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Offline Saner

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future Castlevania games should include a Castle Editor.
« on: January 07, 2008, 01:36:53 PM »
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SOTN is great but it's kinda routine now traveling all over it.   its like, wow, I been here before again.  the
element of surprise is gone.   :P

I can only imagine what it would have been like if the
Inverted Castle was a completely new castle, or if there
was a hidden 3rd Castle within an alternate dimension,
but the same size as the other castles.

that's why I think a castle editor would be nice.  if
adding objects would be too complex, maybe we can rearrange
all the rooms and colors a bit. and place enemies and
bosses anywhere.

oh yeah and it should become mandatory for new Castlevania
games to include at least 3 playable characters. so people
won't get bored just using one character and playstyle.


Offline Shory

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Re: future Castlevania games should include a Castle Editor.
« Reply #1 on: January 07, 2008, 01:39:35 PM »
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Just 3 playables?

No...

I'd like 3 playable characters each with a 'what if' story.  It would make no sense if Richter Belmont appeared in Aria of Sorrow, but I would appreciate a "What if" story with Richter's take on the events of the game.

Offline Saner

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Re: future Castlevania games should include a Castle Editor.
« Reply #2 on: January 07, 2008, 01:58:20 PM »
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meh, I never enjoyed these games for the story, it's
really the gameplay and extra content that makes it worth
playing and replaying. 

like I'm glad Richter and Maria
don't have a story in their SOTN modes, cause it would
just break up the action.

ya can't get so story packed with these kinda games
otherwise they end up like The Bouncer.
 


Offline CVfan13

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Re: future Castlevania games should include a Castle Editor.
« Reply #3 on: January 07, 2008, 02:16:24 PM »
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In Reply To #1

My idea! Well, sort of. I just wanted an entire "Make-your-own Castlevania" type thing. And there should be at least 5 playable characters, not 3.
"I am the morning sun come to vanquish this horrible night!"

Steve

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Re: future Castlevania games should include a Castle Editor.
« Reply #4 on: January 07, 2008, 02:53:04 PM »
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Dawn was supposed to have a map editor, but it turned out to be the infinitely lame "Enemy Set Mode" instead.

Offline CVfan13

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Re: future Castlevania games should include a Castle Editor.
« Reply #5 on: January 07, 2008, 04:37:36 PM »
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In Reply To #5

Was it really?! Wow, that would have been so much better than anything that DoS had.
"I am the morning sun come to vanquish this horrible night!"

Offline Oralox

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Re: future Castlevania games should include a Castle Editor.
« Reply #6 on: January 07, 2008, 08:48:45 PM »
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"What if" story with Richter's take on the events of the game.

TIME PARADOX

Offline Marty Belmont

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Re: future Castlevania games should include a Castle Editor.
« Reply #7 on: January 09, 2008, 06:29:35 AM »
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In Reply To #2

If they do Make extra Modes with "What If" Scenerios, especially when they make them frustratingly hard, they'd better give them meaningful conclusions, otherwise there's no point.
I was really pissed off with Julius Mode's "Ending", all that hard work for nothing. to this day I have not found it worth it to play that mode all the way through again.

Even Sisters mode in PoR had a better ending.
hell, even Richter Mode.
« Last Edit: January 09, 2008, 11:10:06 AM by Marty Belmont »
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AdrianBelmont

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Re: future Castlevania games should include a Castle Editor.
« Reply #8 on: January 09, 2008, 09:11:36 AM »
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Hey, does anybody know what device (Gameshark maybe?)I could possibly be remembering when I say that I have a memory of something that allowed you to pull up a sort of matrix screen from the game you were playing on your PS?

I remember trying desperately to edit the on-screen backdrop of Sotn by fooling with the numbers on the matrix...maybe it was Bleem?

Offline Long John Silver

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Re: future Castlevania games should include a Castle Editor.
« Reply #9 on: January 09, 2008, 10:57:22 AM »
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Quote
PoR had a better ending.
hell, even Richter Mode.
News to me.

