It's been an awfully anxious and quiet year, the only thing we have to look forward to right now is IGA's project being released or shown sometime next year.
It's been cancelled. He's working on mobile games for another company now. I remember because there was a thread about it on NeoGaf.Dang. :(
It's been an awfully anxious and quiet year, the only thing we have to look forward to right now is IGA's project being released or shown sometime next year.
Konami has been dead quiet on the franchise future too, perhaps eventually they'll throw us a bone soon? Some kind of nugget of hope to hold onto? I'm just not used to seeing the Dungeon this dead. :(
It's only been about 10 months. Give it time. After how badly Mirror of Fate and LoS2 did, I'm not surprised they're staying a bit quiet on it. Castlevania was doing yearly releases for a really long time, and as a result they were mostly samey (despite being actually good and polished games). And then there was the whole era of badly received games.
-Judgment, the fighting game with good intentions but terrible execution.
-Harmony of Despair, the online multiplayer Castlevania that was essentially Frankenstein's creature, lazily made from pieces of other games.
-Lords of Shadow, the actually good game that was unfortunately too much of other games and not enough Castlevania.
-Mirror of Fate, the extremely short 2D Castlevania that still wasn't very Castlevania.
-And LoS2, the extremely underwhelming ending to the LoS trilogy and was ultimately the worst of the three games, and considered by many to be one of, if not the worst game in the series.
So basically, after a killer streak like that, I think they're probably playing it safe and giving the series a bit of time to cool off for now.
If you guys want some Metroidvania goodness, though, go have a look at Chasm. It captures the Metroidvania feel far more than any other game that has attempted thus far.
If you guys want some Metroidvania goodness, though, go have a look at Chasm. It captures the Metroidvania feel far more than any other game that has attempted thus far.
Soul Ares 2 - gameplay (http://www.youtube.com/watch?v=KELIDX-Cc4E#ws)
At least there are crappy IOS rip-off games like this one (which Paavo clued me in, on).
Complete with MIDI Rip-off of what, I believe, are "Sinking Old Sanctuary" and "Picture of the Ghost Ship", with some phone-synth-MIDI instrument changes.
Rejoice in poor controls, blatantly stolen graphics (check out that SavePoint, does it remind you of anything?), and other shenanigans. :P
Castlevania and I had a good run for 9 years. Unfortunately, Castlevania is no longer on my top list. I have replaced that with Metal Gear Solid. Now that I look at it, it is such a weird series and it has survived for all these years but the series itself was a creature of chaos which really had no true form. When it did satisfy the fanbase, it didn't had a good enough income but when they gave their all to give it something new and fresh, it sliced the fan base in half. The series has mutated in so many ways now, from 2D to 3D that were decent, mixed or just plain bad. If anything, let it rest in its slumber for a little while longer. If the new game looks good, then hey. It may reignite my hype once more but i'll still buy and play it. I've been a fan for a long time so it is part of me, but do I care about Castlevania like I used to? No. Give me a good 2D or a 3D. Look, 3D games are the market now, and its okay but if they're going the 3D path, give me MGSV with Castlevania Skin. Open world, replace mother base with Belmont's Fortress/churches and everything. Or same idea but 2D.Personally, I don't care for a "MGSV with a Castlevania Skin". Hence comes the inevitable plays like MGS syndrome.
Castlevania Harmony of Despair 2I LOL'd. +1 for you.
iOS exclusive
Create a castle mode that lets you edit enemy placement, stage hazzards etc.
Share castle stages online
Microtransactions out the ass
There I just saved Castlevania in the most realistic and likely way possible.
Maybe if Konami talked to Yacht Club or something... Shovel Knight was universally praised and I bet they'd be honoured to do a sidescrolling Castlevania, even if it's only as a download on 3DS. I'd like to see it done in a more 16-bit style than Shovel Knight though. I'm sure they'd be able to pull it off brilliantly.
But if Konami would ever outsource again they'd probably give Castlevania to some unknown studio with a terrible track record again. Cause why set the bar higher? Why turn to actual TALENT when you can hire a studio that had made zero good games in the past?
I wouldn't call it a metroidvania because that term only applies to Castlevanias' that play like Metroid; Metroid + Castlevania = Metroidvania. Hence the term. Yeah I know I'm being nit-picky. Just FYI though.
