Julius Mode didn't have any item crashes either. if you're going to bitch about that in PoR, why not DoS? the old castlevanias didn't have item crashes either, yet nobody complains about them.
Yeah but J didn't have those in aos either, where he also was an extra mode. Richter however did have them in sotn where he was an extra mode, and por totally changed him into something he wasn't (a julius wannabe).
it's not like PoR took it away from you.
It just shows the quality and time Iga's current team is willing to spend on extra modes. That's why I hate it and want them all to be replaced. They can't even get close to sotn's (hell even aos) level, and I don't want to see more half assed modes like that.
But as long as there are newbies who praise it like there's no tomorrow because it's new and has lots of enemies, they'll think lowering quality like this is fine and will continue to do it.
If you didn't like Richter in PoR you just plain hate that game because Richter was awesome.
Huh?
No. I don't like the game because:
-Sisters mode sucks.
-Richter mode is a butchered julius mode.
-Areas are getting more and more similar to cod's flat repetitive design with enemies thrown at you just for the hell of it.
-The story was lame and wasted so many opportunities.
-The protagonists were the lamest heroes in cv history so far.
-How could a cool hero like john have such a retard as a son? Did he hit him in the head too much while training?
-Its color scheme was too bright and neony happy. Where's the grimness? Iga once said the cv games have to feel "gothic" and dark to be cv, then he goes and makes them bright like it's daytime.
-Dracula was totally unneeded. He was completely detached from the story, reused the same lame patterns of "hellfire+teleport+black balls" he did since rondo, and were it not for death's attacks and his dual attacks with drac it'd completely kill the final battle.
-Drac's design, Death's design and their lines suck. "NOW LETS FIGHT FOR REAL HAHAHAHAHAHAHA!"
-Hard modes were lame and cheap. Instead of throwing a real challenge at you they simply increased enemy damage and defense to ridculous amounts, needlessly dragging the already repetitive boss battles. Real hard mode should add new enemies, more environmental hazards and such, not just prolong a boss battle from 10 minutes to 60, where one-two mistakes mean repeating over.