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Offline Inccubus

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Re: [Fangame] Castlevania: The Demon Castle
« Reply #240 on: July 23, 2011, 06:18:45 AM »
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Just a little something new.
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Offline X

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Re: [Fangame] Castlevania: The Demon Castle
« Reply #241 on: July 23, 2011, 01:32:08 PM »
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Looks smooth. I likes!  :D
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Offline Inccubus

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Re: [Fangame] Castlevania: The Demon Castle
« Reply #242 on: July 23, 2011, 08:10:39 PM »
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Thanks! and it's only 4 frames.  8)
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Offline darkmanx_429

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Re: [Fangame] Castlevania: The Demon Castle
« Reply #243 on: July 23, 2011, 08:23:45 PM »
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Thanks! and it's only 4 frames.  8)
Very impressive for only 4 frames!

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Offline Inccubus

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Re: [Fangame] Castlevania: The Demon Castle
« Reply #244 on: July 27, 2011, 04:02:32 AM »
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Here's a preview of the pause menu:


Notice the new icons based on official art where possible. If I didn't have official art for an item I used the original graphics as a guide. And where there were multiple versions of the same item I tried to combine them into something new.

And, yes, that first row of items are from Vampire Killer and will be incorporated into the game.
They are as follows:
(left to right)
Map, Secret Candle, Door Key, Double Shot, Knight Shield, Mercury Boots, Gryphon Wing.
Triple Shot and Heavy Shield will also be included, but they replace their corresponding partners.

The Icons in the middle are for your regular weapons. The whips will only display the current form, but that hasn't been implemented yet. You also get to use a short sword when equipped with the Vampire Hunter outfit.
You can only swap main weapons in the menu. Sub-weapons can either be swapped in the menu or switched by pressing "select" when not in the menu.

The first heart under the clock icon for the time is lives, and the one below that is for gold. Obviously the icons for these two aren't done.
« Last Edit: July 27, 2011, 04:18:13 AM by Inccubus »
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Offline Jorge D. Fuentes

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Re: [Fangame] Castlevania: The Demon Castle
« Reply #245 on: July 27, 2011, 06:03:49 AM »
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The original games just used P as the icon for lives, I think.
Nice job though! Looks retro, like a GameGear game. :)
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Offline uzo

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Re: [Fangame] Castlevania: The Demon Castle
« Reply #246 on: July 27, 2011, 09:15:27 AM »
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FYI time limits are lame and archaic.

Offline Claimh Solais

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Re: [Fangame] Castlevania: The Demon Castle
« Reply #247 on: July 27, 2011, 10:43:58 AM »
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FYI time limits are lame and archaic.

And also stop you from screwing around the entire stage, and also gives a sense of urgency.


Though as unrealistic as they are...
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Offline X

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Re: [Fangame] Castlevania: The Demon Castle
« Reply #248 on: July 27, 2011, 11:18:53 AM »
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I had mentioned this to Inccubus about the clock and gave him the idea of using the clock for a point system rather then a stage time limit. If you've ever played any of the Super Star Wars games on the SNES, they use a clock but it's only for more points at the end of the stage. The more time you have on the clock, the more points you get. So I think that this is true about Inccubus' game as well since it'll be a bit too complex and unrealistic for a stage time limitation.
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Offline Inccubus

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Re: [Fangame] Castlevania: The Demon Castle
« Reply #249 on: July 27, 2011, 02:43:28 PM »
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I had mentioned this to Inccubus about the clock and gave him the idea of using the clock for a point system rather then a stage time limit. If you've ever played any of the Super Star Wars games on the SNES, they use a clock but it's only for more points at the end of the stage. The more time you have on the clock, the more points you get. So I think that this is true about Inccubus' game as well since it'll be a bit too complex and unrealistic for a stage time limitation.

This! ^___^
The timer is exclusively for a reward for people that have already explored the game and want to do speed runs to build their funds to buy unlockables. And I'm including everything from new outfits to extra songs.

@X: You will be getting credit for that idea, BTW. So will everyone else that contributes to the project. I have been noting everyone in my credits list.


The original games just used P as the icon for lives, I think.
Nice job though! Looks retro, like a GameGear game. :)

Thanks, Jorge. ^___^
I basically decided to dump the whole palette limit thing. Now I'm just keeping a strict limit of 4 colors + black if opaque or 4 colors + clear if transparent. I figured that would give the game the slightly more enhanced look I was going for without having to micromanage the total number of colors.

And on that note... anyone have any suggestions for an 8x8 icon to represent lives? I don't want to use a "P".
If I don't figure one out I'm just gonna change everything in the pause menu to text to keep things uniform.

Also, updated stage layout info on first post. Check it out.
« Last Edit: July 27, 2011, 03:57:18 PM by Inccubus »
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Offline julianbelmontxx1

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Re: [Fangame] Castlevania: The Demon Castle
« Reply #250 on: July 27, 2011, 04:57:46 PM »
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i love that pause menu.
you will make a metroidvania style game,right?

Offline Inccubus

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Re: [Fangame] Castlevania: The Demon Castle
« Reply #251 on: July 27, 2011, 08:13:48 PM »
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Not exactly. It is going to end up being closer to Vampire Killer on the MSX.
You will be able to backtrack through stages, but they won't require any relics to fully explore them.
Secrets will be plentiful, and getting to some stages will require you to discover some of them.
« Last Edit: July 27, 2011, 08:22:05 PM by Inccubus »
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Offline darkmanx_429

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Re: [Fangame] Castlevania: The Demon Castle
« Reply #252 on: July 27, 2011, 08:34:38 PM »
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Any redone stuff from Haunted Castle?

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Offline Inccubus

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Re: [Fangame] Castlevania: The Demon Castle
« Reply #253 on: July 27, 2011, 08:43:55 PM »
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Yes! ^____^
Since Haunted Castle is the arcade version of Akumajou Dracula it's resources are included in this project. As with SCV4 I'm only using music and level layouts from within Castlevania in order to reserve those for my CV2 remake that will come later on. Also take note that the outfit "Dusk Mail" is based on a combination of features from both HC and SCV4 since they have very similar designs.
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Offline Claimh Solais

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Re: [Fangame] Castlevania: The Demon Castle
« Reply #254 on: July 27, 2011, 08:45:56 PM »
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Secrets will be plentiful, and getting to some stages will require you to discover some of them.

Hence why I am so excited about this game. I find secrets very very enjoyable. Keeps me wanting to play. ^.^

...Or rather, keeps everyone wanting to play. Or should. Whatever, I made my point.
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