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Offline knightmere

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Re: Leveling up systems in the extra modes
« Reply #30 on: December 30, 2007, 09:03:43 AM »
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Richter in POR is just too pimp for you too handle :D

Offline Long John Silver

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Re: Leveling up systems in the extra modes
« Reply #31 on: December 30, 2007, 09:06:29 AM »
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In Reply To #31

If by "pimp" you mean lame/gay/crappy then sure. :o :P

The sad part is, even though his mode sucks it's also the best extra mode gameplay wise in por. Second one being axe armor and worst sisters mode for its braindead shallow gameplay. :(

Offline knightmere

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Re: Leveling up systems in the extra modes
« Reply #32 on: December 30, 2007, 09:10:37 AM »
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In Reply To #32

He's not crappy.

Offline CVfan13

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Re: Leveling up systems in the extra modes
« Reply #33 on: December 30, 2007, 09:17:15 AM »
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In Reply To #32

You gotta admit, he was the most fun to play as. I mean look how fast he was, and all the cool moves he could do!
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Offline Long John Silver

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Re: Leveling up systems in the extra modes
« Reply #34 on: December 30, 2007, 09:24:17 AM »
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They took his sprites from sotn and pasted them on julius who they ported from dos you mean, then added jonafag's special moves and replaced with richter's sprites (the kick for example is exactly identical to jonafag's kick except they forgot to add sound effects. If you use certain code to replace richter's currently equipped subweapon with the kick from main mode he'll do the exact same move as the combo type kick, except it'll also have sound effects and voices).

They were so lazy they even kept the code and sprites for some of J's subweapons like the axe, holy water or magical cross. There's nothing left from the extremely awesome guy from sotn.

The item crashes minus the axe were all already coded in, and would help his otherwise bland mode to have some more options instead of the useless and incredibly awkward to pull off special moves.

And why no critical move with the whip? Richter out of everyone else should be able to power his whip up to use the flame element, he could in every other game he appeared in.

I just want konami to finally get off their lazy asses and start doing coherent extra modes. Dos's J mode was on the right track, with exclusive boss, each character being more less required at some point or another, and the overall mood of it as well as the reason to be there not to mention probably the best referrence to an old school game for a long while.

Especially since some of the side characters overshadow the protagonists totally.
« Last Edit: December 30, 2007, 09:30:57 AM by Serio »

Offline Marty Belmont

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Re: Leveling up systems in the extra modes
« Reply #35 on: December 30, 2007, 09:46:59 AM »
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In Reply To #35

Julius Mode didn't have any item crashes either. if you're going to bitch about that in PoR, why not DoS? the old castlevanias didn't have item crashes either, yet nobody complains about them.


I think Julius Mode sucked big time. it was tedius in that you had to grind because relexes were shit, it was frusteringly hard even then, and you got jack shit payoff for all your work.

Richter mode mops the floor with Julius Mode.

it was fun enough so you don't feel like you're getting shafted with it's non-existant ending. you didn't have to grind like you did in Julius Mode because Reflexes were superior and you could rely on them.
and if Richter mode DID have item crashes, you'd just be complaining that they carbon copied the "shitty main mode"

and again, you have your precious SotN Richter Mode(which I DO want to play if I ever have the means, mind you) on PS1 and PSP. it's not like PoR took it away from you.
« Last Edit: December 30, 2007, 10:05:56 AM by Marty Belmont »
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Offline Cypress

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Re: Leveling up systems in the extra modes
« Reply #36 on: December 30, 2007, 10:48:41 AM »
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In Reply To #32

You gotta admit, he was the most fun to play as. I mean look how fast he was, and all the cool moves he could do!

Seriously. If you didn't like Richter in PoR you just plain hate that game because Richter was awesome.
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Nowadays you are either a graphics whore or a fanboy. BR is Shank not CV. It is ridiculous to think that it is better than CV. If it was CV then it would be what RE4 is to Resi, a series killer. Dumb it down and make it look pretty. Enough idiots will buy it.

Offline Long John Silver

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Re: Leveling up systems in the extra modes
« Reply #37 on: December 30, 2007, 12:45:59 PM »
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Quote
Julius Mode didn't have any item crashes either. if you're going to bitch about that in PoR, why not DoS? the old castlevanias didn't have item crashes either, yet nobody complains about them.

Yeah but J didn't have those in aos either, where he also was an extra mode. Richter however did have them in sotn where he was an extra mode, and por totally changed him into something he wasn't (a julius wannabe).

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it's not like PoR took it away from you.

It just shows the quality and time Iga's current team is willing to spend on extra modes. That's why I hate it and want them all to be replaced. They can't even get close to sotn's (hell even aos) level, and I don't want to see more half assed modes like that.

But as long as there are newbies who praise it like there's no tomorrow because it's new and has lots of enemies, they'll think lowering quality like this is fine and will continue to do it.

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If you didn't like Richter in PoR you just plain hate that game because Richter was awesome.

