Castlevania Dungeon Forums
The Castlevania Dungeon Forums => General Castlevania Discussion => Topic started by: Lelygax on August 28, 2015, 03:46:49 AM
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After reaching the inverted castle for the first time in this game, I've decided to come back and complete that little square on the map and for my surprise, found that Richter and Maria still were there waiting. So even if I knew that there is nothing like that in the original SotN, I've tried to press UP near them only to find a new dialogue. Normally they would be here but won't talk anything AFAIK:
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FOcXawU2.png&hash=723fcb5ddae4b70a8bc74fb9b3f5bfef)
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FQWNkApO.png&hash=e180509910c73d7262257d030c225340)
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FJrvr83R.png&hash=444f7849f4db514d6bed65a91bf057ca)
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FSh0rhCp.png&hash=67bcd19a2641a8f7556bbdd94c579f2e)
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There were unused voice clips in the PSX version of the game for a similar dialogue, guess that would've been its counterpart of this.
https://tcrf.net/Castlevania:_Symphony_of_the_Night_%28PlayStation%29/Unused_Voice_Clips#Richter_Saved
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Good find.
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I remember discovering this as well. It made them feel like they were 'more there', unlike the PS1 version where they say nothing and feel lifeless.
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Huh
I think I remember encountering this on the PSP version. Can't believe I didn't remember. Interesting that they added that in.
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It makes more sense, I used to think "where the hell did they go?" in the Sotn/ SSotn versions.