
Post by: richter-zx on July 28, 2008, 12:40:44 PM
wut?
many of your questions were like that, that's why you're being called a troll.
there real questions thought im not typing them to make people mad
Title: Re: Jonathan Morris, Charlotte Aulin
Post by: Z.I.R. on July 28, 2008, 12:52:00 PM
HURR HE LIKES CHARACTERS I DON'T LIKE--HE'S TROLL, GUYS!!!  ::)

Anyway, I'm pretty neutral on Jonathan and Charlotte. Their dialog is insipid, and they act immature for their ages but... I don't think there were any worse than Juste, Maxim, and Lydie in HoD.

I wonder what the old Castlevanias would have been like if they'd implemented more text dialog between the characters and given them each distinct personalities. I have the oddest feeling I would have hated Sypha and Grant.  :-X
Title: Re: Jonathan Morris, Charlotte Aulin
Post by: Long John Silver on July 28, 2008, 12:58:27 PM
In Reply To #34
0/10

depends who'd translate the dialogues. it's obvious if those hacks who mangled the original and called it a translation would, the whole game would sound stupid.

i mean, they invented "bad world filled with evil", poltergeist king, exile = asking someone to leave, warlord chromosomes and other lame stuff.
Title: Re: Jonathan Morris, Charlotte Aulin
Post by: Alexc2808 on July 28, 2008, 01:36:54 PM
i meant the novel
You said game...  ::)
Title: Re: Jonathan Morris, Charlotte Aulin
Post by: outofthegamer on July 28, 2008, 03:44:12 PM
Jonathan is the only CV character that can use the VK (and other whips) AND all kinds of swords, spears, etc. For that reason alone, he pwns.

Anybody that dislikes a game because of it's dialogue is an idiot. That's like saying you don't like a book because of the cover.
Title: Re: Jonathan Morris, Charlotte Aulin
Post by: thernz on July 28, 2008, 04:39:24 PM
Considering he's a Castlevania character, he's pretty much only a cover. :U

o lol
Title: Re: Jonathan Morris, Charlotte Aulin
Post by: Long John Silver on July 28, 2008, 04:53:16 PM
Quote
Run, Jonathan! From the haters!
yes, run like a little whiny bitch you are. :D ;D
Title: Re: Jonathan Morris, Charlotte Aulin
Post by: Gimph on July 28, 2008, 05:50:29 PM
In Reply To #37

To hate a game for one small detail like that is just plain ignorance. Ignore story and characters and you've got an awesome game. (Too bad I lost my only copy... :()
Title: Re: Jonathan Morris, Charlotte Aulin
Post by: Mathias Hyperion on July 28, 2008, 05:58:15 PM
You said game...  ::)

I think he was first talking about the game, then the novel, but used the same terms to refer to both.
Title: Re: Jonathan Morris, Charlotte Aulin
Post by: Beacons on July 29, 2008, 01:00:52 AM
I hate jonathan and charlotte for 3 reasons. The first is that they are not nor can be as cool as nathan graves. Yeah i hate them for not being nathan graves. The second is the ugly menus. Seriously hot pink for jonathan!? that stuff makes my head hurt and hot pink has no place in castlevania unless it is maria or succubus related. Third reason is that they are boring. They excrete boredom and add nothing important to the castlevani series in general. I mean really what did they do that makes them memorable.

Still more interesting than Juste though.
Title: Re: Jonathan Morris, Charlotte Aulin
Post by: A n t r a x x on July 29, 2008, 01:30:58 AM
Anybody that dislikes a game because of it's dialogue is an idiot. That's like saying you don't like a book because of the cover.

No, that's like saying you don't like a book because of its dialogue; which is totally a valid argument.

While I didn't let the dialogue bother me enough to hate the game, when it WAS going on onscreen, I could barely keep from grinding my teeth.

