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Offline BMC_War Machine

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Re: Castlevania Chronicles - Dracula's Curse
« Reply #195 on: July 18, 2013, 04:10:01 AM »
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I tried to picture her holding the staff with two hands as darkmanx said, but I felt the walking would look strange, more like a soldier holding a rifle. The appear/disappear animation is nice idea, but it involves more work. So I decided to make her walk with the staff... well, not yet. I have only completed the walk cycle, i still need to add the staff (right hand). What kind of staff fits her best? Wooden staff or metal staff?

This is how she looks so far.
DUDE!  :o That looks fantastic!!! You are doing some wicked awesome work there man!  Thank you!!! I wish i could sprite like that!! lol.  For the staff, I think a metal staff would look cool but either one you choose man im sure it will look awesome so which ever one you get better results with is fine by me dude  8) Again, i can't thank you enough for helping me out and keep up the kick ass work!!!
But enough talk, HAVE AT YOU!!!!!!!!

Offline uzo

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Re: Castlevania Chronicles - Dracula's Curse
« Reply #196 on: July 18, 2013, 06:42:49 AM »
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That looks pretty good. Just keep in mind how she will look along side Trevor, who has a presumably lower frame count. You should try and match the frame count and feel of Trevor and the others.

Offline Lelygax

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Re: Castlevania Chronicles - Dracula's Curse
« Reply #197 on: July 18, 2013, 10:58:51 AM »
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Im with uzo on that, check if the quality and animation doesnt exceed Trevor quality or it can become a Capcom VS SNK fest. Its really incredible what you did in so little time. You studied art before?

IMO she should use a wooden staff, if BMC plans to give Sypha some staff upgrades (like Trevor's whip and Alucard's fireballs) maybe the staff can be implemented with coding, so the correct staff could appear in his hands.
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Offline kaonstantine

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Re: Castlevania Chronicles - Dracula's Curse
« Reply #198 on: July 18, 2013, 12:14:56 PM »
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Pretty cool. However, Kaonstantine, I have to confess that IMO, these Sypha sprites look kind of...well, masculine. I'm actually not sure if that's your intention, because in the original CV3 Sypha's gender was left ambiguous and unrevealed till the end. If you're going for that, this is very good, but if not, you may want to keep in mind that she looks a bit manly...at least IMO. u_u

Yeah, you're right. I intentionally tried to avoid sypha looking like a girl. Keep in mind this is the first approach on Sypha's look. I could add a more feminine version, it depends on BMC


That looks pretty good. Just keep in mind how she will look along side Trevor, who has a presumably lower frame count. You should try and match the frame count and feel of Trevor and the others.

Hehe, I got used to that frame count since that's how i'm creating the sprites for my project. I don't have CV spritesheets, except for Shanoa's. But having a lower frame count will facilitate things.

Im with uzo on that, check if the quality and animation doesnt exceed Trevor quality or it can become a Capcom VS SNK fest. Its really incredible what you did in so little time. You studied art before?

IMO she should use a wooden staff, if BMC plans to give Sypha some staff upgrades (like Trevor's whip and Alucard's fireballs) maybe the staff can be implemented with coding, so the correct staff could appear in his hands.

In fact, I studied the opposite to art: engineering  8) I began to sprite some months ago. Then a wooden staff will be OK for now


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Offline Lelygax

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Re: Castlevania Chronicles - Dracula's Curse
« Reply #199 on: July 18, 2013, 12:37:09 PM »
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So engineering helps in spriting or what? Because its pretty good for a novice :P
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Offline Gunlord

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Re: Castlevania Chronicles - Dracula's Curse
« Reply #200 on: July 18, 2013, 02:31:04 PM »
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Yeah, you're right. I intentionally tried to avoid sypha looking like a girl. Keep in mind this is the first approach on Sypha's look. I could add a more feminine version, it depends on BMC.

Ah, OK. Cool! You're definitely on the right track, then. In that case, another suggestion: You might want to remove the little bit of blonde hair we can see. In the original, Sypha's face was almost completely obscured (except for maybe the art, where you could see the hair), which added to the character's mystery. Having the hood cover the hair so you'd only see its color at the end of the game (a la the original CV3) might be cool. But it works as it is :D

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Offline darkmanx_429

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Re: Castlevania Chronicles - Dracula's Curse
« Reply #201 on: July 18, 2013, 02:31:16 PM »
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I tried to picture her holding the staff with two hands as darkmanx said, but I felt the walking would look strange, more like a soldier holding a rifle. The appear/disappear animation is nice idea, but it involves more work. So I decided to make her walk with the staff... well, not yet. I have only completed the walk cycle, i still need to add the staff (right hand). What kind of staff fits her best? Wooden staff or metal staff?

This is how she looks so far.
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Offline Kale

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Re: Castlevania Chronicles - Dracula's Curse
« Reply #202 on: July 18, 2013, 09:28:36 PM »
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WOW

Sypha looks AMAZING. Wish it was bigger but geez, it looks great. As for staff walking. I'd say walk with it like a Wizard would or have it held in one hand, slightly diagonal with the butt of the staff higher and behind her back.

Offline kaonstantine

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Re: Castlevania Chronicles - Dracula's Curse
« Reply #203 on: July 25, 2013, 10:05:18 PM »
+1
After some very busy days, i finally found time to complete the walk sprite. attack sprite will be the next
« Last Edit: July 25, 2013, 10:14:29 PM by kaonstantine »


What a wonderful night to have a curse.

Offline X

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Re: Castlevania Chronicles - Dracula's Curse
« Reply #204 on: July 25, 2013, 11:58:49 PM »
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Ya know... If CV III had it's beginnings as an arcade title I believe you're Sypha would fit the bill to a "T". She looks like she has that classic arcade stylization. It's quite interesting to see.
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Offline Lelygax

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Re: Castlevania Chronicles - Dracula's Curse
« Reply #205 on: July 26, 2013, 06:57:05 AM »
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I agree with X, she have a King of Dragons vibe, very creative:

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Offline darkmanx_429

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Re: Castlevania Chronicles - Dracula's Curse
« Reply #206 on: July 26, 2013, 08:38:19 AM »
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After some very busy days, i finally found time to complete the walk sprite. attack sprite will be the next

Love it dude. You should add some magic essence to the staff, that flickers in and out or something...

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Offline BMC_War Machine

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Re: Castlevania Chronicles - Dracula's Curse
« Reply #207 on: July 26, 2013, 10:12:52 AM »
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After some very busy days, i finally found time to complete the walk sprite. attack sprite will be the next
kaonstantine, you are the MAN!!! That looks amazing dude!  Fantastic work!  8)
But enough talk, HAVE AT YOU!!!!!!!!

Offline uzo

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Re: Castlevania Chronicles - Dracula's Curse
« Reply #208 on: July 27, 2013, 01:30:12 AM »
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So much for making sure it fits in with the other sprites in the game, especially the other heroes like Trevor.

Offline darkmanx_429

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Re: Castlevania Chronicles - Dracula's Curse
« Reply #209 on: July 27, 2013, 08:07:47 PM »
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So much for making sure it fits in with the other sprites in the game, especially the other heroes like Trevor.
Of course, Kaonstantine could indeed do 2 more brand new sprites if he wished. However, I don't think this should be too much of an issue.

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