Recent Posts

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General Castlevania Discussion / Re: Nocturne release date announced
« Last post by Belmontoya on September 30, 2023, 09:48:02 AM »
I came super close to putting it on in the background while I work on music n stuff yesterday.

I decided to put on that Physical 100 show instead. Haha

Guess I'm just not a belieber of this new take on Richter yet.
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General Castlevania Discussion / Re: Nocturne release date announced
« Last post by Jorge D. Fuentes on September 30, 2023, 06:10:49 AM »
I'm on episode 5.
Seems to be doing a lot of world building and backstory

I like that it shows Richter's mom and the fact that he's either french or American.
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General Castlevania Discussion / Re: Nocturne release date announced
« Last post by GuyStarwind on September 29, 2023, 07:48:14 PM »
Yeah, I'm not sure I'll watch it, but I am curious. I'll probably just look at clips and read spoilers.
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General Castlevania Discussion / Re: Castlevania 64 Promo Stickers
« Last post by xscientist5000 on September 29, 2023, 06:49:11 PM »
I would love to get my hands on these. Hope there are more out there still... Anything CV64 I want to own and cherish.
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General Castlevania Discussion / Re: Nocturne release date announced
« Last post by xscientist5000 on September 29, 2023, 06:48:05 PM »
It had it's moments - but I'm not a fan of most of the characters. They don't seem to have much chemistry together. 
As the person above said, it got the Netflix treatment - Heavily. Could have done without a lot of the back stories that basically felt nothing like Castlevania.
I kept hoping to get that SOTN feeling but it never came.
Came out of it feeling like I left a lecture.
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Hardcore Gaming 101 / Re: What game(s) have you been playing lately?
« Last post by zangetsu468 on September 29, 2023, 03:58:27 PM »
TotK. Completed 44 Shrines and defeated the Rito boss.

The ‘plein air’ approach to a temple is interesting, but I wouldn’t say it’s better than BotW’s divine beast, Vah Medoh. The boss was interesting but a bit damn easy, even compared to Windblight Ganon. Hopefully this game follows the trend of Rito = easiest/ weakest.
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Fan Stuff / Re: Castlevania The Lecarde Chronicles May 2013
« Last post by Aceearly1993 on September 29, 2023, 03:46:27 PM »
Thank you! I've been waiting for this  :D

I did try my XBOX ONE controller with this game, however the controls were all over the place. The button layout was limited and scattered, and the D-pad did not work at all. So hearing about revisiting this game with plans to re-work it as well as fix up some of the code is very inviting. Told ya I was patient at waiting  ;)

If it wasn't the UI graphic stuff I could easily port controller code from reworked LC2 which I also had maintenance rights to it. But as investigation going further I feel too uneasy about the controller code structure. In worst cases the vanilla controller code might need to be ditched for the LC2 rework one or if there's even better choice. So it's a serious problem that we need every single drop of help from all over the world.

We did found a dodgy way to freely edit keyboard mapping though! It was Clickteam Fusion's built in mechanic so for keyboard users this version is more playable than original. Some keyboard hotkeys were also tweaked to fit modern user preferences more and avoid griefs.
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Fan Stuff / Re: Castlevania The Lecarde Chronicles May 2013
« Last post by X on September 29, 2023, 09:29:12 AM »
Quote
- Add in-game GUI and functions to freely edit controller input in the game (like in reworked LC2)

Thank you! I've been waiting for this  :D

I did try my XBOX ONE controller with this game, however the controls were all over the place. The button layout was limited and scattered, and the D-pad did not work at all. So hearing about revisiting this game with plans to re-work it as well as fix up some of the code is very inviting. Told ya I was patient at waiting  ;)
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General Castlevania Discussion / Re: Nocturne release date announced
« Last post by Kamirine on September 29, 2023, 06:32:22 AM »
Watched it.  I have a lot of thoughts and will rewatch it again so I can articulate said thoughts properly without going on knee jerk reactions.  Overall though, I’ll go with cautiously optimistic and it helps that it’s its own story instead of trying to be an adaption of Rondo (or some really odd adaptation of Bloodlines starring Ritcher instead of John and Eric, lmao).
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Fan Stuff / Re: Simon's Curse, metroidvania game based on Simon's Quest
« Last post by Wanhus on September 29, 2023, 06:11:12 AM »
UPDATE!

And as always saves SHOULD be backwards compatible!

Download at itch.io!: https://metzgermade.itch.io/simons-curse

Update v0.63 D29.M09.Y2023

-added new town: aldra

-added 2 new items

-added new npcs

-added new enemies

-added ferryman

-added equip sound

-added more menu sounds

-added item sound to some pickups

-added cant buy sound

-added splash sound to simon exiting and entering water

-added new secret: under river tunnels potion

-added mist to dead river at night

-added new tiles: aldra tiles, shop sign tiles

-added fireball hit effect

-added zombie rise animation

-added zombie level 1 death animation

-added item descriptions to shops, so you finaly know what you are buying

-changes to all towns

-changed jova thorn whip seller house

-changed intro text

-changed veros priest

-changed some item descriptions

-adjust: zombie spawn distance

-nerf: hearth max base 15 -> 12

-improvements to item and equipment code base

-fixed some typos in intro

-fixed fetra shop giving wrong item after purchase

-fixed bug with leeches asking for nonexisting sprite causing crash

-fixed an issue where you could open multiple shops

-fixed issue with shop controls

-fixed issue with skeleton bones having missing weight that caused a crash

-fixed une level 2 spawners spawning wrong une sometimes

-fixed menu always checking what is equipped

-fixed being able to use shield while jumping

-fixed items sometimes flying in wrong directions while on stairs

-fixed being able to pick up potions even thou potions were at max
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