My ENAMEL'S at stake here! ... so this is serious bidness.
Title: Re: Jonathan Morris, Charlotte Aulin
Post by: Long John Silver on July 29, 2008, 02:10:55 AM
poor dialogue, annoying and stupid characters you have to see on screen for 100% of the time are not the only things people hate pork for.

there's also very poor enemy placement, boring flat level design, copy pasted rooms on par with cod's, very buggy/glitchy code which makes the game unstable on certain systems, awful atmosphere and color palette that fits kingdom hearts or some other animu adventure with the "kids save the world form ultimate evil" theme better, almost no variety between the same types of weapons (every sword behaves the same, they're basically stat ups) and that's just the start.
Title: Re: Jonathan Morris, Charlotte Aulin
Post by: Gimph on July 29, 2008, 06:50:26 AM
In Reply To #34

What's wrong with the HoD characters? I know that Juste had terrible sprite animations, but personality-wise, they were fine.
Title: Re: Jonathan Morris, Charlotte Aulin
Post by: Mr Sven on July 29, 2008, 10:07:35 AM
very buggy/glitchy code which makes the game unstable on certain systems,

Considering the only legal way to play it is on the system it was designed for and runs fine unless you purposely go out of your way to glitch it I think this part of the argument can be considered a moot point.

 Why write code to make it stable on a platform it will never be released for?

As for poor level design..... well, it wasn't the best but certainly was a lot nicer than DoS which for me has been one of the worst handhelds yet.

The characters in Pork, IMO, need to be toned down as they don't fit Castlevania's atmosphere. Too loud, brash and immature; To Death: "I may not have the whip's power, but I can still kick your ass!"  for example.
who the fuck says that to DEATH? It wasn't an unfortunate naming ceremony you know he earned that name.

I'd like to see reference to an attitude more fitting with the time period and upbringing of the characters. more valliant and heroic, not angsty teenager.
Title: Re: Jonathan Morris, Charlotte Aulin
Post by: Alexc2808 on July 29, 2008, 10:27:50 AM
That was actually the only line in the game that I loved.

And to whoever said that hating a game for its dialogue is that same as hating a book for its dialog has won the award for SILLIEST THING EVER said on the dungeon, congrats.  Video Games are about gameplay, story is a backseat buffer.
Title: Re: Jonathan Morris, Charlotte Aulin
Post by: Gimph on July 29, 2008, 11:53:02 AM
In Reply To #47

Actually, in video games (especially Rpg titles), storyline can be just as important as gameplay. Final Fantasy, Tales of Symphonia, Baten Kaitos, etc all have incredible storylines that make them unique and awesome games. Without storyline in Castlevania, you'd have a ton of games just like The Castlevania Adventure: great gameplay, no story or dialogue, and (for some reason) the majority didn't like that game.
Title: Re: Jonathan Morris, Charlotte Aulin
Post by: Long John Silver on July 29, 2008, 12:18:00 PM
the complete removal of storyline would only help pork though. :o

Quote
Considering the only legal way to play it is on the system it was designed for and runs fine unless you purposely go out of your way to glitch it I think this part of the argument can be considered a moot point.
that happened on an official cartridge. the game was freezing randomly for no reason.

but it also happened on some flash cards. it was the only game out of 1000+ that acted that way.
Title: Re: Jonathan Morris, Charlotte Aulin
Post by: Z.I.R. on July 29, 2008, 12:23:58 PM
In Reply To #45

Juste and Maxim's relationship with each other seemed really lame and 2-dimensional. Lydie was essentially non-existent.

I really do like HoD, though, despite all that. It's my favorite of the GBA games.
Title: Re: Jonathan Morris, Charlotte Aulin
Post by: Alexc2808 on July 29, 2008, 01:02:19 PM
In Reply To #48
That is why most rpg's have terrible gameplay and fail terribly.  Look at the history of it, there are very very few rpg series of particular merit, no where near as many as video games in other genres.  Story is in no as important as gameplay.  And for someone who gets mad at others for "putting words in your mouth" you sure love to do it to other people.  Did I ever say Cv should have no story? No.  Did I say gameplay is vastly more important than story?  Yes, I did.  Castlevania games (all of them, except for the N64 titles) have very very limited story, even sotn only has a handful of dialog.  You can tie the story into gameplay and the setting without having to make hours of cutscenes.
Title: Re: Jonathan Morris, Charlotte Aulin
Post by: A n t r a x x on July 29, 2008, 02:04:23 PM
I'm just saying for the people that DO care alot about story in their games, I'd have to think POR seriously let them down. The story was trash and the characters were annoying and unlikable.

WHOOT! What a great plot to push the game along.

