These are mockups I made imagining what a Belmont's Revenge remake could look like. This is not a real game.
The images are on the spoiler tag. Use CTRL plus MINUS keys to zoom out and see the images better in case they are too big on your browser (use CTRL plus 0 later to return the zoom to normal).

Really excellent stuff. Huge step above any of the Rebirth titles imo. Definitely think Belmont's Revenge has a huge amount of untapped potential.
In less exciting news, I've ripped all the inventory assets from SotN with labels in mostly alphabetical order. Really looked around for clean rips of the head, armor, cloak, and accessory pieces but there just wasn't anything complete or with accurate colors. Everything here is a direct texture rip from the game.
Not to brag or anything but this was done using my legit 100% completion files (every single inventory slot filled) for the 3 major different versions of the game.version with transparent background
The reason I needed those is because of the more exciting thing I've got to share.

After Richter suffers a grave injury fighting Shaft, the brave Maria vanquishes Count Dracula. However, three years later, she mysteriously vanishes. When Richter's search leads him to the same castle he saw crumble 5 years prior, he knows it's time to finish what he couldn't last time.
This has been my project for some time now, but it's been slow burning until the past month or so. It'll be what Dracula X is to Rondo more or less. As it stands, my current goal is to fully redraw the SotN map in mostly GBC restrictions, while imagining it as an alternate-universe take on the original game. Long term goal, if I don't move on from this at any point, is to turn it into a fully playable game. Richter focused campaign mode with the castle fully explorable; revised Underground Garden with the addition of a Castle Shoreline area; Rival to replace Doppleganger fights with small cutscenes (sent by the Church after being convinced that Richter failed due to his own weakness and not Shaft just being OP.); Inverted castle to be compressed into an area like Chaos from AoS but more as a mini-metroidvania map instead of a straight shot level. Probably less items and enemies and bosses.
The GBC restrictions are something I put in place both to challenge myself to redraw the game and to add limits to what I can do. Don't wanna spend forever doing this, and creating assets in GBC size and restriction is kind of a breeze compared to PS1 size and color restriction. Here's some of the work I've done so far.










last one in a spoiler cuz it's big.