Author [EN] [PL] [ES] [PT] [IT] [DE] [FR] [NL] [TR] [SR] [AR] [RU] [ID] Topic: Angel of Destruction. Still looking for a new chief Programmer!  (Read 48710 times)

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Offline Pfil

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Re: Angel of Destruction. New Snapshot just to keep this thread alive.
« Reply #120 on: July 03, 2013, 11:58:50 PM »
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Oh, I see. I thought it was a character  :P
Now I'm tired, eternally walking... forever dying, and never stopping. I feel in sorrow, all I see is white. I’m following a blind way beneath a sad sky.


Offline FireSeraphim

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Re: Angel of Destruction. New Snapshot just to keep this thread alive.
« Reply #121 on: July 04, 2013, 08:01:09 AM »
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I swear to god that the title has nothing whatsoever to do with any of the the pachislot games. Infact the title is a reference to several species of real life mushrooms known colloquially as the "Destroying Angel". These mushroom in real life are characterize by their white colouration. Also these mushrooms are known to kill the unfortunate fools who eat them by liquefying their innards, especially targeting the victim's kidneys and livers.

Offline darkmanx_429

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Re: Angel of Destruction. New Snapshot just to keep this thread alive.
« Reply #122 on: July 04, 2013, 09:30:04 AM »
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FireSeraphim, are you going to release an updated beta with the changes we suggested for us to try out soon?

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Offline FireSeraphim

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Re: Angel of Destruction. New Snapshot just to keep this thread alive.
« Reply #123 on: July 04, 2013, 10:07:04 AM »
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@Darkmanx: Actually I'm going to wait till we get the content we planned for world 1 done to release the next demo. Likewise I dunno if bigworm is up to the task of coding in a control configuration option. I'll ask him about it but I can't really promise anything on that front.

Offline darkmanx_429

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Re: Angel of Destruction. New Snapshot just to keep this thread alive.
« Reply #124 on: July 04, 2013, 11:07:26 AM »
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@Darkmanx: Actually I'm going to wait till we get the content we planned for world 1 done to release the next demo. Likewise I dunno if bigworm is up to the task of coding in a control configuration option. I'll ask him about it but I can't really promise anything on that front.
Sweet dude, it would seem that you are getting some good feedback for feature updates from everyone. Can't wait to see the next edition!

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Offline Phoenix7786

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Re: Angel of Destruction. New Snapshot just to keep this thread alive.
« Reply #125 on: July 07, 2013, 11:12:56 AM »
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Likewise I dunno if bigworm is up to the task of coding in a control configuration option. I'll ask him about it but I can't really promise anything on that front.

Well we can always use Joy2Key in the meantime.
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Offline Lelygax

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Re: Angel of Destruction. New Snapshot just to keep this thread alive.
« Reply #126 on: July 23, 2013, 08:26:46 PM »
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I liked the fact that bunny mario is back :P
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Offline darkmanx_429

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Re: Angel of Destruction. New Snapshot just to keep this thread alive.
« Reply #127 on: July 24, 2013, 10:36:59 AM »
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Any updates?

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Offline FireSeraphim

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Re: Angel of Destruction. New Snapshot just to keep this thread alive.
« Reply #128 on: July 25, 2013, 05:00:00 AM »
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@darkmanx_429: Things have been painfully slow percisely because of Bigworm's RealLife job getting rather busy. Infact He almost doesn't have any time to converse with me on the IRC. Any volunteers for the position of assistant programmer would be much appreciated right now! If anyone of you are interested then by all means please query, PM or Email me.

Offline Omegasigma

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Re: Angel of Destruction. New Snapshot just to keep this thread alive.
« Reply #129 on: July 25, 2013, 09:09:43 AM »
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out of curiousity, what programming are you using?
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Offline FireSeraphim

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Re: Angel of Destruction. New Snapshot just to keep this thread alive.
« Reply #130 on: July 25, 2013, 11:07:06 AM »
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@OmegaSigma: We are using Game Maker 8 Pro Edition and for the engine, we're using Dragezeey's Seventh Mario Engine as our base engine. So ofcourse some familiarity with GM8 is desirable.
« Last Edit: July 25, 2013, 11:09:08 AM by FireSeraphim »

Offline darkmanx_429

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Re: Angel of Destruction. New Snapshot just to keep this thread alive.
« Reply #131 on: July 25, 2013, 01:02:32 PM »
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@OmegaSigma: We are using Game Maker 8 Pro Edition and for the engine, we're using Dragezeey's Seventh Mario Engine as our base engine. So ofcourse some familiarity with GM8 is desirable.
I hope you find the help you need dude. This is too good of a project to get hung up

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Offline FireSeraphim

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Re: Angel of Destruction. A new Video has appeared!
« Reply #132 on: July 31, 2013, 05:36:41 PM »
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Baddass Airship of Doom

I am posting this to reassure you all that progress is still being made on this.

Offline Lelygax

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Re: Angel of Destruction. New Video on Page 9.
« Reply #133 on: July 31, 2013, 06:17:23 PM »
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LOL at the entrace area, nice. Its really interesting how you reach the flying ships, you plan to make them wander the map if you lose a life like in SMB3?
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Offline darkmanx_429

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Re: Angel of Destruction. New Video on Page 9.
« Reply #134 on: August 03, 2013, 05:50:47 PM »
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RE: FireSeraphim

I love those 16 bit melodies. Did you say if you are releasing a OST for your game as well? Awesome job! (as usual..) lol

My suggestions, more thunder effects for the ship part (maybe even some lightning). More breakable objects. (I am sucker for breakables) Some of those barrels or crates could work. Also even though your technically right copying SMB3, Big Boo moves too slowly to be a creditable  threat.
« Last Edit: August 03, 2013, 05:59:25 PM by darkmanx_429 »

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