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Or if you go back and forth on it -- 8:F2->8:F8->8:F4->8:F6 -- then it looks like just a fuller swipe of the sword. Here's a gif of that one too.

Update: No more images, but if you go 8:F2->8:F6->8:F4->8:F8 then it looks like a downward thrust. Over all, I like how the headless pirate looks in these gifs more than in the game. Its attack animation just never sat well with me.
Here's a "better" animation. If you maintain the reversed animation order of the game -- 8:F2->8:F8->8:F6->8:F4 -- then it's less obvious but more natural looking (stiffer sword).
The headless pirate attacks using sprite layouts 8:F2, 8:F4, and 8:F8. If you look at 8:F6 through the headless pirate, it just looks like a glitched sprite, since the sword is not aligned properly. But then I noticed the hand moves ever so slightly between those three frames while the body stays the same. And the more I focused on that hand, the more the sword's position started to make sense when viewed out of the periphery of my vision.

Other characters in gaming which fight a la fencing style often have either a rapid thrust or a flailing attack. As seen in the first image, maybe 8:F6 was originally part of a flail animation.

Or maybe it was supposed to wiggle like a door stopper. All I had to do to make the second animation was change 1 bit to flip the sword sprite. What if the sprite artist's software wasn't coded properly and the animation didn't work right, so they just said, "screw it," and skipped frame 8:F6?
Fan Stuff / Re: Castlevania The Lecarde Chronicles May 2013
« Last post by Aceearly1993 on January 01, 2024, 05:08:26 PM »

No real progress, but still managed to find out a vanilla bug and eased it.
Well, it seems the trade shop stopped working after Dec 30, 2023, just like this forum predicted.  Wonder if they're going to patch that or if we'll be stuck with it.  Maybe you gotta change the iphone clock manually every time you want to use the shop - I'm a little weary to try that ha.  I'm concerned they're more likely to pull the game from the service than they are to fix the bug or that this is all part of a planned obsolescence.  If so, can we get Moonlight Rhapsody now?
Fan Stuff / Re: Spritework Request & Showcase Thread
« Last post by Aceearly1993 on December 30, 2023, 07:29:37 AM »
This year's recollection... Gathered multiple helping hands to enhance LC2 Alcuard to be in better shape.

There're still other sprites that needs to be enhanced but they're less necessary until if LC2 Alucard main mode came true in an alternate timeline. Regardless, if anyone's got the hook of editing they can manually adjust on will and contact us if having progress.

LC2 Reworked Alucard assets
« Last post by Aceearly1993 on December 28, 2023, 05:26:05 PM »

Too bad there's a problem with JPN font format that had to be addressed through a small update. But that's to be expected since some (unfortune) computers just cannot hold Japanese font system together.

In fact it's possible to give more variations to font, but for text length concerns and consistency to source I ditched original idea and make the JPN font pixel perfect.

CHS font also shares the tweaks with JPN font.
General Castlevania Discussion / Re: How do all of these CastleVania worlds /smell/?
« Last post by crisis on December 26, 2023, 05:13:53 PM »
lol this has crossed my mind from time to time, mainly because of Beelzebub from Symphony. A giant rotting corpse has gotta stink to high hell.. the candles throughout the castle can only do so much to mask the stench of the living dead, although some areas gotta be much more tolerable than others.

Lament of Innocence probably stinks too. Curse of Darkness, the smells are fine because there’s a lot of outdoor areas. Haunted Castle is probably the smelliest of them all, despite the first half taking place outdoors I just get the feeling that Simon is not having a good time inhaling all those awful odors.

Harmony of Dissonance has smells that would make the average joe go mad, simply because of the bizarre nature of the game, very trippy. I feel like Christopher was fine traversing the locales in Belmont’s Revenge, the smells weren’t that bad. Bloodlines/Portrait of Ruin probably smell just like you would think a war torn Europe would smell.

Soma however probably had it the best in Aria, despite being 100% in the castle he’s also high up in the eclipse, the air up there is very crisp.
General Castlevania Discussion / How do all of these CastleVania worlds /smell/?
« Last post by Eric Roman on December 26, 2023, 02:37:34 PM »
Betcha never thought about that one.   ;D
« Last post by Eric Roman on December 25, 2023, 10:45:12 PM »
WTF is going on with this episode of Speed Racer? :geese
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