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Offline theplottwist

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Re: The first sign rises with the full moon.
« Reply #2565 on: June 11, 2016, 11:45:58 AM »
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Wasn't it already known that Jake was contributing to the soundtrack? I think it was one of the stretch goals that were met.

I'm also wondering if the boat is the intro stage. From this artwork, it looks like the castle is located in the middle of a lake:


It is. The update says the boat is the tutorial level.
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Offline KaZudra

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Re: The first sign rises with the full moon.
« Reply #2566 on: June 11, 2016, 01:46:47 PM »
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Wasn't it already known that Jake was contributing to the soundtrack? I think it was one of the stretch goals that were met.

I'm also wondering if the boat is the intro stage. From this artwork, it looks like the castle is located in the middle of a lake:


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Re: The first sign rises with the full moon.
« Reply #2567 on: June 11, 2016, 11:56:07 PM »
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Yamane was good with her early CV work. But yeah, later on down the road she got a little burnt out. I think having Jake Kaufman take a stab at the music for this game will be awesome. Of course I'd also love to hear his of take on CV as well.
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Offline Jorge D. Fuentes

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Re: The first sign rises with the full moon.
« Reply #2568 on: June 12, 2016, 02:36:29 PM »
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My friend Clara (if you guys remember her) says the music in the video is pretty bland and boring.
I tend to agree.  It sounds like the more generic stuff Yamane put out in the later games (DoS, PoR, some of CoD).

If that track in the video is hers, then it's a good thing that we're also getting Jake Kaufman to do some stuff.  And yeah I thought we knew he was working on some of it.
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Re: The first sign rises with the full moon.
« Reply #2569 on: June 13, 2016, 08:00:58 PM »
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So about the demo... was that supposed to come out today, or was that only just having the survey filled out by today?
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Offline Dremn

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Re: The first sign rises with the full moon.
« Reply #2570 on: June 13, 2016, 09:33:09 PM »
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So about the demo... was that supposed to come out today, or was that only just having the survey filled out by today?
tomorrow the demo goes live


Offline Lumi Kløvstad

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Re: The first sign rises with the full moon.
« Reply #2571 on: June 13, 2016, 11:42:42 PM »
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tomorrow the demo goes live

*quivering intensifies*
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Offline KaZudra

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Re: The first sign rises with the full moon.
« Reply #2572 on: June 14, 2016, 02:25:28 AM »
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Oh boy this is gonna be good, It's almost 6am and nothing, anticipation intesifies

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Offline Castle34hk

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Re: The first sign rises with the full moon.
« Reply #2573 on: June 14, 2016, 08:27:58 AM »
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Offline VladCT

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Re: The first sign rises with the full moon.
« Reply #2574 on: June 14, 2016, 08:39:32 AM »
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Huh, so it's got a bit of AoS in it too.
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Offline Castle34hk

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Re: The first sign rises with the full moon.
« Reply #2575 on: June 14, 2016, 09:28:59 AM »
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Yes IGA bring it on;)

WOW cool castle as start screen of this game we have seen it earlier so cool



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« Last Edit: June 14, 2016, 09:31:04 AM by Castle34hk »

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Re: The first sign rises with the full moon.
« Reply #2576 on: June 14, 2016, 01:43:17 PM »
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Here is a video from the demo, you can also take a look at the ingame menu. http://www.gamespot.com/videos/bloodstained-ritual-of-the-night-gameplay-at-e3-20/2300-6432808/
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Offline Castle34hk

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Re: The first sign rises with the full moon.
« Reply #2577 on: June 14, 2016, 02:17:06 PM »
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Yehaa good YouTube link here:




« Last Edit: June 14, 2016, 07:19:45 PM by Jorge D. Fuentes »

Offline Lumi Kløvstad

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Re: The first sign rises with the full moon.
« Reply #2578 on: June 14, 2016, 02:20:00 PM »
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Here is a video from the demo, you can also take a look at the ingame menu. http://www.gamespot.com/videos/bloodstained-ritual-of-the-night-gameplay-at-e3-20/2300-6432808/

Am I the only one having Rondo flashbacks with that Ship-in-a-Rainstorm setting?
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Offline Dremn

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Re: The first sign rises with the full moon.
« Reply #2579 on: June 14, 2016, 04:06:47 PM »
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why is gamespot's footage so washed out and choppy


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