That's the frustrating part...didn't either Yacht Club or WayForward state somewhere that they'd love to make a new CV? It would be pretty nice to see what they could come up with...the ball's in Konami's court on that one, and their ideas for the series over the last 5 years or so have been pretty inexplicable.
I must say, with Judgment, HoD, and the LoS series, I've had some degrees of fun playing all of them (except for maybe MoF...beautiful game, but very uninspired otherwise). But I have no desire whatsoever to replay any of those games. They just really have no lasting appeal like the ones before them. I just wish the series would right itself and give me something that I keep coming back to year after year...like pretty much all of the games pre-Judgment.
...Except that Chasm plays almost exactly like Symphony and its fellow CV games. Right down to the controls, the map, etc. So what makes it not a Metroidvania?
A 3D Simon's Quest-like game with an open world would make me very wet indeed. I could see Transylvania being laid out a bit like Hyrule in Twilight Princess, with Dracula's Castle in the center (though you can't reach it until much muuuuch later in the game). It could have a lot of separate interconnected areas, like graveyards, swamps, forests and ruined villages. And it could have classic MANSIONS (!) here and there, and caves and lakes and mountains....
Why is this game not a thing?
Maybe if Konami talked to Yacht Club or something... Shovel Knight was universally praised and I bet they'd be honoured to do a sidescrolling Castlevania, even if it's only as a download on 3DS. I'd like to see it done in a more 16-bit style than Shovel Knight though. I'm sure they'd be able to pull it off brilliantly.
But if Konami would ever outsource again they'd probably give Castlevania to some unknown studio with a terrible track record again. Cause why set the bar higher? Why turn to actual TALENT when you can hire a studio that had made zero good games in the past?
The best hope that I have is for a few fangames that look quality. LOS was a good game but lacked much of the Castlevania feel, imo. But I would like to see a return to form with a new 2d game. Honestly, my biggest hope is for an HD remaster of Super Castlevania IV.
C, youre kidding yourselves if yuo think konami is gonna just drop the series cuz los2 "flopped" (which no1 really knows for sure, since ppl tend to believe anything they read nowadays). its still a profitable IP for them, if it wasnt then no way it wouldve lasted for 25+ years. wanna know whats a "dead" property for them? Frogger. when was the last frogger game been released hmmm?
If its the same principle as Metroid then you should be calling it a Chasmtroid. The reason why we call SotN and it's next of kin Metroidvanias is because it's a Castlevania game that plays like Metroid "hence the term". There's no other way I can explain it.
Castlevania: The Arcade
Nah Metroidvania is probably the most generally accepted term for this 2D exploration genre in my experience.
I'm betting on Pachislot IV.At least we'll get another kickass vocal out of it...probably.
At least we'll get another kickass vocal out of it...probably.
You know what, seeing that Capcom is re releasing DmC: Ok we're trying to fix almost everything we've fucked up edition, it wouldn't shock me at the least if Konami joined in on the remaster bandwagon and release "fixed" versions of the Lords of Shadow games.
To what extent though?
MoF basically just needs to be re-done from the ground up, with new gameplay that isnt just 2D LoS, and LoS2 needs to completely be rewritten, with massive chunks reworked entirely, along with the entire modern city.
"improving" MoF and LoS2 would be making them totally different games, at which point, they might as well just make new games instead.
Also, you people are overreacting with the LoS flop thing. the LoS series was hardly a flop. LoS was a fluke, that managed to be exactly what the franchise needed to keep it fresh, even if it alienated people who hate change, and MoF, despite being a shitty 2D hack n slash, still had some charm and weight to the story and visuals, and overall felt like they were trying.
it's LoS2 that shits the bed, but even then, the main problem is maybe the modern city's bland and boring grey visual design, and the absolutely shit story that goes literally nowhere for the entire playthrough. The gameplay itself was actually really good, and felt really fucking smooth and precise. And everything inside the castle, (including writing and story) was fantastic, and is the only saving grace.
overall, the series was about a 6.5/10. 7/10 if generous.
and it sold porkchops. at least, LoS1 did. MoF noone knows, and LoS2, we know sold well, despite selling less than LoS1.
if Konami paid attention though, the reception, particularly to the botched elements of it, was pretty harsh, even from people who liked LoS. ESPECIALLY people who liked LoS.
SO Im hoping they saw that and are cooling off for a while, since that shit was like just released this year.. Unlike Capcom and Megaman, Konami seems to still care for Castlevania. otherwise they wouldn't have invested in trying to reinvigorate it.
