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Offline Arma

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Low poly Richter
« on: March 04, 2012, 05:56:36 AM »
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Is not mine, I just thought it was pretty good.
Richter Belmondo by Jiggeh


Offline VladCT

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Re: Low poly Richter
« Reply #1 on: March 04, 2012, 06:28:13 AM »
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Looks a bit too skinny, especially the arms.
It is precisely because it never cared, that people do care.  It's something which it's lacking, because that which it has, it has lackluster of.
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Re: Low poly Richter
« Reply #2 on: March 04, 2012, 09:42:25 AM »
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It looks good but the arms are too skinny, his feet are also on the small side and his face is borderline pretty boy (it lost it's masculinity that was present in the original art).
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Offline darkmanx_429

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Re: Low poly Richter
« Reply #3 on: March 04, 2012, 11:13:49 AM »
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For a low poly pretty good, it just needs to work on body proportion....the textures aren't too great either but passible for low poly...

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Re: Low poly Richter
« Reply #4 on: March 04, 2012, 02:13:52 PM »
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Now that i look at it some more I think his head is a bit on the large side.
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Re: Low poly Richter
« Reply #5 on: March 04, 2012, 04:11:22 PM »
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That is an Androgynous Richter.

Offline Darth Cariss

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Re: Low poly Richter
« Reply #6 on: March 04, 2012, 05:35:57 PM »
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Not much I can say that hasn't been said. It's some nice work, but the arms and feet are just too small.

Offline Kale

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Re: Low poly Richter
« Reply #7 on: March 04, 2012, 06:26:51 PM »
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Not much I can say that hasn't been said. It's some nice work, but the arms and feet are just too small.

indeed... definitely not too noticeable in a game setting unless some one really looks though.

Offline uzo

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Re: Low poly Richter
« Reply #8 on: March 04, 2012, 10:05:46 PM »
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Pretty cool. I agree with the head, arms, and feet thing, but I can't see why the textures are bad. They look fine to me.

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Re: Low poly Richter
« Reply #9 on: March 05, 2012, 12:49:17 AM »
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girly eyelashes.

Offline darkmanx_429

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Re: Low poly Richter
« Reply #10 on: March 05, 2012, 10:19:12 AM »
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Pretty cool. I agree with the head, arms, and feet thing, but I can't see why the textures are bad. They look fine to me.
I didn't say that the textures were completely bad, but could be better. They look pretty bland to me. No detail in anything. Normals and light maps would help...

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Offline uzo

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Re: Low poly Richter
« Reply #11 on: March 05, 2012, 01:34:31 PM »
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No detail in anything.

They have muscle contours, hair texture, folds in the clothing, etc etc etc. I don't understand; What are you expecting?

Offline darkmanx_429

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Re: Low poly Richter
« Reply #12 on: March 05, 2012, 07:08:52 PM »
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They have muscle contours, hair texture, folds in the clothing, etc etc etc. I don't understand; What are you expecting?
That's probably why I mentioned the light and normal maps would bring out some additional details....but hey to each his own....never said that it was a bad model, just flawed, I am not gonna just roll over, like it, and say it's perfect because I am a rondo fan as well as a video game designer...
« Last Edit: March 05, 2012, 07:20:43 PM by darkmanx_429 »

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Offline Corpsecrank

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Re: Low poly Richter
« Reply #13 on: March 06, 2012, 02:58:56 AM »
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I actually like it as is I would thin out the mid section though richter was athletic if I remember right and while this mostly fits that it looks like he has a gut in a couple of the views lol. I like the lack of fine detail in the textures it makes it look more cell shaded or hand drawn than rendered.
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Offline Arma

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Re: Low poly Richter
« Reply #14 on: March 06, 2012, 07:58:14 AM »
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I think his clothes are baggy on that part and looks like he has a belly, some pleats or a different shape would help.

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