As some of you know I've been planning an 8-bit megamix of all of the various incarnations of CV1 in 8-bit style.
Recently looking at the work done on the awesome CV2 hack that is in production,
http://castlevaniadungeon.net/forums/index.php?topic=2922.0, I've re-evaluated some of the ideas I had for my project.
Mostly I decided that I want to stick to having the game take place within the castle only. The intent here is to save the outdoor stages for a CV2 remake of my own later on. I'd like some of your thoughts on that and some feedback on the choices for stages, BGMs, and bosses.
Stages:
1) The Entrance
2) Main Hall A) ???
-path A- -path B-
3) The Chapel 3') Inner Halls
4) Outer Wall 4') The Gallery B) ???
5) The Cavern 5') The Catacombs
6) Inner Courtyard 6') The Treasury C) ???
7) Cursed Dungeon
8) Alchemy Lab D) ???
9) Clock Tower
10) Castle Keep
11) Dracula's Lair
Stage Info:
1) The Entrance: This is the area immediately outside the castle leading up to the main hall.
Source stage layouts: NES, MSX, SNES, X68K, Arcade
BGM: In the Castle (SCV4)
Boss: Lesser Demon (from CV3, a.k.a. Leviathan, J version)
2) Main Hall: The classic 'entrance hall' that is known by many names.
Source stage layouts: NES, MSX, SNES, X68K, XBLA
BGM: Vampire Killer (CV/VK)
Boss: Phantom Bat (Includes both CV/VK and CV:Chronicles versions)
A) ??????? ?? ???????
Source stage layouts: NES
BGM: ???
Boss: ???
Note: This stage leads to either stage 4 or 4'.
3) The Chapel: Red bricked area that includes a chapel and a temple dedicated to Medusa.
Source stage layouts: NES, MSX, X68k, XBLA
BGM: Stalker (CV/VK)
Boss: Medusa (This iteration will include both the humanoid and head forms of the demi-goddess.)
3') Inner Halls: The castles inner chambers and passages including dining and ball rooms.
Source stage layouts: SNES, X68K, Arcade
BGM: Entrance Hall (SCV4) + Chandeliers (SCV4)
Boss: Ghost Dancers (from SCV4)
4) Outer Wall: Crumbling buildings and broken bridges along the walls of the castle make up this area.
Source stage layouts: NES, MSX, X68K, Arcade, XBLA
BGM: Wicked Child (CV/VK)
Boss: Giant Stone Golem (From Haunted Castle. Think Balore without the eye beam.)
4') The Gallery: An extensive display area for many paintings and relics of war.
Source stage layouts: NES, MSX, SNES, X68K, Arcade, XBLA
BGM: Pillared Corridor (SCV4)
Boss: Iron Crusher (from SCV4)
B) ?????? ??????????
Source stage layouts: NES
BGM: ???
Boss: ???
Note: This stage can be reached from either stage 4 or 4', and itself leads to stage 6 or 6'.
5) The Caverns: A large cavern deep beneath the castle.
Source stage layouts: NES, MSX, X68K, XBLA
BGM: Walking on the Edge (CV/VK)
Boss: Skull Dragon (from CV: Chronicles)
5') The Catacombs: Underground burial area full of human remains & an elevator leading to higher up into the castle.
Source stage layouts: NES, MSX, SNES, Arcade, XBLA
BGM: Cellar (SCV4)
Boss: The Mummies (This will include the two mummies, Imhotep & Kharis, from the original and the nastier one, Akmodan, from SCV4.)
6) Inner Courtyard: The castle's central courtyard, ruins, and a mysterious labyrinth underneath.
Source stage layouts: NES, MSX, X68K, XBLA
BGM: Basement Melody (Haunted Castle)
Boss: The Creature (...from the Black Lagoon. Might partially base it on the Giant Merman from HoD.)
6') The Treasury: The castle's vast treasure chambers with several secret areas.
Source stage layouts: SNES, X68K.
BGM: Treasury Room (SCV4)
Boss: Golden Bat (SCV4)
C) ??? ????? ?????
Source stage layouts: Arcade, SNES, PSP
BGM: ???
Boss: ???
Note: This stage can be reached from either stage 6 or 6', and itself leads to stage 8.
7) Cursed Dungeon: The castle's main prison and torture chamber.
Source stage layouts: NES, MSX, SNES, X68K, Arcade, XBLA
BGM: Heart of Fire (CV/VK)
Boss: The Monster (...as in Frankenstein's.)
8) Alchemy Lab: This area is for the sick experimentation of alchemical processes and includes an enchanted library and a tower of dolls.
Source stage layouts: NES, MSX, SNES, X68K, Arcade, XBLA
BGM: Clock Tower Beat (Haunted Castle)
Boss: Wizard (From CV:Chronicles, also featuring the Metalunan Mutant)
D) ????? ??????? ????
Source stage layouts: NES
BGM: ???
Boss: ???
Note: This stage can be reached from either stage 8, and itself leads to stage 10.
9) Clock Tower: The castle's ruined bridge and infamous clock tower.
Source stage layouts: NES, MSX, SNES, X68K, Arcade, XBLA
BGM: Out of Time (CV1)
Boss: Werewolf (from CV: Chronicles)
10) Castle Keep: Dangerous path that leads towards and into the castle's heavily defended central tower.
Source stage layouts: MSX, SNES, X68K
BGM: Don't Wait Until Night (Haunted Castle)
Boss: Slogra, Gaibon, Death (from the classic SCV4 mini-boss rush. Death will have several forms)
11) Dracula's Lair: The Dark Lord's inner sanctum.
Source stage layouts: NES, MSX, SNES, X68K, Arcade, XBLA
BGM1: Theme of Simon (SCV4)
Boss: Dracula (including all his attacks and forms from all versions of CV1)
Planned game play features:
8 way whip
Limp whip (Sounds like a penis disorder =P)
Whip swinging
Crouch walk
Outfits that change the player's appearance. (can only be changed in options)
Relics
All sub-weapons from constituent games (That means crucifix, healing herb, etc.)
Sub-weapons use multiple pick ups like in LoS
Hearts act as MP
Spell crashes, fueled by MP, are simple spells based on current sub-weapon (Not dissimilar in scope to Sonia's magic spells in CVL or the item crashes in Bloodlines.)
Planned Suits:
Vampire Hunter - Classic CV1 outfit.
Vampire Killer - MSX version of CV1 outfit.
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What do you guys think? I'm open to any suggestions and ideas you might have.
----Demo Versions----
Alpha v0.002
http://www.mediafire.com/?91uzpcyabpfcauhAlpha v0.005
http://www.mediafire.com/file/k4a9tm5vdea44eh/CV-tDC_alpha_v0.005.exe