Devwill is a platform arcade game, with simple graphics and gameplay. All visuals are almost in black and white, with some details with some color saturation. The important aesthetic detail comes from the "old B&W movie" effect, screen scratches, old projector sounds, Intertitles texts, typical artifices of black and white films, especially Nosferatu (1922) and Metropolis (1927), two landmarks of German Expressionism in cinema.
VIDEO I'm very aware that such references are not new in the world of games: a game like Castlevania, for example, was inspired by movies like Nosferatu's and Bela Lugosi's films. Thinking about it, I also make reference to the movie "Creature from the Black Lagoon", horror film "B" of the 50's, an obvious inspiration for the Castlevania series. So I try to take up this practice of seeking inspiration in the cultural assets of the past, and I make this experience with the Aesthetics and narratives elements of Silent B&W movies.
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