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The Castlevania Dungeon Forums => Fan Stuff => Topic started by: Lelygax on March 21, 2016, 03:00:31 PM

Title: Castlevania 1 made on Unreal Engine
Post by: Lelygax on March 21, 2016, 03:00:31 PM


It is too dark, but I like what he did.
Title: Re: Castlevania 1 made on Unreal Engine
Post by: piscesdreams on March 21, 2016, 03:10:38 PM
Aside from the dark lighting, obvious physics issues, candles being "behind" the player, and occasional bugs, this looks pretty good actually.  There was actually some really neat things in the level design especially, so major kudos to the author for that.  I'd tone down the moonlight god rays though, or make it where they do not interfere with the camera and make it too bright to see.
Title: Re: Castlevania 1 made on Unreal Engine
Post by: Jazz Paladin Productions on March 21, 2016, 03:26:51 PM
Yeah, the lighting really bothers me, not too sure what would make someone want to make everything so dark.

But otherwise...wow. Me want.
Title: Re: Castlevania 1 made on Unreal Engine
Post by: piscesdreams on March 21, 2016, 03:32:21 PM
The video description says they are still working with issues in Unreal's Lightmass.  That is probably why it's so dark.  Perhaps in the meantime the best method would be to increase brightness in-game.
Title: Re: Castlevania 1 made on Unreal Engine
Post by: Jorge D. Fuentes on March 21, 2016, 04:03:24 PM
It just needs a light source behind the camera, providing soft ambient light.
In the video, only the moon and the candles (and some background objects maybe?) are emitting light.
Title: Re: Castlevania 1 made on Unreal Engine
Post by: piscesdreams on March 21, 2016, 04:35:09 PM
That would definitely do the trick.
Title: Re: Castlevania 1 made on Unreal Engine
Post by: X on March 21, 2016, 06:10:20 PM
Now THAT is what we need for a new classicvania! But yeah, it's too dark. Once they get a handle on the lighting it'll look fantastic. I can also see CV II and CV III being adapted in this manner as well.
Title: Re: Castlevania 1 made on Unreal Engine
Post by: Dracula9 on March 21, 2016, 06:19:48 PM
Character renders and ESPECIALLY animations look pretty bad, and the previously-mentioned problems about lack of ambient lighting are hugely unsettling.

Looks pretty fantastic otherwise. I'm just hoping those animations were placeholder; goofy stiff pimp walks might look great on older consoles, but sticking something like that in Unreal just looks sooooooo bad, man.
Title: Re: Castlevania 1 made on Unreal Engine
Post by: KaZudra on March 21, 2016, 08:04:09 PM
As for Graphics, I know what UE is capable of, it's fantastic.
Moon Lighting is amazing, as well as other effects
The textures, sound, and perspective (needs to look a wee bit more flat) needs work
Title: Re: Castlevania 1 made on Unreal Engine
Post by: FanOfDracula on March 21, 2016, 08:52:53 PM
oooh man holy fucking shit this is very good!! I just wet my pants ... in fact I think I shit on the chair jajajaja ok do not, but is very great xD except that is very dark, but as you say a little lighting .... excuse me, but it's a game or just a video?  :P
Title: Re: Castlevania 1 made on Unreal Engine
Post by: zangetsu468 on March 21, 2016, 09:26:23 PM
Just more internal lighting and you'd have an awesome game.
I like this very much.
Title: Re: Castlevania 1 made on Unreal Engine
Post by: Corpsecrank on March 23, 2016, 02:49:38 PM
I think the depth of the environment is to much. It feels like the camera is way to far back from the action. The whip sound really needs some variation also it starts to become painfully repetitive. The concept is pretty cool though. I think with a bit of refinement this could be pretty awesome.
Title: Re: Castlevania 1 made on Unreal Engine
Post by: Lumi Kløvstad on March 23, 2016, 09:09:49 PM
Watch as Konami lawyers shut this guy down.

I'm already making popcorn.
Title: Re: Castlevania 1 made on Unreal Engine
Post by: Dracula9 on March 24, 2016, 04:31:00 PM
Unless he plans to try and make a buck off it, they shouldn't be able to. If that remains true and he brands it as homage or parody, then he's in the legal green-light lane.

Of course, Konami still holds the IP so their word is basically law on the matter, so actual copyright legality aside they could still be dicks and pull the plug anyway. It didn't stop Squeenix on Chrono Trigger: Resurrection, though I suspect that was purely because someone did a better job at it than Squeenix themselves did.
Title: Re: Castlevania 1 made on Unreal Engine
Post by: Lumi Kløvstad on March 24, 2016, 07:46:52 PM
Unless he plans to try and make a buck off it, they shouldn't be able to. If that remains true and he brands it as homage or parody, then he's in the legal green-light lane.

