Well, this thread has gotten inflamed rather quickly. At this point, I don't believe we should be worrying about low budgets or reused sprites. As for IGA, you can't blame the poor man for capitalizing on a successful idea.
In any case, here's the crux of the problem:
Konami will need to situate its future Castlevania games. These games will need to be set in a cohesive universe, and bear a decent plot (and I don't care if "plot" doesn't figure in the Merriam-Webster's definition of a game).
So, we must ask: how will we be setting these future titles? Where will we situate them?
Five answers, so far, have come to mind:
- Extend the LoS storyline
- Return to the original timeline
- Change the focus of the series to allow parallel events (e.g. choose a different vampire)
- Add an additional timeline
- Use a chronology-free setting to continue the series
As we have seen, all five possibilities have presented difficulties.
- The original timeline is running out of space (and this isn't in 59 years; it will happen very soon).
- The LoS storyline isn't well adapted to host future games.
- Changing the series' focus would be at the detriment of some of Castlevania's core appeal.
- A chronology-free continuity would make the series feel less cohesive.
- An additional timeline would hopelessly confuse it.
Here to further complicate the matter is the fact that Cox will be leaving after LoS2. We're divided as to the value of his legacy, but we need need to ask ourselves who will replace him. Will Konami turn to Western or Japanese markets? Can we hope for IGA's return, or is the advent of a new developer inevitable?
So here's what we need to know: Are there any other viable options for Castlevania's future? Can Castlevania, in the long run, remain as it is? How can it avoid becoming nothing more than an "empty shell"?