Huh?
No. I don't like the game because:
-Sisters mode sucks.
-Richter mode is a butchered julius mode.
-Areas are getting more and more similar to cod's flat repetitive design with enemies thrown at you just for the hell of it.
-The story was lame and wasted so many opportunities.
-The protagonists were the lamest heroes in cv history so far.
-How could a cool hero like john have such a retard as a son? Did he hit him in the head too much while training?
-Its color scheme was too bright and neony happy. Where's the grimness? Iga once said the cv games have to feel "gothic" and dark to be cv, then he goes and makes them bright like it's daytime.
-Dracula was totally unneeded. He was completely detached from the story, reused the same lame patterns of "hellfire+teleport+black balls" he did since rondo, and were it not for death's attacks and his dual attacks with drac it'd completely kill the final battle.
-Drac's design, Death's design and their lines suck. "NOW LETS FIGHT FOR REAL HAHAHAHAHAHAHA!"
-Hard modes were lame and cheap. Instead of throwing a real challenge at you they simply increased enemy damage and defense to ridculous amounts, needlessly dragging the already repetitive boss battles. Real hard mode should add new enemies, more environmental hazards and such, not just prolong a boss battle from 10 minutes to 60, where one-two mistakes mean repeating over.
« Last Edit: December 30, 2007, 01:04:06 PM by Serio »

Offline Marty Belmont

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Re: Leveling up systems in the extra modes
« Reply #38 on: December 30, 2007, 01:04:39 PM »
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In Reply To #37


that's right. they don't like the game, and they've allready made up their minds. they'll pick the game apart peice by peice until they've found every possible stupid thing to complain about:

first it was

"Iron Blue Intention has no place in London!"

then

"Oh No! Maria renard throws her doves at a stupid upwards angle!"


Next it will be, "Egypt shouldn't have orange stars and moons at night!"


 
« Last Edit: December 30, 2007, 01:08:38 PM by Marty Belmont »
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Offline knightmere

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Re: Leveling up systems in the extra modes
« Reply #39 on: December 30, 2007, 03:10:32 PM »
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POR is a good game and Richter is 100x better then old man Julius. 

Now stop arguing every point and find something else to complain about.

Offline Long John Silver

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Re: Leveling up systems in the extra modes
« Reply #40 on: December 30, 2007, 03:57:57 PM »
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There are many people who don't like this game that was obviously made just to get a quick buck, more than noobs who defend it as if their lives depended from its success, deal with it. This is an online forum for people to discuss things, if you want a discussion to be over, stop replying instead of fueling it.

Offline knightmere

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Re: Leveling up systems in the extra modes
« Reply #41 on: December 30, 2007, 04:46:32 PM »
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In Reply To #41

I believe there are many more CV fans who like it then hate it.  And I don't think your opinion is better then anyone else's so generalizing people who defend it as noobs is just poor taste on your part.

Offline Long John Silver

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Re: Leveling up systems in the extra modes
« Reply #42 on: December 30, 2007, 05:18:23 PM »
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I thought you wanted this discussion to end? :o

I was speaking of those who blindly love it, defend for god forsaken reasons, trivialise all faults others point out as "you're just a hater" or try to get the people who don't like it banned. Those are the noobs I'm talking about. They refuse to see this game's numerious faults and whine at everyone who does.

This game is only mediocre, and it really does not deserve all the blind worship some people give it. It might give Iga a wrong idea that castlevania should be like that.

That its heroes should all be braindead morons like jonafag, that copypasting the same rooms over and over to save money is a good idea and they should do it more often and that it's ok to write a shallow story and waste a lot of its opportunities because the fans won't care either way as long as he'll hype it up to all hell.

I really hope Iga will actually see those faults himself (if he didn't already) and readjust his team. Back when cod came out he also made it all into a gem and now admits it came out pretty poorly.

Offline Marty Belmont

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Re: Leveling up systems in the extra modes
« Reply #43 on: December 30, 2007, 06:10:26 PM »
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In Reply To #43

the faults of PoR have already been committed in previous castlevanias, yet nobody complained about them then, or at least not as intense or passionate as they do with PoR.

Repetative enviornments: Simon's Quest. (Don't need to mention CoD, as that's also flamed, although I can't say if that's justified as i haven't played it)

Cheap difficulty: Castlevania 1 and 3 (Western version of the latter)

cheap hard modes: CotM, DoS

Childish anime and dumbed down story: DoS (and both are MUCH worse there)

unfitting music: CV IV (The beginning being used for the LAST stage in the Game? what's up with that?)

Rehashed stages: HoD and SotN, and HoD actually put WEAKER or rehashed enemies in some of the later versions of the castle areas you go through

Touch Screan Gimmick:
DoS

Extra Modes sans the bells and wistles: HoD, AoS
DoS


so if you hate PoR, you might as well hate Castlevania itself.


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Offline Long John Silver

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Re: Leveling up systems in the extra modes
« Reply #44 on: December 30, 2007, 08:27:27 PM »
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Quote
cheap hard modes: CotM, DoS
Cotm had no hard mode. Dos's hard mode was better. It didn't kill you in 1 hit while you dealt crap to the boss who has over 5000.
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Cheap difficulty: Castlevania 1 and 3 (Western version of the latter)
In the earlier cvs the boss battles ended much faster since the bosses died after 16 hits. Not 600+. And they killed you with 4 hits. not 1.
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unfitting music: CV IV (The beginning being used for the LAST stage in the Game? what's up with that?)
It made it feel more epic. It was one of the better beginning remixes too.
Quote
Extra Modes sans the bells and wistles: HoD, AoS
DoS
Um. Dos's extra mode blows all the others away, maybe except LoD's. Three characters, each with their own strengths and weaknesses, julius kept his trademark moves, cv3 like gameplay, several dialogues, continuation of one of the endings, soma as final boss. That's far more than "two characters, no attachment to the storyline, no dialogue, no ending, gameplay that just mimics the original mode and steals items from dos's Julius mode, Richter forgot half of his trademark moves". :o

Also the things you mentioned are scattered all over the different games in the entire series. Yet por managed to get ALL of them into itself. 1-2 faults in a game is still better than dozens of them. :o
« Last Edit: December 30, 2007, 09:40:09 PM by Serio »

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