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Regarding the images, I like both equally I think. But I also liked the style as it appeared in the video quoted above. I'm fine with whatever direction they choose because it all just looks awesome!
Really? Yeezus no please don't make it 2.5d... Use sprites ffs it looks and feels so much nicer. This 2.5d is looking way too lacking in character.
Look on the bright side, so far it's looking 1000x better than mighty no. 9.I wonder if they'll utilize the 2.5D in interesting ways, best if IGA plays some Klonoa for some good ideas.
It is precisely because it never cared, that people do care. It's something which it's lacking, because that which it has, it has lackluster of.
Then Lords of Shadow 2 just takes a big, semi-solid, smelly, pea-green dump all over everything.
Here's the thing: HD sprite-based graphics are very, very expensive nowadays. Most devs have shifted to 3D now since it has become more viable budget-wise. Sure, when we look at Lab Zero's games (Skullgirls, Indivisible) they look pretty, but I'm pretty sure they're bleeding from their pockets doing that kind of graphics. That, or they got a one-in-a-million deal with their animators.
There is no video of Iga playing a 2D version.
Just because the floor doesn't show depth doesn't mean it's pure 2D. It could've simply been a flat texture while Miriam herself is a 3D model.
In the video they're actually talking about how the floor is parallell wi the background and that IGA wishes to change the perspective to an angle. So I'm thinking the graphics were already supposed to be 2.5D but the camera doesn't show it properly in the video yet. Or something. Could be wrong though.