Author [EN] [PL] [ES] [PT] [IT] [DE] [FR] [NL] [TR] [SR] [AR] [RU] [ID] Topic: [Fan Games] Castlevania, Final Fantasy, Eggerland, Mario, Megaman  (Read 129646 times)

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Offline Flame

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Re: [Fangame] Castlevania: The Demon Castle
« Reply #270 on: August 04, 2011, 02:00:36 PM »
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Its ok. Dracula pretty much invented all modern technology. Dont you remember Castlevania 64?
Laura and Gabriel arrive in the deepest cave of the castle and... they find IGA.

Offline Pemburu Vampir

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Re: [Fangame] Castlevania: The Demon Castle
« Reply #271 on: August 04, 2011, 03:03:06 PM »
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The revolver has to stay a revolver for a good reason that I'm not going to spoil. ^_____^

Does that mean Ocelot is going to be playable? Ya know as soon as I heard revolver, it reminds me of Ocelot from MGS.

Offline Inccubus

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Re: [Fangame] Castlevania: The Demon Castle
« Reply #272 on: August 04, 2011, 10:03:43 PM »
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Does that mean Ocelot is going to be playable? Ya know as soon as I heard revolver, it reminds me of Ocelot from MGS.

LOL.
No, Simon is the only playable character... ^____^


Update: Made some changes to the info in the first post.
Preview of newest iteration of the pause menu.
Decided on a gold coin for the score/money icon.
Semi-jokingly used a modified Dracula's Heart from CV2 for the lives icon.
The menu frame is partially dynamic allowing for up to 9 sub-weapon icons.
The gold crosses are place holders for other drop items.
SLight update to the fire stands or whatever the hell those things are called.
You may continue to ignore the numerical data above the menu.

« Last Edit: August 05, 2011, 09:15:49 AM by Inccubus »
"Stuff and things."

Offline Inccubus

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Re: [Fangame] Castlevania: The Demon Castle
« Reply #273 on: August 05, 2011, 09:12:29 AM »
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Cleaned up the screen a bit.
Fell free to disregard the typo.
« Last Edit: August 05, 2011, 09:14:48 AM by Inccubus »
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Offline Claimh Solais

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Re: [Fangame] Castlevania: The Demon Castle
« Reply #274 on: August 05, 2011, 09:43:00 AM »
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Cleaned up the screen a bit.
Fell free to disregard the typo.[/u]

Was that..? Did you just..?
...
...
You're good, Inccubus.



I be likin' the way it looks. Looks pretty nice so far, and pretty legit. I really wanna see the way the rest of the stage looks cuz your layout looked nice. ^.^
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Offline Inccubus

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Re: [Fangame] Castlevania: The Demon Castle
« Reply #275 on: August 05, 2011, 10:11:22 AM »
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Thanks. I'll be working on the rest of the stage as soon as I finish the menu completely and work out a couple of bugs in this version of the Belmont that arose when I switched the sub-weapon variable to a string. I want to have the menu fully dynamic for easy modification later on.
« Last Edit: August 05, 2011, 10:14:34 AM by Inccubus »
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Offline Inccubus

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Re: [Fangame] Castlevania: The Demon Castle
« Reply #276 on: August 24, 2011, 12:23:11 PM »
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OK. Woke up this Monday with an itch bout the pause menu. Decided to switch to a full screen pause menu like in the later games. Streamlining my code while I'm at it too. Decided to have shields as selectable equipment instead of a power up item. Also, having relics instead of the standard items from Vampire killer. This is largely just semantics, but I am also adding in some more relics that can be turned on or off at will.

The most important thing about this new menu is that it will be more customizable than the previous one. This will be important because it will give a boat load of options for the player as well as anyone using my game as a base for their own project.

Screen caps pending completion.

Edit:
Here's the two candidates for the final HUD. Which one do you guys like better?
Yes, the bosses will all have a standard 32 unit health meter.
No, THAT giant medusa head is just a test enemy.

