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Offline Inccubus

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Re: Castlevania: Simon's Destiny
« Reply #60 on: September 01, 2018, 08:06:43 PM »
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Thanks for the response.
I just prefer a less hectic feeling experience.
It's one of the reasons I was never into Doom all that much, and I find it difficult to use the whip effectively.
"Stuff and things."

Offline Super Waffle

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Re: Castlevania: Simon's Destiny
« Reply #61 on: September 02, 2018, 11:06:11 AM »
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Can I play as Maria?

Offline Batandy

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Re: Castlevania: Simon's Destiny
« Reply #62 on: September 06, 2018, 03:22:10 AM »
+1
Thanks for the response.
I just prefer a less hectic feeling experience.
It's one of the reasons I was never into Doom all that much, and I find it difficult to use the whip effectively.
It's understandable, though Simon's Destiny plays a lot slower than Doom, you could always try to play on the easy difficulty

Can I play as Maria?

Considering it's a reinterpretation of the first Castlevania game, there's no Maria, sorry

Offline Batandy

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Re: Castlevania: Simon's Destiny
« Reply #63 on: February 25, 2019, 03:28:15 AM »
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Hey, i've released a brand new update for Simon's Destiny!

Code: [Select]
-Completely reworked whip. It is now way easier to hit small targets, and anything in general.
-Holy Water's flask now stuns enemies and deals +ripper damage before touching the ground.
-Axe Armor's projectiles are now +RIPPER (They don't bounce back when they hit you).
-Axe Armor's melee attack is weaker.
-Reduced player bobbing.
-Candles will now ALWAYS spawn hearts on New Moon and Crescent Moon. (They still have a chance not to drop anything on Full Moon).
-Whip upgrades will not spawn anymore if you've already got a maxed out morning-star whip. (A big heart will drop instead).
-Improved MAP01's courtyard.

It's a bit overdue, but it's finally here!
This will probably be my final release for this mod. Thank you all for your support!
« Last Edit: February 25, 2019, 03:30:52 AM by Batandy »

Offline Inccubus

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Re: Castlevania: Simon's Destiny
« Reply #64 on: February 25, 2019, 08:26:52 PM »
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Sweet! All those changes sound great and sound like they'll make the game feel  a bit closer to that CV feel.
"Stuff and things."

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