yeah i've had a lot of trouble with lightmass in unreal, i'm considering abandoning using lightmass and just "paint with light" and do shadow baking in 3ds max. originally i used lightmass only lightmass for exterior lighting, with the result that everything was completely black.
if i increased the light level, everything looked washed out and had no definition.
the animations are indeed placeholders, the only animation i'm somewhat happy with is the stairclimbing, but getting the character to align with the staircase has been an unending pain. just making the staircases work has been a pain in general. i'm very unhappy about the walkcycle, i tried to make it look as "determined" as the original, but instead it looks like he accidentally shat himself and is trying to find the nearest toilet.
i've been trying to my best ability retain the original gameplay, but the cost seems to be that the jumps look terrible.
the whip as well, has been a lot of pain, just getting it working tolerably was 2 days of headache. eventually i want it to hang and dangle
with the walk, and add a rattling walk cycle sound when you upgrade to the chainwhip.