81
Fan Stuff / Re: Simon's Curse, metroidvania game based on Simon's Quest
« Last post by Wanhus on September 03, 2023, 05:40:17 AM »Thanks for the good feedback. Sure I'll chance some of the use control button commands out. Like maybe shops working with attack and jump button and shield is quick cancel. But yeah sorry the up button as use/activate/open/enter comes from my nintendo 8 bit and sega genesis/megadrive past. I used to own a lot (traded a lot of games back then, also made money collecting and returning bottles) of side scrolling adventure/rpg games so pressing up was often talk/activate lever/enter building.
OH and no there are no engine limitations I made it myself I can change all. Thou some things I wont change as at this point it would require immense amounts of work as some of the early engine coding is poor. The first version of this game came back in 2008 =D. But dont worry that was when I made like 1 update a year. This year alone atleast 5. I'm trying to get this done 2024 or sooner. But true now that I'm out of work I'm also working on 2 other games (lots of free time) for commercial purpose as one tends to needs money. So I'm making a lot of games right now. But making one game helps the other, I think of new ideas or better ways of doing things I try to move it to other projects.
Also its good to know its difficult I was fearing it was way too easy. For me its a bit easy but I have played it hundreds of times (I usually can get from jova to aljiba without a single hit. Unless spiders shoot in a row). I was considering making it more diffcult that was the idea for the next patch (make enemies have more abilities and better AI, also to add more variety). If you want a tip, no matter what buy the holy water from jova. It does very good dps and can reveal secrets and destroy certain blocks. There are nice secret items and gold to be found that helps along the way.
For the typos yeah im a poor writer. I make a lot of typos everywhere but once its nearly done I'll have some people look at the texts to make them have less typos and improve the overall tone and poor writing.
Yeah I will do more cleanup later and more polish like and portraits to npc, add a lot of missing sounds, add ambient sounds, add music swap zones like castlevania game since SOTN, more story elements, add warning to enemies befoer they shoot or use special abilities etc etc.
The falling blocks yeah they are fun. I think all the mario games on nes, maybe contra/robotector and at least castlevania 3 has a lot of them. So much so you have to cheat with alucard to get past some of those parts =D. There are also dropping down block that drop from above. Thou same as the falling block they do give out a warning like shaking.
Also the second mansion is very cool atleast to me and the boss is nice. Tip dont let IT break too many of the statues or none, that can have an effect to the games story (if I can still keep saves backwards compatible, I do try to keep it so).
Thank you very much for the feedback Foffy. I do enjoy feedback. It helps me improve =)
OH and no there are no engine limitations I made it myself I can change all. Thou some things I wont change as at this point it would require immense amounts of work as some of the early engine coding is poor. The first version of this game came back in 2008 =D. But dont worry that was when I made like 1 update a year. This year alone atleast 5. I'm trying to get this done 2024 or sooner. But true now that I'm out of work I'm also working on 2 other games (lots of free time) for commercial purpose as one tends to needs money. So I'm making a lot of games right now. But making one game helps the other, I think of new ideas or better ways of doing things I try to move it to other projects.
Also its good to know its difficult I was fearing it was way too easy. For me its a bit easy but I have played it hundreds of times (I usually can get from jova to aljiba without a single hit. Unless spiders shoot in a row). I was considering making it more diffcult that was the idea for the next patch (make enemies have more abilities and better AI, also to add more variety). If you want a tip, no matter what buy the holy water from jova. It does very good dps and can reveal secrets and destroy certain blocks. There are nice secret items and gold to be found that helps along the way.
For the typos yeah im a poor writer. I make a lot of typos everywhere but once its nearly done I'll have some people look at the texts to make them have less typos and improve the overall tone and poor writing.
Yeah I will do more cleanup later and more polish like and portraits to npc, add a lot of missing sounds, add ambient sounds, add music swap zones like castlevania game since SOTN, more story elements, add warning to enemies befoer they shoot or use special abilities etc etc.
The falling blocks yeah they are fun. I think all the mario games on nes, maybe contra/robotector and at least castlevania 3 has a lot of them. So much so you have to cheat with alucard to get past some of those parts =D. There are also dropping down block that drop from above. Thou same as the falling block they do give out a warning like shaking.
Also the second mansion is very cool atleast to me and the boss is nice. Tip dont let IT break too many of the statues or none, that can have an effect to the games story (if I can still keep saves backwards compatible, I do try to keep it so).
Thank you very much for the feedback Foffy. I do enjoy feedback. It helps me improve =)