The controls in MoF makes me realize how incredibly tight the DS Castlevanias were. Controlling Trevor is anything but tight, but the more I play the demo the more comfortable I feel.
I felt that way too. Its strange how even classic style games like Adventure Rebirth still feel like you have more control.
After finishing the demo, I still don't feel very strongly either way. There were some enemies that only took a couple hits to kill, and some of the skeletons attack you in the classic style. I still feel the combat leaves a lot to be desired. You could just use the long range attack over and over, and you would even hit the projectiles out of the way doing that. Its far too powerful. I'll probably wait for this game to drop in price before picking it up. It didn't feel like a strong entry for the series. Also, the somewhat dynamic camera was just annoying in my opinion. It should stay still, its a 2D game...