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Offline RichterB

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Re: CHRONICLES OF THE WOLF
« Reply #75 on: September 26, 2024, 07:26:36 PM »
0
So I don't want to be "that guy," but I imagine the big release date announcement should be coming by the first week of October if we're getting it by Halloween... I know things happen, but I'm starting to wonder if it's been pushed to the holidays.

Offline Migami Games

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Re: CHRONICLES OF THE WOLF
« Reply #76 on: September 29, 2024, 07:51:33 AM »
+1
@RichterB It's ok! Totally understandable. The game is delayed into Jan/Feb due to reasons not related to Migami or it's development. We can't go into details about this while things are being worked out, but rest assured that the reason for the delay will be a big win for the wide release of the game. We would like to express our deepest apologies as the game has been fully done for some time now. It's painful for us to have to wait. But rather than sitting on it, we are using the time to put an extra level of love into it that we've never given a game. Please stick with us! It will be worth it!

Now for some news!

Mig will be at the Saint Maurice Gaming Salon on October 5th from 1PM- 9PM, near Paris. 94410 Saint Maurice, Espace Delacroix showing Chronicles of the Wolf & Wallachia! If you're skilled in digital arts, you may even get to add a small graphic to COTW/get a credit in the game!🐺

Here is a link to the website for the event:

https://www.ville-saint-maurice.com/140-1827/fiche/un-evenement-intergenerationnel-autour-des-jeux.htm

Offline RichterB

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Re: CHRONICLES OF THE WOLF
« Reply #77 on: October 19, 2024, 10:42:48 AM »
+2
Thank you for the transparency! Very much appreciated. Took some of the guessing out of my gaming plans. I'm still very excited for this game and am interested to see what the "big win" ends up being. While I know it perhaps might get pigeonholed as a "retro Metroidvania," your game has hit upon something that is different than other games right now and really compelling, even by the standards of its influences, and I hope it gets more exposure and finds a receptive audience.

I may have mentioned it before, but I've been through some rough things in recent years, including losing multiple family members, and the art, design, storytelling, and music of your work has been really encouraging and inspiring. And as you've seen, the delay gave me some time to do some fan art I've been thinking of doing. (https://x.com/ARMXSeries/status/1847653331256168744). Really dig the Light Needles attack, and both CotW and LC2 have the awesome screaming to power up. I tried to figure out how to max Mateo's gear in one of the shots without him hurting himself. lol. Godspeed on the release! With a little extra polish, the quality of your work and vision will be undeniable!

PS: It's cool knowing an international project like this has someone creative from MN on it. While I've moved around, at this point, I've been there for about half my life.

Offline Migami Games

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Re: CHRONICLES OF THE WOLF
« Reply #78 on: October 23, 2024, 06:24:02 PM »
+1
Hello everyone!

A new song has been uploaded from the game in its soundtrack format. Please enjoy "Ghost of the Watermill (Apparition)"

https://youtu.be/Z0zXBdoJa8k?si=IiJgPWKsYBfyrqlJ

@RichterB
Thank you very much for the nice comment. We again would like to apologize to you and everyone about the delay. Please do not take our promoting the game during this time as teasing you all who have waited. With the game complete, we can finally take a breath and focus on spreading the word!

Very sorry to hear of your hard times and loss of family members. It's heartwarming to know that our work helps you to get through these rough times. Creating art can be one of the best ways to deal with grief. Wishing you all the best!

That's very cool if you live in Minnesota we just might do a live concert of Migami music somewhere in twin cities hopefully in the future!

Thanks again everyone for your patience and support!

Offline RichterB

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Re: CHRONICLES OF THE WOLF
« Reply #79 on: January 11, 2025, 08:43:56 AM »
-1
My new theory... Chronicles of the Wolf was delayed last year to coincide with the launch window of the Switch 2. 8)

Offline Migami Games

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Re: CHRONICLES OF THE WOLF
« Reply #80 on: February 04, 2025, 09:10:40 AM »
+1
@RichterB It's a good theory, but the main reason for the delay is that the game impressed one of Pixelheart's partners and was picked up. Schedules had to be worked around, and another team had to be given a chance to give their input.

Good news everyone that we will be sharing a new trailer full of announcements and a special character reveal this Thursday!

In this tweet is a video with a few new clips until we release the trailer later this week!

Thanks for your patience!

https://x.com/Migami_Games/status/1886805713231470952?t=uX4xCTj_m5NI3-aY_nEuIQ&s=19

« Last Edit: February 04, 2025, 09:40:18 AM by Migami Games »

Offline Migami Games

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Re: CHRONICLES OF THE WOLF
« Reply #81 on: February 06, 2025, 05:29:33 AM »
+2
Here is the trailer for Chronicles of the Wolf! Face the Beast of Gévaudan in this new migavania featuring tight gameplay, hours of exploration & a special cameo from Bloodstained! Coming this summer!🐺🩸

https://x.com/Migami_Games/status/1887490758913015919?t=V9CWuy0S31NcjgmFz9F4Jg&s=19

We are also happy to announce our partnership with PQube! More info on the game can be read about here!

https://pqube.co.uk/games/chronicles-of-the-wolf/


Offline VladOfWallachia

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Re: CHRONICLES OF THE WOLF
« Reply #82 on: February 07, 2025, 07:21:49 AM »
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Congrats on the upcoming release, I'll definitely be playing through this one.

Offline Migami Games

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Re: CHRONICLES OF THE WOLF
« Reply #83 on: February 08, 2025, 02:51:12 AM »
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Thank you!

It's nice to get a reply around here!

