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Offline EisaKrieger

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Re: Castlevania: Judgment FRIEND CODE Thread
« Reply #60 on: May 31, 2014, 06:21:09 PM »
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It's some fun... if you let it be.  And don't take it too seriously.  I got it for a whole 7$ plus $4 shipping from someone on Amazon.

Anyway, May 19th before servers went down I finally got to try a couple matches.  The first opponent put up a good fight at first but was soon completely unnerved by young Eric Lecarde going on about not treating him like a child and fighting him as if he were a grown man, while wearing a moustache. (Warning: link may contain offensive language).  The second opponent seemed doubly intent on plunging to suicide in the clock tower in sheer offended disbelief of a faerie sitting upon one of Carmilla's plentiful mammary glands.  At least that's my best understanding of the events that unfolded.

Offline DoctaMario

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Re: Castlevania: Judgment FRIEND CODE Thread
« Reply #61 on: June 08, 2014, 12:01:01 PM »
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We could probably still play this via Dolphin. There were some people talking about being able to play Tatsunoko Vs Capcom online even after the Wii online services shut down.

Offline Jorge D. Fuentes

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Re: Castlevania: Judgment FRIEND CODE Thread
« Reply #62 on: June 10, 2014, 01:08:09 PM »
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You can play Tatsunoko, Brawl, Mario Kart, and a few other games, using your Wii, but it has to be through USBLoaderGX (or WiiFlow) using a hacked ISO.
The Wiimmfi program will do this.

Here's instructions on how to do it with Brawl (Project M version).  There is, I believe, a similar method for Judgment, but it has to be found:
**clicky**

EDIT: it may be possible to do this with an official disc using Gecko or Riivolution but I don't know enough about it.
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Offline Lelygax

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Re: Castlevania: Judgment FRIEND CODE Thread
« Reply #63 on: December 10, 2014, 02:20:58 PM »
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Since this thread doesnt have a real function right now (like these ones with LoS news, since this game has been released a long time ago) it wouldn't be good to remove the stake from them?
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