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Offline Wallz!

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Re: Castlevania: Seal of the Curse (Simon's Quest Remake)
« Reply #15 on: August 12, 2015, 04:32:16 PM »
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I'm just doing this by myself. I wanted get a sprite team since that's where my skills are kinda lacking, but sprites are a later priority. It'd be nice to have better graphics while I work but if I were to focus on sprites now, I'd never finish. But aside from that I'm pretty self-sufficient with these kinds of projects.

Offline X

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Re: Castlevania: Seal of the Curse (Simon's Quest Remake)
« Reply #16 on: August 12, 2015, 05:56:52 PM »
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Quote
There are now 3 classes of weaponry: Whips, Daggers, and Greatswords.
Whips deal medium damage and have a medium delay when used. Daggers deal minimal damage but can be used quickly and consecutively. Greatswords have a long delay but deal great amounts of damage.

What about the vampirekiller whip? It's the ultimate weapon in CV II, especially powered up with the fire ability. This is just me but I don't feel that a great sword should overshadow the Vampirekiller's power.
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Offline Wallz!

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Re: Castlevania: Seal of the Curse (Simon's Quest Remake)
« Reply #17 on: August 12, 2015, 06:33:31 PM »
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What about the vampirekiller whip? It's the ultimate weapon in CV II, especially powered up with the fire ability. This is just me but I don't feel that a great sword should overshadow the Vampirekiller's power.

Well, against Dracula your best choice is the vampire killer. I'm taking many liberties with the lore with inspiration from the original Simon's Quest story. At that time the vampire killer wasn't as significant as it was in the story as it is now. Yes, it's the vampire killer, but gameplay wise it's way too fast to make the strongest weapon. It'll give you an advantage against Dracula but the greatsword of equal significance (the holybrand) is stronger against other enemies at the cost of speed and accuracy. Sorry to quote sequelitis, but in the first Castlevanias the whip was not the optimal weapon. It's gameplay balancing, which I'm prioritizing over story.
« Last Edit: August 13, 2015, 09:25:02 AM by ronny14 »

Offline ProjectDread

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Re: Castlevania: Seal of the Curse (Simon's Quest Remake)
« Reply #18 on: August 13, 2015, 04:33:10 AM »
+1
I like what I'm seeing so far. Simon's Quest was, in my opinion, a deeply flawed game. Other remakes I've seen have tweaked a few quality of life mechanics and improved the graphics but I believe it takes much more than that to create a modern and enjoyable experience. The route you're taking makes it look like a game I'd actually want to play. Keep it up!

Offline Wallz!

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Re: Castlevania: Seal of the Curse (Simon's Quest Remake)
« Reply #19 on: August 18, 2015, 04:18:06 PM »
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So I wanted to get you guy's opinion. Which of these 2 versions of Don't Wait Until Night feel better for this game?

Version 1 (Heard in Teaser)

Version 2 (New Revision)

I'm trying to pick an instrument set.
« Last Edit: August 18, 2015, 04:19:38 PM by ronny14 »

Offline Claimh Solais

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Re: Castlevania: Seal of the Curse (Simon's Quest Remake)
« Reply #20 on: August 18, 2015, 04:57:14 PM »
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The cymbals sound a bit overwhelming in both versions, but less so in the new revision. Overall, I like the sound of the new one better.
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Offline piscesdreams

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Re: Castlevania: Seal of the Curse (Simon's Quest Remake)
« Reply #21 on: August 18, 2015, 05:10:34 PM »
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The second one has a better vibe.

Offline eryson

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Re: Castlevania: Seal of the Curse (Simon's Quest Remake)
« Reply #22 on: August 19, 2015, 07:35:06 AM »
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I liked the Revision more.
Anyway, You're the one making these musics?? Its just lovely!!

Offline X

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Re: Castlevania: Seal of the Curse (Simon's Quest Remake)
« Reply #23 on: August 19, 2015, 09:24:43 AM »
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The second one sounds interesting with the echo you put in. But yeah, the cymbals are a little too frequent.
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Re: Castlevania: Seal of the Curse (Simon's Quest Remake)
« Reply #24 on: August 19, 2015, 10:46:21 AM »
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How's this one?

Revision 3

Offline piscesdreams

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Re: Castlevania: Seal of the Curse (Simon's Quest Remake)
« Reply #25 on: August 19, 2015, 10:59:34 AM »
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The volume of the highhats are good, but the crashes still sound too loud. The crash cymbals obscure the rest of the instruments when they hit.

Offline Claimh Solais

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Re: Castlevania: Seal of the Curse (Simon's Quest Remake)
« Reply #26 on: August 19, 2015, 08:18:49 PM »
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Making the crash cymbals a bit quieter would be good, but I feel in that new revision the hi-hat is too quite now. Actually, aside from the crash cymbals, I feel all the percussion is way too quiet. The melody, harmony, and bass tracks are all WAY overpowering the percussion track.
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Offline Wallz!

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Re: Castlevania: Seal of the Curse (Simon's Quest Remake)
« Reply #27 on: August 20, 2015, 11:21:32 AM »
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So I tried something different.
I rendered the drums and instrumental seperately.
When I loaded the drums into the mixer, I normalized the sample (For those who don't know, that makes the gain the same for the entire sample.) I applied compression and reverb to both tracks, and here is the result:
Revision 4

I liked the Revision more.
Anyway, You're the one making these musics?? Its just lovely!!
I'm not gonna take credit, I'm just applying soundfonts to MIDIs. This MIDI in particular is by Nicholas via Mr. P's Castlevania Realm.
« Last Edit: August 20, 2015, 11:24:09 AM by ronny14 »

Offline Claimh Solais

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Re: Castlevania: Seal of the Curse (Simon's Quest Remake)
« Reply #28 on: August 20, 2015, 01:46:02 PM »
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So I tried something different.
I rendered the drums and instrumental seperately.
When I loaded the drums into the mixer, I normalized the sample (For those who don't know, that makes the gain the same for the entire sample.) I applied compression and reverb to both tracks, and here is the result:
Revision 4

I think that's MUCH better. The percussion can really be heard this time around, and it really adds that extra bit of power Don't Wait Until Night needs.
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Re: Castlevania: Seal of the Curse (Simon's Quest Remake)
« Reply #29 on: August 25, 2015, 05:06:41 PM »
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I think I recognize that version of "Nightmare".  ;)
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