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Fan Stuff / Re: Simon's Curse, metroidvania game based on Simon's Quest
« Last post by Wanhus on March 06, 2024, 11:15:04 AM »Hi!
As always saves SHOULD be backwards compatible!
From version 0.73 onwards you dont have to move savefiles from old version folder to new version folder.
Download at itch.io!: https://metzgermade.itch.io/simons-curse
Update v0.80 D06.M03.Y2024
##story related
-added hints where to go next that ties in with the story
##location
-added several new areas
##enemies, npc and objects
-added 5 new enemies
-added new lights
-added new decor object
##graphics and effects
-improved map graphics (it's a lot better now)
-improved jova town trees
-improved sky/cloud graphics
-improved intro graphics and some animations
-minor changes to several locations
-added new effect reflecting mirrors
-added new backgrounds
-added several new tiles
-added new background to aljiba
-added item box graphics in invetory
-added unknown location map marker
-added coin bag dropping in water effect
-added mist effect to an area
##nefs/buffs/changes
-added item to enemy drop list
##codebase
-changed lighting code a bit to allow more adjustable lights
-added better loot tables and improved its coding
-luck now works and affects things such as loot tables (and there is one item that gives a bit of luck)
-added continue delay, so that respawn is not instant but still quick
##fixes
-fixed few light positions
-fixed some breakaway blocks having wrong color
-fixed missing portrait from intro
-fixed intro chat text swapping too fast
-fixed few non moving backgrounds
-fixed merman jumping out of water splash effect too high
-fixed jumping merman not facing player
-fixed not getting exp from killing a jumping merman
-fixed very rare case where map would not work
-fixed certain drop being deadly when it should not be (again)
-fixed few missing tiles
-fixed menu logo being over scanlines
As always saves SHOULD be backwards compatible!
From version 0.73 onwards you dont have to move savefiles from old version folder to new version folder.
Download at itch.io!: https://metzgermade.itch.io/simons-curse
Update v0.80 D06.M03.Y2024
##story related
-added hints where to go next that ties in with the story
##location
-added several new areas
##enemies, npc and objects
-added 5 new enemies
-added new lights
-added new decor object
##graphics and effects
-improved map graphics (it's a lot better now)
-improved jova town trees
-improved sky/cloud graphics
-improved intro graphics and some animations
-minor changes to several locations
-added new effect reflecting mirrors
-added new backgrounds
-added several new tiles
-added new background to aljiba
-added item box graphics in invetory
-added unknown location map marker
-added coin bag dropping in water effect
-added mist effect to an area
##nefs/buffs/changes
-added item to enemy drop list
##codebase
-changed lighting code a bit to allow more adjustable lights
-added better loot tables and improved its coding
-luck now works and affects things such as loot tables (and there is one item that gives a bit of luck)
-added continue delay, so that respawn is not instant but still quick
##fixes
-fixed few light positions
-fixed some breakaway blocks having wrong color
-fixed missing portrait from intro
-fixed intro chat text swapping too fast
-fixed few non moving backgrounds
-fixed merman jumping out of water splash effect too high
-fixed jumping merman not facing player
-fixed not getting exp from killing a jumping merman
-fixed very rare case where map would not work
-fixed certain drop being deadly when it should not be (again)
-fixed few missing tiles
-fixed menu logo being over scanlines