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Offline Inccubus

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Re: Haunted Castle
« Reply #180 on: May 26, 2014, 02:43:36 PM »
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Yes, it is. In fact, here is the animation. The Air-effect needs some work though. As for the cross, I think Simon * should throw it sideways, kinda like you would throw a ninja star.

*Also, when, or if, is there going to be a demo?

Actually, He's supposed to be holding out a crucifix which kinda shoots out a series of cross shaped projectiles described as a "beam".
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Offline Jorge D. Fuentes

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Re: Haunted Castle
« Reply #181 on: May 26, 2014, 04:19:56 PM »
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It looks rather awesome! Can't wait for a full game.
Your big blue charge-clash (0:18) from the beast is reversed from what it should be, though.
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Offline Dracula9

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Re: Haunted Castle
« Reply #182 on: May 27, 2014, 07:27:30 PM »
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Is it?

*checks*

...SHIT!

Damn, I spent like an hour overlaying an undulating image trail in the animation (it's only about a dozen frames, so the work's justified). Oh well. Should be an easy fix, assuming I haven't deleted the trail animation.

And Zero, while that animation's not bad, he moves too quickly. It looks like there are some frames missing in the swing. And I do plan on making the whip non-static when it extends, but since that's purely a cosmetic effect, it can wait for the time being. Even though I'll probably do it here in like an hour.  :P

And yes, there will be a demo. It will be the first stage. It's nearly done, I just have to make Medusa's boss. I'm having trouble deciding how I want to do her, hence the time it's taking. I'd prefer a snake-tail one like in Chronicles/X68 and Rondo, but chain segment physics in GM are looking to be tedious as hell, and I haven't found any guides to give me any base for what I'm actually looking for. I thought about using her SotN incarnation, but I don't know how I feel about that one. It's not snakey enough for me. I'm currently considering giving her two forms; the SotN woman-snake form and then at half health she turns into a giant snake, or something. That idea would make her fight have more attacks, since her SotN AI is pitifully basic.

And I'm still studying Dracula's two forms in Esco's engine for AI tricks and techniques, so that's also eating up time.


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Offline Dracula9

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Re: Haunted Castle
« Reply #183 on: May 28, 2014, 06:08:09 PM »
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Eh, fuck it. Y'all have waited a good long while. I can put out a debug demo for the time being.
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I forgot I had set Dracula to insta-kill you on contact to fix some death issues, and I hadn't changed his damage back to normal. Don't touch this one, I'll fix it and have it back up tomorrow.
« Last Edit: May 28, 2014, 06:27:08 PM by Dracula9 »


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Offline VladCT

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Re: Haunted Castle
« Reply #184 on: May 29, 2014, 09:30:30 AM »
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Too late. :P I downloaded it yesterday, though I've only touched it just now.
Anyway, when you reset the game, it doesn't stop the previous BGM stream, so you could end up stacking quite a few BGM streams if you reset multiple times in a row.
It is precisely because it never cared, that people do care.  It's something which it's lacking, because that which it has, it has lackluster of.
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Re: Haunted Castle
« Reply #185 on: May 29, 2014, 04:59:27 PM »
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He doesn't kill me instantly.
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Offline Dracula9

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Re: Haunted Castle
« Reply #186 on: May 29, 2014, 05:47:15 PM »
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He does if you touch him directly.

Anyway, fixed the damage variable, finished up adding in the Laurel, and fixed the BGM streams. Hopefully nothing else pops up.

http://www.mediafire.com/download/ie4m7as5g8mmel8/Demo+2_1.zip


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Offline darkmanx_429

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Re: Haunted Castle
« Reply #187 on: May 29, 2014, 06:13:20 PM »
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He does if you touch him directly.

Anyway, fixed the damage variable, finished up adding in the Laurel, and fixed the BGM streams. Hopefully nothing else pops up.

http://www.mediafire.com/download/ie4m7as5g8mmel8/Demo+2_1.zip

Fun. Since you are using S and A why don't you make D and F for the item usage?

I feel like there should also be an evasive ground roll similar to the double flip. I constantly wanted to roll to avoid some of the beast's attacks.

That's all I got for now. Can't wait for a full stage to demo!

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Offline Dracula9

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Re: Haunted Castle
« Reply #188 on: May 29, 2014, 06:21:16 PM »
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Engine's coded for up+attack. Too lazy to change.

And in my own defense, not every fangame has to play like CVBla.


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Offline darkmanx_429

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Re: Haunted Castle
« Reply #189 on: May 31, 2014, 05:01:34 PM »
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Engine's coded for up+attack. Too lazy to change.

And in my own defense, not every fangame has to play like CVBla.

Actually, I wasn't referring to CVBla at all, ASDF and QWERTY etc. is pretty common.

The current set up for your buttons for me feels unnatural playing it  with a keyboard. I am sure you could come up with a better control scheme. I think you should have some other testers try it with the keyboard and come up with a better scheme. What is the point of make a solid game where the controls aren't as good, that turns me off a game right away.

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Offline BLOOD MONKEY

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Re: Haunted Castle
« Reply #190 on: May 31, 2014, 08:22:14 PM »
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you could always change attack to x and jump to z. Also,Has everyone forgotten joytokey?
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Offline theplottwist

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Re: Haunted Castle
« Reply #191 on: May 31, 2014, 10:18:05 PM »
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Is it supposed to be only a Dracula battle, or am I missing something?

Also...*Dracula dies. Leaves a Turkey* << Can we keep it pleeeeease? xD
« Last Edit: May 31, 2014, 10:26:01 PM by theplottwist »
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Offline VladCT

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Re: Haunted Castle
« Reply #192 on: May 31, 2014, 10:32:36 PM »
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You can go to the debug stage by pressing page up.
It is precisely because it never cared, that people do care.  It's something which it's lacking, because that which it has, it has lackluster of.
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Offline theplottwist

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Re: Haunted Castle
« Reply #193 on: June 01, 2014, 04:59:47 AM »
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So I found a bug.
When you jump and attack at this exact spot, Simon will get stuck in the ceiling. If he takes damage, he'll be permanently stuck on the damage animation and become invincible. If he doesn't take damage, he can attack normally. But nothing can be done to unstuck him out.

At first I became stuck by being damaged and throw 'inside' the wall, but I intentionally tried it more times and it worked. Works with any whip, too.
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Offline eryson

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Re: Haunted Castle
« Reply #194 on: June 01, 2014, 03:04:01 PM »
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i found a bug too. in the drac2 battle, throw an torch when he perform the " plasma rain" attack, he will generate a enormous quantity of small hearts.

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