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Although I do agree with what others have said previously, about these constant CV DLCs and skins being placed over well-established franchise, and yes it can be a bit annoying, but also these are the content that’s technically keeping CV alive at this point. It hasn’t faded into obscurity because these developers are fans too & trying to keep the IP relevant by including them in these games.

Say what you will about these CV add-ons, but don’t forget for a while Konami was only interested in pumping out CV-themed pachislot vending machines. There are many, many other dead series that aren’t getting these homages/DLC content, and besides this forum there are a lot of people that enjoyed the Netflix show, so Castlevania continues to remain in the public conscious. We may even get a Nintendo DS collection for the Switch soon, which might be what all the “rumors” are alluding to.
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I got the Castlevania Amiibos for Smash, but was disappointed they didn't actually unlock the characters to play as in the game.  It was too much work to unlock them for me.  I just wanted to play as Simon and Richter right away ><.  Maybe one of these days I'll get around to it, but it's been half a decade already ha.  I can enjoy Smash, but only dabble with it.
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Off Topic / Re: AVGN 20 yrs CV speciale!
« Last post by VladOfWallachia on Yesterday at 07:33:58 AM »
If you compare this video with the original series review AVGN did a long time ago, it looks like he has lost all passion for what he is doing. This new video feels like he quickly put something together and phoned it in, while the original felt more like a genuine passion project.

SCIV has always been my favorite, and the free form controls (and 8 way whip) is part of the reason, but I also recognize that the entire game has to be structured around those mechanics, or the game will be unbalanced, like SCIV is. SCIV is my personal favorite, but I absolutely do not think simply adding 8 way whip into games that weren't designed for it is a reasonable thing to do. My favorite NES entry is the original Castlevania, I like it better than the often regarded superior CV3, mainly because I feel like the difficulty balance in CV1 is perfect... you have stiff, limited controls, but every challenge in the game (for the most part) is carefully designed around said limited controls.

I hope James AVGN can find a project he can be passionate about again. His original CV series review had roughly the same opinions, but the nerd's passion for the subject seemed genuine, and his personality came through much more strongly in that version than in this new version.



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Fan Stuff / Re: "Castletoria" - In Development!
« Last post by Zuljaras on Yesterday at 12:21:45 AM »
https://www.youtube.com/watch?v=-5uhDMLm9jY

I tried to see if the build is playable on the Steam Deck :)
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Off Topic / Re: AVGN 20 yrs CV speciale!
« Last post by Abnormal Freak on May 16, 2024, 01:43:43 PM »
It's kind of a smoothbrained position to say that other games should feature it. I love the multidirectional whip in CV4, but games like CV1 and ROB are so much more strategic and fun without it. Breaking game balance doesn't sound like a good time.
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Fan Stuff / Re: Castlevania The Lecarde Chronicles May 2013
« Last post by Aceearly1993 on May 16, 2024, 03:06:02 AM »
https://github.com/Aceearly1993/lecarde-1/releases/tag/v0.5.2

Introduced system config - The last function-wise addon to the game until if there's any request comes in.

Hope from this point on, I can get the well deserved rest for a bit longer.
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https://youtu.be/mV2T3B9yixw?si=__RV2Da1j3Mdvh8m - Smash Bros
https://youtu.be/osfElsTiofo?si=D5ztgPN722Llsp-C - Brawlhalla
https://youtu.be/xveyurCavdo?si=DwBPw2puicsppc8 - Jail or Bail
https://youtu.be/i8nPR7aB62c?si=RzbdlU9fG23UjxW3 - Dead Cells
https://youtu.be/CkFP-XzRWrk?si=06BHVWyE1tUNQt4h - V Rising
https://www.youtube.com/watch?v=9YEfRYKRr8s - Dead by Daylight

6 starting from Smash Bros that I can think of.  Did I miss any?

Edit: Oh, since Smash isn't a DLC, I guess that would make 5 CV DLCs in non-Castlevania games.  Also since Jail or Bail is a Konami game, that would give us 5 collaborations as well.

Looking through some of these old trailers - this is when original style Simon Belmont really made a come back.

Good job listing all of those!
It's impressive but not surprising how Smash is the only one who actually got it right in my opinion.
Oh, what i wouldn't give up to get a new classic stage based game developed with those graphics and overall direction... the Dracula stage and fight in Smash was incredible
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Off Topic / Re: AVGN 20 yrs CV speciale!
« Last post by JR on May 15, 2024, 08:30:26 PM »
He seems way too focused on the 8-direction whipping from SCVIV.
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No metroidvania, for me, has ever topped the wonder and intrigue of either Super Metroid or SotN. Those games all feel like art pieces with organic environments, as opposed to designed gameplay loops that happen to feature good art.

Not that I think the genre is stale or anything, I just think it's one of those things that's incredibly difficult to get right. SM and SotN have many more detectable flaws than modern metroidvanias but their shadow looms impossibly tall over the genre. It's like boxers.
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https://youtu.be/mV2T3B9yixw?si=__RV2Da1j3Mdvh8m - Smash Bros
https://youtu.be/osfElsTiofo?si=D5ztgPN722Llsp-C - Brawlhalla
https://youtu.be/xveyurCavdo?si=DwBPw2puicsppc8 - Jail or Bail
https://youtu.be/i8nPR7aB62c?si=RzbdlU9fG23UjxW3 - Dead Cells
https://youtu.be/CkFP-XzRWrk?si=06BHVWyE1tUNQt4h - V Rising
https://www.youtube.com/watch?v=9YEfRYKRr8s - Dead by Daylight

6 starting from Smash Bros that I can think of.  Did I miss any?

Edit: Oh, since Smash isn't a DLC, I guess that would make 5 CV DLCs in non-Castlevania games.  Also since Jail or Bail is a Konami game, that would give us 5 collaborations as well.

Looking through some of these old trailers - this is when original style Simon Belmont really made a come back.
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