I wish they could get the underdogs of Mercurysteam, i.e. the ones who knew what they were doing, to get it done. They had ideas they really wanted to implement and never got to. Konami should give them the chance to develop what they envisioned.
I just see the talent that Mercurysteam has and wish none of it would be held back.
From my experience, navigating sandbox games isn't any fun since the terrain you walk through is just there to fill up space with nothing much going on. I suppose it's interesting the first time around when you're searching for a particular location, but it becomes a chore afterwards, which is why the fast travel feature exists. I think if they would do a Castlevania game like that there would be lots of dull environments, probably lots of dull forests. The idea sounds good on paper, but the execution fails almost all of the time, if not always.
On a side note, sandbox games I think have always a day/night cycle, but why would you want to play a Castlevania game which takes place during the day? I did kind off work in Simon's Quest, but that's because the landscape has that gloomy, Überwald, stereotypical Transylvania feel to it. I don't have the confidence they would be able (or willing) to replicate that atmosphere in such a game.
Angry Birds: Castlevania.
I wouldn't mind a remaster of Castlevania Chronicles.
Metroidvania HD collection w/ SotN, CotM, HoD, AoS, DoS, PoR, and OoE.... for all consoles including PC!
Did you just say Lego?! Hell yeah, bring it on! Camp is good. ;D
If only MS kicked out Enric after he butchered LoS2... Anyway, if they give us a nice LoS3, I would be happy.
Just give us 1999
It may be one by which this trademark application means a new game.
Konami Digital Entertainment Co., Ltd. applied to the Japanese Patent Office for a trademark of Lords of Shadow on December 19, 2014.
https://twitter.com/trademark_bot/status/558874350255095808
Konami Digital Entertainment Co., Ltd. applied to the Japanese Patent Office for a trademark of Lords of Shadow on December 19, 2014.
https://twitter.com/trademark_bot/status/558874350255095808
Lords of Shadow 2 Japanese version was sold on September 4, 2014. It may be one by which this trademark application means a new game.
Either way whatever wins we lose!I think we have better chances to be pleased with a new game than a PS4/XBO port. The chances are small, but new content > remaster.
Sounds like it will be going to be the similar case as Transformers, the japanese love the american take on their japanese toyline Diaclone so they also use the Transformer brand as well as making their own sequels of G1 cartoon series and completely abandoned the Diaclone brand.
Konami Digital Entertainment Co., Ltd. applied to the Japanese Patent Office for a trademark of Lords of Shadow on December 19, 2014.
https://twitter.com/trademark_bot/status/558874350255095808
Lords of Shadow 2 Japanese version was sold on September 4, 2014. It may be one by which this trademark application means a new game.
Ugh... Fuckkady fuck. Does anyone wish to voluntarily go back in time and Shang-hai Mercurysteam so they could never produce LoS? Or at least never go back on their word about what we were expecting LoS to originally be?
Ugh... Fuckkady fuck. Does anyone wish to voluntarily go back in time and Shang-hai Mercurysteam so they could never produce LoS? Or at least never go back on their word about what we were expecting LoS to originally be?
Which got me thinking, could it be a LoS pachinko? The Pachislots recycled assets from the PS2 games, and since the LoS games have been the only 3D games released in the last couple of years, it would make sense if they would recycle assets from those games for that. I'm going to laugh if that turns out to be true.
I really dont want another LoS game as long as Alvarez is involved. He fucked up bad with what was a perfectly good thing. LoS was a good game and a fresh take. He fucking ruined it with his ego.
Hell, half the people who worked on LoS aren't even there anymore, having packed up and left during 2's development, including the artist.
Fuck, just let it end already. He's done enough damage to LoS. All those years of hype for LoS2, and what a letdown it fucking was.
That said, maybe this time we'll get an ACTUAL fucking conclusion?
One can only hope, but with Alvarez heading the script? yeah, nah. Shit's gonna blow.
or better yet, give LoS to Kojima. If anyone can salvage that trainwrecked story it's him.(click to show/hide)
Man, your tune sure changed, hasn't it?Not really.
Not really.
I liked LoS.
I enjoyed MoF.
I still defend the idea behind it, and the initial story ideas.
What i don't defend, is Alvarez fucking all that up.