While I'm at it let me explain the two numbers.
The number on the right is your current supply of hearts.
The number on the left depends on a couple of things. Initially it's the stock of your current sub-weapon a`la Lords of Shadow. Before anyone tracks me down and kills me for this blasphemy, let me assure you that having to collect individual sub-weapon units isn't going to be forced. One of the first relics you'll be able to find is the infamous Duplicator from SotN. What it does is consume hearts to duplicate your sub-weapons in the way the old games always did. Now there are advantages and disadvantages to this. Primarily there's the fact that while using the duplicator you're using up your hearts that might be better used for weapon crashes or spells. It's up to the player though how they want to do it.
« Last Edit: August 25, 2011, 11:41:12 AM by Inccubus »
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Offline Inccubus

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Re: [Fangame] Castlevania: The Demon Castle
« Reply #277 on: August 25, 2011, 09:32:55 PM »
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Here's a WIP of the new pause menu:
All numbers separated by a "/" are current values on the left and maximum values on the right.
Also, should have mentioned a while back that I switched the numbers in the font to those from CV2 since they match the style of the letters from CV3 better. Speaking of which you might notice some subtle modifications to some of the letters in said font.
Oh, and those small frames in the top section are for the relics the first 3 of which are collectable on a per stage basis.
« Last Edit: August 25, 2011, 09:38:58 PM by Inccubus »
"Stuff and things."

Offline darkmanx_429

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Re: [Fangame] Castlevania: The Demon Castle
« Reply #278 on: August 29, 2011, 06:30:55 PM »
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Here's a WIP of the new pause menu:
All numbers separated by a "/" are current values on the left and maximum values on the right.
Also, should have mentioned a while back that I switched the numbers in the font to those from CV2 since they match the style of the letters from CV3 better. Speaking of which you might notice some subtle modifications to some of the letters in said font.
Oh, and those small frames in the top section are for the relics the first 3 of which are collectable on a per stage basis.
I have the actual CV3 font package if you need it...

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Offline Inccubus

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Re: [Fangame] Castlevania: The Demon Castle
« Reply #279 on: August 29, 2011, 07:20:09 PM »
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That's cool. I'm good with what I got, but thanks for the offer! ^___^
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Offline Inccubus

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Re: [Fangame] Castlevania: The Demon Castle
« Reply #280 on: August 30, 2011, 11:04:46 AM »
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Not the most exciting thing in the world, but here it is anyway.

Pause Menu Update!

Note: The spirit orb & Duplicator are animated.
"Stuff and things."

Offline Inccubus

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Re: [Fangame] Castlevania: The Demon Castle
« Reply #281 on: August 30, 2011, 01:20:53 PM »
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"Thank you, sir. May I have another."
"Why, yes, you may!"

EDIT: I turned the spirit orb & duplicator relics off so you guys can see what happens when you do that. Also, the two animated relics are not animated when off.
« Last Edit: August 30, 2011, 01:22:45 PM by Inccubus »
"Stuff and things."

Offline Pemburu Vampir

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Re: [Fangame] Castlevania: The Demon Castle
« Reply #282 on: August 30, 2011, 09:19:13 PM »
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That Health's icon looks more like a money bag.

Offline VladCT

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Re: [Fangame] Castlevania: The Demon Castle
« Reply #283 on: August 31, 2011, 05:30:10 AM »
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I think it's pot roast on a plate, but yeah, looks a bit too small and confusing.
It is precisely because it never cared, that people do care.  It's something which it's lacking, because that which it has, it has lackluster of.
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Offline Inccubus

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Re: [Fangame] Castlevania: The Demon Castle
« Reply #284 on: August 31, 2011, 10:12:52 AM »
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Should I ditch the plate and just go for a slightly bigger drumstick? I'm doing the best I can with an 8x8 sprite.
Or should I go with a potion bottle instead?
"Stuff and things."

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