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61
General Castlevania Discussion / Re: Sexy Richter Cosplay
« Last post by X on October 31, 2022, 05:47:04 PM »
I also saw a very thicc Witch when I scrolled down a few pages. Now that was a treat, and no trick  :o
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Fan Stuff / Re: Castlevania Chronicles II : Simon's Quest
« Last post by X on October 31, 2022, 05:44:34 PM »
Forgetting something? lol.

(click to show/hide)

PS. I helped War Machine a little when he contacted me about said project  ;D
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General Castlevania Discussion / Re: Romancelvania, anyone?
« Last post by Super Waffle on October 31, 2022, 04:41:28 PM »
Hehehehe... this seems interesting. ;)
I can't believe Waffle has not commented yet.

what?

I'm too busy working on stuff like this to play silly dating sims.
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General Castlevania Discussion / Re: Romancelvania, anyone?
« Last post by TheouAegis on October 31, 2022, 02:39:33 PM »
I watched a demo of this. The graphics were pretty good and the voice acting was surprisingly good (although my TV wasn't very loud). I didn't watch all of the gameplay, but I'm curious if it actually has Drac going bi. The demo had male Dracula able to flirt with a female genie, but from the part I saw, the Incubus - and I would assume other male characters - was merely a rival in the game of love, not a love interest. I could be wrong, though. Wouldn't be the first time I've seen a game encourage me to flirt with girls and then have a boy I could play with on the side. 

I'd be surprised if Drac could hit on Death, since Death was the one who nerfed him in the first place.  Then again, maybe Drac has a power-draining kink.
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General Castlevania Discussion / Re: Sexy Richter Cosplay
« Last post by TheouAegis on October 31, 2022, 02:30:32 PM »
She can Hydro Storm me any day.
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General Castlevania Discussion / Re: Castlevania OBAKEIDORO! Crossover DLC
« Last post by TheouAegis on October 31, 2022, 02:27:39 PM »
Idk what this game is, but it's nice seeing Leon Belmont.

It's kinda like a cutesy version of the Friday The 13th game or Killer Klowns game. Multiplayer survival horror where one of you is the monster.
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Fan Stuff / Castlevania Chronicles II : Simon's Quest
« Last post by BMC_War Machine on October 31, 2022, 01:44:01 PM »
Hi all!  So, i've been working on this since around the 2nd week of July this year and i've kept it under wraps until now.  I wanted to be nearly done before announcing it.

Features;

Updated graphics
I'm not a pixel artist by any stretch hahaha, but i did make a custom Simon to match closer to the box art.  Many of the backgrounds were photoshopped from SOTN but more so the DS titles.

Mansions
Each mansion is different.  I didn't want to go the route the OG did with just having a recolor and platform placement.  Each one is unique.  Also, each mansion has it's own boss fight before getting the remains.

Text
Left the same incorrect spellings from the original hahaha

Currency
I did away with using hearts for the currency and added a dedicated gold pickup for buying items/weapons.  The hearts will be used for subweapons and items only.

World Map
Pressing select on a gamepad will bring up a map showing you the game's layout.  No more guessing which way to go!

Remixed OST
Of course, i had to remix the OST.  All the OG OST is there, as well as a few others to add from other CV titles.  I set up the music system so you wouldn't be looping bloody tears through the whole game.  The "wilderness" music loops until you reach a village, then the village tune plays.  The wilderness tune loops until you complete a mansion.  Upon completing a mansion, a new song plays.

Controller Support
Any PC controller that supports XBOX drivers is compatible with the game.  Controls are classicvania at the core; A is jump, X is attack, Up+X for subweapon use.  Vibration support added as well. 

Subweapons
The Axe and Cross were added.  Also, picking subweapons has been streamlined; pressing the LB and RB will cycle through all available subweapons.

Day/Night cycle changes
The game will progressively change from day to night as you complete it.  As you progress, enemies become tougher.

Save & Load support
No more password system.  A save and load system has been added.

Endings
The game has 2 main endings depending on how you progress.  I can't disclose the spoilers, but make SURE you talk to EVERY villager in each town!  Some will have some very valuable info for you.

HP system
You wont level up like the original, but after each boss fight a health max up will drop that increases your overall max HP.  There are also health max up items hidden throughout the game.

I'm sure i'm forgetting something lol, so anything that's been left out i'll make sure to update.  Feel free to drop any questions and I'll get back to you ASAP.

I'll be sending the game out for beta testing VERY soon.
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Fan Stuff / Re: Carpathian Night - Some Legends Refuse to Die!
« Last post by X on October 31, 2022, 10:11:52 AM »
Nice! Not unlike the Treasury stage from SCV4.
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Fan Stuff / Re: Carpathian Night - Some Legends Refuse to Die!
« Last post by VladOfWallachia on October 31, 2022, 07:26:45 AM »
HAPPY HALLOWEEN!

During our Kickstarter campaign, we reached the Treasury level stretch goal. Below are some screens of that stretch goal come to life! Thanks again to everyone that backed us and enabled us to construct this level!





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General Castlevania Discussion / Re: Game.com Symphony of the Night Prototype
« Last post by LuxKiller65 on October 31, 2022, 06:08:58 AM »
And I guess they dropped this and developed the Tiger handheld "game" instead, as they realised this project was going to cost more than it could possibly be worth, and that the hardware was not good enough for a decent platformer but too good for a simple mini game developed in a weekend.
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