In Reply To #65 Uh...I just pointed out where you did.
Maybe I did, but I don't see it that way. It wasn't my intention to bash or attack anyone with my sarcastic comment(s) about the direction the series has gone.
Except you gave IGA that credit of redesigning Simon.
Well the buck stops with Iga, is my point. I
respectfully disagree that Chronicles Simon is faithful to the original, but I don't fault Kojima for her work (while not very Simon-esque, is still a great illustration).
The Chroncles Simon illustration had to cross Iga's desk at some point, and he had to OK it as the official game art.
Like I said, you placed Kojima's redesign as a reason that the games have suffered and CotM's standing has been affected, which makes little to no sense, sarcastic or not.
That wasn't my intention. I meant to make a generalized, overall critique on the direction the series is going by bringing up changes that Iga has made, changes that in my personal opinion stray from the very core of what made the series so great (and again, in my opinion).
One of the things IMHO that made the older series so enjoyable for me wasn't official continuity, but a
diversity in terms of games. Each game had its own unique personality -- not that the handheld Igavanias don't have thier own personalities, but there is a big difference in CV1, CV2, CV3, SCV4, Bloodlines, Rondo, the N64 games, SotN, CotM, and the x86 game.
Each game was more significantly different because they had different direction from the other, and challenges, unlike the Igavania handheld titles which are undeniably more SotN in story, graphics, and gameplay.
While CotM also rehashes the nonlinear SotN formula to a certain degree, at least it was exceedingly challenging at times. It took some effort to actually complete.
And while SotN is one of my favorite games, some 10 years later I think it's time to revisit elements that made the original series so great, rather than continue to rehash the SotN formula (and publicly retcon great, unique games created by other developers).
I criticize the direction of the new games only because I love the old series so much. As a Castlevania fan, I want an entirely new game released for a modern system that returns to the roots of Castlevania, the way Mario, Zelda, Contra, Metroid (etc.) fans get theirs.
The Rondo remake was a nice offering, though.
Parroting what I say doesn't make a point.
How mature. You're welcome. I figured you needed the help, considering you've been acting as if you couldn't play it unless it was official.