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Offline the_truth

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Re: Super Castlevania 1 Project
« Reply #15 on: October 10, 2014, 03:01:00 AM »
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Thanks, well it would be a good thing to find a coder for this to join.

He wouldn't join; he is working on a remake of Castlevania: symphony of the night. Obsessed is a better word for it IMHO.  :rollseyes: Just don't tell him I said that.   ;D

He did say you are more than welcome to use his collision engine though, and echoed what I said about Unity vs GM (though with.... a... LOT more expletives than I will repeat here, lol).

Check your personal messages on here BTW.

Amazing sprite sheet so far too! Very nice!
« Last Edit: October 10, 2014, 03:05:39 AM by the_truth »

Offline Dracula9

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Re: Super Castlevania 1 Project
« Reply #16 on: October 10, 2014, 03:06:46 AM »
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Well, I know what engine you're using. This ought to be a great turnout.


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Offline theplottwist

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Re: Super Castlevania 1 Project
« Reply #17 on: October 10, 2014, 05:30:26 AM »
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Very nice. I don't mean to be a jackass but, you probably should add one more frame with Simon's head touching the ground as the last frame for the death animation.
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Offline VampireKillerX

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Re: Super Castlevania 1 Project
« Reply #18 on: October 10, 2014, 05:34:27 PM »
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well i looked at his game, he has an GM file example, i tried it and my GM gives me errors i canot play the game, dnt know whats wrong... user: Las, will help me a little on coding, he helped me also on some Simon's sprites

Offline Las

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Re: Super Castlevania 1 Project
« Reply #19 on: October 10, 2014, 07:43:35 PM »
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Yeah  sorry i havent been on the forum much lately or on this thread yet, damn nice turn out though. I see you got to showing them sprites!Zox and i had some nice ideas on the christoper morph we discused over at deviant art where i met him  about SCV1 project. We Decided it was time for SCV1 to emerge. I mentioned that from SCV3 source could stem 1..though it will take some time to shut off code for the other players..with obreck's code i not only have to shut their code off of in 2 sections of coding the obj_title and obj_MrD..but i have to be carefull to when i mess around with each players scripts..there is some stuff i cannnot delete..at the least i think i can shut of the other players..so that is all that really counts.

I discussed earlier tonight that i had some of the simon sprites loaded into the SCV3 engine as i'm trying to line up the whip to his body(via code). In some cases you could alter the sprites on the weapon strips..but sadly some will not line up right..while doing stairs moves..so it will be tricky... I'm not sure if his stair moves are the same as the stairs animations  i did..but it coorelates perfectly with the whip up and whip down attacks on the stairs..

The weaonry  code is really tricky.. while i can get teh player to line up with the weapons for stand attack, and duck attack..it is very important that they are closely lined up on stairs up and stairs down..Seeing simon morph is somewhat smaller than trevor..it will be somewhat of a challenge..but it can be done..As for weaponry..well Zox and i can discuss that...i have something i whipped up..the leather whipo may need some work..but overall for stand,duck i have it pretty well lined up.. Hopefully soon i can get the stairs..i spent all day on shiftng code x and y for weapons..  I may have to shift more focus on cutting down a reasonabe size engine for SCV1. But it should be much easier..with less going on.. Also..it will be neat due to the fact we got some recently new effects in the engine..Should be dandy soon enough..once everything is looking good perhaps Zox can show him off in a vid!
« Last Edit: October 10, 2014, 07:46:45 PM by Las »

Taking Edward Scissorhands to a whole new level!

Offline VampireKillerX

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Re: Super Castlevania 1 Project
« Reply #20 on: October 14, 2014, 01:49:09 PM »
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castle entrance sketch


Offline Lelygax

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Re: Super Castlevania 1 Project
« Reply #21 on: October 14, 2014, 10:33:24 PM »
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Seems interesting, VERY interesting. Since you will add "notes", you plan to do it a game like LoS (exploration like in Sotn but separate in different levels/stages)?
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Offline Dracula9

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Re: Super Castlevania 1 Project
« Reply #22 on: October 14, 2014, 10:58:31 PM »
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Please tell me you're gonna have those skull mountains in the intro.


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Offline Inccubus

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Re: Super Castlevania 1 Project
« Reply #23 on: October 14, 2014, 11:32:50 PM »
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I feel the hands in the whipping animation should be redone.
Right now it looks like he's holding something vertically.
Pretty damn sweet sprite work, though.
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Offline VampireKillerX

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Re: Super Castlevania 1 Project
« Reply #24 on: October 15, 2014, 03:59:44 AM »
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Seems interesting, VERY interesting. Since you will add "notes", you plan to do it a game like LoS (exploration like in Sotn but separate in different levels/stages)?
yes like Los, i liked that game series a lot. It will be a rebirth of CV1, levels better graphic and some new stuff

Please tell me you're gonna have those skull mountains in the intro.
u mean from cv4... maybe..  ;)

as for sprites, that attack is created by Las. Im shure i will fix it and i will add more sprites like swing, extra for reading and dialogue. My coder is very busy on his own project for now, i hope to learn coding soon
« Last Edit: October 15, 2014, 08:06:20 PM by Zox »

Offline VampireKillerX

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Re: Super Castlevania 1 Project
« Reply #25 on: October 22, 2014, 04:16:18 PM »
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Offline Lelygax

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Re: Super Castlevania 1 Project
« Reply #26 on: October 22, 2014, 04:56:26 PM »
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Its me or you've mixed Chronicles with SOTN in the scenery? Because if yes, they are blending well.
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Offline VampireKillerX

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Re: Super Castlevania 1 Project
« Reply #27 on: October 23, 2014, 05:14:20 AM »
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 ;)


Offline zangetsu468

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Re: Super Castlevania 1 Project
« Reply #28 on: October 24, 2014, 04:32:45 AM »
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Digging the screen, it reminds me of super Metroid with the corpse hunched over like a chozo statue
<<<<<<<<<<<<<<<<[Judgement]>>>>>>>>>>>>>>>>>

                              
                **<<<<<SuperCVIV>COTM<<<<<<<<+
                                 ^      l   v  ^    v                 ^
                                 ^      l   v  ^    +<<<<<<<BE
                                 ^      l   v  ^    v                 ^  
                                 ^      l   v  ^    v     BE>>> VK<**   
                                 ^      l   v  ^    v     ^          ^   
            +<<<<<Legends>HC>OOS>LOD>64       ^
            v                           l              ^                ^
            v                           l     BE>> * <<<BE    RE
            v                           l      ^               ^       ^
LOI>CVIII>COD>AR>BR>CVC>CVII>HOD>ROB>SOTN>OOE>BL>POR>AOS>DOS>>>KD
                                                                          v
                                                                         BE>*  
BE=Bad Ending
RE=Richter Ending

Offline eryson

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Re: Super Castlevania 1 Project
« Reply #29 on: October 24, 2014, 05:30:19 AM »
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I particularly fells a "cold" sensation seeing this entrance. Your work is really great.

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