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General Castlevania Discussion / Re: It's sad...
« Last post by EstebanT on Yesterday at 09:33:31 AM »
Well said Lumi.
General Castlevania Discussion / Re: It's sad...
« Last post by Abnormal Freak on Yesterday at 07:29:54 AM »
The thing to do now is just replay those old games over and over, like spinning your old KMFDM and PIG CDs to death. :D Bask in the nostalgia until you wither away.

Wishing for a new Castlevania is kind of a monkey's paw scenario at this point.

But I feel ya. Sucks when things die down, people exit out of your life, and you're stuck with the memories. Having a kid has kind of put a new lease on life, and hopefully I can make her life magical. My old-ass bones are turning to dust and my back is phucked and I'm now a fat, balding, ugly loser lol. Life goes on I guess. Time to embrace Dad Mode.
General Castlevania Discussion / Re: It's sad...
« Last post by Eric Roman on July 20, 2024, 09:20:28 PM »
General Castlevania Discussion / Re: It's sad...
« Last post by Lumi Kløvstad on July 19, 2024, 09:05:14 PM »
I suppose at this point I qualify as "old guard" even though I never really feel it. I migrated over from the Anti-Chapel of Resonance forum when that really started fading and I've felt like the New Kid ever since, but you're not wrong Jester.

Honestly, the fandoms we grew up with are a lot like Middle-Earth or the linking of the Fire Cycle in Dark Souls: no matter what you do, all that is good and wonderful, everything you cherish, it all WILL fade and pass into history and memory. The goal is not to preserve a past that could never be preserved forever, but to accept that change is a part of the world, and while what is good and beloved will pass and fade, new good things will have the opportunity to come forward in their time, and that future deserves the opportunity to transpire.

We are in a particularly dark time for all of these stories we grew up with. The corporations which manage them are, to the last suit, even greedier and more cutthroat than they were when we grew up, and much more mask off about it. They are not looking to the past to find a foundation to build, nor do they look to the future for a place in which to build it. All they care about is now, and the next quarterly statement, and how valuable the stock price will be tomorrow morning, and the day after. Stories like Castlevania simply can't thrive in that environment. But that won't hold true forever because the way these business are running themselves is fundamentally unsustainable. Something WILL have to fundamentally change sooner or later. Castlevania will either will get another lucky break, in which case it will see a diminished age of glory, perhaps to see yet another and another in due time, or it won't, and and it will largely only exist in our memories, and in the legacy it holds with all the games, media projects, and original fiction it has done its part to inspire. Either way it ends eventually, and we have had two major in-universe timelines come full circle and tell their stories to completion, and it's not clear how much steam the Netflix series has left either. But to see the story told and retold to completion multiple times is also a blessing, something few tales get.

Castlevania may never have been Konami's shining star, but it was WELL LOVED in the decades in which it was prominent. I mean, we're still here drinking to its memory. That says a lot.

I hope the Sun has yet to rise and banish the Night once and for all. I hope Dracula finds at least a FEW more resurrections. May the Belmonts get to dust off that whip a few more times.

But if this is it? If this is seriously ALL we'll ever get? We honestly got a hell of a lot over the years, and I'm finally okay with being okay with that.

The Elves might have gone home to the Undying Lands, but the stories they left behind remain.
« Last post by RichterB on July 17, 2024, 05:29:32 PM »
Thanks for the update! I'm ready! Good to see quick transitions between stat menus and gameplay. I would imagine it's the same for the map screen, too. Really appreciating the background art in that new area on screen. I know I shouldn't bring this up, but I hope the "strength" typo from the red ghost power-up has been fixed.
General Castlevania Discussion / Re: It's sad...
« Last post by RichterB on July 17, 2024, 05:13:13 PM »
I feel ya. The Castlevania Dungeon Forum and its website were magic. I lurked for a long time and got tons of information on once inaccessible titles like Rondo of Blood before officially joining circa 2008. I, too, feel like the treatment of Castlevania has been a piece of me ripped away. (I actually feel similarly about other franchises like Zelda and Mega Man, the former being twisted into a new genre that makes it innovative at the cost of losing identity and iconography and the latter for its dormancy.) The Netflix treatment basically IS Castlevania in the eyes of society now, which I am not happy about. Migami's The Lecarde Chronicles 1 and 2 shockingly made up for the last two decades of disappointments for me, and the upcoming Chronicles of the Wolf, which has the same spirit to it, is kind of holding the fort for Castlevania for me. And I will give a shout out to Bloodstained. I didn't think it was as good as the Lecardes or Castlevania overall, but it had its moments, and Curse of the Moon 1 and Classic II: Dominique's Curse were very good.

