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Offline VampireKillerX

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Castlevania Rebirth
« on: October 07, 2014, 06:51:39 PM »
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Hello, this is my fan game Castlevania Rebirth,
im currently working on Simon sprites.
Im also following some Game Maker tutorials,
so i think there will be no problems with coding.

« Last Edit: October 23, 2014, 07:54:22 AM by Zox »

Offline X

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Re: Super Castlevania 1 Project
« Reply #1 on: October 07, 2014, 10:26:30 PM »
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Oooo, nifty  :D  Maybe it's just me but it looks like the handle on Simon's sword is a little too long. Id have to see a close-up of the image just to make sure.
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Offline zangetsu468

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Re: Super Castlevania 1 Project
« Reply #2 on: October 08, 2014, 06:51:49 AM »
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Hello, this is my fan game Super Castlevania 1,
im currently working on Simon sprites.
Im also following some Game Maker tutorials,
so i think there will be no problems with coding.



Looks cool, Simon reminds me of his Haunted Castle x Chronicles og incarnation.
<<<<<<<<<<<<<<<<[Judgement]>>>>>>>>>>>>>>>>>

                              
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                                 ^      l   v  ^    v                 ^
                                 ^      l   v  ^    +<<<<<<<BE
                                 ^      l   v  ^    v                 ^  
                                 ^      l   v  ^    v     BE>>> VK<**   
                                 ^      l   v  ^    v     ^          ^   
            +<<<<<Legends>HC>OOS>LOD>64       ^
            v                           l              ^                ^
            v                           l     BE>> * <<<BE    RE
            v                           l      ^               ^       ^
LOI>CVIII>COD>AR>BR>CVC>CVII>HOD>ROB>SOTN>OOE>BL>POR>AOS>DOS>>>KD
                                                                          v
                                                                         BE>*  
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RE=Richter Ending

Offline eryson

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Re: Super Castlevania 1 Project
« Reply #3 on: October 08, 2014, 07:08:01 AM »
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Can be promissing!

Offline darkmanx_429

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Re: Super Castlevania 1 Project
« Reply #4 on: October 08, 2014, 07:49:31 AM »
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Hello, this is my fan game Super Castlevania 1,
im currently working on Simon sprites.
Im also following some Game Maker tutorials,
so i think there will be no problems with coding.



The X86000 Chronicle sprites would fit that Simon better than those SOTN ones...

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Offline Jop

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Re: Super Castlevania 1 Project
« Reply #5 on: October 08, 2014, 08:05:00 AM »
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Hello, this is my fan game Super Castlevania 1,
im currently working on Simon sprites.
Im also following some Game Maker tutorials,
so i think there will be no problems with coding.



Its nice to see other different sprite of Simon (I know where it comes XD)

Offline VampireKillerX

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Re: Super Castlevania 1 Project
« Reply #6 on: October 08, 2014, 12:33:02 PM »
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yea, ur right his sword handle is too long.. i fixed his sprites



i will use SOTN,POR,OOE,CHR sprites for this fan game, there will be lots of edits. So im shure that CV fans will like it. My Simon is a mix of NES and Akumajou Dracula X68000 check out cover pictures for those games. Im using Cristopher and Trevor as a base for this Simon
« Last Edit: October 08, 2014, 02:06:29 PM by Zox »

Offline X

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Re: Super Castlevania 1 Project
« Reply #7 on: October 08, 2014, 06:10:34 PM »
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Yeah the handle looks a lot better now, good job  ;)

Quote
My Simon is a mix of NES and Akumajou Dracula X68000 check out cover pictures for those games. Im using Cristopher and Trevor as a base for this Simon

I'm assuming that you also used a bit of PoR's Simon from the 'Greatest five' spell.
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Offline Inccubus

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Re: Super Castlevania 1 Project
« Reply #8 on: October 08, 2014, 06:31:33 PM »
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I find the title amusing.
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Offline the_truth

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Re: Super Castlevania 1 Project
« Reply #9 on: October 09, 2014, 01:24:33 AM »
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Nice Sprite. If you just started learning GM though, save yourself the headache, and just do it in Unity. It will be a steeper learning curve, but you'll have a lot less issues, and you'll be able to complete your project much faster, more professionally, and with a LOT less restrictions. You'll also be using a real language (java or C# is what most use) which will help IMMENSELY in the long run!

If you need a good 2d collision engine for unity, I have a friend who has one done he is about to publically release that will do EVERYTHING you would need for a 2D CV (solids, slopes, jump thru plats, quicksand, water, moving platforms, spinning platforms etc.)!
« Last Edit: October 09, 2014, 01:28:35 AM by the_truth »

Offline VampireKillerX

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Re: Super Castlevania 1 Project
« Reply #10 on: October 09, 2014, 05:14:35 AM »
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Thanks, well it would be a good thing to find a coder for this to join. Because i will be very busy on sprites, i will do lots of edits on them. Here is a stance and crouch for simon, if you have any suggestions what should be changed let me know.



« Last Edit: October 09, 2014, 05:22:59 AM by Zox »

Offline theplottwist

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Re: Super Castlevania 1 Project
« Reply #11 on: October 09, 2014, 06:01:05 AM »
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Thanks, well it would be a good thing to find a coder for this to join. Because i will be very busy on sprites, i will do lots of edits on them. Here is a stance and crouch for simon, if you have any suggestions what should be changed let me know.





So it's an Adventure Rebirth Christopher edited into a PoR's Greatest Five Simon? I dig this. Wanna see more.
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Offline Rugal

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Re: Super Castlevania 1 Project
« Reply #12 on: October 09, 2014, 07:22:00 AM »
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If only you would help me with my project..
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Offline VampireKillerX

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Re: Super Castlevania 1 Project
« Reply #13 on: October 09, 2014, 06:06:37 PM »
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« Last Edit: October 09, 2014, 09:31:14 PM by Zox »

Offline X

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Re: Super Castlevania 1 Project
« Reply #14 on: October 09, 2014, 11:39:28 PM »
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Looks good! Although I think the whipping animations' latter part could still use a bit of work.
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