I think a Madlibs session may have done a better job at crafting the tale.
Title: Re: Jonathan Morris, Charlotte Aulin
Post by: Kale on July 29, 2008, 02:13:39 PM
In Reply To #51

i like those rpg gameplays. And so do many others, so no, they don't fail.
Title: Re: Jonathan Morris, Charlotte Aulin
Post by: outofthegamer on July 29, 2008, 03:25:38 PM
No, that's like saying you don't like a book because of its dialogue; which is totally a valid argument.

And to whoever said that hating a game for its dialogue is that same as hating a book for its dialog has won the award for SILLIEST THING EVER said on the dungeon, congrats.
Title: Re: Jonathan Morris, Charlotte Aulin
Post by: Alexc2808 on July 29, 2008, 03:27:58 PM
In Reply To #53
There are a lot of good ones, but there are hundreds of terrible ones.
Title: Re: Jonathan Morris, Charlotte Aulin
Post by: fallenangel86 on July 29, 2008, 06:25:46 PM
the series was not inspired by bram stoker. that's what it became to seem like once morris's were added, but the series was inspired by the 1931 movie "dracula" starring bela lugosi. read the castlevania 1 end game credits, and take note that drac is always in a suit with cape in each game.
Title: Re: Jonathan Morris, Charlotte Aulin
Post by: richter-zx on July 29, 2008, 08:28:31 PM
the series was not inspired by bram stoker. that's what it became to seem like once morris's were added, but the series was inspired by the 1931 movie "dracula" starring bela lugosi. read the castlevania 1 end game credits, and take note that drac is always in a suit with cape in each game.
bloodlines was made to link castlevania and bramstrokers dracula
Title: Re: Jonathan Morris, Charlotte Aulin
Post by: fallenangel86 on July 30, 2008, 05:40:21 AM
i get that, but bloodlines wasn't the first game in the series. it was essentially an afterthought.
Title: Re: Jonathan Morris, Charlotte Aulin
Post by: Long John Silver on July 30, 2008, 05:49:41 AM
Quote
Pathway options and side missions
pork was really linear, no real alternate pathways there

Quote
Variety of useful weapons and abilities
95% of the weapons were just stat up items. they had no real usefullness, once you got one with higher stats you abandon the previous ones forever
Title: Re: Jonathan Morris, Charlotte Aulin
Post by: fallenangel86 on July 30, 2008, 05:54:55 AM
does the k stand for anything(as incorrectly abbreviated as por is), or are you just calling it pork.
Title: Re: Jonathan Morris, Charlotte Aulin
Post by: Azmodan on July 30, 2008, 05:58:58 AM
For dropping everyone's collective I.Q. and still have people take him seriously, richter-zx is my new favorite poster.
Title: Re: Jonathan Morris, Charlotte Aulin
Post by: Long John Silver on July 30, 2008, 06:34:26 AM
does the k stand for anything(as incorrectly abbreviated as por is), or are you just calling it pork.
portrait of ruined kastlevania
Title: Re: Jonathan Morris, Charlotte Aulin
Post by: king metroid on July 30, 2008, 07:29:44 AM
the complete removal of storyline would only help pork though. :o
that happened on an official cartridge. the game was freezing randomly for no reason.

but it also happened on some flash cards. it was the only game out of 1000+ that acted that way.
this happened for me alot during the stella and loretta battle. mostly when i spammed any of the subweapons  :P
Title: Re: Jonathan Morris, Charlotte Aulin
Post by: Jorge D. Fuentes on July 30, 2008, 07:41:27 AM
In Reply To #63

Happened to me quite a few times, using the actual cartridge I might add.  Sometimes it's something really stupid like throwing more than three Cream Pies, or at times when too many enemies crumble on the screen... hell, one time it messed up in the middle of the teleportation sequence using the warp rooms!

There was something seriously wrong with the game at certain times.  I mean, I liked the game and all... I guess... I did all the quests and played each mode... but I've pretty much forgotten most of the things in that game except for Stella's Tits and Koshiro's additions to the soundtrack (Gears Go Awry, Inv. of a Crazed Moon).

Most of the things I actually don't recall.  Sometimes I pop the game in again to play it just so I can remember what the big deal was.

And yeah, the two main characters reminded me of "Teen Titans" for some reasons.  And the whole "Stop treating me like a child" got old real fast.

