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General Castlevania Discussion / Re: What do you think now of the DS games?
« Last post by The Puritan on May 13, 2025, 01:31:51 AM »I played them all when they launched, but the only one I like going back to is PoR, definitely my favorite of the DS lineup.
As glad as I am that OOE remains the #1 DSvania for many, I can relate to this take. If you put the three before me and ask which one I'd rather play right now, I'll probably pick POR. Maybe because it's the most "Castlevania" of the DS trilogy, in the sense that you're playing a Belmont and a Belnades as opposed to a glyph witch and Dracula reincarnate.
Portrait of Ruin, I enjoy very much, but there’s an underlying feeling of laziness behind it. Many reused enemies & assets, tiny castle, too much anime cliches. The art style was terrible, generic slop.
Most of what you mentioned didn't bother me as much this time. I may not approve of reused enemies and assets but I can understand why they happen from a developer's POV, especially when you have a deadline imposed on you from upstairs. Heartily agree on the anime art style though; I still hate it and always will. Konami really should've retained Ayami Kojima for DOS and signed on Masaki Hirooka as early as POR.
One questions whether the oldness of the gameplay perhaps shows its armour chinks more so on an upscaled screen/ port, being as aged as it now is.
You just voiced what I had been thinking about DOS when I restarted it. DOS did kinda-sorta show its age but POR and OOE, not so much for some reason. It doesn't help that Konami might not have optimized DOS in particular for modern machines. My game would slow down in the Lost Village whenever it snowed.

Dawn of Sorrow is like... I like the aesthetic alot (the muted colors, the greyish/brown palette, I do feel a sense of isolation and mood in that game against PoR's and OoE's colorful presentation, which I think is a nice, different experience to have) but I find the gameplay the inferior of the three.
Upon reflection, I think a big factor is that DOS forces you to do a whole lot more grinding if you want to 100% everything. There's considerably less of that in POR, which means you can get down sooner to what you're really supposed to be doing: fighting your way through the map and moving on with the story.