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Offline X

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Re: Simon's Quest Re-imagining Idea.
« Reply #30 on: September 02, 2020, 06:39:26 PM »
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Animations look solid from here  ;)

The whip animation looks really good with the extra movements too.
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Offline Bloo

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Re: Simon's Quest Re-imagining Idea.
« Reply #31 on: September 05, 2020, 07:45:07 AM »
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Animations look solid from here  ;)

The whip animation looks really good with the extra movements too.

thank you!

I'm debating whether I want to go with 100% new tilework, or reuse parts of the fabled Thaddeus / optomon CV2 hack. To my knowledge, optomon has said the art is free use. I'd still like to contact him about it though.


they seem to pair well with some of my original tiles and sprites, especially the backgrounds.



gamemaker footage coming soon, hopefully.
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Re: Simon's Quest Re-imagining Idea.
« Reply #32 on: September 05, 2020, 10:29:28 AM »
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Quote
I'm debating whether I want to go with 100% new tilework, or reuse parts of the fabled Thaddeus / optomon CV2 hack. To my knowledge, optomon has said the art is free use. I'd still like to contact him about it though.

You could go with both. Do a test sheet to see if they mesh well together. In terms of contacting optomon, if he's given permission for others to use his homemade assets then I'm sure all you really need to do is credit him and he'll understand. Believe me I agree that contacting him is the surefire way of doing things. I'm like that myself  ;)

As for the logo I'd personally stick with the classicvania one. It helps to differentiate it from the IGAvanias and it just has more style in my mind.
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Offline Bloo

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Re: Simon's Quest Re-imagining Idea.
« Reply #33 on: September 06, 2020, 08:01:38 AM »
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As for the logo I'd personally stick with the classicvania one. It helps to differentiate it from the IGAvanias and it just has more style in my mind.



are u sure bout that
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Offline Holy Diver

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Re: Simon's Quest Re-imagining Idea.
« Reply #34 on: September 06, 2020, 10:31:15 AM »
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are u sure bout that
Uhhh, maybe he meant the classic font. But whatever. I prefer the IGA font anyways.
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Offline eryson

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Re: Castlevania II: Simon's Quest X
« Reply #35 on: September 25, 2020, 02:58:29 PM »
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what is the meaning of the DX? i see it in a lot of remakes of already existent games :3

Offline theplottwist

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Re: Castlevania II: Simon's Quest X
« Reply #36 on: September 25, 2020, 03:14:42 PM »
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what is the meaning of the DX? i see it in a lot of remakes of already existent games :3

deluxe?
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Offline Bloo

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Re: Castlevania II: Simon's Quest X
« Reply #37 on: September 25, 2020, 06:03:14 PM »
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deluxe?

that would be correct

no updates except that i'm working on something in gamemaker studio
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