We aren't talking about then, Cecil. We are talking about NOW.
I understand that. You made a point about how Nintendo has massive amounts of venture capital to risk --I was trying to explain how they arrived in that position. And more importantly, how Nintendo was much worse off then than Konami is now --but still managed to claw their way out of the abyss with the entire industry riding on their back. Quality mitigates risk.
If a company has a good idea, and they invest in quality to help that idea reach its fullest potential --they will not only be successful, they will be the envy of their industry --much like Nintendo is today.
Back then, 2D games were the norm.
Nowadays, 2D games are a bigger risk. Why? Because they are not quite the norm they used to be. Technology has evolved way past that. And therefore, making a game like that, is a financial risk. They cannot be sure that people will buy it. People might not go for a "lower tech" game, a 2D game, in a world of 3D games.
There are a ton of different factors, but the main fact is it is a financial risk. it deviates from the current norm, and therefore, is a risk.
The only real risk for the 2-D artform is the 3-D bias that still exists in some corners of the marketplace. Like I've been saying, this is a trendy industry. 3-D games have been around for 15 years and the market is fully saturated --they just don't have the *wow* factor they did back in the 90's. Now that we have machines that are powerful enough to render every blade of grass and every grain of dirt, the quality of a game's content is far more relevant than flashy graphics or even this 2-D vs 3-D paradigm. Overpriced shovelware won't sell anymore just because it has flashy 3-D graphics.
As for the technology evolving past 2-D... Let me put this a different way... The Dracula X Chronicles could NOT have been ported over to the DS --or the GBA, the SNES, or the NES. Why? Because it was made for the PSP and actually *USED* the power of technology that was available to reach its full potential for that system. If it had been made for the PS3 or Xbox 360, it could have used the power of those technologies for even more impressive results. We talked about Rebirth earlier. Rebirth is an example of NOT using the power of the available technology and failing to reach its full potential.
New Super Mario Bros Wii didn't sell that many copies because it was 2D, it sold that well because FOUR PLAYER MARIO.
It outsold Galaxy 1 and 2 because OH MY GOD FOUR PLAYER MARIO WITH AGGRESSIVE AD CAMPAIGN. I'm pretty sure it would have sold the same amount if it was a 3D game.
New Super Mario Bros Wii didn't sell just because it was 2-D, it sold because it was a very high-quality product that just happened to be executed in 2-D. Moreover, it outsold both Super Mario Galaxy games because it was far more committed to tickling the nostalgia of mature gamers --many of whom now have families. The simultaneous multiplayer is a selling point for parents sharing Mario with the kids, but excluding it wouldn't have damaged the sales as much as you're probably thinking. Just look at where the inspiration came from --New Super Mario Bros for the DS has 26 Million sold, and that was strictly a single player experience.
Using it as an example for Operation Akumajo is silly. Why not use Little Big Planet as an example instead?
Little Big Planet is just a more complicated comparison. Unlike Mario and Castlevania, LBP is a new IP with no 3-D counterpart to compare it to --so the only real talking point would be the sales data. Although I have good sources for hard copy sales, I can't find any reliable sources for digital distribution. This game was also available free of charge for 30 days to anyone that signed into the PSN as part of Sony's "Welcome Back" program --I suspect that alone made quite an impact on LBP's exposure. And if that weren't enough, there's a major genre gap due to the game's world builder features. Like I said, a more complicated comparison.
yes. are you denying that the multiplayer component contributed to its sales? not only that, but it's multiplayer MARIO.
i don't buy this. everyone citing the mario example needs to remember that it's mario. it's always been a household name.
again, i maintain that the success of new super mario bros wii is not indicative of anything for 2d games in general.
The concept here is 2-D Mario outselling 3-D Mario to the point of humiliation --and you're struggling to explain it. Multiplayer is a nice feature, but its absence would hardly break the game. Again I would point to the DS version sales to support that view.