Author [EN] [PL] [ES] [PT] [IT] [DE] [FR] [NL] [TR] [SR] [AR] [RU] [ID] Topic: [Fan Games] Castlevania, Final Fantasy, Eggerland, Mario, Megaman  (Read 129645 times)

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Offline Inccubus

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Re: [Fangame] Castlevania: The Demon Castle
« Reply #300 on: September 06, 2011, 08:05:54 PM »
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OK here are the candidates for the new Lives icon:
1) Mini Simon by Jorge
2) CVDXX 1up crystal by Jorge
3) Ankh by me (looks like ass)
4) Blue Cross by me (with platform)
5) Blue Cross by me (without platform)
"Stuff and things."

Offline Inccubus

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Re: [Fangame] Castlevania: The Demon Castle
« Reply #301 on: September 06, 2011, 08:09:51 PM »
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Fifth one didn't fit so....

Also, I should mention that the pause menu is pretty much done except for the lives icon and the fancy corner graphics.
Added 4 more sub-weapons: Oak Stake (CV2), Rebound Stone (CV2, big version), Crystal (LoI), Pumpkin (LoI).
Renamed smaller rebound stone to Rebound Gem.
Thinking of adding Death's Sickle as a sub-weapon.

Anywho, here's the fifth lives icon candidate:
"Stuff and things."

Offline C Belmont

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Re: [Fangame] Castlevania: The Demon Castle
« Reply #302 on: September 06, 2011, 08:55:54 PM »
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I'd go with either mini simon or the cross without a stand
If you decide to use the cross though I think you should simplify it's shading a bit so that it's more clear what it is.

Offline Sonic_Reaper

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Re: [Fangame] Castlevania: The Demon Castle
« Reply #303 on: September 08, 2011, 12:25:51 AM »
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I'm actually digging the one-up crystal.  It's very clear and separated from the other icons, and it's obvious what it means.  At least IMO.

Offline Inccubus

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Re: [Fangame] Castlevania: The Demon Castle
« Reply #304 on: September 08, 2011, 05:01:04 PM »
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I'm diggin' the crystal for the same reasons. Actually makes me wanna do a little something more with the clock icon.
"Stuff and things."

Offline Jorge D. Fuentes

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Re: [Fangame] Castlevania: The Demon Castle
« Reply #305 on: September 08, 2011, 05:48:13 PM »
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Glad you like it! :D
You must obey Da Rulez!
Jorge's Kickass VG Radio Station Open it in Winamp/MPClassic (broadband connection preferred)
Jorge's Kickass Youtube CV Music Channel
My Personal Minecraft Server (send me your In-Game Name so that I may Whitelist you)

Offline Inccubus

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Re: [Fangame] Castlevania: The Demon Castle
« Reply #306 on: December 13, 2011, 10:44:51 PM »
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While I take a break from this fangame, I'm working on Megaman fangame too.
I got an open-source Megaman engine and I'm improving it.
Test it and tell me if the jump physics feel right.
There are a lot of bug to be worked out still, but I'm concentrating on fixing the jump first.

http://www.mediafire.com/?sv1hnunjbf3bbj2
"Stuff and things."

Offline BMC_War Machine

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Re: [Fangame] Castlevania: The Demon Castle
« Reply #307 on: January 02, 2012, 05:21:27 PM »
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While I take a break from this fangame, I'm working on Megaman fangame too.
I got an open-source Megaman engine and I'm improving it.
Test it and tell me if the jump physics feel right.
There are a lot of bug to be worked out still, but I'm concentrating on fixing the jump first.

http://www.mediafire.com/?sv1hnunjbf3bbj2
Inccubus, im a HUGE megaman fan, if you're interested in having any metal mixes of any megaman tunes be sure to let me know and i'll hook it up dude!  8)
But enough talk, HAVE AT YOU!!!!!!!!

Offline Inccubus

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Re: [Fangame] Castlevania: The Demon Castle
« Reply #308 on: January 02, 2012, 06:26:35 PM »
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Thanks, I'll keep that in mind.


EDIT:

OK. Small status update for Megaman.
(Should I make a separate thread for this game? If so, where should it go since it isn't Castlevania related?)
Rebuilding everything from the ground up.

What's done:
  • Standing blink animation redone so it doesn't use a sprite with over 20 images.
  • Facing mechanic redone from scratch to accommodate separate left & right sprites.
  • Step animation before running added.
  • Shooting animation further refined from original.
  • Redefined global variables and constants.
  • First step for configurable controls implemented.
  • Changed default keyboard layout to 'A' for fire button & 'Z' for jump button.


What's next:
  • Reinsert my new jump mechanic.
  • Refine falling code.
  • Reprogram running code from scratch.
  • Refine jump-shooting animation.
  • Reprogram slide & climb mechanics so they don't use separate (unnecessary) objects.


Another demo will be out as soon as I finish all of Megaman's basic moves.
« Last Edit: January 02, 2012, 11:59:27 PM by Inccubus »
"Stuff and things."

Offline Claimh Solais

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Re: [Fangame] Castlevania: The Demon Castle
« Reply #309 on: January 06, 2012, 09:36:37 PM »
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Yo, Inccubus, you probably already covered this question before, so forgive me if you have, but...

Since you're taking reference from all CV1 incarnations, will the weirdo merchant from Vampire Killer appear?
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Offline Inccubus

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Re: [Fangame] Castlevania: The Demon Castle
« Reply #310 on: January 07, 2012, 04:39:57 AM »
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I haven't thought about that too much, actually.
There are 2 wierdo merchants I can use. There's also the freaky red-eyed one from Chronicles.
I'm not sure how to handle them. I definitely don't want to have them hidden in blocks.
I suppose I can put in a special item the summons them or put them in hidden rooms.
Any suggestions?
"Stuff and things."

Offline Claimh Solais

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Re: [Fangame] Castlevania: The Demon Castle
« Reply #311 on: January 07, 2012, 05:56:07 AM »
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Yeah, I was going to say add a room somewhere to use as a shop just like in SotN, just to restock on a couple things or so.
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Offline Inccubus

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Re: [Fangame] Castlevania: The Demon Castle
« Reply #312 on: January 07, 2012, 03:10:49 PM »
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I also have to decide on what to have them sell, because there aren't exactly a huge number of items thus far. I have to think about it.
"Stuff and things."

Offline Claimh Solais

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Re: [Fangame] Castlevania: The Demon Castle
« Reply #313 on: January 09, 2012, 06:35:30 PM »
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It could even just be simple stuff, like refilling on hearts or health. Or extra subweapons you can't get anywhere else (like the Holy Bible and the Black Bible in VK).
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Offline Inccubus

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Re: [Fangame] Castlevania: The Demon Castle
« Reply #314 on: January 10, 2012, 07:46:34 AM »
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Yeah. Something like that would be reasonable.

Huzzah!! My harddrive with all my projects on it just died. Looks like Megaman is going straight back to the drawing board. Fortunately I have a back up of my other projects.
« Last Edit: January 11, 2012, 01:36:31 PM by Inccubus »
"Stuff and things."

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