Right now, The Lecarde Chronicles games raised the bar so high for me for Konami in terms of doing a 2D Castlevania that I'm not sure they have the right passionate people to pull it off, in or out of house. It seems like the more obvious candidates would either make it derivative of other modern franchise games or else harmfully focused on being a homage to older titles. While I respect what IGA did for the franchise, he largely topped out around 2003 IMO, and I do not think the franchise was served best by leaving one person like that at the helm so long. (Though, admittedly, I understand not many people wanted to be at the helm, if any...) The Mercury Steam era was worse for me, but the various talents that brought the diverse visions of III, Belmont's Revenge, Bloodlines, IV, Rondo, SotN, and CV64 would not have happened under the helm of one person is my point. And I think even looking at Circle of the Moon--love it or hate it, I happen to like it a lot--it stands out in gameplay and map design from IGA's titles despite being inspired by SotN.

So yeah, as of now, anything Konami puts out, it would have to either top Lecarde Chronicles 1 for Classicvania or Lecarde Chronicles 2 for Metroidvania...and that is a tough thing to do without a ton of commitment and vision. Therefore, I would really like to see an improved version of Castlevania 64, which I think understood how to translate Castlevania into 3D better than any other attempt. This could be an HD remaster with quality-of-life updates and all the content originally planned for the game in one package (so long as it doesn't lose the 3D action-platforming, puzzle-exploration, and non-damage sponge enemies of the original), or it could be a brand-new game with the same philosophies polished up. I say this especially since that brief and controversial N64 era had a TON of unrealized potential, but had a really underappreciated framework just waiting to be fleshed out (but never done so, even by other franchises, largely). What happened with the CV64/LoD era, abandoning it in mid-evolution, was tantamount to if Castlevania ended after Simon's Quest and we never got Dracula's Curse or Super IV. IGA straight up deemed it irredeemable and focused on trying to meld Castlevania with Devil May Cry, which was interesting but misguided IMO. (We would see a similar issue with Mercury Steam mixing Uncharted, Shadow of the Colossus, and God of War gameplay with Castlevania, and throwing in Lord of the Rings aesthetics for good measure.) There is definitely life left in Castlevania, 2D or 3D, but it's not going to come about by someone saying something like, "I'm going to make Castlevania compete with Soulsbornes!" And frankly, I think the whole thing about DLC for Dead Cells is a bit of an insult to Castlevania. At full strength, Castlevania is NOT a side act. Anyway, Castlevania needs to sink or swim on its own merits, not by turning it into something its not and limiting its own potential. It's earned that right, historically speaking.

I just am surprised that it would not have happened already during the big visibility it had during the Netflix show's heyday, the Super Smash Bros announcements, and the classic collections being released. All that happened in a clump, and it seemed like it was building up to something. It really is sad. I think many of us can picture in our minds Castlevania as a viable modern game, but it just hasn't happened. I'm scared that when it does, it will either be something kind of middle of the road like the recent Contra revival or else completely unrecognizable.
General Castlevania Discussion / Re: It's sad...
« Last post by Gunlord on July 17, 2024, 03:20:29 PM »
* Gunlord hugs Jestercolony

I havent been around as long as the real old-timers, but man have Castlevania and the fans here given me a lot of good times. Call it a hunch, though, but I think we may see more CV goodness down the pipeline, if nothing else more of Nocturne, since that seems to have done very well on Netflix.
General Castlevania Discussion / Re: It's sad...
« Last post by LuxKiller65 on July 16, 2024, 12:43:55 AM »
i'm sure their fitness centres will have some castlevania cosplays
General Castlevania Discussion / Re: It's sad...
« Last post by PFG9000 on July 15, 2024, 11:25:07 PM »
Konami is still very much alive.  They just suck at prioritizing games right now.  Eventually they'll have a leadership change and they'll milk their franchise cows again. I don't believe for a second that we've seen the last Castlevania game.
Off Topic / Re: IT IS TIME
« Last post by Eric Roman on July 15, 2024, 04:27:57 PM »
I am Like-ing your post, George. ;)
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