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Offline VladCT

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Re: Haunted Castle
« Reply #255 on: July 20, 2014, 10:07:41 AM »
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You know Drac, you could've just not commented on it. Just because he guessed right doesn't mean you have to tell him that. :P
It is precisely because it never cared, that people do care.  It's something which it's lacking, because that which it has, it has lackluster of.
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Offline Claimh Solais

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Re: Haunted Castle
« Reply #256 on: July 20, 2014, 03:25:56 PM »
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You know Drac, you could've just not commented on it. Just because he guessed right doesn't mean you have to tell him that. :P

^Pretty much that, lol

But yeah, since I randomly dropped off the radar a couple months ago, I completely lost track of this project, but looking over it again, I gotta say. The engine is REALLY shaping up nicely. It looks pretty damn solid, if I do say so myself.

Also, I love Dracula's design. That's... yeah. It's awesome.
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Offline BLOOD MONKEY

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Re: Haunted Castle
« Reply #257 on: July 20, 2014, 04:44:19 PM »
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okay. Could you give me the engine? (for VZ(hope i don't sound rude))
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Offline Dracula9

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Re: Haunted Castle
« Reply #258 on: July 20, 2014, 07:40:13 PM »
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No, X, I was kidding. You're just seeming to be on a similar wavelength with planning that I am, so the coincidences are just throwing me a bit. :)

Quote
You know Drac, you could've just not commented on it. Just because he guessed right doesn't mean you have to tell him that. :P

I WAS KIDDIIIIIIIING!
« Last Edit: July 20, 2014, 07:43:22 PM by Dracula9 »


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Offline Dracula9

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Re: Haunted Castle
« Reply #259 on: July 20, 2014, 07:42:23 PM »
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No, ZSG. I'm not giving out the engine. I planned on it being open source upon completion, but right now, I've put a LOT of work into it and I'm not comfortable sharing it just yet.


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Offline BLOOD MONKEY

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Re: Haunted Castle
« Reply #260 on: July 20, 2014, 07:47:04 PM »
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Okay. maybe a basic version? Also, did you make it from scratch? All I need is Zero, his moves, and maybe an enemy. I can't do a good Zero engine. I've tried.
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Offline Dracula9

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Re: Haunted Castle
« Reply #261 on: July 20, 2014, 07:50:32 PM »
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No, I built it off of krw703's legendary Mega Man X engine (which is essentially perfect). I had to build Zero from X, which was considerably difficult. I can send you that, but you'll have to build Zero from it yourself.

And I hate to sound pessimistic, but depending on what you would do, I might send you the VZ engine. If all you're wanting to do is just add and change a few things and call it your own, I won't. You don't seem like that kind of person, but that's the impression I'm getting from what you're asking. If you really just want to build from it, then I'm a little less hesitant to share it.


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Offline BLOOD MONKEY

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Re: Haunted Castle
« Reply #262 on: July 20, 2014, 07:53:59 PM »
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I actually want to get my X9 project up and running again. Also, when I was little and wanted to make an X9 game, I wanted it to be open world. MMXC took that from it. THEY TOOK EEEEEET! But yes, I would like krw703's AND the VZ engine. Do you think it would be easy to make a switch system for them?
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Offline Dracula9

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Re: Haunted Castle
« Reply #263 on: July 20, 2014, 08:59:44 PM »
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No. It's a workload. But learning the process will be good for you.


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Offline uzo

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Re: Haunted Castle
« Reply #264 on: July 20, 2014, 11:03:21 PM »
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If you cant understand and make the movement engine, the final product won't turn out great. Just get in there and learn it. Show some dedication.

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