Offline RichterB

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Re: CHRONICLES OF THE WOLF
« Reply #84 on: February 08, 2025, 10:04:39 AM »
+1
@Migami Games. I've been doing more reaction on X/Twitter and elsewhere with the recent trailer. I got a buddy of mine who's a streamer onboard and he's hyped now. I did see your messages here, though, and greatly appreciate them. I especially appreciate the insights and transparency you've given on this website.

You already know I'm all in. ;D I'm starting to contemplate if I need to get it for Switch AND PS5 now. I've been biding my time catching up on some Resident Evils I had missed and returning to Devil May Cry 1 and 3 for the first time some two decades (now in HD); all have been amazing experiences that surpassed my expectations...but also like appetizers for the Wolf that is coming. I did not mean to sound sarcastic with my comment about Switch 2 (which I got down-voted for here!), but I was trying to figure out how CotW was going to get a January/February release at that point, new publisher or not.

From an outside perspective, it's been amazing and surreal to see this hidden gem get more exposure, so I imagine it's even more rewarding from the inside. And while I have seen some snide comments about things like the walking cycle animation, please ignore the haters. They don't get it. (It's also sad to see that Lecarde Chronicles 2 is not as well known as I would have hoped...but then Castlevania in general is largely known as a Netflix animation these days.) I am wondering how much the input of a new publisher might have changed things in the game, but I trust the core vision is still there. It certainly looks like it from the trailer, and the old demo was already great.

By the way, during the delays, I played the Castlevania DS Collection. It'd been a long time since I played Dawn of Sorrow and I never got around to Order of Eccelsia, as I was burned out on Metroidvanias at the time of its release. Two things stuck out to me. Did Order of Ecclesia's Wygol Village and world map structure play into Lecarde Chronicles 1's design choices at all? (I always assumed Simon's Quest and Belmont's Revenge were the inspiration points for that in LC1.) Also, was Dawn of Sorrow's mirror traversal an inspiration point for the mirror world parts in Lecarde Chronicles 2?

Back to Wolf, I almost didn't want to watch the trailer...but I don't think it spoiled too much. I heard the game is very large, and some of what was in the trailer was in the demo, so I think I'll be okay. I saw in the trailer what I wanted. Puzzles, lots of platforming, and a variety of locations. And of course--ATMOSPHERE--visual and musical. (Someone noted on social media how your graphical style is like a painting turned into pixel art, and I agree. It just washes over you and doesn't feel overproduced or artificial. By the way, this game has A LOT of great promotional art behind it now. The last art to come out was cover-worthy already, and now we have more. Great stuff.

Interesting to see the air dash have that effect in front. I wonder if it creates a shield effect eventually. The warp effect is intense, and I love how it zooms in on the statues on the side when selecting an area. I saw the obligatory river guide, which get two thumbs up. I hope the game utilizes more ideas that were already in the Lecarde games so people can experience that vibe even as it expands outward.

I'm glad Bloodstained's Bloodless being in it gives the game some more reach, and the cameo looks well done, but no offense, I'm largely indifferent about it. I like your material all by itself and, no disrespect, I personally feel Lecarde Chronicles 2 was superior to Bloodstained. But I understand some need that push, and I hope they give it a chance. From my own creative endeavors in life, I've seen this weird thing where if you try to make something that's inspired by something (or several things), but isn't the same thing, people find a way to not explore it and stay entrenched in their own camp. Related to that, it was strange seeing even Bloodstained fans turn on Dominique's Curse, which I thought was among the best material to come out of Bloodstained so far. My only concern about Bloodless is if it breaks the fourth wall too much or if it is subtly included. Your games are so immersive that I'd hate for this to stick out and distract from the story/quest too much.

There is a rumor that a new Castlevania might be announced this year now. If so, I hope it's a 3D entry that builds off the vision of the N64 era and updates it because you've got nearly everything I'd want in the 2D realm for Castlevania except a whip and a grapple-swinging mechanic like Super Castlevania IV.

What more can I say? Congratulations! Seeing this kind of game take flight out there makes me feel good. CotW is directly in the vein of things I had hoped to make. With the June release, I may have to draw the Woman in Green at some point. And I am also contemplating going public with the mostly never-off-the-ground projects I spent the last few decades on. I never could get on the ground floor in the gaming industry and ended up investing my time in novels as a parallel track alongside being an educator. But I have a ton of design and story work done on a bunch of original IP since the N64 era that I'm just not sure what to do with at this point, despite my passion for it all. Here's a sampling of that:

All the best!

EDIT: Finally got the pic to attach after the full resolution wouldn't fit in either the image feature of this site or the attachment feature.
« Last Edit: February 08, 2025, 10:59:50 AM by RichterB »

Offline Migami Games

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Re: CHRONICLES OF THE WOLF
« Reply #85 on: February 08, 2025, 11:39:28 AM »
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Thanks RichterB!

No worries about your switch 2 theory, it was a totally legitimate question!

Thanks for telling your friend about us and spreading the word!

Regarding Mateo's movement, with all of his abilities and the layout of the game, he flies around the screen as fast, if not faster than any other metroidvania game. These concerns based off a 1:36 trailer should fade once people realize the game offers way more than can be shown in a short span. The game is enormous.

Regarding Bloodless, we were in communication with Artplay almost from the start of development of the game since working with them on the Wallachia costume. They had access to the full game and gave input for a long time. Her inclusion was done in a caring way with input from both camps. No fourth wall is broken, and there are no MCU style multiverse plot elements or anything like that. Her inclusion is natural and adds a great challenge to the game for the true Knights of the Rose Cross order!

Thank you so much for kind words and encouragement. It means a lot!

Much respect to you as an educator and it's always worthwhile to manifest your dreams and ideas when you receive them from the universe! 🙂


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