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Offline MDI

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Mugen: Infinity Wars
« on: July 20, 2008, 01:31:18 PM »
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Hello. Most of you are familiar with my "Castlevania: Holy Trials" video that I made a few months back. You were also familiar with my thread titled "Artist's frustration" in which I talked about being stuck on a personal project.

Well, luckily I finally finished the project...
Here it is..my latest video. Nothing amazing, but enjoy.

http://youtube.com/watch?v=H4OuH92K5gA&feature=PlayList&p=CFC4200FD0565A17&index=4&fmt=18


(Oh, and if Fan Stuff is exclusively for Castlevania-related fan art..thenn I'll make my defense by saying that this has a few Castlevania characters in it! haha)
« Last Edit: July 20, 2008, 05:02:57 PM by Michael David Ivanoff »
:)

Offline Rugal

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Re: Mugen: Infinity Wars
« Reply #1 on: July 20, 2008, 01:41:08 PM »
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My ears hurt.
Castlevania: Lords of Shadow sucks
DmC: Devil may Cry is the equivalent of trailer trash
"badly designed fat left on Lords of Shadow 2's bones."

Offline MDI

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Re: Mugen: Infinity Wars
« Reply #2 on: July 20, 2008, 02:01:47 PM »
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In Reply To #2

And my balls itch, but you don't see me crying.
:)

Offline Eric Roman

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Re: Mugen: Infinity Wars
« Reply #3 on: August 04, 2008, 10:45:29 PM »
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In Reply To #2
Mute is your Friend.   ;D

Offline MDI

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Re: Mugen: Infinity Wars
« Reply #4 on: August 05, 2008, 09:49:54 PM »
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Oh well. I suppose the CVDF crowd isn't the fighting game type.

*Shrugs*

Luckily I posted on the Mugen Fighter's Guild and got some useful comments. Haha
:)

Offline Long John Silver

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Re: Mugen: Infinity Wars
« Reply #5 on: August 05, 2008, 10:03:50 PM »
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that's because that game you posted has barely anything to do with cv, and is more of a compilation of random stuff by other people.

Offline uzo

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Re: Mugen: Infinity Wars
« Reply #6 on: August 05, 2008, 10:32:04 PM »
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Oh well. I suppose the CVDF crowd isn't the fighting game type.

I'm a huge fighter fan but Mugen is shit.

Offline MDI

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Re: Mugen: Infinity Wars
« Reply #7 on: August 06, 2008, 12:25:33 AM »
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In Reply To #6

Its all good. Like I said, I didn't know whether to assume it was just for CV related fan-art. I know it is now, haha.


In Reply To #7

What is wrong with the engine? It works just fine.

:)

Offline Eric Roman

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Re: Mugen: Infinity Wars
« Reply #8 on: August 06, 2008, 05:11:41 PM »
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I've always been of the belief that Fan Stuff was dedicated to all fandom.

Offline Long John Silver

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Re: Mugen: Infinity Wars
« Reply #9 on: August 06, 2008, 10:08:32 PM »
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it is, but since this is a cv forum, and the game has barely any cv content it's obviously not really popular here.

Offline MDI

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Re: Mugen: Infinity Wars
« Reply #10 on: August 06, 2008, 11:13:30 PM »
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Also..I just remembered..

You're working on a Mugen CV game aren't ya Serio? I still can't wait. haha
:)

Offline Long John Silver

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Re: Mugen: Infinity Wars
« Reply #11 on: August 07, 2008, 01:43:49 AM »
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yeah i do, the demo will be out soon, the deadline is the talk like a pirate day.

Offline uzo

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Re: Mugen: Infinity Wars
« Reply #12 on: August 09, 2008, 03:13:55 PM »
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In Reply To #8

Laggy, limited, glitchy, crashy, etc, etc, etc...

Offline MDI

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Re: Mugen: Infinity Wars
« Reply #13 on: August 09, 2008, 03:40:59 PM »
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In Reply To #8

Laggy, limited, glitchy, crashy, etc, etc, etc...


Haha. What was the last version you downloaded? You know its come a long way since DOS Mugen.

XD
:)

Offline Long John Silver

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Re: Mugen: Infinity Wars
« Reply #14 on: August 10, 2008, 03:35:38 AM »
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it does those even in windows mugen. :o

Quote
Laggy
the engine lags like mad once you use more than few helpers.
Quote
limited
you can barely change the title screen, stages are completely non-interactive, the music can't be changed without shoddy workarounds. you can't affect the continue screen looks at all. it's impossible to disable the character select after you continue from losing. you can't define your own portraits on select screen, so you're forced to use the fixed values. so, it's impossible to do animated select screen without some serious hack jobs involving positioning of the cursor which is actually the animation and such.
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glitchy
explods tend to appear incorrectly if spawned by a helper when there's a lot of them. they'll be taking another helper's point of orgin as their own.
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crashy
just press q on title screen.
or, have mp3/ogg music on title screen or select screen, or anywhere else. crash guaranteed if you leave it on for a while. or hell, sometimes the crash will happen on loading, and in rare cases it can even freeze your entire pc.
« Last Edit: August 10, 2008, 03:38:58 AM by Serio »

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