Richter's ending was even worse than J's. Once drac dies he just runs out, then bam. Ending credits.

At least J's mode had them standing and observing (well ok they would be observing but they were looking in another direction :o) the castle crumbling into dust after they left it. Then you see the ending credits.

Offline Marty Belmont

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Re: future Castlevania games should include a Castle Editor.
« Reply #10 on: January 09, 2008, 11:02:53 AM »
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In Reply To #10

well, Richter mode was much more fun and not frusterating, (obviously IMHO) so I didn't feel like i was getting shafted with it's non existant ending (as is the same with every OTHER non-story mode prior to PoR that doesn't get flamed). And I liked the classic belmont sprites scrolling on screen.

Sisters mode, the last thing Stella and Loretta know is their father dying right before them before they are ambushed, that's pretty emotional.

Julius Mode DoS had an even MORE tragic storyline: The main protagonist you have followed for two games has succumbed to the dark side and his three friends are forced to kill him, not to mention that he also had a girlfriend who begged him to come home unharmed. That aspect SHOULD have been followed through on.
« Last Edit: January 09, 2008, 11:07:44 AM by Marty Belmont »
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Offline Long John Silver

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Re: future Castlevania games should include a Castle Editor.
« Reply #11 on: January 09, 2008, 11:12:07 AM »
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That's right, in your opinion.

In mine J mode was far more rewarding and interesting.

It wasn't following por's theme of "one overpowered character you'll be using 99% of the time with all abilities, and another one with nothing at all, so it should be only used ocassionally with R button" but made you use all 3 in a more less balanced way which was good.

Julius was the team's main attacker with insane range and good set of subweapons but little mobility, Alucard the only guy who could get into inaccessible or too high to reach places but his attack ways were limited a lot, and Yoko the healer, mp restorer and heavy artillery but also weakest and slow, though with good overhead range. :o
« Last Edit: January 09, 2008, 11:22:56 AM by Serio »

Offline Profbeanburrito

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Re: future Castlevania games should include a Castle Editor.
« Reply #12 on: January 09, 2008, 12:20:44 PM »
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In Reply To #11

That's right, in your opinion.

In mine J mode was far more rewarding and interesting.

It wasn't following por's theme of "one overpowered character you'll be using 99% of the time with all abilities, and another one with nothing at all, so it should be only used ocassionally with R button" but made you use all 3 in a more less balanced way which was good.

Julius was the team's main attacker with insane range and good set of subweapons but little mobility, Alucard the only guy who could get into inaccessible or too high to reach places but his attack ways were limited a lot, and Yoko the healer, mp restorer and heavy artillery but also weakest and slow, though with good overhead range. :o

The only thing that was missing was a Grant like character.
But yeah, the Julius mode in DoS was great. What they should have done for PoR was have a John Morris and Eric LeCarde mode. That would have been worth it. Ricter/Maria, Sisters, and Axe Armor mode were all pretty lame.
What a horrible night to have a curse!

Offline CVfan13

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Re: future Castlevania games should include a Castle Editor.
« Reply #13 on: January 09, 2008, 12:22:47 PM »
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Now that you put it that way, Marty, I see DoS a bit more as a tragic story. Seem a bit nicer to me before, but now....oh and about the J mode ending, it could have had some dialogue, like the rest of that mode, but still, what do any of you expect from an extra character mode? They are storyless, and no story would even make sense so how else do you end that but with the classic Belmont ending?
"I am the morning sun come to vanquish this horrible night!"

Offline Marty Belmont

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Re: future Castlevania games should include a Castle Editor.
« Reply #14 on: January 09, 2008, 04:13:19 PM »
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In Reply To #14

J mode in DoS had a big story, a tragic what if. but it might as well not have been a "What if" for all the payoff you got on it.


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Portrait of Rockin' Kastlevania

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