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The Castlevania Dungeon Forums => General Castlevania Discussion => Topic started by: TheouAegis on January 01, 2019, 05:10:13 AM

Title: Ehat am I missing in the last stage of Bloodstained?
Post by: TheouAegis on January 01, 2019, 05:10:13 AM
You climb up stairs. You are in a new room, you get your bearings, then... Giant dust snake of destruction appears behind you and you can't outrun it because you waited 2 seconds after entering the level! You get past that snake and cone to a room of platforms leading up. You onow a snake is gonna appear, so you start hopping up the platforms. Then the snake appears and plows you down EVEN THOUGH YOU NEVER STOPPED MOVING. And if you somehow dodge the snake in that room, all the platforms are gone, so you have to suicide to get them to reappear. Seriously, this is just shitty, poorer-than-piss-poor level design. I know people have beaten this, so what the hell?  I don't recall NES games with this degree of cheapness in a terrain race. (And no, Mega Man 2's lasers were nowhere near this cheap, those were actual good game design.) And don't say, "You need to use <insert character name>" because that just reinforces how utterly shitty the game design is at that point.
Title: Re: Ehat am I missing in the last stage of Bloodstained?
Post by: Dark Nemesis on January 01, 2019, 05:31:46 AM
It's been a long time since i played this game, i still remember how furious was on that stage, until i found out that it's all about memorizing the patterns this destruction moves. I suggest to use Miriam, because she can jump higher than the other characters and it will give you a boost to climb the room with the platforms faster. It's all about how fast you will enter that room, a 2 seconds delay is fatal....but believe me, once you learn how it moves, you'll go through that stage with blind eyes!! 
Title: Re: Ehat am I missing in the last stage of Bloodstained?
Post by: Jorge D. Fuentes on January 01, 2019, 12:07:28 PM
There is a spot later with stairs that go UPWARDS (the blocks are orange/brown) and if the swarm (it appears to be a swarm of ravaging... insects? moths? flies?) destroys it by you being slow and you go back downstairs to 'reset' the platforms, when you come back they STAY GONE, forcing you to suicide from that screen.

Now that, is bullshit.
However, you can indeed overcome it after you learn about how they move... still cheapo though.
Title: Re: Ehat am I missing in the last stage of Bloodstained?
Post by: Jazz Paladin Productions on January 07, 2019, 01:41:59 PM
I find that each character also has an optimal route to take during that phase of climbing.

Miriam can take advantage of her enhanced height jumps to skip to higher paths that others would have to take a longer route to.

Gebel can of course fly straight up if you wanted to.

Zang and Alfie can seem gimped with their short jumps, but it can work in their favor by often taking advantage of the fact that their jumps have less "air time" that ends up being wasted in the air not being able to take another jump. They can jump in rapid succession better than Myriam can, even if the height isn't as good.

If you are doing ultimate mode (i think that's what it is), Zang can be a bit easier with his double jumping and sprints.
Title: Re: Ehat am I missing in the last stage of Bloodstained?
Post by: Jazz Paladin Productions on January 07, 2019, 01:46:01 PM
  I don't recall NES games with this degree of cheapness in a terrain race. (And no, Mega Man 2's lasers were nowhere near this cheap, those were actual good game design.) And don't say, "You need to use <insert character name>" because that just reinforces how utterly shitty the game design is at that point.

I didn't find that part too bad. I just played through the original CV, and thought the converse was true--games were cheaper and consequently more challenging back in the day. BS COTM seems easy in comparision, especially if you do casual mode. Not that I don't appreciate having casual mode, it's nice not having to fret about slight mistakes, finite lives, starting back at the beginning of a level because of your many blunders.