I was let down by LoS2, because it was such a hack job. It had a lot of good stuff, and loads of potential- the castle bits, are fantastic. The intro with the modern city, is pretty good. the gameplay, is amazing, and ridiculously fluid and responsive.
but it's bogged down by all the shit, including the modern city maps, the modern city enemies, and unfortunately, the modern city story. Zobek was a great Death fight, but he can't make up for the shitty ending.
Which is the worst part. i could forgive everything else if not for the ending being so fucking bad.
thing is, I wouldn't mind another LoS game, if 2 had actually been great. Instead, we saw that loS went to Alvarez's head, and he single handedly fucked up 2 because it had to be "his vision", while the last 2 were labors of love and respect from the devs, who obviously had nostalgia for classicvanias.
if a new LoS game would come out, it would be Alvarez's LoS. And that's not a LoS I want to see more of.
Spoiler alert: Lords of Shadow 2 was all a dream in Gabriel's head while he was in his coffin. Satan will return for real in Lords of Shadow 3.That'd be something Kojima would do.
I said this before some time ago but even if they do make a LOS3, how could they even continue the story? Everyone is dead except for Dracula and Alucard, Satan is no longer a threat and the Belmonts have gone extinct. The only way LOS3 can even be a thing is if it's either a prequel or they come up with a time travel plot that retcons everything like Days of Future Past.Or they could do like MoF and tell the story of another Belmont/character.
I said this before some time ago but even if they do make a LOS3, how could they even continue the story? Everyone is dead except for Dracula and Alucard, Satan is no longer a threat and the Belmonts have gone extinct. The only way LOS3 can even be a thing is if it's either a prequel or they come up with a time travel plot that retcons everything like Days of Future Past.
a while ago before los2 was released, i had a theory that in the climax, dracula uses the time machine located in his castle to travel back in time to prevent himself from turning & rescuing carmilla cornell & zobek (maybe even throw St. Germain in there to really mess with things), thus obliterating this timeline and allowing for the "canon" timeline to exist starting with lament,or changing the status quo so instead of Gabriel becoming Dracula, he just has a normal fucking family, and we can get other belmonts doing their thing.
i think that wouldve been a better ending than the 1 we got
That'd be something Kojima would do.Im probably like the only person who'd actually be very ok with kojima directing a Castlevania. Knowing him, it'd be campy as hell, with a cheesy as fuck plot.
I still want a complete remake of LOS2. It won't happen, but that's what would make me the most happy.
I'm curious, has there been a video game remake that changed not only the graphics, but the game-play, story, characters, etc.?
If anything, the LoS games look FANTASTIC in screenshots. I'd argue that the pre-release screenshots for both LoS and LoS2 could be considered trolling. Or fraud.
If LoS3 is ever gonna be a thing I'd recommend Mercurysteam to release it in the form of, y'know - a BOOK. With screenshots. That is all.
Ill give my first born for another castlevania like OoE
If another LOS is being made, I think that it would involve Dracula as the main and ultimate antagonist. Maybe Gabriel would shed his vampiric side, becoming a battle of Gabriel Belmont vs Dracula (Inner Dracula or something).
Castlevania can certainly do better however like Mercurysteam IGA was also not the greatest story-teller either. What Castlevania needs is a really good writer; someone who can keep a coherent stance on the way the story unfolds, and also a editor; someone who can spot elements that clash with the story and iron them out. Neither Mercurysteam nor IGA had an editor for their works so lots of elements just got in the way, didn't make any sense, and/or were just plain useless and ambiguous.My thoughts exactly. Which is a shame, since Castlevania has (had?) so much potential for great stories.
My thoughts exactly. Which is a shame, since Castlevania has (had?) so much potential for great stories.
If anything, the LoS games look FANTASTIC in screenshots. I'd argue that the pre-release screenshots for both LoS and LoS2 could be considered trolling. Or fraud.LoS games do look fantastic, not just in promotional screenshots.
If LoS3 is ever gonna be a thing I'd recommend Mercurysteam to release it in the form of, y'know - a BOOK. With screenshots. That is all.
No. They need to stop fucking making LoS games. They are BAD GAMES. NO. STOP. BAD.That's just like, your opinion, man. I liked LoS because it felt like a more action evolution of LoI's gameplay. And I liked the character and most of the monster designs. Gabriel especially. MoF had plenty of good designs as well, though the gameplay wasn't quite that good, either as a 2D CV, OR as a LoS game. Story was fine though. LoS2 is the one that shits the bed in regards to level design and story, though even still, the gameplay was just fine, and much refined over LoS1's.
