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The Castlevania Dungeon Forums => General Castlevania Discussion => Topic started by: Lelygax on March 25, 2013, 05:17:59 PM

Title: SOTN Saturn Developer Notes and more.
Post by: Lelygax on March 25, 2013, 05:17:59 PM
http://tcrf.net/Akumajou_Dracula_X:_Gekka_no_Yasoukyoku_(Saturn)/Developer_Notes (http://tcrf.net/Akumajou_Dracula_X:_Gekka_no_Yasoukyoku_(Saturn)/Developer_Notes)

They said things about Dark Maria unused sprites (possible planned for the unused ending) there and some other things, its not new but I dont think that everyone knows about that article.

Also someone else thinks that Unknown Song would be used in the ending? I think so because another MetroidVanias have happy musics at the ending and because they dont used any track in this part.
http://tcrf.net/Castlevania:_Symphony_of_the_Night_(PlayStation)#Unknown_Song (http://tcrf.net/Castlevania:_Symphony_of_the_Night_(PlayStation)#Unknown_Song)


edit: http://tcrf.net/Castlevania:_Order_of_Ecclesia (http://tcrf.net/Castlevania:_Order_of_Ecclesia)
Also this dialogues are quite interesting, these dialogues from Laura the Jeweler shows that they possibly would elevate the use of DS's calendar to a new level. Maybe some enemies, items or missions only appeared at the right day? Or maybe "luck boosts"?

When I beat OoE I felt as if this game have been rushed, since it have one of the worst endings IMO (not because of the tragedy, its just plain bad if compared with others CVs with a story), these unused dialogues shows to me that it could be a game with a lot more of content.
Title: Re: SOTN Saturn Developer Notes and more.
Post by: Nagumo on March 26, 2013, 06:04:07 AM
I wonder if the sprites for Dark Maria are hidden somwhere in the game's code? I want to see them!
Title: Re: SOTN Saturn Developer Notes and more.
Post by: Dark Nemesis on March 26, 2013, 07:21:10 AM
Interesting, i didn't knew most of them.
Title: Re: SOTN Saturn Developer Notes and more.
Post by: A-Yty on March 26, 2013, 09:20:13 AM
That unknown song makes me think of Zelda. Or Moomin.
Title: Re: SOTN Saturn Developer Notes and more.
Post by: Lelygax on March 26, 2013, 10:28:59 PM
I've only discovered this site because of a commentary that VladCT did about it in another topic. These things are really obscure. In this site you can discover things about another games too, so I recommend a visit.
Title: Re: SOTN Saturn Developer Notes and more.
Post by: Shiroi Koumori on March 27, 2013, 01:40:48 AM
yes. that site is a mine of information.
Title: Re: SOTN Saturn Developer Notes and more.
Post by: shelverton. on March 27, 2013, 02:50:53 AM
That unknown song makes me think of Zelda. Or Moomin.

Off Topic:
Moomin would - if done right - make a bloody brilliant and epic Zeldaesqe action/adventure game. There's a melancholy in the characters and the moomin world that could translate into pretty much the greatest thing ever. I can't believe the licence has only been used for worthless crap when there's so much potential. The game could have a pretty whimsical and artsy tone, but also serious and dark, much like the books. I'd play it.
Title: Re: SOTN Saturn Developer Notes and more.
Post by: Rudolph LagnaGaisaer on March 27, 2013, 04:24:58 AM
Quote
When I beat OoE I felt as if this game have been rushed, since it have one of the worst endings IMO (not because of the tragedy, its just plain bad if compared with others CVs with a story), these unused dialogues shows to me that it could be a game with a lot more of content.

OoE was planned originally to the PSP. with the same engine of DXC. i never understood why konami or IGA decided to put OoE in the DS.leaving the incomplete game feeling.
Title: Re: SOTN Saturn Developer Notes and more.
Post by: Lelygax on March 27, 2013, 04:40:12 AM
Its like the rumor of Harmony of Dissonance being originally planned for a home console instead of a portabçe?
Title: Re: SOTN Saturn Developer Notes and more.
Post by: shelverton. on March 27, 2013, 04:44:05 AM
OoE was planned originally to the PSP. with the same engine of DXC. i never understood why konami or IGA decided to put OoE in the DS.leaving the incomplete game feeling.

Is there a source on this somewhere?

I don't know if things would've different had the game been on PSP. They could've done something about the ending anyway (it's not like they ran out of space on the DS cart, is it? If we're only talking about some unused dialogue to fix the ending). Putting the game on the PSP is no guarentee the ending would've been different. And the DXC engine was meh, IMO. But I can see why it would've been a good fit since Ecclesia opts for a darker, less cartoony feel than Dawn or Portrair.
Title: Re: SOTN Saturn Developer Notes and more.
Post by: Dark Nemesis on March 27, 2013, 05:53:20 AM
OoE was planned originally to the PSP. with the same engine of DXC. i never understood why konami or IGA decided to put OoE in the DS.leaving the incomplete game feeling.