Of course, Konami still holds the IP so their word is basically law on the matter, so actual copyright legality aside they could still be dicks and pull the plug anyway.

The guys who were remaking Metal Gear Solid in Unreal would like to have a word with you. They branded it an homage and planned to distribute it for free, and Konami shut them down the instant they found out about it.

Konami's record is ABSOLUTELY against anyone who makes tribute games. I'm honestly surprised they've let the fan games phenomenon go on this long as it pertains to Castlevania.
Title: Re: Castlevania 1 made on Unreal Engine
Post by: Dracula9 on March 24, 2016, 08:31:04 PM
Metal Gear's become a bigger name than Castlevania, that's not a surprise.

Doesn't make it right, but there's a reason I said:

Quote
It didn't stop Squeenix on Chrono Trigger: Resurrection, though I suspect that was purely because someone did a better job at it than Squeenix themselves did.

I'd be willing to bet Konami killed that one, because MGS name, and two, because someone beat them to it.
Title: Re: Castlevania 1 made on Unreal Engine
Post by: zangetsu468 on March 25, 2016, 06:47:03 AM
The guys who were remaking Metal Gear Solid in Unreal would like to have a word with you. They branded it an homage and planned to distribute it for free, and Konami shut them down the instant they found out about it.

Konami's record is ABSOLUTELY against anyone who makes tribute games. I'm honestly surprised they've let the fan games phenomenon go on this long as it pertains to Castlevania.

KONAMI: No tributes! We should be remembered as assholes..
Title: Re: Castlevania 1 made on Unreal Engine
Post by: Super Waffle on March 26, 2016, 06:02:54 PM
Too much foreground imo.
Title: Re: Castlevania 1 made on Unreal Engine
Post by: Crying Freeman on March 26, 2016, 07:44:47 PM
And Konami says they can't release any more Castlevania... ONE GUY MADE THIS WITHOUT PAY(At least I think it's one guy)!!! If Konami got a small team together to work on a 2.5D remake of CV like the dude here, they'd make buckets of cash! I'm really impressed, and can't wait to see what comes next!
Title: Re: Castlevania 1 made on Unreal Engine
Post by: Lelygax on March 27, 2016, 07:37:36 PM
I wonder if I should show this at the Bloodstained forum, hopefully it can give some inspiration/motivation if someone from the team sees this.  :rollseyes:
Title: Re: Castlevania 1 made on Unreal Engine
Post by: FanOfDracula on March 27, 2016, 09:17:13 PM
yeah! youre right lelygax! ;D is a very good idea xD
Title: Re: Castlevania 1 made on Unreal Engine
Post by: dejawolf on March 31, 2016, 05:38:46 AM
yeah i've had a lot of trouble with lightmass in unreal, i'm considering abandoning using lightmass and just "paint with light" and do shadow baking in 3ds max. originally i used lightmass only lightmass for exterior lighting, with the result that everything was completely black.
if i increased the light level, everything looked washed out and had no definition.
the animations are indeed placeholders, the only animation i'm somewhat happy with is the stairclimbing, but getting the character to align with the staircase has been an unending pain. just making the staircases work has been a pain in general. i'm very unhappy about the walkcycle, i tried to make it look as "determined" as the original, but instead it looks like he accidentally shat himself and is trying to find the nearest toilet.
i've been trying to my best ability retain the original gameplay, but the cost seems to be that the jumps look terrible.
the whip as well, has been a lot of pain, just getting it working tolerably was 2 days of headache. eventually i want it to hang and dangle
with the walk, and add a rattling walk cycle sound when you upgrade to the chainwhip.
Title: Re: Castlevania 1 made on Unreal Engine
Post by: yamabigdog on September 16, 2016, 11:10:37 PM
This looks amazing!  Do you think you will make the entire game?!
Title: Re: Castlevania 1 made on Unreal Engine
Post by: dejawolf on October 02, 2016, 03:27:31 PM
heh, we'll see. it takes a long time to do all of the 3d artwork, especially with my regular job sucking up most of my time.

oh btw, two videos showing new death animations for enemies,
and some work on level 2:

https://www.youtube.com/watch?v=tPY5x42bn98 (https://www.youtube.com/watch?v=tPY5x42bn98)
https://www.youtube.com/watch?v=9ZLLZwHfsng (https://www.youtube.com/watch?v=9ZLLZwHfsng)