What I really did not like was that Charlotte was basically a NinjaGaiden clone following Jonathan and throwing out assists.  There was no real need to play as her at all save for the battle against Astarte.  For everything else, she was a throwaway character.

Other things could've been done awesome, like the 'jump on your shoulders' and 'two people push at once' abilities... but they were used, like, ONCE, in the game, and then got replaced by Double/SuperJump and they became unnecessary.  Mind you, this happens in other Castleroids, but the developers could've tried to do some more innovative things with those before killing off the need for the ability.

The KickBoots from CotM come to mind.  Yeah FAR LATER in the game you get the SuperJump ability, but until then, you're wall-jumping all over the place so it's useful.  Sometimes, more useful than DoubleJump...  in PoR, it was "Hey push this statue" and then it was done, or "Hey we can't get there unless you jump on me.  Oh wow, here's DoubleJump, okay never jump on me ever again ever", etc.

I have no true problem with the plucky comic-relief personalitites, but it would have been nice if they did not behave like ScoobyDoo goody-two-shoes with some layer of angst in them.

Even Carrie felt less "like a child" than Charlotte, and Carrie was far younger.
Title: Re: Jonathan Morris, Charlotte Aulin
Post by: richter-zx on July 30, 2008, 08:39:37 AM
pork was really linear, no real alternate pathways there
95% of the weapons were just stat up items. they had no real usefullness, once you got one with higher stats you abandon the previous ones forever
thats how it is in almost all of the games
Title: Re: Jonathan Morris, Charlotte Aulin
Post by: richter-zx on July 30, 2008, 08:40:36 AM
For dropping everyone's collective I.Q. and still have people take him seriously, richter-zx is my new favorite poster.
;D
Title: Re: Jonathan Morris, Charlotte Aulin
Post by: Long John Silver on July 30, 2008, 09:38:47 AM
In Reply To #65

you could play through sotn in more ways than one.

also it had less weapons, but many of them had cool unique special moves. for example, the rapier's special attack is a "1000 stabs" attack, the sword of dawn summons a bunch of helpers, alucard sword does a double backstab, ice sword causes a slight icy wave, etc.

in dos/pork all of those would simply rushing stab attack for rapiers and slightly stronger sword slash for the other swords.
Title: Re: Jonathan Morris, Charlotte Aulin
Post by: A n t r a x x on July 30, 2008, 03:22:08 PM
In Reply To #65
...for example, the rapier's special attack is a "1000 stabs" attack,

I love SotN's rapier  ;D
Title: Re: Jonathan Morris, Charlotte Aulin
Post by: A n t r a x x on July 30, 2008, 03:24:17 PM
In Reply To #63
Even Carrie felt less "like a child" than Charlotte, and Carrie was far younger.

I respected Carrie's maturity once I saw her bend down to comfort Malus. You could see mother-like qualities coming through (LOLZ! That sounds wrong, an' that's not how I mean it), and yeah it's sad to say, but I'd call her more mature than Charlotte, who's -- what -- like 7 years older?
Title: Re: Jonathan Morris, Charlotte Aulin
Post by: Long John Silver on July 30, 2008, 04:13:45 PM
4.

carrie is 12, charlotte 16.
Title: Re: Jonathan Morris, Charlotte Aulin
Post by: outofthegamer on July 30, 2008, 05:21:39 PM
I frequently switch between the VK, Nebula, and Holy Claymore depending on the situation.

And yeah, you don't have a lot of choice on paths until you get to the last 4 portraits, and even then there's very little choice; but I use the suspend glitch when I play, so I can do the 1st 4 portraits in any order I want:P

Title: Re: Jonathan Morris, Charlotte Aulin
Post by: crisis on July 30, 2008, 09:22:12 PM
What's with the Alucard Spear? Did I miss that weapon in sotn or something.
Title: Re: Jonathan Morris, Charlotte Aulin
Post by: A n t r a x x on July 30, 2008, 09:52:26 PM
The last four portraits are a bore D:
Title: Re: Jonathan Morris, Charlotte Aulin
Post by: Gimph on July 31, 2008, 05:34:06 AM
In Reply To #73

They're just remakes of already-used stages. It was fun the first time, but it wasn't a very good idea. :P
Title: Re: Jonathan Morris, Charlotte Aulin
Post by: Jorge D. Fuentes on July 31, 2008, 06:15:27 AM
What's with the Alucard Spear? Did I miss that weapon in sotn or something.

