Author [EN] [PL] [ES] [PT] [IT] [DE] [FR] [NL] [TR] [SR] [AR] [RU] [ID] Topic: [Fan Games] Castlevania, Final Fantasy, Eggerland, Mario, Megaman  (Read 125132 times)

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Offline Inccubus

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Re: [Feedback] Castlevania: The Demon Castle fangame project ideas
« Reply #60 on: June 01, 2011, 10:53:54 PM »
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What do you guys think if I give Simon the slide kick from CVHD?
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Offline X

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Re: [Feedback] Castlevania: The Demon Castle fangame project ideas
« Reply #61 on: June 01, 2011, 11:10:49 PM »
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If you intend on giving Simon a slidekick then why not make it necessary for it to help you traverse stages. Kinda like Mega man where you had to slide through narrow corridors in order to progress. I think turning this slide attack into a gimmick would add some extra dimension to your game.

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Offline Inccubus

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Re: [Feedback] Castlevania: The Demon Castle fangame project ideas
« Reply #62 on: June 02, 2011, 07:17:07 AM »
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That's true especially since I just decided to incorporate some of CVHD's stage 10 designs into my game as well.

BTW, is this any better?
 

Before I call this *done* I'm gonna redo the silhouette tiles for the trees and castle some.
« Last Edit: June 02, 2011, 07:20:35 AM by Inccubus »
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Offline X

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Re: [Feedback] Castlevania: The Demon Castle fangame project ideas
« Reply #63 on: June 02, 2011, 11:17:06 AM »
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That darker fence adds the depth to the intro. I would recommend you put some lighter pixel coloration on the top of the fenced wall to help give the illusion that the moonlight is shining off of it. Kind of like how you have it going on with the pitch-black castle but not as intense.

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« Last Edit: June 02, 2011, 05:54:15 PM by X »
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Offline Claimh Solais

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Re: [Feedback] Castlevania: The Demon Castle fangame project ideas
« Reply #64 on: June 02, 2011, 01:35:50 PM »
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This game looks like it's coming along pretty well. It sounds really interesting. Can't wait to try it out. ^.^
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Offline Inccubus

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Re: [Feedback] Castlevania: The Demon Castle fangame project ideas
« Reply #65 on: June 03, 2011, 06:37:43 AM »
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Here. Now I think I can say it's finished. Edited the castle from the Akuma-jou Dracula title screen.

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Offline Claimh Solais

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Re: [Feedback] Castlevania: The Demon Castle fangame project ideas
« Reply #66 on: June 03, 2011, 06:39:23 AM »
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Here. Now I think I can say it's finished. Edited the castle from the Akuma-jou Dracula title screen.



Like Brauner put it best: "This is ART!"
Nice job, man. Really like how that's lookin'.
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Offline Inccubus

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Re: [Feedback] Castlevania: The Demon Castle fangame project ideas
« Reply #67 on: June 03, 2011, 06:59:43 AM »
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Thanks. It's really just a lot of cutting and pasting and maybe just a bit of my art school lessons paying off. Oh, and here's a little something for anyone wondering why my colors look off. It's because I'm using a custom palette I made. You see, my 8-bit style label uses a hypothetical melding of NES and MSX technology. The label has the clever name of NE/SX. This is the custom palette I'm using:



I gave myself the luxury of a larger variety of colors but I'm sticking to a strict limit of 8 palettes at a given time, but with 5 colors instead of 4 ... or would that be 4+1 colors instead of 3+1. But I'm only using the extra color per palette sparingly.
« Last Edit: June 03, 2011, 07:01:16 AM by Inccubus »
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Offline Claimh Solais

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Re: [Feedback] Castlevania: The Demon Castle fangame project ideas
« Reply #68 on: June 03, 2011, 07:20:26 AM »
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The entire process is pretty clever right down to the name. :D
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Offline Inccubus

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Re: [Feedback] Castlevania: The Demon Castle fangame project ideas
« Reply #69 on: June 03, 2011, 08:58:04 AM »
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Thanks! ^__^
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Offline X

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Re: [Feedback] Castlevania: The Demon Castle fangame project ideas
« Reply #70 on: June 03, 2011, 11:26:05 AM »
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Seriously Inccubus, this updated intro pic is making me cream my geans! I want to play that game!

-X
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Offline Inccubus

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Re: [Feedback] Castlevania: The Demon Castle fangame project ideas
« Reply #71 on: June 03, 2011, 06:19:29 PM »
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Well as soon as i finalize the graphics for the main hall stage I'll put together a quick demo using TheouAegis' engine. It'll give you a basic idea of what the game will feel like with the new stage structure. Lots to see in that stage too since it's pretty massive for a CV stage.

Here's the basic room map:
« Last Edit: June 04, 2011, 01:35:03 AM by Inccubus »
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Offline X

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Re: [Feedback] Castlevania: The Demon Castle fangame project ideas
« Reply #72 on: June 03, 2011, 06:33:51 PM »
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Is this stage like it was in Vampire Killer? The layout looks similar.

-X
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Offline Inccubus

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Re: [Feedback] Castlevania: The Demon Castle fangame project ideas
« Reply #73 on: June 03, 2011, 07:21:11 PM »
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Like the rest of the map work in my game it is a combination of layouts from CV1, VK, HC, SCV4, CVC, & (hopefully soon) Stage 10 of CVHD.
It has a bit of custom stuff too, but not nearly as much as stage one does.
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Offline Claimh Solais

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Re: [Feedback] Castlevania: The Demon Castle fangame project ideas
« Reply #74 on: June 03, 2011, 07:26:57 PM »
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That first stage is massive. That looks exciting. :D
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