I can just imagine how they will fuck up Galamoth. He will be a little goblin that throws watches at you or some shit.
Fucking quit it.
However, I and many others, would mind if the story was the same old "Dracula has awoken after 100 years, Belmont seeks out to defeat him" storyline and nothing more else.In my opinion that's all you need for a story, Castlevania's shouldn't be anymore complicated than that. I find that the moment you try to do something different with the character of Dracula, that's when whatever you're making becomes awkward and hard to take seriously.
I wonder if Sir Patrick Stewart would even want to work on LoS again.
In my opinion that's all you need for a story, Castlevania's shouldn't be anymore complicated than that. I find that the moment you try to do something different with the character of Dracula, that's when whatever you're making becomes awkward and hard to take seriously.
Does anyone think we'll even get a handheld CV this generation? The last game Konami released on the 3DS (at least in the west) was in 2013. Seems like such a waste if they wouldn't put out at least one with some nice spritework.
Well, an inhouse developed game sounds unlikely, which leaves us with the question: Who's gonna make it? Mercurysteam? Wayforward? Yacht club?Hell, Konami could turn a profit with a cheap HD remake of DXC, update some models, slap some new textures on it, and Put it on XBLA, PSN, and Steam for a good $15. The sales would show that people are still interested in Castlevania, by this point I would even buy another Harmony of Despair.
A trio of handheld Castlevanias were always a given but the 3DS is the first Nintendo device that may very well break the tradition, sadly. I'd say the Vita is out of the question here. Maybe if they make a download exclusive 2D sidescroller for the 3DS? But once again: Who the f**k is gonna make it happen?
I'm curious to know what happens in Konami planning meetings these days. Especially when they talk about the future of their IPs. Here's what I think:
- So, what should we do next? Let's talk about Suikoden first!
- Uhmm... Screw dat, let's move on.
- Ok.... Sooo... What about Contra? It's been a while!
- Uuuh... That is sooo 80's. Forget it.
- Oh...ok... Well, I was thinking about Gradius the other day and...
- Next!
- Yeah... Of course... Well... Uhmm... Goemon?
- Don't make me laugh.
- Yeah, you're right... Moving on... Castlevania!
- No. Just no. We're not making any money on that old turd.
- Well, it's.... I mean.... You have a point.... So, Metal Gear Solid is...
- YES! OH GOD YES! Let's talk about Metsl Gear Solid!
I made myself depressed now.
You forgot Silent Hill
I was hoping something would happen with IGA's Castlevania successor, but hasn't he migrated to mobile games? Isn't that what he wanted to get away from..?
I still think, as of recent, the closest we are going to get to something CV-like is Bloodborne. The newest environment trailer even hits the nail deeper into that belief:
https://www.youtube.com/watch?v=jo2tgWAvNlw (https://www.youtube.com/watch?v=jo2tgWAvNlw)
I still think, as of recent, the closest we are going to get to something CV-like is Bloodborne. The newest environment trailer even hits the nail deeper into that belief:In a perfect world this is actually a Castlevania game.
https://www.youtube.com/watch?v=jo2tgWAvNlw (https://www.youtube.com/watch?v=jo2tgWAvNlw)
Looks fantastic. And they even snuck a clock tower in there! Have to believe that was an intentional nod....or... because it's based on victorian England?
I still think, as of recent, the closest we are going to get to something CV-like is Bloodborne. The newest environment trailer even hits the nail deeper into that belief:I'm hesitant to call it anything close to CV. I mean, why, because it's gothic victorian and you play some kind of variant on the undead curse?
https://www.youtube.com/watch?v=jo2tgWAvNlw (https://www.youtube.com/watch?v=jo2tgWAvNlw)
...or... because it's based on victorian England?NOPE. NOPE. STOP TALKING. Clocktowers = Castlevania.
NOPE. NOPE. STOP TALKING. Clocktowers = Castlevania.very mature
Take your logic somewhere else, boy.
(though maybe a whip could solve that),well there is that cane whip
very mature
I'm hesitant to call it anything close to CV. I mean, why, because it's gothic victorian and you play some kind of variant on the undead curse?It won't play like a CV, but I think the atmosphere is more aligned with the "spooky" style I've come to associate with the CV series and the fact it's set in a Victorian era always peaks my interest(I've been aching for a newer 3D Victorian-set CV game for a while). Besides, the first castle and church shown remind me of Hammer film set pieces.