Yeah, that's the first time i heard this one, so a little proof would be welcome.
Title: Re: SOTN Saturn Developer Notes and more.
Post by: Lelygax on March 27, 2013, 08:47:21 AM
Someone knew that we can talk with the cats in OoE? I discovered it now in a video, you need to use that cat woman transformation glyph.
Title: Re: SOTN Saturn Developer Notes and more.
Post by: Super Waffle on March 28, 2013, 01:02:35 AM
Maybe I should write a fanfic about this.
Title: Re: SOTN Saturn Developer Notes and more.
Post by: Shiroi Koumori on March 28, 2013, 03:02:32 AM
Maybe I should write a fanfic about this.

and include a Gunlord cameo. prunyuu~
Title: Re: SOTN Saturn Developer Notes and more.
Post by: TheouAegis on March 28, 2013, 08:04:03 PM
I knew about it. They don't really say much. I learned about it when I was trying to kill them as cat demon lady.
Title: Re: SOTN Saturn Developer Notes and more.
Post by: Lelygax on March 28, 2013, 08:10:04 PM
Yeah, I tried it and they only said things that I already knew or random conversations. I expected more from this, since its a great secret.
Title: Re: SOTN Saturn Developer Notes and more.
Post by: Super Waffle on March 28, 2013, 11:16:13 PM
Someone knew that we can talk with the cats in OoE? I discovered it now in a video, you need to use that cat woman transformation glyph.
oh, I already wrote a fanfic (http://www.fanfiction.net/s/8088459/1/A-Tragic-Catastrophe) about that.
Title: Re: SOTN Saturn Developer Notes and more.
Post by: X on March 29, 2013, 09:39:32 AM
Couldn't resist could ya. Ah well, everyone loves chasing 'tail'? get it?  ;D
Title: Re: SOTN Saturn Developer Notes and more.
Post by: Lelygax on March 29, 2013, 09:51:38 AM
"Guts" hahahaha. Good taste at this fanfic, but I wanted to see they toying more with the food.
Title: Re: SOTN Saturn Developer Notes and more.
Post by: Jorge D. Fuentes on March 30, 2013, 06:33:39 AM
They said things about Dark Maria unused sprites (possible planned for the unused ending) there and some other things, its not new but I dont think that everyone knows about that article.

I'm interested in this.
Title: Re: SOTN Saturn Developer Notes and more.
Post by: Phoenix7786 on March 30, 2013, 10:33:47 AM
Based on Jorge's avatar, did anyone else instinctively hear Alucard's voice-clip?
Title: Re: SOTN Saturn Developer Notes and more.
Post by: X on March 30, 2013, 10:42:03 AM
I hear it all the time whenever Jorge posts a response. It's because of his avatar that I keep hearing Alucard.
Title: Re: SOTN Saturn Developer Notes and more.
Post by: Abnormal Freak on March 30, 2013, 05:24:29 PM
Based on Jorge's avatar, did anyone else instinctively hear Alucard's voice-clip?

I believe that was the intended reference. :o
Title: Re: SOTN Saturn Developer Notes and more.
Post by: Lelygax on March 31, 2013, 12:03:10 AM
I'm interested in this.

You have summoned  Old Librarian in Three-Deee

Would you buy a New Chair? (http://www.youtube.com/watch?v=gfVe0gSDfAs#)
Title: Re: SOTN Saturn Developer Notes and more.
Post by: Super Waffle on March 31, 2013, 09:57:51 AM
"Guts" hahahaha. Good taste at this fanfic, but I wanted to see they toying more with the food.
Like how?
Title: Re: SOTN Saturn Developer Notes and more.
Post by: Lelygax on March 31, 2013, 10:24:40 AM
Like how?

Maybe more teasing before finishing him and killing him more slowly (not very slowly or this could get boring)
Title: Re: SOTN Saturn Developer Notes and more.
Post by: Super Waffle on March 31, 2013, 06:21:06 PM
sadism.
Title: Re: SOTN Saturn Developer Notes and more.
Post by: Thomas Belmont on April 01, 2013, 05:17:58 PM
http://tcrf.net/Akumajou_Dracula_X:_Gekka_no_Yasoukyoku_(Saturn)/Developer_Notes (http://tcrf.net/Akumajou_Dracula_X:_Gekka_no_Yasoukyoku_(Saturn)/Developer_Notes)

Also someone else thinks that Unknown Song would be used in the ending? I think so because another MetroidVanias have happy musics at the ending and because they dont used any track in this part.
http://tcrf.net/Castlevania:_Symphony_of_the_Night_(PlayStation)#Unknown_Song (http://tcrf.net/Castlevania:_Symphony_of_the_Night_(PlayStation)#Unknown_Song)

Wow! The song "Silence" is awesome! It's very haunting. Very mysterious.
Title: Re: SOTN Saturn Developer Notes and more.
Post by: Lelygax on April 01, 2013, 05:42:52 PM
I think it was gonna be used when you load game, like this tune in Metroid games. Thats my guess xD