Yeah, I
could, but that wouldn't really make much sense. It'd be like, "You have defeated a three-hundred-ton giant stone golem. You can now nimbly jump again in midair."
And Montoya, the engine I'm working with does have a difficulty system in place, per se (in that it's mostly just easy-normal-hard variables and the chosen option affects your number of starting lives), but I haven't decided whether to fully implement it. I've already had too many bugs with trying to implement a customizable controls scheme (so it's going to be nixed for the time being), so all-encompassing global variables, rather than individualized ones like boss and player health and heart count, is a bit intimidating.
And Incubus, I couldn't agree more. There's gonna be plenty of shit to break here. PLENTY.
And I have an update for your question, uzo. I've successfully made Simon able to jump off of and fall from stairs(jump normally, fall if down is pressed). With how the stairs are done (top/bottom objects and Simon is in Stair mode while between them unless certain action buttons like whip are pressed, which changes that mode), I've had failure after failure in getting him to be able to jump onto them. I don't think it's going to happen; besides, Simon's a big macho powerhouse guy. He's not really the type of nimble that would be needed for acrobatic shit like that. Anyone can jump off of stairs, but jump onto them in perfect foot alignment? Unlikely for Simon.
The current work in progress is getting the stopwatch to freeze shit. So far it's going pretty smoothly, with a few minor bugs like animation playback after being unfrozen and the zombies losing their fucking minds.
Also,
There won't be multiple character outfits/palettes, but that one's just placeholder anyway. The final will be an edit of X68000's Simon (since the outfit is pretty close to HC's Simon and requires minimal edit work on my part), but I'm just using Chronicles for the time being to make sure the changes in sprite origins (since Pedrozo's base engine uses Rebirth's Christopher) match up smoothly. And also because I found his sheet on my hard drive first and didn't feel like digging for the X68 sheet, especially when it would just be placeholder.
So, here's basically what the final product will look like, once I have time/get around to actually converting the entire sheet to it:
And now, for a random "D9 needs to pay attention to what code snippets he pastes from Clipboard" glitch of the day:
BEHOLD THE INCARNATION OF TRUE FEAR AND DESPAIR!
...Yeah. Although this actually gave me ideas for later enemies. Go figure.