Besides, I remember people here hyping up Dark Souls 2 as "the TRUE next castlevania". I wonder where that went after release?
Witcher 3 is already out where I am.
I have seen the screenshots and videos of Bloodborne, nope it doesn't feel a Castlevania-ish for me. It reminds me more of Master of Darkness(In the Wake of the Vampire) for SMS or Frankenstein for SNES which also sets in Victorian place.IMO Bloodborne so far has more of a "Nightmare Creatures" vibe.
For me, Castlevania is dead, but the old games are still with me in spirit. Castlevania ended with a bang, with Order of Ecclesia.
Lords of shadow is not Castlevania, despite what Konami and game developers wanted you to think. Similar to what a man with make-up, dress and wig would make..he was masked to look as a woman, but he is still a man. Lords was a different game masked and marketed as Castlevania.
WTF is this?
Anathema - Official Teaser Trailer (http://www.youtube.com/watch?v=vy4Rw7HxyEU#ws)
Art style and visuals makes the game look like one of those cheap throwaway Xbox live indie games, not a fan of that look.
Shame since the gameplay looks pretty straightforward like a traditional 2D Castlevania.
Insert comment about not judging books by their cover and how one shouldn't be playing games just because of the graphics here.
If they're really really bad I can understand detracting from the overall experience, but really, I've seen far worse uses of prerenders in games.
Pisces is the one working on Anathema, so we know the gameplay's gonna rock. And honestly, placing such heavy judgments on a game that has been clearly stated by aforementioned creator to be very early in seems counterintuitive. I know that the CV fandom has excruciatingly high standards, but they also want new content that calls back to the good ol' 2D days. Can't have your cake and eat it too, people.
As to not derail from the thread though...does anyone feel Konami will make any announcements around E3 for CV?
As to not derail from the thread though...does anyone feel Konami will make any announcements around E3 for CV?
I couldnt seem to find them. Does anyone know what the sales figures have been like for LoS2?All we know is that Cox said that LoS2 (at least in the UK) sold less than LoS1, but still more than any previous CV.
I, on the other hand, am enjoying the 90's vibe that Anathema has.
Reminds me of Killer Instinct, Donkey Kong Country, Nosferatu, etc.
The character's stair animation is a little stiff and is missing the shadow under the character, but otherwise it's neat. A little glossy and brown, so is the entire game. Gameplay looks great, though. Totally loving that whipswingin'.
I'd like to imagine Konami's secretly been working on the DCW game all this time, and has been putting out distraction games to dash the fan's hopes, only to skyrocket them back up with the release of DCW.
Not sure how I feel about that Anathema trailer. The art looks really cheap, and I can't even tell if the gameplay looks good because the art and animation make it look like it controls stiff and clunky. In a parallel universe, I might be interested in it.
Gotta love the way they presented their survey.
Do you approve of candidate X we support?
- Strongly approve
- Approve
- No opinion
Do you disapprove of candidate Y we don't support?
- Strongly disapprove
- Disapprove
- No opinion
I kinda wonder what their criteria for "superior games" and "polarizing games" are supposed to be - probably something along the lines of "2D vs 3D". But if they're up in arms against Lords of Shadow, why did they feel the need to include Judgment, CV64, and LoD in their "polarizing" section?
Operation Akumajo was always a joke. It's just an echochamber club for people who hated LoS just for the sake that it wasnt another DS Metroidvania.
Man.. I'd throw a couple insults your way for what you said there. I won't though because what I want to say to you will probably get me banned. We wouldn't want that now would we?Its true though. That's all Operation Akumajo ever was. It was just Cecil-Kain going "NOT MUH CASTLEVANIA", and instead demanding a 1999 Battle game, a lore event from a 2003 game that noone at Konami, not even IGA, ever had any serious intention to make into a game. It was ridiculously entitled, was just an echochamber of one guy's opinion and himself as the mouthpiece- And tried to legitimize itself by comparing to Operation Rainfall or 100K Strong, 2 movements which not only actually DID things to raise awareness and get attention, but were about localising already made games,(O.R.) and getting Capcom to fulfill promises and acklowledge an audience exists for an "interest gauging" game they had already finished.
All I can really say is when I release our demo, give it a whirl and give your feedback. All feedback is appreciated.
It sounds as if Konami committed some irreparable moral crime or something.