That weapon showed up in the Japanese SotN (Nocturne in the Moonlight) for the SEGA SATURN system.

For some reason unbeknownst to the CV Community, Eric Lecarde has come into possession of an Alucard Item, and he uses that spear in Castlevania: Bloodlines.

The relationship between Eric Lecarde, the Spear, and Alucard, as of this point is unknown.

All people can do is speculate.
Title: Re: Jonathan Morris, Charlotte Aulin
Post by: Nagumo on July 31, 2008, 09:57:37 AM
In Reply To #75
How do you know it's the same spear?
Title: Re: Jonathan Morris, Charlotte Aulin
Post by: Long John Silver on July 31, 2008, 09:59:47 AM
don't think there were many spears with "alucard" in their title. and both saturn nitm and japanese bloodlines manual call the spear "alucard spear"
Title: Re: Jonathan Morris, Charlotte Aulin
Post by: A n t r a x x on July 31, 2008, 04:06:38 PM
Maybe the Bloodlines programmers were just fans of Alucard and decided to name a weapon after him. Also since it sounds similar to LeCarde.

Maybe they never meant to explain it.
Title: Re: Jonathan Morris, Charlotte Aulin
Post by: Saroor on August 01, 2008, 01:12:36 AM
Charlotte did not bother me too much. Johnathan reminded me of Vance from FF12, except maybe a small bit less annoying. Richter mode made that game for me though.

As for Bram Stoker and Dracula, I think it would be hard to argue that the Dracula character in CV was not largely inspired by the novel. If not the novel, then on movies based on the novel.
Title: Re: Jonathan Morris, Charlotte Aulin
Post by: crisis on August 01, 2008, 01:16:19 AM
Quote
If not the novel, then on movies based on the novel.
If not for Vlad Tepes Impaler then nothing would be possible
Title: Re: Jonathan Morris, Charlotte Aulin
Post by: Saroor on August 01, 2008, 01:20:37 AM
If not for Vlad Tepes Impaler then nothing would be possible

Yeh but Vlad Tepes was not likely a vampire. It was Stoker who took the story of this figure form the late crusades and mixed him with folklore and made a sort of negative Christ: rises from the dead, drinks blood to live eternally, etc.
Title: Re: Jonathan Morris, Charlotte Aulin
Post by: crisis on August 01, 2008, 01:24:11 AM
In Reply To #81

We don't know that.
Title: Re: Jonathan Morris, Charlotte Aulin
Post by: A n t r a x x on August 01, 2008, 02:11:16 AM
Ummm... yeah....

Vampires don't exist.  :P
Title: Re: Jonathan Morris, Charlotte Aulin
Post by: Long John Silver on August 01, 2008, 02:26:16 AM
Maybe the Bloodlines programmers were just fans of Alucard and decided to name a weapon after him. Also since it sounds similar to LeCarde.

Maybe they never meant to explain it.
in japan they're ricardo not lecarde though. but still, that does sound slightly similar to alucard.
Title: Re: Jonathan Morris, Charlotte Aulin
Post by: richter-zx on August 05, 2008, 08:53:15 AM
i just beat Bram stokers Dracula and it was insanely short
Title: Re: Jonathan Morris, Charlotte Aulin
Post by: Jago on August 05, 2008, 10:07:56 AM
i hope quincy morris is a secret unlockable in cv judgment but simon would kick his ass too easy =/
Title: Re: Jonathan Morris, Charlotte Aulin
Post by: A n t r a x x on August 05, 2008, 02:01:49 PM
Considering 2 of the last unannounced 3 characters for Judgment will likely be Richter and Soma, I don't think Quincey has a very good chance.
Title: Re: Jonathan Morris, Charlotte Aulin
Post by: Azmodan on August 06, 2008, 09:07:49 AM
I don't think Richter has that much of chance, personally. They've already got Simon and Trevor in, and there's really only so many moves you can do with a whip.

But if it was Christopher, I'd say let the guy in even if he was just a Simon clone.
Title: Re: Jonathan Morris, Charlotte Aulin
Post by: A n t r a x x on August 06, 2008, 03:22:38 PM
C'mon, this is IGA we're talking about.

Richter will very likely be a character.

But I agree, there could be cloning issues between Belmonts.