Operation Akumajo is well-intended, but they'll never get anywhere unless they tone down their "demands" a notch. I don't think Konami has even once acknowledged them so far.
Might as well post this here.The CV shirts are amazing. Might buy one! :)
http://london1888.bigcartel.com/ (http://london1888.bigcartel.com/)
Pretty amazing fan made Castlevania print/shirt. Definitely gonna get the shirt or print to own.
Might as well post this here.
http://london1888.bigcartel.com/ (http://london1888.bigcartel.com/)
Pretty amazing fan made Castlevania print/shirt. Definitely gonna get the shirt or print to own.
I just want to know when we're going to start Operation Anathema and bother piscesdreams with mildly threatening letters.
How is Operation Akumajo doing?
this is true, but at the same time, to even get my attention, the tone would matter. if i was told there was a passionate group of fans petitioning capcom to release Legends 3, holding events to raise awareness, and keeping track of megaman news in general and stuff like that, I'd take a look. if I was told there was a small group of Castlevania fans angrily DEMANDING that konami practically apologize for their decisions, and insulting their latest game as some sort of blasphemy with sternly worded letters, I wouldnt even give them the time of day and write them off as a small group of overly entitled angry fanboys.
The points about being "more humble" or "more respectful" seems like empy critism to me. I'm not saying either approach is better than the other, but if I was employed at Konami at took a look at a page like this, I wouldn't be partically interested how the message is being conceived or even if the overall point is well articulated. I would ask myself "How much people would be willing to support this? And how much of those people will actually go out and buy the product if what they demand is actually made?".
Granted, the overall goal of the Operation Akumajo seems a bit vague to me. What do they want? Metroidvania? Classicvania?They SPECIFICALLY want a 2D Metroidvania that takes place during the battle of 1999. Thats literally Cecil Kain's ONLY goal with OA.
Wasnt he involved with PT/Silent Hill too?Yup. Guess shows over for the CV series. Let's see was IGA's got in store, if he's got anything at all for a "spiritual successor". Spiritual successors are probably the only thing we got left for an unofficial continuation of the spirit of the CV series.
Unless Konami sell's off all their IPs to other better-off companies before they go under.
Interested parties are encouraged to contact us to via the recruitment page of the KONAMI official website.
New "METAL GEAR" production staff
Qualification requirements
- High-end game production
- Practical experience of planning
- Have rich imagination, be innovative
- Strong passion for game making
- Communication skills to convey ideas
What you need to apply
- Work curriculum vitae (not limited to the game), and portfolio
- 2D / 3D designer (mobile game browser game smartphone apps)
- Designer Art Director ("Winning Eleven" series production)
- 2D / 3D designer (mobile game browser game smartphone apps)
- Data analyst (mobile gaming operators)
- Content planner (mobile game)
- Content management charge (mobile game)
- Director (mobile game)
- Net promotion
- Overseas expansion in charge of card games and mobile games
(Ltd.) Internet Revolution
- Network Engineer (mobile game, etc.)
Just sell it to From Software. Seriously, I can't think of anyone better.
Platinum Games.Hate their games.
Has Konami ever sold any of it's IP's before? Imagine if they sold CV to Sony and Sony got Fromsoftware making a true CV game in the likes of Bloodborne.
Not that I am aware of. I really don't want Konami to sell the IP. They just need to simply get their shit together. I don't think anyone could handle CV better than Konami when they actually have their A game on.
Castlevania will never die as long as slot machines and pachinko slots continue to exist.LOL
The best thing Konami should do right now is giving Nintendo the right to use Simon in Smash, or give the CV IP to a studio like they did for LoS.
LOL
The best thing Konami should do right now is giving Nintendo the right to use Simon in Smash, or give the CV IP to a studio like they did for LoS.
ISnt the head of konami, or, rather, one of the heads of-
really just against videogames? I remember reading somewhere where it said he actually wanted to expand more into gambling territory, and hated that Kojima was there actually making games or something.
And they hired someone who has that frame of mind to a videogame company?? Wow. If that's true, then just...wow.
Konami's financial report is published on May 9th, so we may learn more then.Who knows? Konami might even take the THQ route. :P
And they hired someone who has that frame of mind to a videogame company?? Wow. If that's true, then just...wow.
The problem is they aren't a video game company.
Another longshot could be them leasing their IPs to other devs while continuing to use them themselves purely for gambling and mobile, but I don't think such a thing has ever happend before.